PSNOT 2.0 - I kind of want to subscribe to IndieBox.

Status
Not open for further replies.
I wonder what is the cheapest launch price of all time for a game that had a platinum.  You would have to think it was a PSN title.  It seems like I can think of a handful that were $15 but even those might have had launch discounts.

 
I wonder what is the cheapest launch price of all time for a game that had a platinum. You would have to think it was a PSN title. It seems like I can think of a handful that were $15 but even those might have had launch discounts.
Spare Parts launched at $10 is the cheapest I can think of.

 
Never heard of Wasteland 2 but it looks pretty cool. Despite what the gameplay looks like, I guess there's not co-op at all? Its just single player?
Wasteland 2 was a kickstarted that did quite well. The game itself had absolutely fantastic reception. The Steam user reviews have it at Very Positive with 5,332 reviews.

http://store.steampowered.com/app/240760/

But yeah gameplay-wise it looks like a large updated Black Isle-style (Baldur's Gate, Fallout 1-2) world with loads of depth and a shit-ton of dialogue. Here's the opening. First 9:15 is party creation. Actual gameplay starts at about 16m and combat at 20m20s:

https://www.youtube.com/watch?v=0-iQzWFtmJI

Should be interesting to see how the controller comes into play. They'll have to update the control scheme quite a bit, but Diablo 3 did well with it and so did Xcom, so I expect it to be fine.

 
Last edited by a moderator:
Combat looks like XCOM. That's a good thing. There's also a notepad in the bottom right that narrates the action. I like that--nice and different.

 
Last edited by a moderator:
Lego Chima isn't that bad. It's certainly similar to all the other Lego games (Batman, Marvel, LOTR, etc, etc)

There doesn't seem to be a hub world and the level seemed really long, but all the other core parts are there. Collecting studs, red bricks, needing to replay levels with different characters..

 
Dungeon Defenders 2 pre-alpha coming to PS4 Sept 29th. Remember it'll always be F2P.

http://blog.us.playstation.com/2015/09/21/dungeon-defenders-ii-coming-to-ps4-september-29th/
Except if you want to play the pre-alpha on Sept 29th, which requires you to buy a "currency bundle".

A preorder for a F2P....... pre-alpha?

LyF4THe.gif


 
Wasteland 2 was a kickstarted that did quite well. The game itself had absolutely fantastic reception. The Steam user reviews have it at Very Positive with 5,332 reviews.

http://store.steampowered.com/app/240760/

But yeah gameplay-wise it looks like a large updated Black Isle-style (Baldur's Gate, Fallout 1-2) world with loads of depth and a shit-ton of dialogue. Here's the opening. First 9:15 is party creation. Actual gameplay starts at about 16m and combat at 20m20s:

https://www.youtube.com/watch?v=0-iQzWFtmJI

Should be interesting to see how the controller comes into play. They'll have to update the control scheme quite a bit, but Diablo 3 did well with it and so did Xcom, so I expect it to be fine.
A number of ex-Black Isle guys are making Wasteland, if memory serves me correctly. I'd google it, but I like other people doing that for me.

 
Up to mission 6 now with all (open) side ops completed in MGS5. It definitely plays differently from all the past entries of the series being so open. I feel like it's not as easy to exploit some of the areas, always feel like I'm missing a guy with the binoculars that will show up and get me later. It's funny though a friend of mine said mission 6 was a doozy (at least bigger longer than the previous ones) so I watched an S-Rank playthrough of the mission...guy just basically bypassed everything and reloaded the shit out of the checkpoints when he needed too. I guess anything is break-able if you just know how. 

I think this is another barrier to me for Plats, like I like the idea of a skill based Plat but when you just exploit the shit out of game it seems like you're just fudging the system, although I guess that can become a game in itself. 

Watching that playthrough though it just didn't look like he was really even "playing" the game. 

 
Has that game ever gone on sale? Even with all the shit I have played for trophies, I have never played that well known trophy grab.

Don't know the answer to the first, but the second one is no. Use this:

http://brickseek.com/target-inventory-checker
Yeah I paid $5 for it forever ago. It's not very fun but a very easy plat.

I think it's published by EA so surprising that it doesn't pop up more often during publisher sales.

 
I need the Jets d to shit the bed against the Colts, only up by 6.8 points there.  The other CAG Yahoo league I am in scored 69.64 points after scoring 147 something last week.   :bs: 

On the plus side, I am in the championship of the fantasy baseball league Pitfall put together for the second year in a row.  Won it last year, looking to repeat.  

 
Last edited by a moderator:
Anyone here have a Volkswagen TDI?  Seems like TDI buyers should be allowed to return their cars for a full purchase-price refund. In case your head has been in the sand, they faked their emissions controls. They were shut off during normal operation, producing something like 26x the allowed emissions in the US, then when you took it for an emissions test it enabled emissions controls so they'd pass the test. Pretty stunning.

 
Anyone here have a Volkswagen TDI? Seems like TDI buyers should be allowed to return their cars for a full purchase-price refund. In case your head has been in the sand, they faked their emissions controls. They were shut off during normal operation, producing something like 26x the allowed emissions in the US, then when you took it for an emissions test it enabled emissions controls so they'd pass the test. Pretty stunning.
I don't know why we give a fuck about emissions. Everything we do to reduce them China just makes something that does 100 times as much. We will never win this battle.

 
Up to mission 6 now with all (open) side ops completed in MGS5. It definitely plays differently from all the past entries of the series being so open. I feel like it's not as easy to exploit some of the areas, always feel like I'm missing a guy with the binoculars that will show up and get me later. It's funny though a friend of mine said mission 6 was a doozy (at least bigger longer than the previous ones) so I watched an S-Rank playthrough of the mission...guy just basically bypassed everything and reloaded the shit out of the checkpoints when he needed too. I guess anything is break-able if you just know how.

I think this is another barrier to me for Plats, like I like the idea of a skill based Plat but when you just exploit the shit out of game it seems like you're just fudging the system, although I guess that can become a game in itself.

Watching that playthrough though it just didn't look like he was really even "playing" the game.
I think 6 is the one where:

you find the honeybee and have to deal with the weird zombie making guys?

the actual mission was dumb, it annoyed the piss out of me playing where's waldo for a tiny box in a giant cave. I realized too late that I was supposed to go interrogate someone or something to help avoid that, but then ocelot's all 'use your night vision goggles!' and I still couldn't find what I was supposed to find. there was even a point where he said something like 'who would've thought they'd hide it there' and I still didn't see anything so I kept running around the stupid cave and eventually just went outside and ended up killing everyone in the camp in a giant firefight. after another 15 minutes of poking around in the cave I finally happened to see the box.

then, after all of that, I got to the end of the mission and what I guess was supposed to be a boss fight and this happened:

I shot the honeybee too close to myself and somehow ended up killing all of the zombie making dudes and myself at the same time, thus clearing the objective and having to restart from checkpoint. When I loaded the checkpoint it was time to extract. So I essentially missed the whole boss battle anyways.

edit - trophy protip: just because someone else fudges or does reloading shenanigans to get tropheeez doesn't mean you have to. there's almost always a path to getting them just by playing the game. or if you want skill based plats just play whatever guardian owl is playing.

 
Last edited by a moderator:
The Type-0 HD CE is $65.97 at Gamestop.com. It might also be an in-store price, but there isn't an option to check for store availability.

http://www.gamestop.com/ps4/games/final-fantasy-type-0-hd-collectors-edition/119273
Wow that steelbook looks amazing. Gonna wait til it gets much cheaper since I already own the game and don't flip for credit.

Spare Parts launched at $10 is the cheapest I can think of.
Infinite runner and Riptide GP2 for $6.99. I would know as I bought them at release.

I need the Jets d to shit the bed against the Colts, only up by 6.8 points there. The other CAG Yahoo league I am in scored 69.64 points after scoring 147 something last week. :bs:

On the plus side, I am in the championship of the fantasy baseball league Pitfall put together for the second year in a row. Won it last year, looking to repeat.
fuck you. Jets D is going to crush the Colts.

 
Will Wasteland 2 have a physical book for journal entries that the game tells you which one to look up and read?

Just like the first one on PC! (I'm old)

Also, does MGS 5 have boss characters who give you 10 minute monologues about their tragic backstories after being defeated?

 
Lego Chima isn't that bad. It's certainly similar to all the other Lego games (Batman, Marvel, LOTR, etc, etc)

There doesn't seem to be a hub world and the level seemed really long, but all the other core parts are there. Collecting studs, red bricks, needing to replay levels with different characters..
Are you sure about that? I definitely remember a hub world, or at least an overworld which you navigate to find other levels.

 
Last edited by a moderator:
edit - trophy protip: just because someone else fudges or does reloading shenanigans to get tropheeez doesn't mean you have to. there's almost always a path to getting them just by playing the game. or if you want skill based plats just play whatever guardian owl is playing.
Sounds like mission 6 is just no fun...lol. Hopefully I can do it without too much hassle, we'll see I guess. I said I like the idea of skill based plats, not that I'm actually good enough to get them. We'll see though...I'm at least trying to turn over sort of a new leaf to 100% some stuff. It's just the time investment I lack more than anything.

 
Up to mission 6 now with all (open) side ops completed in MGS5. It definitely plays differently from all the past entries of the series being so open. I feel like it's not as easy to exploit some of the areas, always feel like I'm missing a guy with the binoculars that will show up and get me later. It's funny though a friend of mine said mission 6 was a doozy (at least bigger longer than the previous ones) so I watched an S-Rank playthrough of the mission...guy just basically bypassed everything and reloaded the shit out of the checkpoints when he needed too. I guess anything is break-able if you just know how.

I think this is another barrier to me for Plats, like I like the idea of a skill based Plat but when you just exploit the shit out of game it seems like you're just fudging the system, although I guess that can become a game in itself.

Watching that playthrough though it just didn't look like he was really even "playing" the game.
I played Mission 6 as stealthily as possible and somehow managed to S-rank it on my first completion despite retrying it nearly 10 times thanks to detection or death. It felt so good.

 
Also, does MGS 5 have boss characters who give you 10 minute monologues about their tragic backstories after being defeated?
After playing for 10 hours I have yet to see an excessive cutscene. The intro (which is slightly interactive) is lengthy but otherwise the lack of irritatingly long exposition scenes has been welcome.

In fact, the most lengthy (unskippable) parts are the tutorials on how to deal with your base and the helicopter drop offs (which I have to assume are used to mask loading times).

 
:ps4: SR4 + Gat Out of Hell finally came back in stock at Gamefly for $9.99, so I bought one. Gator (or anyone else who played the PS4 version(s)), I recall hearing that the PS4 versions had some issues, but have they been fixed?

 
Last edited by a moderator:
I wonder what Kojima will do next. Maybe he'll go to Nintendo and work on the next Mario game, since he's a fan and they just lost their Mario guy.

 
After playing for 10 hours I have yet to see an excessive cutscene. The intro (which is slightly interactive) is lengthy but otherwise the lack of irritatingly long exposition scenes has been welcome.

In fact, the most lengthy (unskippable) parts are the tutorials on how to deal with your base and the helicopter drop offs (which I have to assume are used to mask loading times).
The cassette tapes seem to essentially take place of the wordy cutscenes... I still listen to them all but it's nice to have the option now of when to listen to them and not be stuck waiting for the end to get to a save point. And plus I'm usually multitasking while I'm listening to them, deploying combat units or looking at upgrades.... very nice step in the right direction, although I still expect to come across a few lengthy scenes here and there.

 
I played Mission 6 as stealthily as possible and somehow managed to S-rank it on my first completion despite retrying it nearly 10 times thanks to detection or death. It felt so good.
I bet it did feel good! I think it just seems a bit harder in this game to plan your attack. I mean sure you can learn from your past mistakes but it's more open so it's not as easy to memorize the whole area as opposed to a room in a base or on a carrier ship or something. At least I won't feel bad dying, or restarting. I most likely won't be going after the plat though either.

 
I played Mission 6 as stealthily as possible and somehow managed to S-rank it on my first completion despite retrying it nearly 10 times thanks to detection or death. It felt so good.
I bet it did feel good! I think it just seems a bit harder in this game to plan your attack. I mean sure you can learn from your past mistakes but it's more open so it's not as easy to memorize the whole area as opposed to a room in a base or on a ship. At least I won't feel bad dying, or restarting if I have too. I most likely won't be going after the plat though either.

 
Are you sure about that? I definitely remember a hub world, or at least an overworld which you navigate to find other levels.
I don't know for sure. I'm playing the Vita version and only did the first level so far. There's a world map which might let me click on different areas once they're unlocked.

I was really surprised how long the first level was. I filled up the stud meter (that sounds very odd), or whatever that is at the top of the screen quickly. But they level kept going on for another 45 minutes or so.

 
I wonder what Kojima will do next. Maybe he'll go to Nintendo and work on the next Mario game, since he's a fan and they just lost their Mario guy.
Nah they would censor the shit out of his warped mind. Also what Mario guy did they lose? Miyamoto jumped ship?

 
That would be such a waste; Sony is a far better possibility.
MGS Mario would be pretty funny, though. Just imagine the Mario cast done up MGS-style with all the normal ridiculousness that implies. Pull in Wario, Princess Peach, etc., and just have a ton of fun making them wacky as shit. Mario would constantly be getting bitchy phone calls from the Princess asking why she hadn't been rescued yet, Luigi would be a womanizing alcoholic, Yoshi would be a genetically engineered attack raptor, and Wario would be the lost twin raging at the world as he goes through hormone treatment for a transgender operation.

 
I don't know for sure. I'm playing the Vita version and only did the first level so far. There's a world map which might let me click on different areas once they're unlocked.

I was really surprised how long the first level was. I filled up the stud meter (that sounds very odd), or whatever that is at the top of the screen quickly. But they level kept going on for another 45 minutes or so.
If you stopped playing immediately after the first level, then you probably didn't notice--there is a hub world, though I never tried using that world map to see if you could fast-travel with it.

 
Spare parts might have been under $5. I have it, but that shit sucks so I still dont have the plat. Probably wont ever go on sale again because the servers are down for it.
 
Status
Not open for further replies.
bread's done
Back
Top