[quote name='depascal22']I don't know if they printed enough copies to turn a profit. I haven't been able to find it anywhere around here.[/QUOTE]
That doesn't make any sense. So why go through the expense of localizing and distribution if there isn't a chance to make some money? Good will and publicity?
VC is not going to sell a million copies, but it will continue to sell steadily throughout the game's lifetime. Once the holiday rush has passed and people start to look for new games to play during the usual yearly drought, those who do research will say, "Hey -- what's this Valkyria Chronciles that's gotten really good ratings?" PS3 exclusives, from my understanding, sell well and steadily despite being full price (ex. Heavenly Sword, Uncharted, and Ratchet & Clank).
Sega didn't make a mistake releasing this game during the holiday rush. They decided it'd be better to start selling to game now to get a return on their investment sooner rather than later. Would they have sold more had they waited till the fall? Who knows. But Sega put more value and getting money now, and not waiting until there was a
chance their sales could be higher by releasing it at a later date. Had they waited, the crowd of other top quality games would continue to get more crowded thereby reducing the potential number of buyers (like when God of War III, Killzone 2, and Uncharted 2 come out).
People's perception of "success" has become skewed, I believe, by such blockbuster titles as Zelda, Halo, and Final Fantasy. Since when did selling 250,000 over the lifetime of a game mean it's a failure so long as it turns a profit?
And even though the videogame itself may not be selling gangbusters, Sega has successfully made Valkyria Chronicles into a
franchise. There are
toys,
manga,
and soon-to-be-released anime in Japan (which will be co-developed by Sony). As such, there are additional avenues of revenue for Sega to make money off of this IP. I personally will gladly spend more money on quality Valkyria Chronicles products because I enjoy the IP and want to support non-derivative game play worlds.
Then people who complain about "WTF does Valkyria Chronciles mean?" Well, then WTF does Halo mean -- is that a game about angels? What about Gears of War mean -- is that about a bunch of machines running around blowing each other up? What about Pikmin -- sounds like vegetables or some sort of spice. What about Too Human, or Resident Evil, the list goes on. Consumers have to do research to look past all these ridiculous titles and actually see what the game's about.
Certainly, Sega could have done more publicity. But look what we're doing -- we're talking about their game for the past page of posts. There are multiple forums across the internet saying "Valkyria Chronicles is the sleeper hit that no one is playing and it's a crime."
Well guess what, we're doing Sega's advertising for them by word of mouth and we're doing it for free.