Maybe later today or tomorrow probably. Pretty much exactly what that guy said, except the "easy or as hard as the player wants it to be" part feels more to me like a lack of a true identity. The game wants you to go as fast as possible, except for in parts that basically require you to slow down. I wish it had gone with the Velocity-style of making you want to hold turbo the entire time.
It's not a major drawback. But lots of times I just wanted to go as fast as I could, and when I did I was usually punished by slamming into a stray asteroid. You're basically rewarded for not going as fast as possible, which to me kind of defeated the purpose of the game.