I don't think Microsoft would allow that but I know you weren't being 100% serious here.
The more I think about it, the more I wish it would happen. Some school should design it in tandem with a research study about the compulsive addiction to gaming, and the extremes that people have for it. I know studies have been done on gaming for years, but this would literally be the extreme test. You don't play it, you buy it. It's like how I wish that the company that made the Avatar: The Burning Earth game would somehow be able to release the information of how many people actually played through the whole game, and didn't just get the achievements for it and get rid of it. At that point, if you literally are playing for the number, and not for the game, you compulsively addicted to achievements.
It's no different than a gambler who plays not for the money or the thrill of it, but to literally just gamble, and gamble and gamble until their money is completely gone. In this case, once they have the achievements the player (not gamer) abandons the game and move to their next fix. They do not remain with the game, and instead move to the next thing. I can understand the appeal of it, as you can justify a game 'complete' or done, but what I'm seeing here is not the interest of playing a game, but of obtaining the number. This is distinctly different. We're not talking about Horse Armor in a game, we're talking about Map Packs in a Multiplayer only game. Something that is great in the idea of it; more maps to play in a game you enjoy.
When you played Halo: Combat Evolved, or Goldeneye, or Quake, or Doom you played the game. While PC had mods, consoles lacked this. If you were offered new maps for games that never had that option, but you played for countless hours because you enjoyed the experience, you'd have loved the idea.
If you look at the initial beginning of last generation, DLC usually didn't add achievements. Perfect Dark: Zero didn't, Call of Duty didn't, even Gears of War made them free, and even informed people ahead of it that they would be made free. It's no coincidence that Microsoft eventually made DLC that included achievements carry a fee, as they were gambling on the compulsive behavior of people not being able to accept that 1000/1250, or whatever number, and being willing to spend money to get that. Halo 3 made the Heroic Map pack free after a few months, but it also included no achievements. The later packs did, and look at how much the Mythic Map Pack 2 costs, almost 7 years later. Look at how the Gears of War Sequels added further pricing to the content packs.
This is what concerns me. I feel like we're seeing a growing trend with the addiction to the number, and that studios realize this. I understand that there are studios that don't always do this, there are always variables. That's what I'm confused by. The Season Pass here added more maps, which is the whole point of DLC. That's what we were told it was when we were introduced it. To cry over the lack of numbers is not only sad, but concerning. The obsession, the addiction, is so strong that these people need to have it, or else the feel unsatisfied. The maps could be fantastic, this could be an amazing Season Pass, something that an online only game should deliver, yet they're not satisfied with it only because the numbers are missing.
It's like the gambler issue above. A gambler does not care if they win or lose the hand. They don't quit, they aren't satisfied. There's no joy in the win, only in the constant betting. It's what makes it an addiction. It's a need. Achievements do not enhance or add maps. Achievements don't give you new weapons or outfits. In fact, we've lost that in many games, sold to us later, with an achievement frequently attached to it; get x kills with this gun or in this costume. This concerns me as I really do feel sad for these people; they're addicted. The don't enjoy the game, they enjoy the number. But they don't even enjoy the number, they crave it. These guys are complaining about not having achievements; does no one see the addiction symptoms here? They literally want refunds because of no numbers. That means Respawn could have made an Achievement pack, which consisted of nothing but achievements, not new maps, new weapons, outfits, Titans, just achievements, and they would have been satisfied with it.
This is what I feel needs to be studied. I feel like Microsoft and, by association, Sony have found a grand addict standard with the reward system. It's a further enhancement on the digital addiction, and a legal one. And the standard defenses of addiction come up; what do you care man, who is it hurting. It bothers me to come into this thread and see people complaining about something so trivial. If the maps sucked, if they were glitched, absolutely complain, and thank you for the warning. But over the number. It's the same reason that Microsoft put the Day One achievement for the Xbox One. They knew that there would be people, so addicted to achievements, that they would spend there money one the system strictly for that. You know from other threads how many people have complained since after buying a Day One console and seeing the price drops and bundles that have come out in less than a year, but they couldn't help themselves. I really am curious how many of those same complainers would not have bought it if it didn't have the Day One achievement; serious question. Consoles drop in price, bundles happen, you never need anything at launch. To regret it later shows poor decision making, a constant with an addiction.
You can play Titanfall, win or lose, killing or dying, and still have fun. Previous generations never had achievements, yet people played games and enjoyed them. What's changed but the digital addiction, now more prevalent. I know this was way too long of a reply, and people won't react to it with actual thought, but I am being sincere. You put money towards something and got what you paid for; maps. If you find yourself obsessing of the unimportant thing then I think it's a greater issue. As I said before, the achievement system was literally designed based off of psychological compulsion, the need to have it, or the shame of not having enough. Some people are taking it way too far, and yet when I pointed it out I'm the one who is being looked at. It's weird...
I think what sucked about Gears of War 3 pass was that the season pass was actually discounted before all of the DLC were even released. So people like me that paid on Day 1 paid full price while others got it for cheaper. Pretty messed up when you think about it.
The absurdity there was that if you pre-order a game from retailers and it drops in price you pay the lower price. Yet, and this is why Season Passes are bad, you pre-ordered the future content and it dropped in price, and yet received no discount. They owed you a 1/4 refund, as the last two DLCs weren't released yet and the Season Pass was half off. I remember people actually complaining on the Epic forums, but they explained that it was a Microsoft choice, and nothing could be done. It just is bad policy, as the initial investment by the consumer and trust towards a company becomes broken.