SoulCalibur IV - (10.17.08) - Vader/Yoda DLC set to release on 10/23 [400 points]

Ok now that CAG 2.0 is here....wtf is with the tags on this thread.

double dragons, it still burns, longest op ever, sciv, star wars editions, sword herpes

double dragons? it still burns? sword herpes? WTTTTTFF

longest op ever i can understand though lol but the rest?
 
July 4, 2008 - IGN Podcast

http://www.1up.com/do/minisite?cId=3149993

About 48:20 into show

According to Shane

No Kratos
Critical Finishers are very rare unless someone blocks a very lot
Yoda slightly Overpowered
Xianghua Nerfed
Sophitia Nerfed
Ivy "totally Changed"
Mitsurugi is "fine"
Algol sounds Insanely over powered
Voldo has new "Crab Crawl" moves
Darth Vader apparently Badass
The Apprentice "Best guess character"
Hilde "is excellent"
Guess Characters are just re-skinned versions of normal ones (Except the Apprentice)

Speed is slower than SC 3
Guard impact changes
Critical Finishers Don't seem overpowered




July 4, 2008 - New IGN Blog

http://blogs.ign.com/NB_SoulCalibur/2008/07/03/94745/

The Finer Points
Hi everyone. My name is Jaehyung An and I am the cut-scene director for Soulcalibur IV. This blog edition will focus on the story and cut-scenes within the game.

Before going into that, let me talk about why we created real-time cutscenes. In the past, realistic textures and lighting were only do-able through pre-rendered cutscenes. With the current generation of systems, we can now depict in-game textures in full detail. It also means that footage is free of any degradation. Our thought of wanting to provide the degradation-free footage to the HDTV audiences, led us decide to create the real-time cutscenes.



One of the most essential elements are the facial expressions of characters. By blending facial capturing and hand-animation, we succeeded to achieve a unique blend of realistic facial acting while keeping its original expressive characteristics. Other wonderfully beautiful and rich scenes include prominent effects personified by the real-time shading, and so on.

Of course, not only do the visuals carry the torch for cinematic excellence in the series but the audio as well. I hope you play with as many characters as possible in the story mode and enjoy each ending cut-scene.

Speaking of story, I’m Yoshihiro Nakagawa and I’m in charge of the story and character development for Soulcalibur IV.



Soulcalibur IV’s story is a culmination of the franchise’s 10 year history, centering on the two powerful swords, Soul Calibur and Soul Edge. This time around, a character that has ties to both swords will be revealed.

For the story settings of the new Soulcalibur IV characters, we established their characteristics based on their weapon and performance in the game. Character stories were also shaped by how the artists created the in-game models. Then once each character’s background story had been determined, we found ways to tie them into the “Battle between Soul Edge and Soul Calibur.”

We tried really hard to add some story-elements into the cut-scenes. In order to do so, we adjusted the development schedule so that we could prepare and create the character’s stories early on in the process and incorporate them into at the beginning of the cut-scene production. This resulted in having a very smooth development process between the finalized story and the creation of the cutscene content. Because of this optimal environment, our cut-scenes have turned out to be very high-quality, alive and emotional.
 
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Its because there's too many ways to make use of her whip sword! Just think what would happen if they put a belmont in it....or even Alucard (Tele-fireballs!)!!
 
I did not think my excitement level could get any higher. If they announce Kratos I will a shit a rainbow brick made out of Mac and Cheese.
 
I played SC IV for a good while testing and comparing both the PS3/360 versions... the builds available at the show were 3 months old, the initial build 1up had. Playable characters included Mitsurugi, Hilde and Siegfried...

Both versions look amazing. The load times on the 360 one seemed faster (on the build)... graphics wise they are equal IMO. I didn't notice any slow down, but we'll see how it ends up on the final version.

Gameplay wise there are a lot of changes/tweaks to the characters. I'll go in depth on that in the Fighting Game thread. I don't trust 1UP's Shane Bettenhausen and his recent comments on game balance on the latest 1up podcast lol.
 
some notes...

I played the game a bunch today and here's what I noticed...

First off, Mitsurugi.

His AA doesn't have as much priority as before.

His 6B~ variations are gone. He now has a different move where he hits opponent with the hilt of his sword, looks like Yoshimitsu's doorknocker.

From what I tested (played vs scrubs), his kB was the same as SC III.

2KB is COMPLETELY different. It looks like a generic Tekken d/b+3 kick into and overhead smash. From what I tested it does KND at all ranges.

I didn't know what to use post 3B so I just use 236B.

66K knee doesn't knock down at all anymore? A lot slower too.

For Siegfried the first thing I noticed was that 3B* into followup was crazy... when doing 3B* B combo the downward stance B attack is now a guard crush EVERY TIME and is very slow... I even escaped the followup so I don't think it is a combo anymore (unless my opponent was slow at inputting it)...

I'll play more tomorrow.
 
No, I don't work for them. I have a good relationship with them, but that is irrelevant. I, along with many other attendees of Anime Expo in Los Angeles, had a chance to play it this weekend.
 
So GameStop has a limited and regular edition guide. I've never purchased a guide for a fighting game before, but Soul Calibur IV is serious business. I want to learn all the combos, and understand what MarkMan is talking about. Would content be the same and covers the only difference? Maybe I'll just have to wait and see.
 
[quote name='Jest']So GameStop has a limited and regular edition guide. I've never purchased a guide for a fighting game before, but Soul Calibur IV is serious business. I want to learn all the combos, and understand what MarkMan is talking about. Would content be the same and covers the only difference? Maybe I'll just have to wait and see.[/quote]

I lol'd. ;)
 
[quote name='MarkMan']No, I don't work for them. I have a good relationship with them, but that is irrelevant. I, along with many other attendees of Anime Expo in Los Angeles, had a chance to play it this weekend.[/QUOTE]

Yup.

Main demo notes:

Playables are Siggy, Mitsu, and Hilde.

It looks nice. Plays and feels quite a bit like SCIII Arcade edition, which is to say a bit slowed down.

Critical finishers don't seem like such a big deal, because it was extremely tough to break their guard.
- Certain moves seemed to instantly destroy their armor though on hit, like Siggy's 1B impale-throw.
- Guard break moves seem strong as well, such as Mitsu's 1A~B destroying their armor on block.

Levels look nice.
- Star Destroyer level has walls that oscillate back and forth, coming forward then retracting.
- Stages look large, but Ring Outs are still very viable.

I don't know if it's just Mitsu, but I don't like the hitbox inconsistencies when the opponent is a little off axis. It felt like fighting Aris' Voldo each match, because my verts would just "magically" whiff. But it's likely that Mitsu just doesn't track worth shit.


Mitsu notes:

2K,B is horrid. Knocks down only on counterhit.
- After hitting it, the opponent stood up immediately and threw me. I don't know if I could've ducked it.
- Both hits not guaranteed on regular hit.
- 2K seems guaranteed after certain stuns, but after hitting 2K on a grounded opponent, B is not guaranteed even if they tech.
- I thought I saw 2K go into Relic right afterwards, but I might've been imagining things.

Relic is same old. Unblockable fire doesn't seem as impressive.

B,B doesn't go into Mist

Mist is basically the same. Mist 66B = old 33_99BB.
- Mist 66{B} goes into Relic, just like the old 33_99{B}.

Knee does not knock down on counterhit!?

New 33_99B has huge range, but is launch punishable. Yay.

44B is a small step back then an overhead lunging strike, automatically transitions into Mist.

44A is basically his old 236A.

A+B:B is still there, but it seems harder to do. Might be the crappy ass controller.

His 22_88A is the arcade version in SCIII, the mid stunning strike that was 33_99A in the console version.
- 22_88A, B6 no longer connects?
- 22_88A or B6 into 3A, sidestsep A+B:B still seems to work fine.

6A on counterhit doesn't seem to give any advantage. Feels like disadvantage even.

6B is no longer his stab. It's now that hilt strike you keep seeing in videos. Quick and good stun properties, 2K seems guaranteed on grounded. Low range though.

3B launches pretty high. I was able to get knees off for the juggle.

Throws are his SC1 A throw and his SC3 B throw.

22_88B still tech trap in the right direction, but again a little off axis and you'll whiff.
- kB is no longer guaranteed if they're holding guard. I am now a sad panda.

B+K still does it's auto-throw thing on hit.


Overall, fun game, but I'm worried about Mitsu's 2K,B change and the whole axis hitboxing.
 
Good looks on the info B:L, see you tomorrow? Maybe we can test stuff together !

Yea the 66K shit sucks ;(

I also thought the overall game speed was slower too... felt sluggish...
 
[quote name='MarkMan']I also thought the overall game speed was slower too... felt sluggish...[/QUOTE]

Welcome to the Stage of History...of SCIII Arcade Edition. :lol:
If you never played it, it was a slowed down version of SCIII.


Hope to seeya there, Mark. I checked out the console gaming room, seems crowded around the Brawl area but otherwise seemed relatively empty.
 
B:L, yo, yea man I played SC III AE a bit, we had 3 arcades in San Diego that had it (LOLOL)...

I honestly can't stand Namco's setup there though, not much room for comfort... ;/

I'm gonna be all over the place tomorrow... Namco panel at 11, AKSYS at noon, then some free time until SMT... I could care less about NIS... lol.
 
[quote name='MarkMan']I could care less about NIS... lol.[/QUOTE]

Couldn't care less, but still... :cry:

What Namco panel?
(If the SC director is there, tell him to fix that 2K,B slam glitch :lol: )
 
For those who haven't preordered yet. Blockbuster has this framed poster which doesn't look too bad.

sc4ou8.jpg
 
Hype for Soul Calibur IV is rapidly decreasing. Hype for Street Fighter IV is rapidly rising.

I seriously expect a dual exclusive character announcement for SC4 from Sony and Microsoft at E3. The characters will come via DLC. I predict Kratos and...some dude...yeah.
 
[quote name='KingBroly']Hype for Soul Calibur IV is rapidly decreasing. Hype for Street Fighter IV is rapidly rising.

I seriously expect a dual exclusive character announcement for SC4 from Sony and Microsoft at E3. The characters will come via DLC. I predict Kratos and...some dude...yeah.[/QUOTE]
Complete opposite for me. I think SF4 looks horrible.
 
[quote name='KingBroly']Hype for Soul Calibur IV is rapidly decreasing. Hype for Street Fighter IV is rapidly rising.

I seriously expect a dual exclusive character announcement for SC4 from Sony and Microsoft at E3. The characters will come via DLC. I predict Kratos and...some dude...yeah.[/QUOTE]

Kratos and the dude from Too Human.
 
[quote name='Dark Slayer120']I actually hope the big K is in.[/QUOTE]

Me too, he actually would fit in SCIV unlike a certain character in the PS2 version of SC2.
 
Hype for all fighting games is going up for me... I'm too happy!

SFIV, SCIV, Battle Fantasia (download the demo if you havent), Tekken 6... etc....

such a good year!
 
Mitsu:

My bad about 2K. After extensive testing (thanks Binkley and TieTYT!), this is what we've found:
- 2K does not knock down on normal hit. That's 2K by itself.
- 2K,B knocks down on normal hit. You can't delay the B. BUT it seems really inconsistent on whether or not it'll knock down. If it doesn't, the B can be blocked.
- Mitsu cannot duck throws or block a Mitsu WSA after HITTING a knockdown 2K,B. This is likely due to the slam glitch that will be hopefully fixed.
- If Mitsu's 2K,B hits to their back, it'll bounce them. Possibly also to their side as well. Nothing seems guaranteed from the bounce.

New moves include 11K, which looks like the new 2K except it automatically goes into Relic, and Mist K,B, which is the low Mist kick into a high poke which naturally combos.

Knee doesn't give anything guaranteed on counterhit. Neither does 6A. There's no 6A,A.

FC1B,{B} has the electricity, BUT NO GUARD CRUSH PROPERTIES. Neither does 8A+B, but who cares. It seems to knock them further away though.

6B hits mid, doesn't stun on normal hit.

33_99A is his old SCII 44A. Goes into Relic.

8wr A+K is that huge lunging horizonal attack from SCIII, the SCIII 44A.

Mist A is that quick high swing.

Mist A+B is there, but Mist {A+B} is not, so he can't go back into Mist. It doesn't seem to have any auto-GI properties.

Going into Mist by doing 6B+K will make Mitsu duck a lot of mids, including Mitsu's 4K and Sieg's B6. It won't duck Sieg's 6B and it doesn't seem to duck throws though.

44B seems to give Mitsu enough distance to dodge throws consistently.

4A's swing stops short (straight at the opponent) if he doesn't transition into Mist. This might affect the sweeping properties of the move, but I'm not sure.


Sieg:

FC 3A+G flapjacks forward.

FC 3B+G flapjacks backward.


Hilde:

Plays like Zas, with kicks like Ivy and charge moves like BALROG DA BOXER.

Three charges were found, holding A, holding B, or holding B+K. The amount of time charged determines what move comes out.
- It's probably best to hold G before holding one of the charge buttons, or the charge should be buffered, otherwise you look silly and obviously charging.
- You can still attack with the other buttons while holding the charge buttons, but of course your attacks are limited by the buttons you can press.
- A charge results in a quick mid horizontal swing with a blue glow.
- B charge results in a quick mid stab with a blue glow.
- B+K charge results in a quick mid stab. Holding it longer does a version of 11B which launches really high, guaranteeing her air throw B+K which impales them and slams them. The regular B+K charge crumples them for a 2A+B,K, and the full B+K launches them for the B+K air throw.

Kicks like Ivy
- 66K kicks them in the balls
- 6K knees them
- 11K sweeps
- 44K is a huge thrust kick that knocks down and can ring out
- 6K is a roundhouse
- 1K,K is a low, mid kick combo. Seems safe, comboes on CH with a crumple stun that guarantees 2A+B,K.

2A+B is a move that stabs diagonally downward, and causes a toe hop stun. Hitting K after it pole vaults Hilde for the combo.

WR A+B is a strong quick mid shoulder ram that stuns, think Ivy 66K. It can combo into 1K,K, 2A+B,K.

Her WR A and B both hit high.

Her basics seem ok. Decent speed A,A. Long range high priorty B,B as a mid, mid.
- 6B,B,B is high, mid, high and actually different than B,B. They all combo on CH.

1B is her hop back low stab.

33_99B is akin to Raph's FC 3B. Long lunging low stab.

22_88B is an evasive spin around hilt poke. Pretty shitty evasion, pretty shitty tracking, pretty shitty low range high poke.

11_77B is her launcher. Haven't found any juggles.

44B and 66B are both straight thrusts. Dunno what different properties they have.

1A is a low A swing that ducks.

22_88A has her evading to one side and spinning with a swing ala Mitsu's old SCII 22_88A, but pressing a second A has her spinning and swinging the other way, so she alternates her dodge. Pressing B instead of the second A will do a mid move.

A+B swings her lance fancily in circles. Seems useless.

6A+B is a sword swing into a lance swing. Not a natural combo, but guaranteed on CH.

1B+K is a tricky turnaround low hilt poke, ala Zasalamel.

She has a leaping forward thrust move, 6B+K.


Overall, I like her. The button charging thing seems crazy, but the moves come out so fast out of it.
 
Sup B:L!

Damn I didn't get to see you at AX, I won't be attending Sunday either... keep us updated!

I knew that damn 2KB did KND on hit... ! lol

See you at SDCC?
 
[quote name='RelentlessRolento']Hype for all fighting games is going up for me... I'm too happy!

SFIV, SCIV, Battle Fantasia (download the demo if you havent), Tekken 6... etc....

such a good year![/QUOTE]


Yup thats me too. And if they do announce more exclusive DLC characters ps3 can have kratos. I want kaim or seth from lost odyssey. more seth...yes seth...*yum*

my.php


And heres a new gameplay video. siegfried vs hilde

http://fr.youtube.com/watch?v=2zODzmbHP-I
 
I doubt I'll be plating Hilde since I can't stand her range... I have the same problem with Ivy where her range drives me crazy... I can only play with her in whip mode.
 
I will get this game if the following is in order:

Online is lag-free, and not broken in any way that harms my enjoyment.

Character Creation is really really...realized.

If not, sciii is enough for now.
 
[quote name='leveskikesko']
Character Creation is really really...realized.
[/QUOTE]


go back a few pages and be happy. custom character plethora and stat variations.
 
I don't understand half of what the last few pages of this thread say, but it sounds awesome :D

I can't wait to dig into the character customization stuff ^.^

... seriously, is there like a babelfish translator I can use to figure out what y'all are talking about? :b
 
[quote name='Suraph']I don't understand half of what the last few pages of this thread say, but it sounds awesome :D

I can't wait to dig into the character customization stuff ^.^

... seriously, is there like a babelfish translator I can use to figure out what y'all are talking about? :b[/QUOTE]

I don't know because babelfish has yet to add jive.
 
[quote name='Suraph']I don't understand half of what the last few pages of this thread say, but it sounds awesome :D

I can't wait to dig into the character customization stuff ^.^

... seriously, is there like a babelfish translator I can use to figure out what y'all are talking about? :b[/QUOTE]

BABEL away!


And see ya at SDCC, Mark. Hope you had fun at AX...but for some reason it felt like there were less people here this year. The economy (and downtown LA lol) is rough.
 
For sure man... I was shocked at how easy it was to find parking/get from place to place even on Saturday lol.

At SDCC, you can forget about parking and getting around to places easily.
 
[quote name='metaly']I think they could take out everything but CAS and I'd still be way too excited.[/QUOTE]

same here. Other than competitive balanced fighting, that makes up the game entirely for me.
 
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