Resistance 2 came out for its first public viewing at Sony's PlayStation Day in London and we took the opportunity to try it out. While only a limited multiplayer demo, what we played left us with plenty to be excited about. Considering a good six months worth of development time remain to polish and perfect things before this fall's release, the game already looks impressive, easily equaling the standard of the original. That amounts to no small feat for a game supporting 60 players running around vast levels with a variety of crazy weapons, but developer Insomniac Games has its sights set higher. President and CEO Ted Price says that there's plenty of new technology yet to add to the game. As far as he's concerned these are still the early days.
Extensive community features figure to be a big part of the online component. Plans center on making
myresistance.net a hub for online players built around the sort of social features that drive popular sites like Facebook. Price declined to go into detail, but expect Resistance 2 to become the flagship online title for PS3, and not solely for its 60-player battles.
Price did offer a little deeper insight on the design direction behind the large-scale battles planned for competitive online. Because the chaos of full 30 on 30 battles would detract from much of the potential fun, combat comes down to what he called battles within battles. Each side in the conflict consists of smaller squads, but more than that, these squads get individual tasks assigned to them. The result pits squads against each other vying to achieve a number of different goals around the battlefield simultaneously.
The demo level we played showed these micro-battles in full effect. Set in a forest of giant trees with small houses, our team had to defend a blue energy core from the opposing team. A standard arrow popped up to guide us to the base and get in position. Once secured, things get a little more complex. We could stay and defend that point, move to secure the next objective, or move to help another squad on our team that was in trouble. This sense of having real choices to make that mattered to the outcome helped make it feel like we were doing our part in something of a far bigger scale. Voice chat with your squadmates and the intimacy of the fighting also keeps things up close and personal.
And that's a perfect range at which to enjoy all the toys you get to play with. One particularly interesting new feature which Price called a "berserk" sees you earning points in battle by taking down enemies and making sure you execute your orders. That last part provides another incentive for sticking together as a group. Once these points fill up your gauge you can activate a special power-up. In this demo only an energy shield was available, but the plan calls for several different ones. How exactly you get them and whether certain powers might be tied to your character class remains to be decided as part of Insomniac's ongoing tuning.
In its present form the shield proved plenty effective, particularly coupled with the new minigun. We could run up on a group of defenders, pop the shield, and then mow them down in a hail of bullets, Predator-style...very cool. Along with new weapons we also got a hint of some of the changes to old favorites. The auger gun with its projectiles that slowly burrow through walls now features an X-ray sight for targeting hidden enemies. Controls also have seen some changes. A simple toggle system that lets you swap between two weapons with the triangle button replaces the old radial menu for managing your arsenal. And a nifty little new Sixaxis addition lets you flick the controller to the left to open the map and to the right to call up the scoreboard. This worked surprisingly better than you might suspect in action.
The demo came to an end all too soon, though, which says a lot about how immediately addictive it already is. That alone bodes well for the final game, but it's only a small part of the full package. There's still both co-op and singleplayer campaigns that we haven't seen at all yet. Between now and its presumed November release, Resistance 2 still holds plenty more for us to find out about.