The Vita version is supposedly inferior, FYI.Speaking of Amazon, I just noticed there's now a cover image for Legend of Heroes: Trails of Cold Steel:
http://www.amazon.com/The-Legend-Heroes-Trails-Steel-PlayStation/dp/B00Z9LUI9I
Interesting that it's $40 for PSV and PS3. Usually the Vita version has a low price. I wonder if we'll see that more commonly now with the increasing shift to PS4.
In what way? Content or quality?The Vita version is supposedly inferior, FYI.
Thanks for posting the scores, Farsight is very cool for making the pinball arcade, but very dumb for not fixing the leaderboards on the ps4 so i can actually see the scores of people on my friends list. Nice scores Chewy!I guess I did alright.![]()
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I thought it was in terms of quality--specifically load times and framerate drops--but now that I've looked into it a bit more, it appears that there was a patch released in Japan after release to address those, so maybe it's not as notable a difference as I thought.In what way? Content or quality?
Yeah you need a signature when 3 day FedEx is used. Well at least it made it to you and you can get addicted to this game. Hopefully it pulls you away from the pinball tournament.Damnit. My wife and kids were out when IA/VT Colorful was delivered (I mean, was attempted to be delivered). Looks like they require a signature. Argh! I guess I'll stop by Fedex tonight and pick it up that way.
Hopefully IA/VT Colorful will distract him from the tournament.oh thanks cireone, I forgot to tell chewy tooff for his passive-aggressive-baseball-watching-white-sneaker-wearing-old-man-kililng-us-all pinball scores.
Only if they're the Rice Crispy Oreos.I wish I had some oreos right now
Probably still wouldn't have helped this past Sunday.In non gaming news that you will all care about, Chelsea signed Pedro!
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The PS4 not having friend leaderboards was the main reason I didn't purchase the tables til recently. Farsight needs to fix this because the PS4 version looks great.Thanks for posting the scores, Farsight is very cool for making the pinball arcade, but very dumb for not fixing the leaderboards on the ps4 so i can actually see the scores of people on my friends list. Nice scores Chewy!
that sucks. it sounds like something I'd really get addicted to and would loathe but enjoy (speaking of which apparently velocity 2x just dropped on x1 this week). I think I've just had my fill of that sort of game. also, I don't think I could stand doing that 'just one more' stuff on ps4 - vita or bust.N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
They now have S'moreos. It is delicious.I wish I had some oreos right now
When Stotch was streaming N++ the developer said they were doing free updates to add more DLC to the game. That was a nice surprise but can only wait and see if it really happens. They also mentioned this was most likely their last game in the series.N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
Good conversation further on in that thread. Some people questioning the $20 price point for a flash-looking indie platformer (I don't disagree) and the Zeboyd Games guy saying they got some pretty decent press for an indie (Gamespot and Game Informer both reviewed it)
Man, the conversation isn't good, it's GREAT!N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
Good conversation further on in that thread. Some people questioning the $20 price point for a flash-looking indie platformer (I don't disagree) and the Zeboyd Games guy saying they got some pretty decent press for an indie (Gamespot and Game Informer both reviewed it)
$30!??!?!?!? That'sWe were going to launch at $30 with a 30% off discount, but since the other PLAY games were all $15-20 we were advised that this would be a terrible idea.
you will never see me contradict this. boosting is dopey, self boosting is dopier, afk self boosting isAlso you areing ridiculous with those afk online trophies.
I do like precision platformers but it just doesn't look like $20 to me. I wouldn't pay that much for SMB or Bleed, either. Precision platformers are great but they're extremely frustrating and so I always want to go cheap because I expect the games to fall on the wrong side of the fun/frustration line.N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
Good conversation further on in that thread. Some people questioning the $20 price point for a flash-looking indie platformer (I don't disagree) and the Zeboyd Games guy saying they got some pretty decent press for an indie (Gamespot and Game Informer both reviewed it)
I think the more interesting stuff was definitely further in the thread about the pricing. The dev really comes off as, "Well we put all this work in it, it is awesome, so of course it should sell at $20!"N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
Good conversation further on in that thread. Some people questioning the $20 price point for a flash-looking indie platformer (I don't disagree) and the Zeboyd Games guy saying they got some pretty decent press for an indie (Gamespot and Game Informer both reviewed it)
The $20 price point was definitely the main drawback for me. If it had launched for $15 with a 20% Plus discount, I would have bought it, but now I'll just wait for a sale.N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
Good conversation further on in that thread. Some people questioning the $20 price point for a flash-looking indie platformer (I don't disagree) and the Zeboyd Games guy saying they got some pretty decent press for an indie (Gamespot and Game Informer both reviewed it)
#maileditI think the more interesting stuff was definitely further in the thread about the pricing. The dev really comes off as, "Well we put all this work in it, it is awesome, so of course it should sell at $20!"
I am sorry, but no. That is not the way it works. I know we are not the norm when it comes to hardcore gamers and how much they are willing to spend, but regardless of what you want to be the case indie games can RARELY sell well enough with that kind of price tag. Even the ones that seem to get the most marketing are $14.99 it seems. You can't talk about how you didnt market it but yet it cost so much to make. Maybe the licensed sound track was a stupid idea if it cost you so much.
Thanks for posting. Yeah, indie developers are getting way too comfortable with the $20 price point, so I kind of hope this backfires for some of them (though I'll admit to buying a few games anyway at that price, often with some level of regret). It's easy for me to bite on $10 games and think about it being the equivalent of going out to lunch. I'm much more frugal at the $20 price point.N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
Good conversation further on in that thread. Some people questioning the $20 price point for a flash-looking indie platformer (I don't disagree) and the Zeboyd Games guy saying they got some pretty decent press for an indie (Gamespot and Game Informer both reviewed it)
I am sure that is difficult. However, you would think most people would realize their mistake instead of doubling down on the mistake by talking about how it should have even cost more because of A, B, and C in an open forum like that.it's probably hard to avoid that trap where you create something and put a lot of work and love in to it and then have to assign a monetary value to it - I don't know how you couldn't think that it's worth more than it is.
Yeah, it's insane that devs are pricing their games basically solely on how much effort they put into it and how "good" they think it is.I think the more interesting stuff was definitely further in the thread about the pricing. The dev really comes off as, "Well we put all this work in it, it is awesome, so of course it should sell at $20!"
I am sorry, but no. That is not the way it works. I know we are not the norm when it comes to hardcore gamers and how much they are willing to spend, but regardless of what you want to be the case indie games can RARELY sell well enough with that kind of price tag. Even the ones that seem to get the most marketing are $14.99 it seems. You can't talk about how you didnt market it but yet it cost so much to make. Maybe the licensed sound track was a stupid idea if it cost you so much.
We're still hopeful that a Vita port will be possible, especially since we'd like to bring the game to Japan (where Vita is much more popular than PS4).
The dev tones it down on the subsequent pages, but at first he comes off super smug, as if he's created the be-all end-all of platformers.Jesus, I have to stop reading it. All I can think of is this...
http://www.youtube.com/watch?v=TMTkedIUX8U
That pre-order only discount is pretty sneaky and lame. I'm not a slave to reviews, but I want to get some impressions of it at least before I buy the game.I kind of feel like being apart of the PS Play promotion hurt them, at least for some of us more informed consumers. With 100% of last year's games going free for Plus, it's no surprise that a lot of people held off. For me, I would have bought Galak-Z and maybe Rapture if the 20% discount was available the week of release (not just a pre order discount). I'm not going to drop $16 without at least a few reviews confirming the game is not total dogshit.
Yeah their marketing prowess is bad too. He said it felt scummy to spend half your budget on marketing. I'm not sure half is necessary, but obviously there needs to be sufficient marketing involved.I am sure that is difficult. However, you would think most people would realize their mistake instead of doubling down on the mistake by talking about how it should have even cost more because of A, B, and C in an open forum like that.
I understand why they didn't do any marketing, it seems like they are best at doing it poorly.
I'm not surprised. I'm sure it's a fun game like N+ was but It looks too damn generic. I heard a podcast (I think the blogcast) where they had the programmer for this game on and he's talking about how impressive the game is from a resolution standpoint and the tech behind it etc. etc. It doesn't change the fact that the average person looks at it and goes "meh".N++ isn't selling all that well.
Not every indie game is a runaway success like Gone Home and can get away with charging $20. If a potential buyer had never heard of the franchise the name of the game also tells you nothing about it. And as you said, those who do take the time to seek out information on it may think that it looks like a glorified flash game or is just a port of N+ and is not worth $20.N++ isn't selling all that well. Needs to sell about 5x what it's sold now on PS4 to break even. Devs are disappointed that a lot of major sites (IGN/Polygon/Kotaku) didn't review the game.
http://www.neogaf.com/forum/showpost.php?p=175815216&postcount=819
Good conversation further on in that thread. Some people questioning the $20 price point for a flash-looking indie platformer (I don't disagree) and the Zeboyd Games guy saying they got some pretty decent press for an indie (Gamespot and Game Informer both reviewed it)
Exactly. He really is sold that the art style is amazing and perfect. It's basically a stick figure with some hills and little circles and squares scattered around the levels. I'm sure they invested way too much in the visuals of the game.I'm not surprised. I'm sure it's a fun game like N+ was but It looks too damn generic. I heard a podcast (I think the blogcast) where they had the programmer for this game on and he's talking about how impressive the game is from a resolution standpoint and the tech behind it etc. etc. It doesn't change the fact that the average person looks at it and goes "meh".
Yes it does have a friends leaderboard. It just requires a Vita/PS3The PS4 not having friend leaderboards was the main reason I didn't purchase the tables til recently. Farsight needs to fix this because the PS4 version looks great.
What's the deal with this one rare? Just awesome? Or you just want it complete?Another local Gamestop got a used copy of Lost Dimension on Vita in, with the original box this time! I'll pick that up later today with a $15 off used game coupon.
It's a newer release, but I'm mainly getting it based on Pancakes' (and CAiNiAC's? I could have sworn there was someone else who played and liked it) praise. I also hate getting Vita games incomplete if I plan on keeping them.What's the deal with this one rare? Just awesome? Or you just want it complete?
Is that the one with the bow? I think everybody uses her for that free UAV, but I think it is kind of shitty. Saw only one person using glitch. Seemed pretty cool.blops 3 beta is awesome. everyone is sparrow tho, cmon!