[quote name='Hydro2Oxide']This is weird, I've had a bnet account for something like 3 years and have never received a phishing email.
On the topic of Void Rays, what is the best way to counter? I've found that by the time I move my marines back to the mineral line harass, they're already fully charged and destroy my marines as if they were featured on "Will it Blend?"[/QUOTE]
Marines, as mentioned before,
can be good against voids - in the open, at least. In areas with cliffs, though, voids have much better chances at picking off stragglers and then retreating beyond the cliffs (or water's edge or whatever).
Vikings were mentioned; a very strong choice, as they have a large range advantage. Beware, however, that this is not necessarily a long-term solution: once voids get their speed upgrade, they can easily close that gap. However, if you're having trouble with a void rush, that is most certainly not a problem. Vikings are also a great

-you to the mighty Colossus, and any bio-heavy Terran is going to have a starport with a reactor anyway, so why the

not?
Then there are Ghosts. Ghosts... god

ing damn them. Let me just say this: there is never a bad time to have a ghost in the mix when you're up against a protoss. I hate the

ers. EMP outranges feedback, doesn't require research, hits instantly, and

s everything up. Ghosts are cunts.

them.
Finally, try to fight voids outside your base. Catching them in the protoss' base or in the field, aside from hopefully getting you away from cliff edges and shores and what-not where they can easily escape your marines, gives them very few opportunities to charge up on a command center or a supply depot pre-fight.