PSNOT 2.0 - I kind of want to subscribe to IndieBox.

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I didn't realize Yakuza gets so over the top. Looks more like Saints Row than I expected it to.

https://www.youtube.com/watch?v=9jFM1XzBpss

 
Whats the best way to get vanguard rep? Bounties or strikes?

Dlc isnt bad, just more the same shit but its cool. I like that i can just buy materials now instead of farming. Glad i waited 3 months
bounties and weekly strike. weekly gets you like 400 rep. other than that, bounties bounties bounties.

 
ac:unity, ignore if you don't like long winded diatribes by people you hate about shit you don't care about:

First off, there might be plot spoilers in here.  Protip - there's no plot worth caring about, so don't feel too fucking upset about it.  Now that I'm done with unity, thought I'd spill all of my thoughts out on it and have it excised from my body. 

I do enjoy the AC games immensely as a rule, so if it seems like I'm giving something a free pass that I shouldn't be that might be why.

Pros:

- It looks good.  Really really good.  There's actually quite a bit of polish to how good it looks.  Having played through the whole game start to plat (not quite 100%) including a bunch of coop I can say that the performance complaints from reviewers have virtually no merit.  It chugs here and there, but (for example) AC3 was waaaaay worse just running across an empty field.  there are certain big ornate buildings that can get the slowdown effect on demand, but otherwise it's impressive.

- Bunches of people.  I scoffed at this and continued to scoff at this being the reason for the game needing to be 900p/30fps.  It just seemed like such a silly luxury.  Then there's a mission near the end where there has got to literally be thousands of individually animating people and it's a pretty damn cool effect.  It's not uncommon when running around to hit a crowd of a hundred or so and that's neat, but the gigantic crowd in that mission really got my attention.  despite how douchey it sounds, that really did feel like a 'next gen' moment.

- Historical (main) story.  Pretty good, really.  They've gotten good at this part - the story in the past.  AC4's was fun too with good characters - AC:unity has some fun characters too that don't get nearly enough screen time.  It's also just the right length, it doesn't overstay its welcome at all.

- New assassination mission setup.  There's a new mechanic where there's optional mini-missions in a main assassination mission that can help your chances of success or change the missions completely.  Like you can help a salesman get past some dudes trying to rob him before you go to your target and he'll set off fireworks behind the building to get all the guards to turn around.  Or you can free some prisoners to start a riot in the main courtyard letting you walk right past.  Or you can set up circumstances to poison your target's wine instead of stabbing.  Good idea and fairly well done for the first time out, should get better in the future.

- Helix Rift Missions.  Arcade type levels where you collect glowing boxes and stab people for points to go for high scores and bonuses in settings outside of the main story.  I thought these were silly fun and could've been a good standalone game on the cheap.  Plus they were another excuse to run through the extremely well done alternate Paris environments (WWI Paris at the Eiffel Tower, Medevil Paris and one other?).  Not a total waste of time!

- shortest AC plat since AC2 by my reckoning.  If you're in to that sort of thing.

Cons:

- Seriously, almost no modern day plot at all.  I might as well say none.  Unless I missed something, even the ending didn't have much to do with the modern day / futuristic crazy crap of the series except for the end boss weapon (which you see in the intro anyways, so not a big spoil there).  Why the fuck not?  I guess these are just going to start being historical shorts except for the numbered games?  I dunno.  The modern day plot is so stupid and silly but I like it and really ended up missing it here.

- Co-op.  What an utter waste of time.  Turns out you *can* solo them if you want by the time you're all beefed up at the end, but why?  The missions are uninspired and uninteresting.  There's very little that feels cooperative about it too - I did play just with randoms without a mic, but there was rarely a time it felt like communication would've helped. 

- Collectibles.  Always a downer in these games for most folks, it's actually something I enjoy - running around the well designed cities and getting to see everything is generally awesome.  HOWEVER, they done gone and fucked up my enjoyment of it this time around with the chests.  Worst idea.  You have to collect something like 296 chests.  I'll bet 190 of them have to be 'lockpicked' through a stupid timing mini-game (many of which you can't do until you've puchased all the 'lockpick' skills) AND almost all of the lockpick chests are guarded by 3+ dudes that you have to spend time to kill.  So it's not just running around and collecting, you have to run up, assassinate, kill 2 or more dudes, play a mini-game and then wait for the chest opening animation to get ONE of those 296 collectibles.  I'll admit this is one of those times I felt stupid going for a trophy.  AND THEN YOU DON'T EVEN GET A REWARD OTHER THAN THE SHITTY TROPHY FOR COLLECTING ALL OF THEM.  A costume!  A helmet!  Uplay points!  Give some sort of in game motivation for completing the set!  BLURGH

- Nostradamus Enigmas.  See collectibles.  Pointless secondary collectible that isn't fun at all and probably no one on earth will try to do without a guide.  Ditto on the no reward if I remember right, but I might be wrong on that one.

- Murder Mysteries.  Another pointless addition.  The mechanisms they added in to have the protagonist play junior detective were fine and worked well in the mainline missions but you didn't need to have a bunch of auxiliary missions that use the concept.

- Mainline mission extra objectives.  Out of the 30ish main missions only maybe 5 or 6 had extra objectives that seemed to follow the theme of the mission.  Just a weird departure.

- Remote play.  First game I've played where something was off about remote play.  It took me forever to figure out, but I guess you have to hold down multiple quadrants of the rear touchpad for it to register for this game (the whole rear touchpad is 'L1', but it doesn't count unless half or more of the touchpad is held down?).  That was just annoying, not game ruining.

- No more brotherhood allies.  No more pressing a button to rain down assassin terror from a distance!  I couldn't remember if AC4 had them gone too or not, but yeah it's completely non-existent in unity.

Overall I'm glad I played it if anything to temper my expectations of the future.  If they could buck up and stop throwing so much useless shit in there to artificially extend playtime for ocd people like me they could probably get their games back on track.  If they took out: chest collectibles, coop, enigmas and cut in half the paris stories and murder mysteries I would've still been perfectly happy to have bought it at release.  Definitely the most technically impressive game they've put out by a mile, but my least favorite too.

EDIT - I should note that there ARE a bunch of people that are getting glitched/corrupted saves and trophies and shit.  This isn't the safest game to play right now, but purportedly the next patch will fix 'most' of these issues.  I only ever had crashes when I finished a coop mission (thus making it not count) but I already hated the coop so the crashes didn't make me hate it more.

DOUBLE EDIT - Oh right, the engimas were to get the armor that I still don't know what it does.  It seems like it's just to play dress up in, but it also felt like I could jump to the ground from waaay higher up.  Who knows.  Probably google.

 
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You should have asked for her digits, anyone who knows ducktales is a keeper.

I love that movie :)

So happy they finally sell it on the disney store now and not just the movie club
If you like any other Disney shows from that time period (late 80's, mid-90's) walmart is exclusively selling instore (at least for the next couple of months) a few volumes of shows which were only available through the disney movie club like the final volume of tale spin, the 2nd volume of season 2 of Gargoyles, goof troop, the ducktales movies, etc. for $9.99 each.

 
If you like any other Disney shows from that time period (late 80's, mid-90's) walmart is exclusively selling instore (at least for the next couple of months) a few volumes of shows which were only available through the disney movie club like the final volume of tale spin, the 2nd volume of season 2 of Gargoyles, goof troop, the ducktales movies, etc. for $9.99 each.
I saw the same at Target, All the volumes of Duck Tales, Talespin, Chip and Dale, and Darkwing Duck

 
If you like any other Disney shows from that time period (late 80's, mid-90's) walmart is exclusively selling instore (at least for the next couple of months) a few volumes of shows which were only available through the disney movie club like the final volume of tale spin, the 2nd volume of season 2 of Gargoyles, goof troop, the ducktales movies, etc. for $9.99 each.

0.o


Thank you!


Btw, do you remember the gargoyles VHS game? Thing was so fun :eek:
 
You could always play something else. :lol:

I'm going to try to knock out the "easy" MP trailers in Natural Doctrine tonight. Hopefully games will be available. There's not much to the requirements, but when I have a C-rank deck and go up against S-rank decks I'm not sure how I'm supposed to win any matches. I'm really not a fan of MP-heavy trophy lists. There's three golds in ND and two of them are from MP. 1/3 of the trophies for the game are for MP. For a sRPG that's pretty ridiculous.
That rank up once trophy is gonna take awhile. Even cheesing it by myself, took probably an hour to get enough XP to move up once. Just ugh.
 
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ac:unity, ignore if you don't like long winded diatribes by people you hate about shit you don't care about:

First off, there might be plot spoilers in here. Protip - there's no plot worth caring about, so don't feel too fucking upset about it. Now that I'm done with unity, thought I'd spill all of my thoughts out on it and have it excised from my body.

I do enjoy the AC games immensely as a rule, so if it seems like I'm giving something a free pass that I shouldn't be that might be why.

Pros:

- It looks good. Really really good. There's actually quite a bit of polish to how good it looks. Having played through the whole game start to plat (not quite 100%) including a bunch of coop I can say that the performance complaints from reviewers have virtually no merit. It chugs here and there, but (for example) AC3 was waaaaay worse just running across an empty field. there are certain big ornate buildings that can get the slowdown effect on demand, but otherwise it's impressive.

- Bunches of people. I scoffed at this and continued to scoff at this being the reason for the game needing to be 900p/30fps. It just seemed like such a silly luxury. Then there's a mission near the end where there has got to literally be thousands of individually animating people and it's a pretty damn cool effect. It's not uncommon when running around to hit a crowd of a hundred or so and that's neat, but the gigantic crowd in that mission really got my attention. despite how douchey it sounds, that really did feel like a 'next gen' moment.

- Historical (main) story. Pretty good, really. They've gotten good at this part - the story in the past. AC4's was fun too with good characters - AC:unity has some fun characters too that don't get nearly enough screen time. It's also just the right length, it doesn't overstay its welcome at all.

- New assassination mission setup. There's a new mechanic where there's optional mini-missions in a main assassination mission that can help your chances of success or change the missions completely. Like you can help a salesman get past some dudes trying to rob him before you go to your target and he'll set off fireworks behind the building to get all the guards to turn around. Or you can free some prisoners to start a riot in the main courtyard letting you walk right past. Or you can set up circumstances to poison your target's wine instead of stabbing. Good idea and fairly well done for the first time out, should get better in the future.

- Helix Rift Missions. Arcade type levels where you collect glowing boxes and stab people for points to go for high scores and bonuses in settings outside of the main story. I thought these were silly fun and could've been a good standalone game on the cheap. Plus they were another excuse to run through the extremely well done alternate Paris environments (WWI Paris at the Eiffel Tower, Medevil Paris and one other?). Not a total waste of time!

- shortest AC plat since AC2 by my reckoning. If you're in to that sort of thing.

Cons:

- Seriously, almost no modern day plot at all. I might as well say none. Unless I missed something, even the ending didn't have much to do with the modern day / futuristic crazy crap of the series except for the end boss weapon (which you see in the intro anyways, so not a big spoil there). Why the fuck not? I guess these are just going to start being historical shorts except for the numbered games? I dunno. The modern day plot is so stupid and silly but I like it and really ended up missing it here.

- Co-op. What an utter waste of time. Turns out you *can* solo them if you want by the time you're all beefed up at the end, but why? The missions are uninspired and uninteresting. There's very little that feels cooperative about it too - I did play just with randoms without a mic, but there was rarely a time it felt like communication would've helped.

- Collectibles. Always a downer in these games for most folks, it's actually something I enjoy - running around the well designed cities and getting to see everything is generally awesome. HOWEVER, they done gone and fucked up my enjoyment of it this time around with the chests. Worst idea. You have to collect something like 296 chests. I'll bet 190 of them have to be 'lockpicked' through a stupid timing mini-game (many of which you can't do until you've puchased all the 'lockpick' skills) AND almost all of the lockpick chests are guarded by 3+ dudes that you have to spend time to kill. So it's not just running around and collecting, you have to run up, assassinate, kill 2 or more dudes, play a mini-game and then wait for the chest opening animation to get ONE of those 296 collectibles. I'll admit this is one of those times I felt stupid going for a trophy. AND THEN YOU DON'T EVEN GET A REWARD OTHER THAN THE SHITTY TROPHY FOR COLLECTING ALL OF THEM. A costume! A helmet! Uplay points! Give some sort of in game motivation for completing the set! BLURGH

- Nostradamus Enigmas. See collectibles. Pointless secondary collectible that isn't fun at all and probably no one on earth will try to do without a guide. Ditto on the no reward if I remember right, but I might be wrong on that one.

- Murder Mysteries. Another pointless addition. The mechanisms they added in to have the protagonist play junior detective were fine and worked well in the mainline missions but you didn't need to have a bunch of auxiliary missions that use the concept.

- Mainline mission extra objectives. Out of the 30ish main missions only maybe 5 or 6 had extra objectives that seemed to follow the theme of the mission. Just a weird departure.

- Remote play. First game I've played where something was off about remote play. It took me forever to figure out, but I guess you have to hold down multiple quadrants of the rear touchpad for it to register for this game (the whole rear touchpad is 'L1', but it doesn't count unless half or more of the touchpad is held down?). That was just annoying, not game ruining.

- No more brotherhood allies. No more pressing a button to rain down assassin terror from a distance! I couldn't remember if AC4 had them gone too or not, but yeah it's completely non-existent in unity.

Overall I'm glad I played it if anything to temper my expectations of the future. If they could buck up and stop throwing so much useless shit in there to artificially extend playtime for ocd people like me they could probably get their games back on track. If they took out: chest collectibles, coop, enigmas and cut in half the paris stories and murder mysteries I would've still been perfectly happy to have bought it at release. Definitely the most technically impressive game they've put out by a mile, but my least favorite too.
Thanks for spoiling the non existent plot for me!

But seriously, I may actually pick this up when its super cheap next year based on this. I like pretty things.

 
ac:unity, ignore if you don't like long winded diatribes by people you hate about shit you don't care about:

First off, there might be plot spoilers in here. Protip - there's no plot worth caring about, so don't feel too fucking upset about it. Now that I'm done with unity, thought I'd spill all of my thoughts out on it and have it excised from my body.

I do enjoy the AC games immensely as a rule, so if it seems like I'm giving something a free pass that I shouldn't be that might be why.

Pros:

- It looks good. Really really good. There's actually quite a bit of polish to how good it looks. Having played through the whole game start to plat (not quite 100%) including a bunch of coop I can say that the performance complaints from reviewers have virtually no merit. It chugs here and there, but (for example) AC3 was waaaaay worse just running across an empty field. there are certain big ornate buildings that can get the slowdown effect on demand, but otherwise it's impressive.

- Bunches of people. I scoffed at this and continued to scoff at this being the reason for the game needing to be 900p/30fps. It just seemed like such a silly luxury. Then there's a mission near the end where there has got to literally be thousands of individually animating people and it's a pretty damn cool effect. It's not uncommon when running around to hit a crowd of a hundred or so and that's neat, but the gigantic crowd in that mission really got my attention. despite how douchey it sounds, that really did feel like a 'next gen' moment.

- Historical (main) story. Pretty good, really. They've gotten good at this part - the story in the past. AC4's was fun too with good characters - AC:unity has some fun characters too that don't get nearly enough screen time. It's also just the right length, it doesn't overstay its welcome at all.

- New assassination mission setup. There's a new mechanic where there's optional mini-missions in a main assassination mission that can help your chances of success or change the missions completely. Like you can help a salesman get past some dudes trying to rob him before you go to your target and he'll set off fireworks behind the building to get all the guards to turn around. Or you can free some prisoners to start a riot in the main courtyard letting you walk right past. Or you can set up circumstances to poison your target's wine instead of stabbing. Good idea and fairly well done for the first time out, should get better in the future.

- Helix Rift Missions. Arcade type levels where you collect glowing boxes and stab people for points to go for high scores and bonuses in settings outside of the main story. I thought these were silly fun and could've been a good standalone game on the cheap. Plus they were another excuse to run through the extremely well done alternate Paris environments (WWI Paris at the Eiffel Tower, Medevil Paris and one other?). Not a total waste of time!

- shortest AC plat since AC2 by my reckoning. If you're in to that sort of thing.

Cons:

- Seriously, almost no modern day plot at all. I might as well say none. Unless I missed something, even the ending didn't have much to do with the modern day / futuristic crazy crap of the series except for the end boss weapon (which you see in the intro anyways, so not a big spoil there). Why the fuck not? I guess these are just going to start being historical shorts except for the numbered games? I dunno. The modern day plot is so stupid and silly but I like it and really ended up missing it here.

- Co-op. What an utter waste of time. Turns out you *can* solo them if you want by the time you're all beefed up at the end, but why? The missions are uninspired and uninteresting. There's very little that feels cooperative about it too - I did play just with randoms without a mic, but there was rarely a time it felt like communication would've helped.

- Collectibles. Always a downer in these games for most folks, it's actually something I enjoy - running around the well designed cities and getting to see everything is generally awesome. HOWEVER, they done gone and fucked up my enjoyment of it this time around with the chests. Worst idea. You have to collect something like 296 chests. I'll bet 190 of them have to be 'lockpicked' through a stupid timing mini-game (many of which you can't do until you've puchased all the 'lockpick' skills) AND almost all of the lockpick chests are guarded by 3+ dudes that you have to spend time to kill. So it's not just running around and collecting, you have to run up, assassinate, kill 2 or more dudes, play a mini-game and then wait for the chest opening animation to get ONE of those 296 collectibles. I'll admit this is one of those times I felt stupid going for a trophy. AND THEN YOU DON'T EVEN GET A REWARD OTHER THAN THE SHITTY TROPHY FOR COLLECTING ALL OF THEM. A costume! A helmet! Uplay points! Give some sort of in game motivation for completing the set! BLURGH

- Nostradamus Enigmas. See collectibles. Pointless secondary collectible that isn't fun at all and probably no one on earth will try to do without a guide. Ditto on the no reward if I remember right, but I might be wrong on that one.

- Murder Mysteries. Another pointless addition. The mechanisms they added in to have the protagonist play junior detective were fine and worked well in the mainline missions but you didn't need to have a bunch of auxiliary missions that use the concept.

- Mainline mission extra objectives. Out of the 30ish main missions only maybe 5 or 6 had extra objectives that seemed to follow the theme of the mission. Just a weird departure.

- Remote play. First game I've played where something was off about remote play. It took me forever to figure out, but I guess you have to hold down multiple quadrants of the rear touchpad for it to register for this game (the whole rear touchpad is 'L1', but it doesn't count unless half or more of the touchpad is held down?). That was just annoying, not game ruining.

- No more brotherhood allies. No more pressing a button to rain down assassin terror from a distance! I couldn't remember if AC4 had them gone too or not, but yeah it's completely non-existent in unity.

Overall I'm glad I played it if anything to temper my expectations of the future. If they could buck up and stop throwing so much useless shit in there to artificially extend playtime for ocd people like me they could probably get their games back on track. If they took out: chest collectibles, coop, enigmas and cut in half the paris stories and murder mysteries I would've still been perfectly happy to have bought it at release. Definitely the most technically impressive game they've put out by a mile, but my least favorite too.

EDIT - I should note that there ARE a bunch of people that are getting glitched/corrupted saves and trophies and shit. This isn't the safest game to play right now, but purportedly the next patch will fix 'most' of these issues. I only ever had crashes when I finished a coop mission (thus making it not count) but I already hated the coop so the crashes didn't make me hate it more.
Nothing really sounded bad until I read the collectibles part. I could do without the extra objectives stuff altogether. Just like time limits, I hate when games try to force you to play a mission a certain way just to get something needed for a trophy. The glitches are more of a concern than anything. Since I have yet to play AC4, I am sure they should have it patched up by the time I get to it.

 
ac:unity, ignore if you don't like long winded diatribes by people you hate about shit you don't care about:

First off, there might be plot spoilers in here. Protip - there's no plot worth caring about, so don't feel too fucking upset about it. Now that I'm done with unity, thought I'd spill all of my thoughts out on it and have it excised from my body.

I do enjoy the AC games immensely as a rule, so if it seems like I'm giving something a free pass that I shouldn't be that might be why.

Pros:

- It looks good. Really really good. There's actually quite a bit of polish to how good it looks. Having played through the whole game start to plat (not quite 100%) including a bunch of coop I can say that the performance complaints from reviewers have virtually no merit. It chugs here and there, but (for example) AC3 was waaaaay worse just running across an empty field. there are certain big ornate buildings that can get the slowdown effect on demand, but otherwise it's impressive.

- Bunches of people. I scoffed at this and continued to scoff at this being the reason for the game needing to be 900p/30fps. It just seemed like such a silly luxury. Then there's a mission near the end where there has got to literally be thousands of individually animating people and it's a pretty damn cool effect. It's not uncommon when running around to hit a crowd of a hundred or so and that's neat, but the gigantic crowd in that mission really got my attention. despite how douchey it sounds, that really did feel like a 'next gen' moment.

- Historical (main) story. Pretty good, really. They've gotten good at this part - the story in the past. AC4's was fun too with good characters - AC:unity has some fun characters too that don't get nearly enough screen time. It's also just the right length, it doesn't overstay its welcome at all.

- New assassination mission setup. There's a new mechanic where there's optional mini-missions in a main assassination mission that can help your chances of success or change the missions completely. Like you can help a salesman get past some dudes trying to rob him before you go to your target and he'll set off fireworks behind the building to get all the guards to turn around. Or you can free some prisoners to start a riot in the main courtyard letting you walk right past. Or you can set up circumstances to poison your target's wine instead of stabbing. Good idea and fairly well done for the first time out, should get better in the future.

- Helix Rift Missions. Arcade type levels where you collect glowing boxes and stab people for points to go for high scores and bonuses in settings outside of the main story. I thought these were silly fun and could've been a good standalone game on the cheap. Plus they were another excuse to run through the extremely well done alternate Paris environments (WWI Paris at the Eiffel Tower, Medevil Paris and one other?). Not a total waste of time!

- shortest AC plat since AC2 by my reckoning. If you're in to that sort of thing.

Cons:

- Seriously, almost no modern day plot at all. I might as well say none. Unless I missed something, even the ending didn't have much to do with the modern day / futuristic crazy crap of the series except for the end boss weapon (which you see in the intro anyways, so not a big spoil there). Why the fuck not? I guess these are just going to start being historical shorts except for the numbered games? I dunno. The modern day plot is so stupid and silly but I like it and really ended up missing it here.

- Co-op. What an utter waste of time. Turns out you *can* solo them if you want by the time you're all beefed up at the end, but why? The missions are uninspired and uninteresting. There's very little that feels cooperative about it too - I did play just with randoms without a mic, but there was rarely a time it felt like communication would've helped.

- Collectibles. Always a downer in these games for most folks, it's actually something I enjoy - running around the well designed cities and getting to see everything is generally awesome. HOWEVER, they done gone and fucked up my enjoyment of it this time around with the chests. Worst idea. You have to collect something like 296 chests. I'll bet 190 of them have to be 'lockpicked' through a stupid timing mini-game (many of which you can't do until you've puchased all the 'lockpick' skills) AND almost all of the lockpick chests are guarded by 3+ dudes that you have to spend time to kill. So it's not just running around and collecting, you have to run up, assassinate, kill 2 or more dudes, play a mini-game and then wait for the chest opening animation to get ONE of those 296 collectibles. I'll admit this is one of those times I felt stupid going for a trophy. AND THEN YOU DON'T EVEN GET A REWARD OTHER THAN THE SHITTY TROPHY FOR COLLECTING ALL OF THEM. A costume! A helmet! Uplay points! Give some sort of in game motivation for completing the set! BLURGH

- Nostradamus Enigmas. See collectibles. Pointless secondary collectible that isn't fun at all and probably no one on earth will try to do without a guide. Ditto on the no reward if I remember right, but I might be wrong on that one.

- Murder Mysteries. Another pointless addition. The mechanisms they added in to have the protagonist play junior detective were fine and worked well in the mainline missions but you didn't need to have a bunch of auxiliary missions that use the concept.

- Mainline mission extra objectives. Out of the 30ish main missions only maybe 5 or 6 had extra objectives that seemed to follow the theme of the mission. Just a weird departure.

- Remote play. First game I've played where something was off about remote play. It took me forever to figure out, but I guess you have to hold down multiple quadrants of the rear touchpad for it to register for this game (the whole rear touchpad is 'L1', but it doesn't count unless half or more of the touchpad is held down?). That was just annoying, not game ruining.

- No more brotherhood allies. No more pressing a button to rain down assassin terror from a distance! I couldn't remember if AC4 had them gone too or not, but yeah it's completely non-existent in unity.

Overall I'm glad I played it if anything to temper my expectations of the future. If they could buck up and stop throwing so much useless shit in there to artificially extend playtime for ocd people like me they could probably get their games back on track. If they took out: chest collectibles, coop, enigmas and cut in half the paris stories and murder mysteries I would've still been perfectly happy to have bought it at release. Definitely the most technically impressive game they've put out by a mile, but my least favorite too.

EDIT - I should note that there ARE a bunch of people that are getting glitched/corrupted saves and trophies and shit. This isn't the safest game to play right now, but purportedly the next patch will fix 'most' of these issues. I only ever had crashes when I finished a coop mission (thus making it not count) but I already hated the coop so the crashes didn't make me hate it more.

DOUBLE EDIT - Oh right, the engimas were to get the armor that I still don't know what it does. It seems like it's just to play dress up in, but it also felt like I could jump to the ground from waaay higher up. Who knows. Probably google.
So like 20 iterations of Assassin's Creed later they are starting to include some Hitman-like alternate means to reach and kill your target other than stabby stabby? That's encouraging, it always seemed like such a missed opportunity.

 
I saw the same at Target, All the volumes of Duck Tales, Talespin, Chip and Dale, and Darkwing Duck
They released several between 2005 and 2008, but then there was a regime change at Disney or something so they stopped releasing them short of completion of the sets. Then they released some like Tale spin vol 3, Gargoyles S2 vol 2, etc. through Disney movie club, they weren't released in stores until Walmart started stocking them time exclusively a few months ago.

14dln2p.jpg


I am assuming what Target has is the only those volumes previously released to retail stores, though they are supposed to be available at all stores starting Jan 13 (for around $5 more apparently).

 
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People who didn't buy the DLC are super pissed on Reddit. I also didn't know you have to do the DLC quests to unlock the weekly and nightfall. Should I run through it with my Wizard or just wait?
 
ac:unity, ignore if you don't like long winded diatribes by people you hate about shit you don't care about:

First off, there might be plot spoilers in here. Protip - there's no plot worth caring about, so don't feel too fucking upset about it. Now that I'm done with unity, thought I'd spill all of my thoughts out on it and have it excised from my body.

I do enjoy the AC games immensely as a rule, so if it seems like I'm giving something a free pass that I shouldn't be that might be why.

Pros:

- It looks good. Really really good. There's actually quite a bit of polish to how good it looks. Having played through the whole game start to plat (not quite 100%) including a bunch of coop I can say that the performance complaints from reviewers have virtually no merit. It chugs here and there, but (for example) AC3 was waaaaay worse just running across an empty field. there are certain big ornate buildings that can get the slowdown effect on demand, but otherwise it's impressive.

- Bunches of people. I scoffed at this and continued to scoff at this being the reason for the game needing to be 900p/30fps. It just seemed like such a silly luxury. Then there's a mission near the end where there has got to literally be thousands of individually animating people and it's a pretty damn cool effect. It's not uncommon when running around to hit a crowd of a hundred or so and that's neat, but the gigantic crowd in that mission really got my attention. despite how douchey it sounds, that really did feel like a 'next gen' moment.

- Historical (main) story. Pretty good, really. They've gotten good at this part - the story in the past. AC4's was fun too with good characters - AC:unity has some fun characters too that don't get nearly enough screen time. It's also just the right length, it doesn't overstay its welcome at all.

- New assassination mission setup. There's a new mechanic where there's optional mini-missions in a main assassination mission that can help your chances of success or change the missions completely. Like you can help a salesman get past some dudes trying to rob him before you go to your target and he'll set off fireworks behind the building to get all the guards to turn around. Or you can free some prisoners to start a riot in the main courtyard letting you walk right past. Or you can set up circumstances to poison your target's wine instead of stabbing. Good idea and fairly well done for the first time out, should get better in the future.

- Helix Rift Missions. Arcade type levels where you collect glowing boxes and stab people for points to go for high scores and bonuses in settings outside of the main story. I thought these were silly fun and could've been a good standalone game on the cheap. Plus they were another excuse to run through the extremely well done alternate Paris environments (WWI Paris at the Eiffel Tower, Medevil Paris and one other?). Not a total waste of time!

- shortest AC plat since AC2 by my reckoning. If you're in to that sort of thing.

Cons:

- Seriously, almost no modern day plot at all. I might as well say none. Unless I missed something, even the ending didn't have much to do with the modern day / futuristic crazy crap of the series except for the end boss weapon (which you see in the intro anyways, so not a big spoil there). Why the fuck not? I guess these are just going to start being historical shorts except for the numbered games? I dunno. The modern day plot is so stupid and silly but I like it and really ended up missing it here.

- Co-op. What an utter waste of time. Turns out you *can* solo them if you want by the time you're all beefed up at the end, but why? The missions are uninspired and uninteresting. There's very little that feels cooperative about it too - I did play just with randoms without a mic, but there was rarely a time it felt like communication would've helped.

- Collectibles. Always a downer in these games for most folks, it's actually something I enjoy - running around the well designed cities and getting to see everything is generally awesome. HOWEVER, they done gone and fucked up my enjoyment of it this time around with the chests. Worst idea. You have to collect something like 296 chests. I'll bet 190 of them have to be 'lockpicked' through a stupid timing mini-game (many of which you can't do until you've puchased all the 'lockpick' skills) AND almost all of the lockpick chests are guarded by 3+ dudes that you have to spend time to kill. So it's not just running around and collecting, you have to run up, assassinate, kill 2 or more dudes, play a mini-game and then wait for the chest opening animation to get ONE of those 296 collectibles. I'll admit this is one of those times I felt stupid going for a trophy. AND THEN YOU DON'T EVEN GET A REWARD OTHER THAN THE SHITTY TROPHY FOR COLLECTING ALL OF THEM. A costume! A helmet! Uplay points! Give some sort of in game motivation for completing the set! BLURGH

- Nostradamus Enigmas. See collectibles. Pointless secondary collectible that isn't fun at all and probably no one on earth will try to do without a guide. Ditto on the no reward if I remember right, but I might be wrong on that one.

- Murder Mysteries. Another pointless addition. The mechanisms they added in to have the protagonist play junior detective were fine and worked well in the mainline missions but you didn't need to have a bunch of auxiliary missions that use the concept.

- Mainline mission extra objectives. Out of the 30ish main missions only maybe 5 or 6 had extra objectives that seemed to follow the theme of the mission. Just a weird departure.

- Remote play. First game I've played where something was off about remote play. It took me forever to figure out, but I guess you have to hold down multiple quadrants of the rear touchpad for it to register for this game (the whole rear touchpad is 'L1', but it doesn't count unless half or more of the touchpad is held down?). That was just annoying, not game ruining.

- No more brotherhood allies. No more pressing a button to rain down assassin terror from a distance! I couldn't remember if AC4 had them gone too or not, but yeah it's completely non-existent in unity.

Overall I'm glad I played it if anything to temper my expectations of the future. If they could buck up and stop throwing so much useless shit in there to artificially extend playtime for ocd people like me they could probably get their games back on track. If they took out: chest collectibles, coop, enigmas and cut in half the paris stories and murder mysteries I would've still been perfectly happy to have bought it at release. Definitely the most technically impressive game they've put out by a mile, but my least favorite too.

EDIT - I should note that there ARE a bunch of people that are getting glitched/corrupted saves and trophies and shit. This isn't the safest game to play right now, but purportedly the next patch will fix 'most' of these issues. I only ever had crashes when I finished a coop mission (thus making it not count) but I already hated the coop so the crashes didn't make me hate it more.

DOUBLE EDIT - Oh right, the engimas were to get the armor that I still don't know what it does. It seems like it's just to play dress up in, but it also felt like I could jump to the ground from waaay higher up. Who knows. Probably google.
@ 5:40, gigantic crowd. spoilerific if you care about the ac:unity plot.

https://www.youtube.com/watch?v=RzIo_7UoMg0&list=PL4vbGURud_HpAV8zNYN_lEvIFNt3yhil7#t=339

 
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I'm hoping to pull off some PM+B2G1 wizardry at Best Buy later today while I pick up my GotG steelbook:

1. Kingdom Hearts 2.5 HD + Borderlands: Pre-Sequel (PS3) + Borderlands: Pre-Sequel (360) [price-match both Borderlands to Amazon's $29.99 price]

2. The Wolf Among Us (PS4) + TWD Season 1 (PS4) + The Evil Within (PS4) [price-match The Evil Within to Amazon's $24.99 price]

3. Leave store, open both Borderlands copies and The Evil Within, re-enter store

4. Trade in 3 games for $86.90 after GCU

If my math is correct, that should net me KH 2.5 + TWAU + TWD S1 for ~$31 after tax. Hopefully it'll work and all of those games are available.

 
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I'm hoping to pull off some PM+B2G1 wizardry at Best Buy later today while I pick up my GotG steelbook:

1. Kingdom Hearts 2.5 HD + Borderlands: Pre-Sequel (PS3) + Borderlands: Pre-Sequel (360) [price-match both Borderlands to Amazon's $29.99 price]

2. The Wolf Among Us (PS4) + TWD Season 1 (PS4) + The Evil Within (PS4) [price-match The Evil Within to Amazon's $24.99 price]

3. Leave store, open both Borderlands copies and The Evil Within, re-enter store

4. Trade in 3 games for $86.90 after GCU

If my math is correct, that should net me KH 2.5 + TWAU + TWD S1 for ~$31 after tax. Hopefully it'll work and all of those games are available.
let me know if it works... they usually don't let b2g1 stack with price matches (double dipping)

 
I'm hoping to pull off some PM+B2G1 wizardry at Best Buy later today while I pick up my GotG steelbook:

1. Kingdom Hearts 2.5 HD + Borderlands: Pre-Sequel (PS3) + Borderlands: Pre-Sequel (360) [price-match both Borderlands to Amazon's $29.99 price]

2. The Wolf Among Us (PS4) + TWD Season 1 (PS4) + The Evil Within (PS4) [price-match The Evil Within to Amazon's $24.99 price]

3. Leave store, open both Borderlands copies and The Evil Within, re-enter store

4. Trade in 3 games for $86.90 after GCU

If my math is correct, that should net me KH 2.5 + TWAU + TWD S1 for ~$31 after tax. Hopefully it'll work and all of those games are available.
Do this twice and send me a copy of KH 2.5.

 
Has anyone else stuck with watching Homeland?  I know it had seemed to really lose its way there for a while, and I was on the brink of just not caring anymore.  I started catching up last night and ended up running through the 4 most recent episodes.  It had a similar feel to 24 with all the things going on over those episodes.  I am excited to see where it goes from here now.

 
let me know if it works... they usually don't let b2g1 stack with price matches (double dipping)
"Usually" being the key word there. :whistle2: I'm hoping the number of games combined with the not-ridiculously-low total for buying those six games in one transaction won't call too much attention to it.

 
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Has anyone else stuck with watching Homeland? I know it had seemed to really lose its way there for a while, and I was on the brink of just not caring anymore. I started catching up last night and ended up running through the 4 most recent episodes. It had a similar feel to 24 with all the things going on over those episodes. I am excited to see where it goes from here now.
I've not watched since s1. Keep meaning to get back to it, but s1 was a bit of a drag.

 
I'm hoping to pull off some PM+B2G1 wizardry at Best Buy later today while I pick up my GotG steelbook:

1. Kingdom Hearts 2.5 HD + Borderlands: Pre-Sequel (PS3) + Borderlands: Pre-Sequel (360) [price-match both Borderlands to Amazon's $29.99 price]
2. The Wolf Among Us (PS4) + TWD Season 1 (PS4) + The Evil Within (PS4) [price-match The Evil Within to Amazon's $24.99 price]
3. Leave store, open both Borderlands copies and The Evil Within, re-enter store
4. Trade in 3 games for $86.90 after GCU

If my math is correct, that should net me KH 2.5 + TWAU + TWD S1 for ~$31 after tax. Hopefully it'll work and all of those games are available.
You forgot to mention you'll be getting Ultimate NES Remix 3DS. I think the theme might be just for this game as I didn't see it on the theme store before redeeming. I'm surprised you didn't use the $5 off coupon on Sunday or Monday to get it for $19.99.
 
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You forgot to mention you'll be getting Ultimate NES Remix 3DS. I think the theme might be just for this game as I didn't see it on the theme store before redeeming. I'm surprised you didn't use the $5 off coupon on Sunday or Monday to get it for $19.99.
Games like these are the reason why I wish Nintendo would stop making any money on consoles. I dont want to buy another console just to play a few old games for a little bit. But I would be more than willing to spend $20 on any compilation of old NES games, remixed or not, that I can play on my PS4 etc.

 
You forgot to mention you'll be getting Ultimate NES Remix 3DS. I think the theme might be just for this game as I didn't see it on the theme store before redeeming. I'm surprised you didn't use the $5 off coupon on Sunday or Monday to get it for $19.99.
I completely forgot about the $5 off coupon on Sunday, unfortunately. If 3DS games were included for the B2G1, I would most likely be getting it, but as it is, I can't justify "technically" paying full-price for it right now.

 
Oh, shit. Count Dooku released a heavy metal Christmas album. He's channeling the Dark Side of the Force with these sadistic Yuletide melodies.

https://www.youtube.com/watch?v=-TnFIDKyX50

 
Games like these are the reason why I wish Nintendo would stop making any money on consoles. I dont want to buy another console just to play a few old games for a little bit. But I would be more than willing to spend $20 on any compilation of old NES games, remixed or not, that I can play on my PS4 etc.
I agree but as we all know this won't happen so I'll just have to keep buying games I want to play on the 3DS. I'm glad I've only stuck with Nintendo portable gaming since buying Sony consoles.
 
As an FYI for anyone after amiibos TRU is doing a buy1get1 40% off online that works on them. Comes out to be a little more expensive than just getting 2 with GCU (they have theirs marked up a dollar for some reason). But it also works on the preorders for the exclusive lucario figure. Easy way to get the exclusive for a little cheaper than grabbing it later. 

 
Vanguard vendors and faction vendors. Arms and legs are just marks, but chest and helmets require commendations which you get from gaining new rep levels. But if you have an exotic helmet or chest piece, just the arms and legs will get you to a little over 30.
Nice I think on my Warlock I am sitting on 99 marks and hit level 3 the other day. I should be able to buy something later today or tomorrow. Nice nice to get into the 30s finally. Not sure what my Titan has but probably much lower on Vangard rep since I been doing FWC with him since like week 2 or 3.

 
Has anyone else stuck with watching Homeland? I know it had seemed to really lose its way there for a while, and I was on the brink of just not caring anymore. I started catching up last night and ended up running through the 4 most recent episodes. It had a similar feel to 24 with all the things going on over those episodes. I am excited to see where it goes from here now.
Yeah, this season has been a return to form after the mediocre third season. I still need to watch these past 2 episodes.

 
People who didn't buy the DLC are super pissed on Reddit. I also didn't know you have to do the DLC quests to unlock the weekly and nightfall. Should I run through it with my Wizard or just wait?
Shit they have a Wizard now? FML I am still trying to max out my Hunter so I can go back to ignoring him.

I do think it is shitty to lock people out of the nightfall and weekly that don't have the DLC though. At least maybe offer a non DLC weekly and nightfall and only allow you to play one or the other or something.

 
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Has anyone else stuck with watching Homeland? I know it had seemed to really lose its way there for a while, and I was on the brink of just not caring anymore. I started catching up last night and ended up running through the 4 most recent episodes. It had a similar feel to 24 with all the things going on over those episodes. I am excited to see where it goes from here now.
I moved and ended up not picking up Showtime. I had 8 or 9 episodes recorded but deleted them for now. I didn't watch this season yet. Probably will try though eventually once I get my parents username and password for their account.

 
Yeah, this season has been a return to form after the mediocre third season. I still need to watch these past 2 episodes.
I had only planned to watch one episode last night since I had stayed up way too late for too many nights in a row. Then I got hooked by the first episode and I didn't want to stop watching. Problem was the same thing happened for the next 3. Good thing I did not have the last few episodes of the season already available.

 
So Square Enix confirmed that MS is publishing Rise of the Tomb Raider. I've already seen some fanboys whining that now they won't be buying Temple of Osiris. fuck that. If it's even half as good as Guardian of Light, then it's worth full price for me.

 
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