[PC] The Indie Gala Thread

Is it possible to claim gift pages on my Indie Gala profile? I'm logged into IG, but when I open a gift link it says "Log in / Sign up" at the top of the page. If I click that, it takes me to my IG profile, but it still doesn't show me logged in if I open the gift link again.

As far as I can tell, there's no security with gift links or ability to claim them so that they're only visible to the intended recipient.
I bought some gifts for card farming a while back, and they have no security whatsoever - I was able to use the keys from some on my main account instead of my alts.

The pages do say "Redeemed by X" after a key has been redeemed so you can figure out who stole your keys if it comes to that... at least for keys that are directly redeemable by linking accounts.

 
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Indiegala really has to get like groupees in the form of gift bundles. It's easy on there...just put in the code and bam you have the bundle under your own account. Sometimes it's hard to tell what Indiegala bundles I own because of that.

 
The stupid thing is that IG knows which email each bundle is sent to, and they know which email is linked to which account. Common sense would be to link each gift to the account that the email is linked to, but no... they don't want to add that feature for some reason.
 
Well Borderland advertised his publicly. I guess you need to know the secret handshake for the others because they didn't post about it anywhere that I could see.

Or maybe Fox did but I couldn't tell because I kind of went blind reading his cut and paste cess pool post.

 
Okay care to point it out then? Because I looked and looked yesterday and I looked again this morning and I'm not seeing it. And when I specially asked yesterday here it was pretty much crickets, so I went and found Borderland selling it.

Maybe you guys should think about posting your stuff somewhere that's a bit easier to find, unless you want to be secret.

 
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That was for August Heat. I am talking about the Friday bundle Happy Hour.

Never mind I hadn't had my coffee yet when I read that UM/Fox conversation. They were talking about the August Heat bundle. I was thinking that everyone had moved on to talking about the Friday HH now but I guess UM was a little late to the party.

Though Agent Ghost did imply there was some super sekrit seller of Friday HHs for $1.10. *shrug*

 
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The stupid thing is that IG knows which email each bundle is sent to, and they know which email is linked to which account. Common sense would be to link each gift to the account that the email is linked to, but no... they don't want to add that feature for some reason.
Yes, exactly this. I have no idea why they think it is such a huge undertaking to display gift bundles on the account page that has a matching email. Maybe their system has to keep the bundle with the purchaser because of their stupid store credit or something. They need to hire new programmers.

 
Yes, exactly this. I have no idea why they think it is such a huge undertaking to display gift bundles on the account page that has a matching email. Maybe their system has to keep the bundle with the purchaser because of their stupid store credit or something. They need to hire new programmers.
You'd think it would be as simple as adding a new section "Your Gift Bundles" and pulling the bundles with their database equivalent of:

SELECT * FROM gift_bundles WHERE gifted_to=:profile_email
...but I guess that would be too easy.

 
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hi all the hater here small update :whistle2: hope everything ok around here

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Indie Gala FRIDAY 5 SPECIAL bta bundles 

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price: 1.10 paypal  ( 2 remain bundle)

(ok i manage to get my other 5 user bundle to same level price (1.25$) so i decide to sell now at cost price so it fair to everyone even to 5 user who purchase before the dollar days)

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Indie Gala AUGUST HEAT bta bundles

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price: 1 TF2 key or 1 CS key or  1.50 paypal

each bundle included 13 game check link below:

https://www.indiegala.com/august

just PM if interested :)

 
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Gold Rush looks old as dirt. Like 2old4GOG old. And no cards either. Anyway it's KISS so it will probably be bundled again multiple times.

 
Yes, exactly this. I have no idea why they think it is such a huge undertaking to display gift bundles on the account page that has a matching email. Maybe their system has to keep the bundle with the purchaser because of their stupid store credit or something. They need to hire new programmers.
It's not a huge undertaking.

They just don't want to do it. They want to make sure that the experience for those getting Happy Hour gift bundles is not as easy and convenient as the experience for those buying direct and paying full price.

 
Gold Rush looks old as dirt. Like 2old4GOG old. And no cards either. Anyway it's KISS so it will probably be bundled again multiple times.
Gold Rush is a Sierra game from 1988. It never made it to GOG. I played and beat it back when it was new. It really is a very good game. I'm very tempted to buy this bundle.

(With Gold Rush showing up recently there's hope for Freddy Pharkas.)

 
Freddy Pharkas is a classic....I will get this bundle though as I missed Al Emmo in whatever Groupees bundle it was in. 

 
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Gold Rush is a Sierra game from 1988. It never made it to GOG. I played and beat it back when it was new. It really is a very good game. I'm very tempted to buy this bundle.

(With Gold Rush showing up recently there's hope for Freddy Pharkas.)
I ended up jumping right on it. Considering I had also just gone over to GOG and bought the Quest for Glory Collection.

 
I kind of have this thing for bad games and RPGMaker stuff. I'll give it a shot in a bit and post back with some thoughts on it.
Oh boy. Victim of Xen didn't disappoint in either regard. I can only imagine that the title is a clever hint that they made it in VX, because otherwise there's nothing clever about the title at all. As soon as you complete your first quest, Xen comes in out of nowhere and turns Will (the protagonist) into a girl. Get it? Because you're the victim... of Xen.

At any rate, the writing is pretty inoffensive. There are a couple of mild lesbian overtones and a couple dudes hitting on Will, but I played Helieen 3 last week and Victim of Xen is no Heileen 3. Otherwise, it's exactly the kind of generic writing you'd expect from NPCs in a game where only the most important characters are allowed to have personalities. Nothing awful, but also nothing memorable.

The design is atrocious. A relatively small first dungeon spans three maps, over the course of which i found one non-boss encounter. And I say relatively small because two of the three maps fit onscreen without any scrolling. I would question if it was made in some version of RPG Maker with a very strict map size limit, but there's at least one town map the size of the entire dungeon. I think it's just sloppy event coding using a "when you enter this map" check for quest completion rather than a "when you step on this tile." As far as I can tell, there is not a single dresser, barrel, plant, bookshelf, or other miscellaneous object that actually contains anything. I found all of one that even bothered to give a message. Worse yet, in the second town, there's an NPC who can't be bothered to give a message. There are several who only display a music note or a "..." over their heads, but this guy in the second town doesn't even have that.

And the gameplay is absurdly unbalanced. Remember that first dungeon with one random encounter? Well, I was still level 1 after the boss. Problem: At level 1, the most common random encounter on the overworld is three thieves that each take off 1/9 of your HP in a round. It takes at least two rounds to kill one thief. This means that after killing one, you are at 4/9 of your maximum HP, after killing two, you are at 1/9 of your maximum HP, and before you can kill the third one, you've been forced to heal yourself. Each thief drops 5 GP, enough money to buy one HP restoring item that restores 1/4 of your HP. The cheapest inn I've walked into costs 18. The weapons in the second town range from 1000 to 1500. In other words, the game economy is based on you never making any money until you can afford equipment that you can't possibly afford without a way to make money. Little limited side quests for 25 here and 100 there are how you're meant to earn your way to better gear.

But the developer couldn't even do the limited money thing right. In a little town off to the east, there's a sawmill or something. In it, you can press four keys to "work there" and get 5 GP. As many times as you like. I did it enough times to get the 1500 GP weapon and my damage shot up from ~50 per attack to ~450. I still die in nine hits because the best armor is 100 GP trash, but now everything dies to me in a single hit because finding a way to get money is completely overpowered.

In other words, it's like Skyrim. Rather than fighting the same three enemies over and over for mediocre rewards or talking to people who have one whole line of dialogue if they're not part of a quest, you just sit there making overpriced craftable goods for a few hours and then you've made enough money to break the game's economy and completely negate most of the challenge.

 
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I'm kind of interested to hear GauRocks' novella on Heileen now. Might be more interesting than actually playing it.
Honestly, after reading about how the big black guy was an ex-slave and should be doing slave work on the ship for the third time, I just started fast forwarding through everything and telling her to continuously swab the deck to see if I'd die from exhaustion. Unfortunately, if there's a way to die in Heileen 3, that isn't it. Even more unfortunately, I still had to choose the occasional dialogue option, like putting a ton of pepper on someone's food or calling some other dude to do CPR on a guy rather than having Heileen sully her lips on a man.

If there's anyone who acts like a real person in that entire series, I haven't seen them. Probably because they're floating in the middle of a sea of generic dialogue, meaningless repetitive tasks that take hours to raise your stats, and bisexual NPCs who you can romance but never see naked. I was going to make another Skyrim joke here, but that would be implying that Heileen 3 has some form of gameplay that matters to the player. I wouldn't want anyone to get that idea.

Other than determining who you end up with at the end, I would be amazed to learn that you have any real control over what happens over the course of the game. You're on a boat that you don't own, you have no control over the destination, and you don't even have the right to give input on where to go next. It's a visual novel that aims to take away your illusion of choice and force you down its one plotline like a bad DM. "Can I go something else instead?" "No, you're on a boat and can't swim." "Can I take over the boat?" "No, they're stronger than you." "Can I at least sleep with one of the NPCs?" "Sure, but I'm not going to describe anything good happening and you still have to do the rest of the plot."

 
Victim of Xen stuff
The funniest thing to me is that they didn't even bother making their own Steam cards for the game... they just used the default character portraits that come with RPG Maker VX Ace. What happens the next time an RPG Maker game with default character art gets Greenlit and wants cards?

The gender bender angle sounds great. That's what every weeaboo game needs at this point. Gender Bender DNA Twister Extreme has set the bar high.

Also, concerning your thoughts about a limited map size or something, nope. There are no real size constraints in RPG Maker. If you played mine, the very first map is a big fucking snowfield that takes maybe 45 second to walk straight across. The only size constraint is that big maps with lots of events end up lagging out your movement on that map a bit. This is of course handled by just making points where the map "ends", the screen fades, and put you in the next area, so there's no excuse for tiny dungeons and whatnot. It's just poor, lazy design.

 
I've yet to figure out why you put yourself through playing these games?
A couple of reasons. Number one, sometimes in all the bundle fodder and crap you'll come across something that's actually fun. Cthulhu Saves the World and PixelJunk Shooter come to mind as two games that I really like and would never have known about without randomly playing things out of my backlog. And I know that my preferences don't always match the popular opinion, so I really prefer to play everything for myself and judge it on my own terms.

Number two, playing bad games makes you appreciate the good ones more. It's nice to be able to look at a game and actually see where the effort went into it, rather than just having a vague feeling of enjoyment. You don't really grow to appreciate all the little touches in game design until you see a game without that love and attention put in. That's why Deadly Premonition is so interesting to people. Sure, it has flaws, but you can also feel the time that went into making the world worth exploring. If you look, you find secrets and little details that are worth noticing. For every big thing done wrong, there are two or three little things done right - just enough to make you wonder if perhaps the mistake was on purpose. But most people have a hard time putting that into words, and so they just think it's hilarious and can't explain why.

And number three, sometimes a game is bad in just the right ways and I decide to finish it just so that I can say I've finished it. I'm proud to be able to say that I have finished Superman 64 and seen evidence that none of the developers ever beat the last level. I sat through all the endings of Bionic Hearts just to confirm that it never gets better than when you decide that running away to Mars is the most sensible choice. And I'm probably going to finish Victim of Xen, because I haven't seen any love put into any aspect of it and I refuse to believe that someone could finish their first RPG Maker game without actually caring about any part of the game.

 
Now that you mention it, that $2 would probably be better spent at Taco Bell.
Nah. I'll actually have enjoyed play Gold Rush five minutes after I've finished doing so, and consider it a wise idea.

(I'm old. There's a nostalgia effect in play.)

Taco Bell? I'm pretty sure 5-10 minutes later I'd be dashing to the toilet and cursing whatever sick, sick human being invented that red sauce. It's only slightly less volatile in terms of ass-explosivity than Haribo Sugar Free Gummy Bears.

 
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Taco Bell? I'm pretty sure 5-10 minutes later I'd be dashing to the toilet and cursing whatever sick, sick human being invented that red sauce. It's only slightly less volatile in terms of ass-explosivity than Haribo Sugar Free Gummy Bears.
As an actual Mexican, I like their taco sauces just fine. Whatever the hell is in their "meat" product though, yeesh. No es bueno ay ay ay.

You know how you're told "don't drink the water"? I tell people down here 'don't eat at Taco Bell.' Custer's Revenge or something.

 
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A couple of reasons. Number one, sometimes in all the bundle fodder and crap you'll come across something that's actually fun. Cthulhu Saves the World and PixelJunk Shooter come to mind as two games that I really like and would never have known about without randomly playing things out of my backlog. And I know that my preferences don't always match the popular opinion, so I really prefer to play everything for myself and judge it on my own terms.

Number two, playing bad games makes you appreciate the good ones more. It's nice to be able to look at a game and actually see where the effort went into it, rather than just having a vague feeling of enjoyment. You don't really grow to appreciate all the little touches in game design until you see a game without that love and attention put in. That's why Deadly Premonition is so interesting to people. Sure, it has flaws, but you can also feel the time that went into making the world worth exploring. If you look, you find secrets and little details that are worth noticing. For every big thing done wrong, there are two or three little things done right - just enough to make you wonder if perhaps the mistake was on purpose. But most people have a hard time putting that into words, and so they just think it's hilarious and can't explain why.

And number three, sometimes a game is bad in just the right ways and I decide to finish it just so that I can say I've finished it. I'm proud to be able to say that I have finished Superman 64 and seen evidence that none of the developers ever beat the last level. I sat through all the endings of Bionic Hearts just to confirm that it never gets better than when you decide that running away to Mars is the most sensible choice. And I'm probably going to finish Victim of Xen, because I haven't seen any love put into any aspect of it and I refuse to believe that someone could finish their first RPG Maker game without actually caring about any part of the game.
Fair points. I've definitely played through a lot of bad games largely with the intent of being able to systematically tear them apart in a review, and it does help a bit to highlight what makes good games well, good. I'm also likely going to finish Millennium, another absolutely dreadful RPG maker game, so I guess I'm in the same boat for most of this.

Nevermind me, carry on.
 
As an actual Mexican, I like their taco sauces just fine. Whatever the hell is in their "meat" product though, yeesh. No es bueno ay ay ay.

You know how you're told "don't drink the water"? I tell people down here 'don't eat at Taco Bell.' Custer's Revenge or something.
Taco Bell surely isn't very Mexican, but god damn is it still delicious.

Wait, there's fake Mexicans?
costumepage.jpg


 
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