[quote name='Access_Denied']If I have 100 albums of MP3s, the company didn't love anything, their profit just isn't as high. If I steal 100 CDs, then the company is out the cost it took to make the CD. Big difference.[/QUOTE]
I see what you're trying to say, but I don't think you said it quite right.
If you pirate 100 albums, the creator(s) is missing 100 albums worth of royalties (there are other forms of creator compensation but royalties make this discussion easiest). If you physically steal 100 albums, the creator & company get their royalties but the retailer you stole from loses however much they paid for those 100 albums.
This is why I stated in the OP that I don't think piracy is
as bad as physical theft, but the difference is certainly not all that large. It's just a matter of who's feeling the pain.
[quote name='Access_Denied']I think that if games/music were more moderately priced, it would be much easier for me to buy them. It costs about a nickel to press a CD, yet they're sold for $15. I think that if they dropped that price down to about 5 dollars, they wouldn't make as much on each CD, but they'd sell much more copies.[/QUOTE]
It costs my dad about $5 to plant, grow & harvest a ton of sugar cane, yet you pay nearly that much for a pound at the store. You don't buy sugar because it's too overpriced, I assume? The same goes for pretty much any industry.
There's a lot more to the cost of a product than you're considering. A lot of people have to be paid along the way. I read an article recently about how record companies are finding corners to cut because they needed to reduce the wholesale price of their CDs from $12 to under $10, or else WalMart was going to stop selling their product (which was a large portion of their sales). The record companies' margins are a lot lower than many other industries (movies, for example). They can't just lower the price, it's not that easy.
[quote name='Access_Denied']Hell, if I could pick up the new Disturbed album for 5 bucks, I'd buy it. Also, $60 for a 360 game? How do you expect a teenager to pay for games like that? Again, if they dropped the prices, they'd sell more copies.[/QUOTE]
I'm not sure where to begin.
1. Teenagers found a way to pay for NES games $50 each 15+ years ago when $50 was equivalent to about $90 today, so I'm pretty sure teenagers today don't have it so bad here in 2008 with $60 MSRPs -- and if they do, they can wait nine months and get it for half that.
2. I assure you their marketing departments have assessed the sweet spot in pricing for maximizing sales and profit. That's their job. If they could drop the price by $10 and make up for the loss through increased sales, that's exactly what they'd do. But I'm sure you know better than their team of market experts.
3. $5 for an album is not feasible (Google if you have doubts, I won't explain it here).
[quote name='Access_Denied']I'm not saying piracy is right, as it's not, and
I'm not justifying my actions. But with some things being so expensive, it's either I buy it, or pirate it. And if I pirate a game, it usually means I wouldn't have bought it in the first place. (I do buy some games, GOOD ones. I'd pick up another copies of Lumines in a second.) Anyway, if I see that piracy is starting to become a MAJOR problem, I'd probably cut back. But as I said before,
piracy isn't using up any resources, or costing companies money, so I don't see that happening.[/QUOTE]
You say you're not justifying your actions, and then try to say your piracy is not hurting anything?
