...The combat system in this version of the game finally included some of the new content we'd heard about previously. The demo featured some new elements in the life-bar displays, which play into combat. The large gem at the end of each bar is the soul gauge and cycles through different color states based on your combat style. If you tend to block a lot, your gauge will eventually cycle to red and allow your opponent to perform a powerful guard-break attack. If your foe gets the timing right, he or she can follow up with another strong attack and actually break your armor. This new system is tracked by a small trio of green boxes under the life bars onscreen, which represent the condition of your armor: high, mid, and low.
From the look of it, once your armor is broken, that's how it stays for the rest of your match. Fortunately, your armor is back when you take on a new fighter. When your armor is broken, your fighter will reflect the loss in his or her appearance, and you'll obviously take a bit more damage. The more controversial new addition to the mix is the critical finishers, which are tied to armor loss. At the moment, once you've broken at least one section of your opponent's armor, you can knock him or her around again to get his or her soul gauge back to red. Then, you'll have a small window of time to trigger the critical finisher by pressing all four face buttons on the controller at the same time. If you've timed it right, you'll be treated to a short cinematic sequence that's unique to each fighter, wherein fighters will lay the smack down on their opponents and end the match, regardless of the recipient's health. We have mixed feelings about this addition, although we have to say it will ensure people stay on their toes during a match.