RPG Thread IX is a steaming pile of pointless monologue. Just Youtube the ending!

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Resonance of Fate is a pretty hellish grind, I'm coming to realize. Maybe people like that though, I get the vibe that old designs are more popular than bolder ones -- perhaps amongst older CAGs, at least.

Personally I want to see more streamlined JRPGs and I want my WRPGs to go back to being more engrossing.

Or just good games -- that's fine too.
 
So I accidentally won Atelier Rorona on Ebay(I had made a low tentative bid and then decided not to increase it but noone outbid me) so I guess I will be giving it a shot. I plan to go ahead and start it right after I plat R&C ACiT which should mean sometime at the end of this week. It's already unsealed/used (unlike my copies of Eternal Sonata and Star Ocean TLH) so might as well.
 
[quote name='panzerfaust'] Maybe people like that though, I get the vibe that old designs are more popular than bolder ones -- perhaps amongst older CAGs, at least.
[/QUOTE]

You might be on to something. I'm not sure if I'm old enough (25) to be considered old by CAG standards, but I'm certainly old enough to have grown up with traditional RPG designs, and I still tend to favor those over games which take more chances. That's not to say there aren't RPGs with unconventional systems that I enjoy, but I probably give them a much shorter leash than I would a good old-school grindfest.

I'm not entirely sure which category your putting RoF in though, despite the difficulty I'd say it's a pretty nontraditional RPG experience.
 
[quote name='Gustav']I seriously think the tri-ace went down hill after the Squaresoft and Enix merge[/QUOTE]

I fixed my own post

and I still haven't tried Star Ocean: TLH, but after playing Infinite Undiscovery, I am not expecting much from Star Ocean: TLH

Resonance of Fate, on the other hand....wasn't too bad, just a huge grind-fest with a strange battle system, it's still the best tri-ace game that's come out on consoles in the past few years
 
[quote name='bvharris']You might be on to something. I'm not sure if I'm old enough (25) to be considered old by CAG standards, but I'm certainly old enough to have grown up with traditional RPG designs, and I still tend to favor those over games which take more chances. That's not to say there aren't RPGs with unconventional systems that I enjoy, but I probably give them a much shorter leash than I would a good old-school grindfest.

I'm not entirely sure which category your putting RoF in though, despite the difficulty I'd say it's a pretty nontraditional RPG experience.[/QUOTE]

The battle system is very bold but I think the general philosophy of the game is very dated.

People who hate FFXIII, as another example, they find it terrible up until the point where you can run around a field and kill random monsters for loot. Everything else is awful but the moment the game returns to its traditional roots, only then is the experience considered comforting. I know older FF fans who were legitimately upset the game turned out to be more reaction based instead of whacking monster for 999,999 dmg and calling it a day. Very few spots to go and grind for the vast majority of the game being another complaint (couldn't fill out the Crystarium too much anyways).

Moving away from identifiable main villains, no world maps, not being able to walk around a town and 'X' everyone in the street -- aspects like these I think are going to become less prevalent in new age JRPGs, and I don't think oldschool gamers are ever going to approve. Oh, and especially if it's called, "Final Fantasy," because there's a feeling that the name owes you something from your past with each release.
 
[quote name='panzerfaust']The battle system is very bold but I think the general philosophy of the game is very dated.

People who hate FFXIII, as another example, they find it terrible up until the point where you can run around a field and kill random monsters for loot. Everything else is awful but the moment the game returns to its traditional roots, only then is the experience considered comforting. I know older FF fans who were legitimately upset the game turned out to be more reaction based instead of whacking monster for 999,999 dmg and calling it a day. Very few spots to go and grind for the vast majority of the game being another complaint (couldn't fill out the Crystarium too much anyways).

Moving away from identifiable main villains, no world maps, not being able to walk around a town and 'X' everyone in the street -- aspects like these I think are going to become less prevalent in new age JRPGs, and I don't think oldschool gamers are ever going to approve. Oh, and especially if it's called, "Final Fantasy," because there's a feeling that the name owes you something from your past with each release.[/QUOTE]

As someone who personally didn't like the overall design of FFXIII, I think my problem wasn't necessarily that they took out things like the world maps and towns, but that they didn't add anything to really make up for that in an effective way. Things like a world map and towns give you a sense of scope and the feeling of being part of a living world, whereas in FFXIII, I didn't feel like I knew what was really going on in the world. Additionally, there was nothing in place to break up the tedium of linear corridors where you could do nothing but battle. With traditional RPGs, the world map and sidequests also give the player the opportunity to explore. So I think that if these "new-age" RPGs could find a way to provide some variety, some old-school RPG players might be a little more accepting of it. I'm personally fine with this idea of streamlined RPGs. I just don't think that streamlining should be about taking away features. It should be about simplifying them.
 
Speaking of 13, was I the only one who felt like a lot of the enemies were too much of a hp tank? I understand the battle system and all but there were quite a few times where it seemed like I spent too long on battles, turning what would have been an interesting battle system into something that descended into boredom.
 
[quote name='ihadFG']As someone who personally didn't like the overall design of FFXIII, I think my problem wasn't necessarily that they took out things like the world maps and towns, but that they didn't add anything to really make up for that in an effective way. Things like a world map and towns give you a sense of scope and the feeling of being part of a living world, whereas in FFXIII, I didn't feel like I knew what was really going on in the world. Additionally, there was nothing in place to break up the tedium of linear corridors where you could do nothing but battle. With traditional RPGs, the world map and sidequests also give the player the opportunity to explore. So I think that if these "new-age" RPGs could find a way to provide some variety, some old-school RPG players might be a little more accepting of it. I'm personally fine with this idea of streamlined RPGs. I just don't think that streamlining should be about taking away features. It should be about simplifying them.[/QUOTE]

^^ This

I could have written your post. I was actually a bit of a latecomer to the RPG genre (although that was still many years ago). I was definitely more of a "twitch" gamer, action, platforming, racing and space shooters. I had played a few RPG's here and there, mainly at my cousin's house because he loved RPG's. I still remember being somewhat taken aback (in a good way) by the original Phantasy Star game. Everytime I visited him I would check out the newest Phantasy Star game he had, but I never really sought out RPG games myself until the PS1. I stumbled onto FFVII and fell in love. What I fell in love with was the sheer variety of things to do. I must have logged 500 hours into that game. After that I played every RPG I could get my hands on.

Seems to me, if they take variety out of RPG games then there are much better genres out there. It is possibly very difficult to render intense graphics and variety at the same time. So it is possible HD killed the traditional RPG game. I hope not but we will have to see.
 
[quote name='tiggerkiddo']Speaking of 13, was I the only one who felt like a lot of the enemies were too much of a hp tank? I understand the battle system and all but there were quite a few times where it seemed like I spent too long on battles, turning what would have been an interesting battle system into something that descended into boredom.[/QUOTE]

I felt that a lot. I had many moments of "I'm still beating on this stupid jelly?"
 
[quote name='leeloo1977'] It is possibly very difficult to render intense graphics and variety at the same time. So it is possible HD killed the traditional RPG game. I hope not but we will have to see.[/QUOTE]

I feel that is an excuse by the designers most of the time. Games like Tales of Vesperia and Lost Odyssey gave us cities full of random citizens to talk to and interact with. LO especially really felt like a Final Fantasy game the way the design was setup with it.(even if that was FFX, where you would travel overland to a new area but the actual travel was locked in a bit). If it could be done there, it could be done in other games this generation.
 
[quote name='ihadFG']As someone who personally didn't like the overall design of FFXIII, I think my problem wasn't necessarily that they took out things like the world maps and towns, but that they didn't add anything to really make up for that in an effective way. Things like a world map and towns give you a sense of scope and the feeling of being part of a living world, whereas in FFXIII, I didn't feel like I knew what was really going on in the world. Additionally, there was nothing in place to break up the tedium of linear corridors where you could do nothing but battle. With traditional RPGs, the world map and sidequests also give the player the opportunity to explore. So I think that if these "new-age" RPGs could find a way to provide some variety, some old-school RPG players might be a little more accepting of it. I'm personally fine with this idea of streamlined RPGs. I just don't think that streamlining should be about taking away features. It should be about simplifying them.[/QUOTE]

Ya you basically explained my complaint with the game and why I got burned out on it and haven't gotten back to it yet. The biggest issue for me was the lack of exploration, since that is my favorite thing in every type of game RPG or otherwise, and FFXIII just felt like it didn't have any for the part I played, just run down long corridor after long corridor.

I also totally agree on the lack of towns and shops, like I seriously didn't get a feel for how the world was connected, and the fact that you basically see almost nobody else in the world beyond your party other than during cut scenes made the world feel really empty and lonely.
 
The combat system in FF13 is what got me through it to finish it. Sure enough there were bad choices made about the game, but holy crap that battle system had you on your toes. Wasn't a fan of the whole scan system to find out your enemy's weakness. It didn't work well with the bosses, but I enjoyed the combat system.

Leveling system on the other hand, the limited needed to go. I have to beat the game before I can be super godlike? Come on SE, FF10 you allowed me to go anywhere on the grid system!

Not the worse game I have ever played, but the worst Final Fantasy for sure.
 
Has anyone here played Sakura Wars: So Long, My Love? I just picked it up from Gamestop and I thought it looked pretty interesting, if you have played it, what are your views on it?
nd4z11.jpg
 
People are never going to agree on FFXIII. I thought it was one of the most disappointing games I've ever played and a lot of people thought it was the second coming. I think it's always just going to be one of those games which is divisive. I just hope we all come to a point where we can stop discussing it. :D When is S-E's next divisive game coming out anyway?
 
[quote name='panzerfaust']Well you're outcasts...I mean

Ah I'm sick of writing defenses for this game.

It sucks![/QUOTE]

Now you've got the right idea. ;)

Nah, I'm just kidding. I don't even think the game sucked. I just don't think being outcasts necessitates that the player not care about the world they are supposed to save, nor does it necessitate the lack of variety in gameplay.
 
[quote name='Gustav']Has anyone here played Sakura Wars: So Long, My Love? I just picked it up from Gamestop and I thought it looked pretty interesting, if you have played it, what are your views on it?
[/QUOTE]

That it looks good on my shelf. Never even put it in my console, lol

Why no love for Valkyrie Profile 2? I LOVED VP2. Even more so than 1
.

I found it dull. I got bored within about 2 hours. Now go answer my PM!
 
[quote name='bvharris'] When is S-E's next divisive game coming out anyway?[/QUOTE]

Never, or not in our lifetime
 
[quote name='panzerfaust']Well you're outcasts...I mean

Ah I'm sick of writing defenses for this game.

It sucks![/QUOTE]

I don't understand why you have to defend it at all. :lol:

Basically people liked the game, and others didn't. Doesn't mean anyone has the wrong opinion. Everyone is an individual so they aren't going to agree all the time. I think everyone here was just stating their own personal experience with the game and why they felt the way they did, thus no need to defend the game. If you want to say why you personally found the game great, go right ahead, but there isn't any need to try and tell others their opinions are wrong because they don't agree with you.
 
[quote name='Zmonkay']Why no love for Valkyrie Profile 2? I LOVED VP2. Even more so than 1. Also, for a PS2 game, preeeetty graphics :D[/QUOTE]

I have actually never had the chance to play the Valkyrie Profile games...
 
[quote name='panzerfaust']Well you're outcasts...I mean

Ah I'm sick of writing defenses for this game.

It sucks![/QUOTE]
Final Fantasy XIII Defense Force assemble!

:grouphug:
 
[quote name='Gustav']Gameplay > Graphics

I wish developers would follow this motto[/QUOTE]
This is not really the problem.

I still view FF3 DS as one of the worst examples of why people still don't understand gameplay.

"We gotta make an old-school game! Well, old-school has grinding, so let's make them grind a lot!"

The problem was, you didn't grind as much as you did in FF3 as you did in the original. You can even say the same thing about FF4 and FF4 DS. And grinding is even more difficult and boring.

People don't like grinding for the sake of grinding. People like grinding because they like getting new skills, equipment, abilities, etc and using them to complete challenges and explore new places.

The other thing is that battle systems become more and more "complex" yet less and less integrated with the story.

I put complex in quotes because it only appears complex on the surface. There are very few games where the optimal strategy isn't "Attack until you're hurt, then heal." You can paint it in different colors, turn-based vs ATB, have people move around, use something silly like SaGa's system or whatever... and it all really comes back to just that.
 
[quote name='Gustav']Chrono Trigger is possibly coming to PSN
http://ps3.ign.com/articles/116/1163570p1.html[/QUOTE]

I have to wonder if these are going to be straight dumps of the PS1 versions, or if they're actually going to make them acceptable. The load times in Chrono Trigger, of course, were insane, but they were pretty obnoxious in FFVI, as well.

Of course, even if they go in and clean up the mess TOSE made when they ported these games, Chrono Trigger still probably wouldn't be worth bothering with because the DS version is better :whistle2:/
 
[quote name='bvharris'] When is S-E's next divisive game coming out anyway?[/QUOTE]

Deus Ex: Human Revolution. Though I have a feeling it will be more action based than how RPG based the first game was.
 
[quote name='j-cart']Deus Ex: Human Revolution. Though I have a feeling it will be more action based than how RPG based the first game was.[/QUOTE]

I forgot about Deus Ex

after it comes out, expect S-E to take like a century before we see a diverse game
 
[quote name='j-cart']Deus Ex: Human Revolution. Though I have a feeling it will be more action based than how RPG based the first game was.[/QUOTE]

Calling Deus Ex 1 an RPG is a stretch as it is. The third game is probably gonna be even more action-focused.

Squeenix's next RPG is a piece of shit. Doesn't even matter what it is at this point.
 
Your shooting, reloading and abilities in Deus Ex were all stat based. That is pretty much standard RPG for me. You can go through the game with updating any stats, but hitting someone will be a tough chore.

Isn't FF13-2 coming out this fall?
 
Yes, FF13-2 is coming out this fall OR early 2012, but if it's anything like FF13 (you know like running down a hallway gameplay) then I'm going to wait for it to drop in price
 
I feel like I'm playing DQ 9 more for the alchemy and stat building rather than the wolrd saving. Who cares about some ancient empire I need two more Etheral Plumes!
 
[quote name='eldergamer']I feel like I'm playing DQ 9 more for the alchemy and stat building rather than the wolrd saving. Who cares about some ancient empire I need two more Etheral Plumes![/QUOTE]

That isn't unusual. I played the same way, why I quit, lol.
 
I didn't care about that stuff until I beat the game, but I agree that the plot of DQIX was pretty generic. That said, the fact that I still consider it to be the best handheld RPG this generation says a lot about how incredible the rest of the experience is.
 
[quote name='eldergamer']I feel like I'm playing DQ 9 more for the alchemy and stat building rather than the wolrd saving. Who cares about some ancient empire I need two more Etheral Plumes![/QUOTE]

When you get to the post game you'll understand why, which is where I just stopped playing.:D
 
I give props to those of you willing to grind for items for alchemy or maps for higher level grottos. I tried to do that but after putting in over 30+ hours in FF12 just to go farm for all the items needed for the Tournesol...I just can't grind like that anymore. But yea, the story is a bit generic. Always enjoyed fighting Puurvis.
 
After playing FFXIII, every other game since then I haven't been in the mood to grind at all. That game kinda ruined the method of grinding for me
 
Started playing Sakura Wars last night, must say that it is unique....but the whole system of talking to people is pretty neat though, haven't really gotten far yet so I don't know how the battle system works
 
It seems like most of my actions are just ticking off Alistair in Dragon Age Origins. I don't have enough skill in persuasion so I end up resorting to violence. Alas...
 
[quote name='eldergamer']It seems like most of my actions are just ticking off Alistair in Dragon Age Origins. I don't have enough skill in persuasion so I end up resorting to violence. Alas...[/QUOTE]

I just think Alistar was meant to be a asshole from the start, whatever action I choose, he just seems to disagree with me about for any little reason
 
Yep, Alistair was just a little bitch. He had an occasionally amusing snarky remark, but for my comedy I prefer Shale's sense of humor.

Just started a replay of Golden Sun (going to go through both GBA games before I jump into the DS one). I forgot how much more fun RPGs are when there are puzzle solving aspects to the dungeons (ie Breath of Fire and Wild Arms as well)
 
Shale and the dog are so far my two favorite party members in Dragon Age, Shale because of his sense of humor, and the dog because he/she doesn't argue about everything anything you say

I like puzzles in my RPGs, I think the only current RPGs I have played that actually had puzzles in them were Lost Odyssey and Tales of Vesperia
 
[quote name='ChibiJosh']Why does this guy keep making new accounts, and what did he originally do to get banned?[/QUOTE]

check out ggt 105 for all your answers
 
[quote name='ChibiJosh']Why does this guy keep making new accounts, and what did he originally do to get banned?[/QUOTE]

Basically a mod who came into the GGT said this:

[quote name='Trakan']He matched about 3 other banned users. Gustav was Cheddaz. I don't even know if he was a past GGT member, but he was banned for one reason or another on those other accounts.[/QUOTE]
 
But Cheddahz was his first account, and it seems like he wants to know why that account was banned, maybe that was his reason for creating all of the alts
 
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