QuarterRoy00
CAGiversary!
My review: http://gamegravy.com/review/switch-galaxy-ultra/Switch Galaxy Ultra - Nothing really stands out or is challenging about the game. You kinda just ride the rails in each level avoiding obstacles and stuff. There's no major penalty for hitting things, or not completing the level in a proper time, or anything.
I like the idea, but the execution was bad. I need to be penalized for hitting obstacles, not just that I lose a few seconds off my meaningless completion time. You're actually incentivized to go slow through the levels. It would have been cool if it made proper objectives. Imagine a racing game where you're only objective is to complete the race, it doesn't matter what place you finish in. That's how Switch Galaxy Ultra is.
Zimm reviewed it I think.
Also what Tyler said. Except there is a penalty for hitting things in the second half of each track.
Basically format is regular track/worm hole to gather collectables/regular track. After you emerge with your collectables, anytime you hit anything, you lose one of those collectables. And you need those collectables to advance to new tracks. So it can hinder your progress because the collectables can be hard to line up and the 2nd half can go quick. But again you can slow down as much as you want. I ended up replaying lots of tracks to try to better my score just to advance to a new track.