alienation is either one of the better terrible games I've ever played or one of the worst good games. I can't tell which.
those of you that've played it for the requisite 30 minutes know that it's a Helldivers x Diablo mashup but it somehow misses what makes both of those games good.
helldivers was stupid fun - but that was because of the seemingly endless onslaught of attackers that could always summon infinite reinforcements. it was designed to piss you off in the most hilarious ways including the infamous friendly fire mechanic which made you really think about where you were shooting and how to deal with objectives. it was also repetitive beyond belief and too dependent on an active online community which they realized too late.
diablo 3 (the only one I've played thoroughly) is an awesome loot game with unique classes that all have very different capabilities. once you've run through diablo 3 once there's pretty good motivation to keep plugging through the endgame content because the loot drops get to be pretty interesting and you can build your toon up to be an insane glass cannon that can tear through the highest difficulties in the blink of an eye (but if things fall apart you die almost instantly). it also has some neat bosses and a fair variety of environments.
so, alienation takes:
- the multplayer and aesthetic from helldivers without the hilarity of failure
- an extremely watered down loot system and character variety from diablo
and wraps it up in a shitload of really good looking explosions and level design that was clearly lifted from dead nation.
sounds pretty uninteresting, right? well yeah. it kind of is. you have to dig pretty deep to find the entertainment, but it is there!
basically, there's three classes and they are just barely different:
- biospecialist: the most fun if only because his three unique powers are genuinely useful. he has the requisite heal and two different nanomachine powers that are a good mix of offensive and defensive.
- tank: I don't know if they just don't know what a tank is, but the tank is not very tankish at all. I think the name comes from the shield power which is an obnoxious, directional damage soaker that has limited uptime and becomes somewhat offensively useful at the third tier. otherwise his two other powers are semi-lame damage dealers that feel pretty useless later in the game. For some mysterious reason the tank also has half the primary weapon range and burns through ammo twice as fast which I guess would account for a damage boost, but in practice it's just completely awful.
- saboteur: another poorly executed idea, this one has the cool missile strike that surrounds everyone with death from above, a strange but semi-functional limited use melee attack and invisibility which I tried for hours to find a use for but mostly came up empty (if someone drops midfight you can go invisible and revive them without much resistance, so I guess there's that)
Otherwise, every class
is identical. Why they couldn't have thrown more variety in is a total mystery.
The actual gameplay is fun enough. It's similar to dead nation in a lot of ways, but the most annoying way is the reload problem. Everyone complains about it. Here's the deal with this: the game seems to be designed to go through this decision flowchart all the time:
Am I fighting? -> Yes -> Use primary weapon
Is primary weapon out of ammo or close? -> Yes -> Reload and swap to secondary while it reloads
Is secondary weapon out of ammo? -> Yes -> Switch back to primary
Did I run out of ammo at some point? -> Yes -> rush/melee/mash all your buttons and try not to die
This can slightly change with the third (Heavy) weapon which can be situationally useful until you pick up some good gear and then it rarely makes much sense. The exception to this is the tank who can only get a long range weapon in his secondary/heavy weapon which just makes it another reason why the tank is a pain in the ass.
So you can work around the clip size problem by upgrading your weapon. With enough bonuses slotted in you can get the clip up to 80 bullets or so which makes your primary weapon a functional skirmish -> reload -> skirmish weapon, but to do that you usually have to have either a rare drop with a lot of slots or suffer a bit in the damage department which can suck on the higher difficulties.
There's also some variety issues - much like helldivers, there's basically three different 'types' of enemies, each with their own minion, mid-tier and large forms. they're mixed in to every mission in some fashion so by the end of the 5th or 6th mission you've pretty much seen all there is. no bosses, but there are some missions that have some pretty crazy setpieces, most of them requiring running to extraction from tons of explosions and enemies.
But, once you're in postgame it does get pretty fun. I got my saboteur up to level 30/190 (which isn't too far from max I think) and I was able to hang on the highest difficulty with a team once I had all legendary gear slotted up. So it still has the postgame draw of diablo where it's fun to run with a high level team and tear through stuff, but flying solo still sucks (unlike diablo which works so well solo at high levels). It should also be noted that even the legendary gear isn't that unique - some weapons have procs in them (e.g. if you melee there's a chance you'll also throw a grenade) but the only proc that seems useful is when you shoot a gun X happens - I ended up with a primary weapon with a proc to throw a boomerang with every shot and it made the weapon insanely overpowered. Which was fun.
trophywise nothing interesting, just grinding and some luck. fortunately they added the 'master' difficulty after you finish the story and it's easy to drop in to a mission someone else is running and soak up xp to finish off levels if you don't want to grind them (I finished up the last 6 levels to 30 in about 10 minutes with my tank that way). I did do the two couch coop trophies solo with a dead partner since my wife is not interested in slaughtering aliens.
so for those of you that played it for a bit and stopped, I don't blame you. there's not much else to do. for everyone else, if it gets cheap it's fun for a while and the explosions and chaos is pretty entertaining for one run through but don't expect it to be as good as anything else housemarque has done. I will say this: playing in Hardcore mode is _definitely_ the best way to play the game, but I wouldn't recommend it until you've played through once. the risk/reward of hardcore mode and the insanity with the horde comes in or when someone accidentally aggros a big group offscreen is pretty intoxicating. it almost sucks that you can just pull down your ps+ save and get back to where you were if you

up, but since death comes so easy it's probably a fair trade. it is pretty entertaining when you're on a team and you see someone go in to their inventory screen and a second later they're dead for good.
this is one game that would've benefited immensely from a good post-launch support plan - if they could've added additional classes, powers, bosses, or just about anything else that could've made things more unique it would've probably had a much bigger splash for me. I'm glad I played it through to the end since I love housemarque, but I'll certainly be a little more timid about their next venture.