guardian_owl
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Those mole rats are no joke, I had the misfortune to have 2 incursions within the span of 15 minutes which killed my entire supply of stims. Through this I have found another weakness in Fallout Shelter's design. In single wide rooms which can only hold 2 people, a person stands on the left and right side to shoot enemies. But in double and triple wide rooms (which can hold 4 and 6 respectively), dwellers will clump closer together so that 1 is in the foreground and 1 or 2 are in the background behind them. Since lower level people have smaller health bars they get wrecked by mole rats and will often need a top off from a stim during the battle, but it is not always possible to click on them since they are in the background behind another dweller.
In the face of something like that, sometimes it is preferable to retreat from wide rooms and let them go wild (there is no penalty as they can't damage the room). Disasters in Fallout Shelter will migrate from room to adjoining room, but when they do that, the disasters disappear from the original room. It's not something like Sim City where fire will spread at a geometric rate since one tile stays lit and sets fire to multiple adjacent tiles, which immolates multiple adjacent to those secondary tiles.
So if you don't kill the mole rats quickly they may spread to two nearby room, but they will disappear from the room they are migrating from. If the two adjoining rooms are single wide, then this is preferable as it shrinks the total number of mole rats you are engaging from 3 rooms worth to 2 rooms worth. So if the original room is 3 wide it will be a bloodbath (as wide rooms are usually a mix of veteran and fresh dwellers), so often I will get out of their way (retreat to living quarters or training rooms) and move sturdy, well armed dwellers to the closest single wide rooms and wait to engage them there where it will be two on one.
In the face of something like that, sometimes it is preferable to retreat from wide rooms and let them go wild (there is no penalty as they can't damage the room). Disasters in Fallout Shelter will migrate from room to adjoining room, but when they do that, the disasters disappear from the original room. It's not something like Sim City where fire will spread at a geometric rate since one tile stays lit and sets fire to multiple adjacent tiles, which immolates multiple adjacent to those secondary tiles.
So if you don't kill the mole rats quickly they may spread to two nearby room, but they will disappear from the room they are migrating from. If the two adjoining rooms are single wide, then this is preferable as it shrinks the total number of mole rats you are engaging from 3 rooms worth to 2 rooms worth. So if the original room is 3 wide it will be a bloodbath (as wide rooms are usually a mix of veteran and fresh dwellers), so often I will get out of their way (retreat to living quarters or training rooms) and move sturdy, well armed dwellers to the closest single wide rooms and wait to engage them there where it will be two on one.
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