8,495 Backers! That's the official number from Degica, the game publisher.
The KickStarter campaign raised $1,255,444, with an original target goal of
only $250,000. (7/17/2016)
MuvLuv English Official Campaign Statistics:
7,890 - Number of backers who pledged during campaign.
605 - Number of backers who pledged during BackerKit.
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8,495 - Total Backers (official number from Degica)
Vita Muv Luv KickStarter Campaign Figures:
526 - $ 80.00 - Muv-Luv Trilogy PS Vita Physical Bundle
734 - $150.00 - Muv-Luv Trilogy Collector's Box - PS Vita Edition
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1,260 - Total confirmed Vita version copies pledged for.
1,916 - Total number of backers at the $200 & up tiers where the physical version (PC or Vita) desired was disclosed privately between Degica and backers. If we subtract this group from the 7,890 campaign backers we get 5,974 backers. If we view the number of confirmed Vita backers as a percentage of the known backer status group of campaign backers we find that the Vita backers, rounded down to the nearest whol number, made up 21% of the known versions backer group. Stick with me here, the math is pretty solid.
So if a full 21% of the 5,974 known version type campaign backers, those being people who pledged for a $150 or less tier, pledged for the Vita version we will assume the 1:5 (21%) ratio of backers who opted for a physical Vita copy applies to both the $200 & up tier backers and the BackerKit campaign backers. So, lowering my estimate from the 21% of known in the known category down to a reasonable 20% for the two unknown backer fields nets us the following figures.
Muv Love Vita Estimated Backer Figures:
383 - (estimated) $200 & Up Vita Campaign Pledge Backers
121 - (estimated) Vita BackerKit Backers
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504 - (estimated) Additional Vita copies pledged for.
1,260 (known) + 504 (estimated) = 1,764 Physical Vita version copies of the game pledged for.
This puts Degica over the 1,500 minimum Vita game cart production order required by Sony. And puts me in the position of reasonably asserting that they likely will round out the physical production to an even 2,000 copies. This will give them a 10% extra copy count, which should be more than enough to cover replacement of lost/stolen/damaged shipments and have a few copies left to offer up as contest prizes or to sell at conventions next year.
And mind that the Muv Luv Trilogy will be on two game cartridges just like the Japanese retail version. So each copy of the game trilogy is two game carts.