Arkay Firestar
CAGiversary!
- Feedback
- 9 (100%)
I don't understand people's liking for this game. I bought it a couple nights ago after numerous reviews and people told me to do so, and I am very sorry, but maybe its low launch expectations, or maybe its just people who like hollow shells of games, but it is unpolished garbage IMO. It just feels poorly put together and rushed, nothing like Beyond Good and Evil (same lead designer).
Essentially, the introductions are all done using in-game graphics but its a video, and its played using a codec that has sound issues on the Wii. Lame, but ok. And with my nice sound system, that kind of stuff is only more annoying.
You get to the main menu, press story mode, and after a brief cutscene (again, with in game graphics but for some reason not using the engine in real time), you are suddenly dropped with no explanation into the Rabbid arena. Cute and cuddly and funny they all might be, but I was more distracted by the long pauses to load (its more the silence that distracts), the poor game design that forces you to play minigames before you can unlock them, and frankly, the crappy optimization that plagues this game in every corner of it.
The Rabbids are the only redeeming element to this game, and even they cannot save this game. I wanted to like this game, I really did. But into my third minigame, a broken one at that, I just decided to give up. My brother took over and finished a day, and guess what happens. Short in-game cutscene (no movie this time for some reason), you end up in this cell where you can play a few songs or put on some clothes (lame), and all you can do from here is go out to play more minigames and hope another one you run into isn't broken. This is NOT my idea of game design, even for a compilation of minigames. Why bother putting tiny elements of a story in if you're not going to develop it further than that.
Everything just feels disjointed...from the quiet loading screens to the frantic minigames and then a VERY brief congratulatory screen when you win or a lose the minigame...not rewarding in the least.
And the menus...don't get me started on trying to navigate through the score mode minigames in order to pick a good one. There are a lot of good minigames in here, sure, but come on...they use these puzzle pieces to represent the minigames, with no labels. In fact, even if you've unlocked one, you won't be able to tell until you hover your cursor over them. The locked ones stay black and white, the unlocked ones will become color. Why not just make the ones you've unlocked color without forcing you to hover a cursor over it?
F**k you Ubisoft. Every game you launched the Wii with was absolute garbage, even the one I thought and was suckered into thinking was good..
Essentially, the introductions are all done using in-game graphics but its a video, and its played using a codec that has sound issues on the Wii. Lame, but ok. And with my nice sound system, that kind of stuff is only more annoying.
You get to the main menu, press story mode, and after a brief cutscene (again, with in game graphics but for some reason not using the engine in real time), you are suddenly dropped with no explanation into the Rabbid arena. Cute and cuddly and funny they all might be, but I was more distracted by the long pauses to load (its more the silence that distracts), the poor game design that forces you to play minigames before you can unlock them, and frankly, the crappy optimization that plagues this game in every corner of it.
The Rabbids are the only redeeming element to this game, and even they cannot save this game. I wanted to like this game, I really did. But into my third minigame, a broken one at that, I just decided to give up. My brother took over and finished a day, and guess what happens. Short in-game cutscene (no movie this time for some reason), you end up in this cell where you can play a few songs or put on some clothes (lame), and all you can do from here is go out to play more minigames and hope another one you run into isn't broken. This is NOT my idea of game design, even for a compilation of minigames. Why bother putting tiny elements of a story in if you're not going to develop it further than that.
Everything just feels disjointed...from the quiet loading screens to the frantic minigames and then a VERY brief congratulatory screen when you win or a lose the minigame...not rewarding in the least.
And the menus...don't get me started on trying to navigate through the score mode minigames in order to pick a good one. There are a lot of good minigames in here, sure, but come on...they use these puzzle pieces to represent the minigames, with no labels. In fact, even if you've unlocked one, you won't be able to tell until you hover your cursor over them. The locked ones stay black and white, the unlocked ones will become color. Why not just make the ones you've unlocked color without forcing you to hover a cursor over it?
F**k you Ubisoft. Every game you launched the Wii with was absolute garbage, even the one I thought and was suckered into thinking was good..