Official NHL 11 CAG Team - CheapyD All Stars - Hockey Nights Tue @ 10e / Fri @ 8e

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[quote name='Magicking610']Well, it looks like there's a boost glitch this year. Aparently, there's a way to have an endless supply of +5 boosts (so you could have +15 speed or something like that), and from what I've heard, most of the top teams are using it.[/QUOTE]

We know. Several of us have been using it for over a week now. It's really not much of a glitch though. The way it works is it allows you to "re-use" a boost in a second slot (I don't know about a third slot. I thought Alan tried it and said it didn't work). So, yeah, you could have +10 in wrist shot accuracy, but you still can only have 12 +5 boosts overall (assuming you have all equipment spots unlocked). What this translates to is a really cool risk/reward system. Instead of +5 in two skills, you have +10 in one.

To me, it just means your skater has a specialty, and I kinda wish the game intentionally worked like that. If you think about it, it's only 2 points more than using a +5 boost in one slot and a +3 in another. If people are actually able to go +15, then yeah, it's a 6 point difference (vs +5 +3 +1), and maybe you start to have an argument. But even then, calling this some "game breaking" glitch is ridiculous. What I'm trying to say is, if you're thinking this is to blame for why you've been sucking lately, it isn't.

@Magic
Since you were let back on the team, you're shooting 3.8% on over 100 shots. That's pretty low for a forward. Everybody has patches of time where they don't score, but in that time, they need to bring great passing and great defense to the team to make up for it. Yours seems to get worse. And as I mentioned last night, when we have people joining us who don't have many games under their belt and have really low rated skaters, the rest of us need to pick up for them and be ready to cover if they get beat/make a mistake.

This is ESPECIALLY important if you're the center because many times, you're essentially a "back up" on defense. You're the one who claimed that center was so easy because "all you do is puck chase" and in the game we played with Regian on RD, you just sat in the slot and hardly ever applied pressure, and were never getting back down the ice quick enough to help out. To keep this from seeming like a total bashfest, I will say that your skill set probably works best on wing. You do well when people are setting you up and it's probably where you're strongest on defense. You just need to take better shots and elevate your game a little. What you're doing won't right now won't earn you a playoff spot.

Friday Night Review:
The team started out strong last night, going 2-0 and seeing this for the first time ever.

IMG_2940.jpg


After that, we hit a rough patch, at one point losing four straight. Then our goalies just mailed in the rest of the night. Outside of maybe one or two games at most, I don't think we had a goalie with a save percentage over 75% all night. At one point, there was a stretch of 2-3 games where the goalie was giving up a goal every three shots, like clockwork. Most of these shots were well defended too. The goalie's reaction speed was just horrible.

The highlight of the night was running into our first "banner ceremony" team. We soon discovered that they not only had won a playoff, but an ELITE playoff at that (though as we learned...this doesn't mean they actually played Elite teams to earn it). We ended up destroying them, with more shots, more time on attack, and a 4-0 victory. Their defense got pretty terrible toward the end of the game, but it was nice to be able to capitalize. Not a bad night overall. But definitely some things to work on, and hope for better goalie play in the future.
 
[quote name='striker199']and of course the boost glitch is super easy to do too. Some boosts overlap so you can have +30 to some attributes. Supposed to have a patch next month to fix it.[/QUOTE]

What??? There's no way this can be true. +30 would take 6 boost slots (unless there's some way of fitting two in one...but we haven't been able to do it). I'm going to go test it right now to see if you can even use a boost more than twice. +30 just seems like a ridiculous claim.
 
[quote name='n8rockerasu']What??? There's no way this can be true. +30 would take 6 boost slots (unless there's some way of fitting two in one...but we haven't been able to do it). I'm going to go test it right now to see if you can even use a boost more than twice. +30 just seems like a ridiculous claim.[/QUOTE]

Did it in BAP, it's 100% possible to do. Game breaking yet?

Yeah, it seems I've hit a rough spot (I can't even get goals in BAP for some reason). Not going to blame it on anything. However, I think I might have a couple ideas on how to improve my gameplay, and I'm looking foward to trying my ideas out in Practice. Not entirely sure what those ideas are yet though, so I'm not saying anything more.
 
[quote name='Magicking610']Did it in BAP, it's 100% possible to do. Game breaking yet?

Yeah, it seems I've hit a rough spot (I can't even get goals in BAP for some reason). Not going to blame it on anything. However, I think I might have a couple ideas on how to improve my gameplay, and I'm looking foward to trying my ideas out in Practice. Not entirely sure what those ideas are yet though, so I'm not saying anything more.[/QUOTE]

Yeah, it does look like it's possible. But it STILL takes up those extra slots. Speed is only available on the skate slots, so the most it can be boosted is +15. Acceleration is on skates and helmet though, and I was able to get that one up to +30 (although, I doubt anyone would do it instead of boosting speed +15...since speed costs more to boost normally).

The helmet boost slots have every area except speed, I believe. So, if you're willing to use those ones, you COULD boost something to +30 (ie. wrist shot accuracy, power, etc.) but depending on what skater type you have, it's probably not necessary. I don't even have my legend card yet and I've already got my wrist shot accuracy at 92 (82+10) and power at 95 (90+5). A +30 boost really isn't needed there.

The biggest argument I could see against even my +10 method is that you can have +10 using 2 slots, versus doing it the way the game intended and having a +9 using 3 slots. But who the hell actually uses a +1 for more than the first week anyway? I still wouldn't call it game breaking though. If somebody wanted to boost their acceleration +30, it would come at the expense of boosting speed at all...so what's the point? The biggest thing for me is that it still takes up boost slots. Maxing out anything is going to keep you from raising another area. In total, you still can only have +60...regardless of how you spend it.
 
[quote name='n8rockerasu']Yeah, it does look like it's possible. But it STILL takes up those extra slots. Speed is only available on the skate slots, so the most it can be boosted is +15. Acceleration is on skates and helmet though, and I was able to get that one up to +30 (although, I doubt anyone would do it instead of boosting speed +15...since speed costs more to boost normally).

The helmet boost slots have every area except speed, I believe, so if you're willing to use those ones, you COULD something to +30 (ie. wrist shot accuracy, power, etc.) but depending on what skater type you have, it's probably not necessary. I don't even have my legend card yet and I've already got my wrist shot accuracy at 92 (82+10) and power at 95 (90+5). A +30 boost really isn't needed there.

The biggest argument I could see against even my +10 method is that you can have +10 using 2 slots, versus doing it the way the game intended and having a +9 using 3 slots. But who the hell actually uses a +1 for more than the first week anyway? I still wouldn't call it game breaking though. If somebody wanted to boost their acceleration +30, it would come at the expense of boosting speed at all...so what's the point? The biggest thing for me is that it still takes up boost slots. Maxing out anything is going to keep you from raising another area. In total, you still can only have +60...regardless of how you spend it.[/QUOTE]

That's true, but I think that people are going to use their attribute points for the "cheap" stats (like wrist shot or off. awareness for snipers) but use the extra boosts for things that aren't as cheap (like def. awareness), basically evening everything out. Yeah, it's a risk, but if it's used right, it could be huge. Imagine having 95 in strength, acceleration, speed, checking, and wrist shots. I dunno about you, but that isn't someone I'd want to play against. And if a goalie was to do it (I think they can do it too), they'd be a brick wall.
 
[quote name='Magicking610']That's true, but I think that people are going to use their attribute points for the "cheap" stats (like wrist shot or off. awareness for snipers) but use the extra boosts for things that aren't as cheap (like def. awareness), basically evening everything out. Yeah, it's a risk, but if it's used right, it could be huge. Imagine having 95 in strength, acceleration, speed, checking, and wrist shots. I dunno about you, but that isn't someone I'd want to play against. And if a goalie was to do it (I think they can do it too), they'd be a brick wall.[/QUOTE]

Ok, well instead of just spitballing, use this chart, play with the numbers, and show me what the best set up is.

http://www.operationsports.com/eashl/forum/showpost.php?p=188081&postcount=10

I'm going through different set ups right now, and I haven't found one yet that I like better than the way I had my sniper set up (using 4 +10's and 4 +5's). And even then, my defensive stats are pretty terrible (body checking: 40, d awareness: 70). Furthermore, if you take speed, acceleration, and agility, you can only boost 2 out of 3 if you want to go +15...since they're only attached to 2 pieces of equipment. So, you can do all 3 +10 (which is what I have) or 2 +15. Again, for any decision you make, there's a drawback. It's not like in 09 when you could just be 99 in everything.
 
Yeah, I just played around with a Playmaker build, and it looked good. Had all of the cheap stats unboosted, put 10 into PC, 15 into WSP, decent d numbers, rocket-like speed and a little boost on strength. I'll take a look around and see what other builds I can dig up. It seems that the best thing to use with the boosts is TWF.
 
[quote name='Magicking610']Yeah, I just played around with a Playmaker build, and it looked good. Had all of the cheap stats unboosted, put 10 into PC, 15 into WSP, decent d numbers, rocket-like speed and a little boost on strength. I'll take a look around and see what other builds I can dig up. It seems that the best thing to use with the boosts is TWF.[/QUOTE]

When I switched to playmaker, I couldn't get my offensive numbers anywhere close to where I had them as a sniper. My slap shot stats started out lower, and even using all my points, I couldn't get my wrist shot stats as high. My defense is worse as a sniper, but there are only a couple areas that I even bother putting points into (faceoffs, defensive awareness, discipline, and stick checking). The rest I just use proper positioning to make up for.
 
[quote name='jza1218']For what it's worth, I use the playmaker build.[/QUOTE]

For the sake of comparison, these are where my stats are for my sniper with my superstar card.
Deking: 85
Hand-Eye: 82+5
Off. Awareness: 86
Passing: 84+5
Puck Control: 88
SS Acc: 70
SS Pow: 70
WS Acc: 85+10
WS Pow: 86+10

Aggressiveness: 40
Body Checking: 40
Def. Awareness: 70
Discipline: 75
Faceoffs: 90
Fighting: 40
Shot Blocking: 50
Stick Checking: 74

Acceleration: 79+10
Agility: 74+10
Balance: 76
Durability: 60
Endurance: 85
Speed: 76+10
Strength: 70+5

If anybody sees anything they'd change, I'm all ears. I had my SS stats at 80 last night (and my passing and WS stats a little lower), but the newest tuner set seems to have re-nerfed slap shots again, as I hardly ever see one just beat the goalie.
 
[quote name='jza1218']For what it's worth, I use the playmaker build.[/QUOTE]

For the sake of comparison, these are where my stats are for my sniper with my superstar card.
Deking: 85
Hand-Eye: 82+5
Off. Awareness: 86
Passing: 84+5
Puck Control: 88
SS Acc: 70
SS Pow: 70
WS Acc: 85+10
WS Pow: 91+5

Aggressiveness: 40
Body Checking: 40
Def. Awareness: 70
Discipline: 75
Faceoffs: 90
Fighting: 40
Shot Blocking: 50
Stick Checking: 74

Acceleration: 79+10
Agility: 74+10
Balance: 76
Durability: 60
Endurance: 85
Speed: 76+10
Strength: 70+5

If anybody sees anything they'd change, I'm all ears. I had my SS stats at 80 last night (and my passing and WS stats a little lower), but the newest tuner set seems to have re-nerfed slap shots again, as I hardly ever see one just beat the goalie.
 
[quote name='n8rockerasu']When I switched to playmaker, I couldn't get my offensive numbers anywhere close to where I had them as a sniper. My slap shot stats started out lower, and even using all my points, I couldn't get my wrist shot stats as high. My defense is worse as a sniper, but there are only a couple areas that I even bother putting points into (faceoffs, defensive awareness, discipline, and stick checking). The rest I just use proper positioning to make up for.[/QUOTE]

Well, playmakers are danglers under a different name. They're for setting people up as well as getting up close to the goalie for a weak but accurate shot. Honestly, I never use slap shots, as you said, they don't go in that often. The defence problem is the same for me, but I don't use faceoffs. But anyways, playmaker is my preference because I used to dangle all the time. I could give you a hell of a sniper build if you want, the one I tried out beats goalies like crazy.

Also, if anyone wants to play some club or something, I'm on right now.

Oh, Nate? Try a couple games with less agility and more speed, I want to know what you have to say about it.
 
[quote name='Magicking610']Well, playmakers are danglers under a different name. They're for setting people up as well as getting up close to the goalie for a weak but accurate shot. Honestly, I never use slap shots, as you said, they don't go in that often. The defence problem is the same for me, but I don't use faceoffs. But anyways, playmaker is my preference because I used to dangle all the time. I could give you a hell of a sniper build if you want, the one I tried out beats goalies like crazy.

Also, if anyone wants to play some club or something, I'm on right now.

Oh, Nate? Try a couple games with less agility and more speed, I want to know what you have to say about it.[/QUOTE]

Ehh...I'm not really sold on the idea of agility not being important. I've had times where I've needed to make sharp cuts to avoid a hit and have been able to make them. And I've also seen times where you rush straight ahead into a guy and lose the puck pretty easily. Those are the exact reasons I wanted my guy to have decent agility, balance, and strength.

I'd definitely like to have more speed, but once I get my legend card, I'll have more points for that. For now, I feel reasonably balanced. Alan and I also questioned the value of offensive awareness since the only description for it says that it "helps you find the back of the net". I don't see how it could help any more than shot accuracy or puck control though.
 
As I let you guys know the other night, I'm gonna play drop-in's to boost my player. As you saw Friday night, even soft passes were just bouncing off my guy, and that brings the team down.

I'll still play if I can, but I don't want to be a detriment right now, I know you guys are pretty advanced now and have a good core going. I did think we played pretty well though despite my 73 skater looking decent at best.

Good work
 
[quote name='DestroVega']As I let you guys know the other night, I'm gonna play drop-in's to boost my player. As you saw Friday night, even soft passes were just bouncing off my guy, and that brings the team down.

I'll still play if I can, but I don't want to be a detriment right now, I know you guys are pretty advanced now and have a good core going. I did think we played pretty well though despite my 73 skater looking decent at best.

Good work[/QUOTE]

I'm only at 77 overall. Boosting your O awareness and passing would help you.
 
[quote name='mvp828']Matt, I think I am down to hop in and join you guys finally... Although I do have the preview update, so if you use party chat I guess I'll have to wait until the full dashboard update.[/QUOTE]

Most of us have the preview update. DarkTower plays as well... hope to see you on Tuesday.

Vegas was awesome and the Kings beat the poopy butt Avalanche, Alan and Brandon. :p
 
Let's see here... O. awareness helps with passing as well (I know giving, might be getting passes as well). Also, Destro, what is your hand-eye at? I think someone said that passing can't be more than 10 above the other player's hand-eye. Agility seems like it's useless to have higher than 80 though, I dunno if you guys noticed that.

Time for my famous ideas for improvement. I think we should try to get our player types to work together (for instance, having a power foward/enforcer with a playmaker and sniper on offense, as well as an Off. D. and Def. D. on defence). It just seems like it would make sense, no? I think the power fowards and snipers start with high hand-eye anyway, so that should limit the problem of not picking up passes.
 
[quote name='Matt Young']Most of us have the preview update. DarkTower plays as well... hope to see you on Tuesday.

Vegas was awesome and the Kings beat the poopy butt Avalanche, Alan and Brandon. :p[/QUOTE]

Preseaon [/cop out response]

[quote name='Magicking610']Let's see here... O. awareness helps with passing as well (I know giving, might be getting passes as well). Also, Destro, what is your hand-eye at? I think someone said that passing can't be more than 10 above the other player's hand-eye. Agility seems like it's useless to have higher than 80 though, I dunno if you guys noticed that.

Time for my famous ideas for improvement. I think we should try to get our player types to work together (for instance, having a power foward/enforcer with a playmaker and sniper on offense, as well as an Off. D. and Def. D. on defence). It just seems like it would make sense, no? I think the power fowards and snipers start with high hand-eye anyway, so that should limit the problem of not picking up passes.[/QUOTE]

Our "main" lineup is already like that. And Agility is important, I don't know how many times or how many people need to stress that to you, jesus christ.

And I'm going to give you a heads up right now. Your antics on Friday night got you really close to getting kicked off the team again, if not at least suspended for a few games. And take this as a warning, if you play amazingly stupid again (going for an achievement rather than helping out your team defensively) or make any absolutely stupid comments the next time you play, I WILL at least kick you off the team for a few games.
 
[quote name='Magicking610']Time for my famous ideas for improvement. I think we should try to get our player types to work together (for instance, having a power foward/enforcer with a playmaker and sniper on offense, as well as an Off. D. and Def. D. on defence). It just seems like it would make sense, no? I think the power fowards and snipers start with high hand-eye anyway, so that should limit the problem of not picking up passes.[/QUOTE]

Well, I play defenseman as a sniper and do a better job than you do as an offensive defenseman (or whatever you had your guy set to the last time you played there). Not sure how many times I can tell you that for the most part, player type has nothing to do with how well you play. Sure, there may be certain styles that you feel more comfortable with. But setting your guy up as a defenseman will not make you play better defense. Setting your guy up as a sniper will not make you score more goals. It's about positioning, recognizing what the other team is throwing at you, and having the hand-eye coordination (in real life...not the stat) to execute. Once you start adding points and boosts to your player, those labels become extremely blurred anyway. Do you not get that?

Basically, the way I see it is this. Magic, I have to think of you as a "rookie" or less experienced player. It's insane to do so to somebody who has 900+ games of Club play experience between NHL 10 and NHL 11, but the decisions you make during a game often leave the team at a disadvantage, which is similar to how a person with a low rated skater or not a lot of Club experience would play. With Regian last Friday, and then Vulcan the other day, these are guys trying to learn how people play and what they need to do to get better.

When we have a guy on the team with a lower rated skater, who might not even have the stats available to him to receive a pass cleanly, the rest of us HAVE to pick up for that guy. It's not his fault at all if he shoots wide, or can't avoid a hit, or intercept a pass on D. The only thing that guy needs to worry about is positioning. It's on the rest of us to adjust and make the game easier on them. We have to elevate our play so that guy doesn't feel overwhelmed by opponents that may be rated 10 points higher than him. But those of us with 100+ games and skaters in the 80s should know better. There's no excuse for us to be losing the puck constantly, making bad passes, or not doing our job on defense.

Gary actually messaged me the other day saying he wanted to try out for the team as a defenseman again, and I can't tell you how impressed I was by that. We ran a practice, and he wasn't out of position a single time, and really didn't make any mistakes. There were times when he'd get the puck knocked away, but I watched him fight like hell to get it back, and do so without getting a penalty. I was really taken aback because I could see that he worked on improving his game and took the right attitude about the criticism he was given. And it showed.

For all the 82nd chances you've been afforded, you claim that you're going to play differently. But time and time again, it's the same old Magic. If you want to be on this team, show people that you're better than somebody who's played 20 club games, and do it without backtalking when people point out what you did wrong (ie. stop blocking your own teammates shots in front of the net and then claiming it wasn't you and/or saying "what the hell?" every time you skate head on into a defender, as though you're shocked that you lost the puck)

I know Alan and I get longwinded about this stuff, and you probably feel the need to defend yourself. But, while I can't speak for Alan, I can tell you, all you gotta do is show me you're an asset to this team. I don't need an explanation. I don't need an apology. Just show us you deserve to be here.
 
I unlocked the +5 defensive awareness boost in the last game I played last night. Of course, I got cheated on the slot for getting all A's with a Be a Pro Sniper over the weekend, so I may just buy that rather than do it again.
 
Glad to hear about Gary wanting to try to join us. I know several of us have had issues with him recently, but I'd be more than happy to put all that behind us and have him as part of the team again. Also, it'd be nice to have more than just myself and Alan as full time defensemen, although I know a couple others, namely Nate, are more than capable of playing D-man when necessary.

As for tonight, I'm going to get on, but I can't say for sure how long I'll last. While I am recovering, I got violently ill on Sunday night around midnight, and I've been feeling sick and very fatigued ever since. That, and I've been falling asleep earlier/waking up earlier. All I know if that I've been itching to kick some ass after our playoff loss, and I'm definitely in a hockey mindset after Frozen Fury, and with the NHL season starting in 2 days.
 
http://www.operationsports.com/eashl/forum/showthread.php?t=16543
Blocked shots are actually going to count with the next patch. Aparently aggressiveness is going to be useful as well. Also Alan, just so you know, my Agility is at 95. For some reason, I don't think I called it useless. And just so you guys don't think I'm going to be useless this Friday, I'm going to take a look at BAP on maxed difficulty and see if I can use it as a mock practice.
 
Obviously, I'm already late, but I've still got some things I need to take care of, so I won't be on till probably around 10 PM EST tonight. That should fall right in line with when most people have been able to make it on Tuesdays anyway though. After finally getting off our horrible losing streak, I'm hoping we can get back on the winning side of things.
 
[quote name='n8rockerasu']Obviously, I'm already late, but I've still got some things I need to take care of, so I won't be on till probably around 10 PM EST tonight. That should fall right in line with when most people have been able to make it on Tuesdays anyway though. After finally getting off our horrible losing streak, I'm hoping we can get back on the winning side of things.[/QUOTE]

Okay, I just wanted to know since I wont' be on too late. Guess I'll see ya then.
 
From one of the games before my internet decided to take a giant shit (it's still up...just at a complete crawl). We scored on it, but it's a really stupid goal. How EA thinks the game is playable like this is beyond me. Might as well flip a coin to decide if a pass gets through, or a shot beats the goalie. New (or preferably, old) tuner set can't come soon enough.

http://www.easports.com/media/play/video/40541655
 
I only played one more because we had another crap goalie who gave up 5 goals on idiodic shots. They better fix this soon or I probably will not play nearly as much.
 
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Played my 30th game last night, hopefully my player isn't as terrible now... I'm basically balanced on every attribute.
 
[quote name='DestroVega']Played my 30th game last night, hopefully my player isn't as terrible now... I'm basically balanced on every attribute.[/QUOTE]

I finished my 30th game as well last night.

Alan and I Just had REALLY crappy luck with the last game we played. We were up by 1 and then the Goalie shit out on us of course.
 
It'll be nice to have as many guys ranked up as possible, but it's just hard to take EASHL seriously with the current tuner set. I don't know how many times we've seen us with twice as many shots, more time on attack, and we lose by 3 goals. More often than not, the goalie doesn't save anything that finds the top corner, regardless of how good your defense is. The EA forums have a feedback thread on the newest tuner set, and frighteningly it seems like a lot of people like it. I guess that's not terribly surprising since most people online don't know how to play defense, and therefore can't score when they face a good defense. I did see a couple posts of people saying they liked the 1.00 tuner set (ie. the original) the best though. Here's the thread in case anyone is interested or wants to let EA know their two cents.

http://forum.ea.com/eaforum/posts/list/2611029.page
 
[quote name='moojuice']I'm probably gonna have to learn Goalie now[/QUOTE]

My Goalie is a 78. I mean, I think we could seperate Goalie duty if need be. I lost the one practice game Nate and I had by one goal against the AI. But that's not saying much how ever.
 
[quote name='moojuice']I'm probably gonna have to learn Goalie now[/QUOTE]

Seems that way doesn't it? Either you or Gary (or both, really). Gary only gave up one goal when it was just me and him in practice, so there's potential there. Right now, your stats would be higher though...which would probably help. But anybody who says the AI goalies play inteliigently though is batshit out of their mind, haha. I posted my opinion in that EA thread, but for whatever reason it's not showing up (maybe because I used the word "horrible"...they've got those awesome censors ya know). It's just amazing that even when EA manages to make an incredible game out of the box, they still find a way to fuck it up.
 
What, am I not in the running to be a Goalie? I do like the idea of having a bunch of possible goalies though, in case the AI decides to shit on our gameplay one night.

Nate, I think the only reason your post isn't showing up is because EA doesn't want to show the "negative" feedback of the tuner set. You know how they hate criticism.
 
[quote name='Magicking610']What, am I not in the running to be a Goalie? [/QUOTE]

I've never seen a game with you in net where you exhibited any amount of control. Good goalies make saves because of small movements and minor adjustments. Not wildly flailing and diving all over the ice. We don't need a half assed goalie and a half assed left wing. Learn to play one position well before you try taking on a second one.
 
[quote name='n8rockerasu']I've never seen a game with you in net where you exhibited any amount of control. Good goalies make saves because of small movements and minor adjustments. Not wildly flailing and diving all over the ice. We don't need a half assed goalie and a half assed left wing. Learn to play one position well before you try taking on a second one.[/QUOTE]

Doesn't two half assed position get you one full assed position though?

What name are you posting under there Nate? Same one you use on here? Cause I thought Rawkus579 post was really good lol.

Did you also mention that you shouldn't be able to deke your own goalie and score on them?
 
[quote name='n8rockerasu']I've never seen a game with you in net where you exhibited any amount of control. Good goalies make saves because of small movements and minor adjustments. Not wildly flailing and diving all over the ice. We don't need a half assed goalie and a half assed left wing. Learn to do one position well before you try taking on a second one.[/QUOTE]

Really? I thought I had a couple of good games. Anyways, you'll get a full assed left wing and a full assed goalie this Friday.

As for the EA post, it looks that you double clicked the post button, looking at your profile.
 
[quote name='Vulcan2422']Doesn't two half assed position get you one full assed position though?

What name are you posting under there Nate? Same one, Cause I thought Rawkus579 post was really good lol.

Did you also mention that you shouldn't be able to deke your own goalie and score on them?[/QUOTE]

Well, basically the same. I'm n8rocker82 on there. But yeah, I did see a few posts from people who knew what they were talking about. One guy told people to stop bitching about it being hard to score because it's SUPPOSED to be. He said he'd rather see 2-1 and 3-2 games than 6-2 games. I guess it's just typical Xbox Live nature for correct thinking to be in the minority though.
 
[quote name='n8rockerasu']Well, basically the same. I'm n8rocker82 on there. But yeah, I did see a few posts from people who knew what they were talking about. One guy told people to stop bitching about it being hard to score because it's SUPPOSED to be. He said he'd rather see 2-1 and 3-2 games than 6-2 games. I guess it's just typical Xbox Live nature for correct thinking to be in the minority though.[/QUOTE]


I saw that post. Who the hell want's to play an All Star Game where it's 7-6. I much rather prefer a 2-1 or 3-2 game.
 
[quote name='Vulcan2422']I saw that post. Who the hell want's to play an All Star Game where it's 7-6. I much rather prefer a 2-1 or 3-2 game.[/QUOTE]

Yeah, I especially loved the post from the guy who said upping the AI goalie's skills would help glitchers because they'll know that their goalie will bail them out, so they can just cherry pick all day. So, rather than just stop the cherry picker and use his shitty defense to your advantage, it's better to have stupid goalies. Love the logic there.
 
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Hey Matt, didn't see the invite, I was only up for one game anyway, it was late and I wanted to get my 30th game in...

I might as well let you guys know now, I'm off for the honeymoon Friday morning, so no hockey for the next week and a half. Maybe tonight but I wanna try to be done packing so I can get to bed around 10 tomorrow night since I gotta be up at 4am for my flight Friday.

The good news is my honeymoon also entails Game #2 of the Giants/Braves playoff series and Sunday night football at Candlestick to see my winless 49ers.

If I don't see you guys tonight good luck the next half month... I also agree with Nate, new tuner set is like NHL '10.6945... The game was playing perfect 2 weeks ago
 
I like having high scoring games sometimes and it's realistic to have them sometimes, but they shouldn't happen more than maybe 20-25% of the time at the very most; preferably less.
 
[quote name='Matt Young']I like having high scoring games sometimes and it's realistic to have them sometimes, but they shouldn't happen more than maybe 20-25% of the time at the very most; preferably less.[/QUOTE]

Occasionally, sure. But we had like 5 out of 6 games recently that had a total of at least 7 goals between the two teams. Considering we're a team that actually prides itself on defense and tries to play the game right, that shouldn't be happening. We should be like the Baltimore Ravens of NHL 11. We don't do anything excessively flashy to score a lot of goals, but we shouldn't give up a bunch either. I could understand it happening in drop-in games because nobody plays defense, everyone cherry picks, and no one ever tries to work the puck around. But it's like EA tuned the game to better suit that garbage play style. If you enjoy those things, you'll have a blast.
 
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