RPG Thread XVII - Talk of RPGs past.

[quote name='blueshinra']

OMG, someone in this thread has beaten Torchlight II besides me! What class did you play? I went with a male Engineer, since it seemed closest to my favorite class from the first game (Destroyer) + dat monocle. That said, naturally I had to pick the bulldog as my pet :p[/QUOTE]

I was an Outlander. It was Ok, I suppose, playing as one. Looking forward to playing NG+
 
[quote name='The Crotch']
tileset-wip-1440.jpg
[/QUOTE]looks like a planescape tormetn map... speakin of which, lemme tell u what I didnt like about the game and maybe u can explain to me and tell me the correct direction to take!!

one is combat. I kno the game is not supposed to stress combat, but that never stopped me from getting ganged up on by a group of bandits or a bunch of bats & spiders! I dont kno what to do, my warrior keeps whiffing all his attacks, and I always end up dying >_<

so becoz fans keep insisting combat isnt important I figured OK constantly running away and avoiding enemies as much as possible is a solution... would I be correct into thinking that?

so that's the ez part for me to get over with. The main thing that stresses me out most of all is inventory.

I have all these items, I'm running out of space, I'm almost over my weight limit, and I never know what I'm supposed to do!! I have an earring, I'm wearing it, I don't know what it does, but it has an option to identify it, but only if you have the spell to do so. So I hold onto it, in the meantime I get another earring that also I have no idea what it does, yet I'm scared to toss it.

I have like 3 "runes" on me, I have no idea what runes are, but they're highlighted in Red suggesting I cant use them, does that mean I save them until I can? while all the while they weigh down my weight quota?

then a bunch of other items usable by thieves only... did I do something wrong, should I be a thif by now?!?! did I miss something??

I mean I can see why people enjoy this game, assuming they have the time to really explore the world, becoz the game does not do a good job pointing you in directions and just leaves it up to the player to remember everything.

on top of that there's so much here, it feels like a game where the point of it is to talk to every single thing and touch anything that can be touched. so overwhelmed!!!
 
1: Running isn't a horrible idea if outmatched, but since dying doesn't matter much in most cases, there's also not too much harm in losing. Unless you're seriously grinding Undersigil later on in the game, quest EXP is far-and-away more important than EXP from fighting, so you aren't missing out on too much. That said, as the game goes on, your party should get a hell of a lot better at killing things (though those fucking Undersigil monsters are pretty much always pricks), and you should be able to stand up to the monsters in the catacombs semi-decently with just a bit of micromanagement. And early on in the game when EXP required for a level is low and you don't have many quests under your belt, killing a few wimpy enemies can come in really handy to help you stand up to the more powerful monsters.

2: Most (all?) stores can identify items for you.

3: Those runes that you got from the giant skeleton? Mages can use them to learn spells, just like with scrolls. Now, you said that you were fighting bats and spiders, which... aren't in the game, but there are enemies that kinda-sorta look like bats, so if you're fighting those, that means you've met Pharod. And that means you've both had the chance to recruit a mage (Dak'kon, a fighter/mage who hangs out in the Smouldering Corpse) and you've talked to the mage trainer, Old Mebbeth. Dak'kon already knows versions of most of the spells on those runes, I think, but you can teach him what you can for the EXP and sell the rest if you don't want them yourself. You can get another pure mage companion shortly after leaving the catacombs as well.

4: There's a thief trainer in Ragpicker Square to complement Mebbeth the mage trainer, but he's much easier to overlook. It doesn't matter too much, as you're coming up on a fighter/thief companion soon, and she can handle any and all thieving in the game pretty easily. I usually hold off on becoming a thief until later in the game because there's a trainer in another part of Sigil who gives you an awesome weapon when he teaches you.

5: If/when you do change classes, keep in mind that it's super easy to change back. Like, once you've learned to be a mage, you can swap between mage and fighter by talking to Dak'kon. Once you've learned to be a thief, you can swap between thief and fighter by talking to your thief. Even if you don't intend to use those classes, you should still check them out, as a mage has special dialogue with mage companions and a thief has special dialogue with the thief companion (albeit nowhere near as cool). The only class you can't be is the priest, and you're a ways off of getting one of those.

EDIT: And in case you're wondering, though you can swap between the three core classes via trainers and companions, you can never be two different things at the same time like some of your companions. PST had the loosest interpretation of 2e rules of any of the Infinity Engine games, and it shows with the implementation of classes.
 
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[quote name='elessar123']Hmm, I beat it months ago, and started NG++ before stopping. =P[/QUOTE]

Same! NG++ Engineer.

Also fuck you digital river and taking forever to ship my Ni No Kuni Wizard Edition (at least, no shipping confirmation). I wants it so bad...
 
[quote name='Indignate']Is it as boring as the demo made it seem?[/QUOTE]

First off, I'm predisposed to like this, since this is the game that was a primary motivation to buy a PS3 in the first place, so take this for what it is worth.

In context, the first battle in the demo is supposed to be easy, since it is still part of the tutorial process. Unfortunately, without some of the other ones, you lose the context. Also, I suspect a big part of the game is about collecting and upgrading your familiars, which wasn't in the demo.

I suspect the target age for this game is younger than your typical JRPG fan, so I probably wouldn't expect super challenging gameplay, but charm is certainly there, having Ghibli animate the cutscenes and Joe Hisaishi doing the soundtrack adds a lot to the game. I'm looking forward to seeing where the game goes.
 
New Vegas: Dead Money complete.
Merged God with Dog, killed Dean Domino 'cause it's all his god damn fault anyway, helped Christine, and killed Elijah because ironic punishments are for suckers. Stole one gold bar just to decorate my place in Vegas.

I'm playing a high-strength melee/explosives-oriented character, which meant a lot of knife spearing dudes, a lot of landmines strewn across the casino, and a lot of headshot decapitations with throwing spears. I'm also using the jsawyer.esp balance mod, so my HP and carry capacity are way lower than normal, which is kind of a pain in the ass as far as getting good loot out of a DLC goes. Came out with two fully repaired BARs even though they require 100 gun skill to use efficiently and I have, like... 25.

Was it as good as Honest Hearts? No. I really liked Christine and Elijah, but Honest Hearts had the survivalist journals, and it takes a fuck of a lot to top that. Dead Money also had some really irritating trial-and-error stuff later on with its hidden radio signals. Still, it did have some baller-tier ambient sound, and the
Vera holograms
were super unnerving.

Off to do Old World Blues and hope that my fairly highish level hasn't turned all the enemies into ungodly HP-sinks.
 
[quote name='Zmonkay']Also fuck you digital river and taking forever to ship my Ni No Kuni Wizard Edition (at least, no shipping confirmation). I wants it so bad...[/QUOTE]
At least you didn't have to change your credit card info after ordering >_< Well, I hope you didn't.
 
[quote name='The Crotch']3: Those runes that you got from the giant skeleton? Mages can use them to learn spells, just like with scrolls. Now, you said that you were fighting bats and spiders, which... aren't in the game, but there are enemies that kinda-sorta look like bats, so if you're fighting those, that means you've met Pharod. And that means you've both had the chance to recruit a mage (Dak'kon, a fighter/mage who hangs out in the Smouldering Corpse) and you've talked to the mage trainer, Old Mebbeth. Dak'kon already knows versions of most of the spells on those runes, I think, but you can teach him what you can for the EXP and sell the rest if you don't want them yourself. You can get another pure mage companion shortly after leaving the catacombs as well.[/QUOTE]oh dangz, Kriss Crotch make ya jump jump!

yeay I got to the part where u met Pharod and he lets the gatekeepers allow u into the next part.

and yeay everytime I died it wasnt a big deal coz I jus went back to the beginning, but it's stressful regardless.

I guess I'll do some backtracking n look for Daikon first, thanks!!!
 
Oh, yeah, if you don't have Dak'kon yet, you're definitely going to have trouble with early fights. Like, it's not impossible - no Dak'kon would mean way more EXP for The Nameless One and Morte, after all - but he's really handy to have around. Just keep in mind that since he's half fighter and half mage, he's super god damn fragile. He has good armour and is decently dodgy (I think he has 0 AC compared to The Nameless One's default of 9 or so; this is a 2e game, so better armour lowers a character's armour class. fuck 2e, man.), but with his HP, he really can't tank much. Remember that you can use Morte's taunts to force enemies to focus on him sometimes, which is especially handy against mages.

And if you haven't done the rounds in the Smouldering Corpse, definitely talk to O and the bartender, and if you have time, spend a bit of time with Ebb Creaknees at his table on the west side of the bar and the two "vacationing" Devils on the east side.
 
Still waiting for GS.com to deliver my Ni No Kuni (only ordered it there for the Steelbook) and for B&N to ship my fucking guide. My game should be here shortly but no clue when the guide is being shipped, hopefully soon because it's been selling out and I refuse to pay $40 for it.

Anyone know of any good deals on Fire Emblem for 3DS? Going to grab it but was wondering if I can get it without paying full retail.
 
[quote name='eldergamer']Yeah, a dungeon with no map already! Thanks Persona 2 Innocent Sin![/QUOTE]

Don't all Persona games go "fill in the map"?

[quote name='The Crotch']Hey look, Neverwinter Nights 2 is finally up on GOG.com. The best RPG to ever have a fucking godawful wretched camera.[/QUOTE]

Already own it.

[quote name='Luxuria']Looks like Kingdom Hearts 1.5 Remix is getting localized after all.

http://instagram.com/p/U4h_uvLg8g/[/QUOTE]

Why do you link me to things that aren't found?

What the hell is a 1.5 anyways? HD of the first game's final mix version?

Cuz if it is, then that subtitled lied.
 
[quote name='Indignate']

Why do you link me to things that aren't found?

What the hell is a 1.5 anyways? HD of the first game's final mix version?

Cuz if it is, then that subtitled lied.[/QUOTE]

You're not scene enough to use instagram. Though, it's all about keek anyways, so whatevs.

It has KH 1, Chain of Memories, and 358/2 (just the cutscenes, all fully voiced).

Still exciting to see it's coming though. Hopefully we get the final mix version. Maybe 358/2 won't be such a bore.
 
I'm finishing up Persona 4 Golden and looking another JRPG on the Vita. How is Ragnarok Odyssey? There are a lot of mixed reviews.
 
Anyone here planning on double dipping on Monster Hunter 3 Ultimate on WiiU and 3DS?

I'm seriously considering it. It'd be great to have it on 3DS to grind out single player missions on work trips (which are becoming more and more frequent... sigh) and then transfer my save to the WiiU and take the character online. Here's hoping to a preorder deal if you preorder both!
 
Ni No Kuni Ps3 is fantastic, and yes it's alot more challenging then what the demo would make it seem. The art, story, and most important battle system is fast, innovating and exciting. This is in my top 3 RPG's I played this generation, up their with Tales of Vesperia and Lost Odyessey. If you appreciate that tradional JRPG, this game is for you.

9.5/10 if I had to rate it (15 hours in)
 
Shyttt, Xenoblade Chronicles was sick as fuhhh. Stupid grinding, but whatevs. The final boss was a pain in the ass, but the final area was beautiful.
Moar Space, pls.
Not doing another playthrough, but it's cool that they added a New Game +.

Stupid Monado.
 
i started xenoblade

i was like oooohhhh my main character is so cool

then the game started
and i was sad that that guy wasn't the main character
 
[quote name='Luxuria']Shyttt, Xenoblade Chronicles was sick as fuhhh. Stupid grinding, but whatevs. The final boss was a pain in the ass, but the final area was beautiful.[/QUOTE]

Agreed, but that area took way too fucking long. I almost rage quit on more than one place as I was trying to eek out the finish without going back and grinding.

[quote name='Indignate']Every character in Xenoblade is terrible, they are only saved by their voice work.[/QUOTE]

No love for Riki? But, but, he's hero-pon!
fuck you Riki you annoying little shit.

It's actually all about Dunban, the Balthier of Xenoblade.
 
[quote name='Indignate'] Juju is just fuckin awesome.[/QUOTE]

Juju is awesome because he's not in the game 95% of the time.

[quote name='Zmonkay'] No love for Riki? But, but, he's hero-pon!
fuck you Riki you annoying little shit.

It's actually all about Dunban, the Balthier of Xenoblade.[/QUOTE]

I thought Dunban was pretty badass.
Fiora
ended up being a badass, but only because
she had Meyneth in her.

I still find it weird that Shulk ended up being the third God.
 
[quote name='Luxuria']Juju is awesome because he's not in the game 95% of the time.



I thought Dunban was pretty badass.
Fiora
ended up being a badass, but only because
she had Meyneth in her.

I still find it weird that Shulk ended up being the third God.
[/QUOTE]

I find it weird they want me to take someone named Shulk seriously.

I know JRPG's have characters with dumb names, but that one is at the top for me.
 
[quote name='Zmonkay']It's actually all about Dunban, the Balthier of Xenoblade.[/QUOTE]

He does not have that much swaggah

[quote name='whoknows']I find it weird they want me to take someone named Shulk seriously.

I know JRPG's have characters with dumb names, but that one is at the top for me.[/QUOTE]

Edge Maverick
 
[quote name='kainzero']i also hate using japanese voices and hearing different things than what's translated[/QUOTE]
Not an RPG, but my favorite instance of that is one of the live-action segments in Otaku No Video, where an English-speaking otaku is dubbed over in Japanese (but you can still hear him in the background), and the English subtitles of the Japanese dubbing are completely different from what he's saying :lol:
 
Jesus Christ. Just used part of the massive pile of plasma mines and C4 that ED-E's been lugging across the wasteland for me to set a trap for a deathclaw matriarch and alpha, only to realize that my melee-and-explosives Courier didn't actually have a regular gun with which to get their attention from afar to lure them in.

On the plus side, I'm now really good at mortaring distant targets with my grenade launcher.

EDIT: Incidentally, rusty super sledge > legendary deathclaw.
 
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The new Fire Emblem has marriages and you can recruit the offspring of those marriages, like in Fire Emblem 4 which is the best game in the series.

Soooooooooooooooooo idk
 
[quote name='Indignate']The new Fire Emblem has marriages and you can recruit the offspring of those marriages, like in Fire Emblem 4 which is the best game in the series.

Soooooooooooooooooo idk[/QUOTE]

1376387727.gif
 
[quote name='The Crotch']Jesus Christ. Just used part of the massive pile of plasma mines and C4 that ED-E's been lugging across the wasteland for me to set a trap for a deathclaw matriarch and alpha, only to realize that my melee-and-explosives Courier didn't actually have a regular gun with which to get their attention from afar to lure them in.

On the plus side, I'm now really good at mortaring distant targets with my grenade launcher.

EDIT: Incidentally, rusty super sledge > legendary deathclaw.[/QUOTE]

I had way more fun with New Vegas than I did 3. And I enjoyed 3 quite a bit.

Alpha Protocol was badass, too. What's the deal with Obsidian's bad rep?
 
A lot of things. They got an early reputation as "Bioware's Little Brother" with KotOR 2 and Neverwinter Nights 2. Their QA methodology was horribly archaic up until Dungeon Siege 3. With the exception of Alpha Protocol, which had its own weird set of problems during development, their games suffered huge deadline issues. And they seem to be the major exception to the "super high production values" trend in RPGs lately that we've seen with Bioware, CD Projekt, and Bethesda, which kinda feeds back in to the first thing.

EDIT: Also, they put Chris Avellone in charge of most of the New Vegas DLCs. And while I respect the fuck out of the man, he has some very strange ideas sometimes.
 
[quote name='Feeding the Abscess']I had way more fun with New Vegas than I did 3. And I enjoyed 3 quite a bit.[/QUOTE]
My husband loved what he played of New Vegas, but he ended up dropping it because he couldn't stand dealing with all the bugs.
 
The only good thing I can say about the bugs in New Vegas is that mods and console commands have got my ass covered in a lot of cases. No way in hell would I play it, or any of Bethesda's games, on a console.
 
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