[quote name='JasonTerminator']Perhaps rather than mashing buttons, you should wait until you are in range to use the attack.[/quote]
Point was, you'd move in range to do something in KotOR. And... most any RPG, really. Diablo, Neverwinter Nights, KotOR, Dragon Age, any Infity Engine game. I click "open" on a treasure chest ten feet away, I walk up to it and open it. I click attack on an enemy ten feet away, I walk up to him and attack him.
No shit it ain't game-breaking, but it's a contributor to the whole "Something just ain't right here" vibe that I got.
[quote name='JasonTerminator'] And of course there's a global cooldown in KOTOR. It's the time period between your queued up attacks. It's just hidden from you since KOTOR is so automated. TOR is in realtime, if there wasn't a GCD, you could spam your attacks faster and faster just by mashing the buttons.[/quote]
I don't know that "being a turnbased game" (albeit one that pretends to be in real-time) really equates to "real-time with global cooldown", but now we're just arguing about terminology.
[quote name='JasonTerminator'] As for party management, you can choose to control all of your companion's actions. It's just all in real-time, so it's not as "easy".[/QUOTE]
Admittedly, this is something I don't know too much about, as the only companion I got in the time I played had very few abilities, and even fewer that I actually wanted to use.
In the end? If you prefer it, more power to you. Me? I don't. Everything felt "off" to me. Like someone baked a delicious pizza with ham and green peppers and onions and all that shit but forgot to put any cheese on. And maybe some people just say

cheese, so it's a great pizza for them. So be it. You can have my slice.
But my next planet is Manaan, and I'm

ing dreading it, because

that planet so god damn hard.