The argument was hardware since that is what I was talking about, as the lack of hardware/software support from Apple is a huge part of what I don't want to be copied by the two main gaming handheld makers. But I'll appease you since you want to talk about something completely different while making up a ton of things that you think I said here, which I'll correct.
First, I did not say nor have I ever said that the $40 PSP games are a great strategy. In fact, I've been saying the exact opposite since Sony revitalized the PSP in the summer of 2009 at E3. The market for the PSP shrank far too much too ever support that kind of continued pricing scheme, but Sony and the third-party publishers decided that wringing out as much money out of the audience that remained after the drought was worth more than trying to rebuild their new audience with cheaper games (say $30 as max MSRP and more $20 and under games at launch) and systems (No PSP price drop in three years? Drop it to $129.99). It was a poor move and one that lead to people balking on reinvesting into the system and poor sales.
Second, I never stated that $0.99 iPhone games are not worth it as an objective fact, but as a personal, subjective opinion and this continues the train of putting words into my mouth to say that I made points that I did not such.
Third, I don't know what displaying your ignorance of Minis has to do with anything here. I guess you're trying to paint me as some kind of insane Sony fanboy that couldn't stand somebody not liking the few Minis they've tried, but I'm not the one that paid for a PS+ membership.
Fourth, I guess I'm not allowed to have some selfish hopes and desires for what I want the PSP2 to be, like not wanting a 3G connection that requires a monthly fee or dual analog sticks above the d-pad and face buttons. I'll have to make sure to just post objective opinions in this thread from now on and not want the system to appeal to my tastes and interests.
Fifth, look at the first point. The day-and-date PSN plan was largely ruined by being implimented so late into the life cycle since most PSP games were made, licensed, and all that before the PS Store was even on the PSP. The only way it was going to be perfect was to kill the PSP three years ago and make the Go (as more of a successor than a stopgap solution) the PSP2 so that all development contracts from day one would include agreements about bringing those games to the PS Store on day one.
Sixth, this is again more made up bullshit. I clearly said that the store was perfectly run, designed, and the prices are all perfect. Yep. You said everything was $40 in there, so I took a look and saw a bunch of games below $20 and $10 that said otherwise. They are at least flexible enough to allow for price drops and more unorthodox pricing structures that allow publishers to drop the prices of their games without adhering to a strict pricing structure, so I saw a few old retail games at $6 or $8, some more at $10, and a bunch more going up to $20.
As far as pricing is concerned, the one great thing Sony's done since the PSP Go was making a line of GH products that would be offered at retail for $9.99 that are also priced the same on PSN. That allowed me to finally get Burnout Legends for $10 because of it. I'd love to see the cost benefits of moving to a flash memory card set-up for PSP2 games allow for variable pricing tiers for retail games to get that low since it looks like Nintendo 3DS games will be rigidly right around the $40 price tag when DS games were at least flexibly-priced between $20 and $40 despite me hating to pay above $30 for a DS game.
Seventh, it's called a test. They tested out the market for what their customers preferred and the failures of the PSP's PS Store at least offer the ability for Sony to learn from their mistakes and try to do things right from the start with their new system/platform. We'll have to wait to see what, if anything they learned from it.
Eighth, that's the kind of information that we don't really have unless Sony wants to announce that stuff. Using the ratings as hard proof doesn't work since it only counts the amount of people that bought it and rated it, which is probably a small portion of the buyers.
In summation, you probably should stop making a bunch of arguments and points based on assumptions that you made about what I'd say since you're pretty much wrong on every point. You know what happens when you assume.