[quote name='The Crotch']As I said, it can't happen until Heart of the Swarm. Doing it now would

far too many things up, but there's no reason they can't make that sort of major adjustment for the "expansion pack".
EDIT: Same goes for any changes to pathfinding/collision. That would have even greater ramifications than a protoss rebalance.[/QUOTE]
I would appreciate some sort of schedule of patching. I think it's a farce that they introduce patches in the middle of or right before big tournaments.
If it were me, I'd retool the whole game anyway. I thought about what I would change and a lot came to mind. Here's half of my thoughts.
GENERAL:
-Increase minerals mined by workers, and make one geyser the equivalent.
This is because seeing 200/200 food armies sucks if 80 food is workers.
-Get rid of all macro mechanics (MULE/Chronoboost/Spawn Larva)
I don't like any of them, it seems more like busy work.
-No gold minerals, no watch towers
Terran:
-Marauder slow is a manually activated skill and either it has cooldown or reduced damage when slow is activated
In war manuals, they say you sustain heavy damage if you don't retreat properly. Slow doesn't let you retreat. Manual activation makes you think about when to use it and what to pick off instead of making it impossible to retreat
-Bring back Medic + Dropship instead of Medivac
Medivac doesn't let you commit to exciting multi-drop gameplay if you need it around to heal all the time
-Get rid of Hellion, it's a dumb unit
-Reapers get D1 charges back, make them targetable. Also give them Raven's auto turret, allow them to plant "cloaked" auto turrets that uncloak when someone approaches them, researchable
-Viking back to Factory, flight needs to be researched, buff ground attack, change attack so that it's more like BW Valkyrie because it looks cooler instead of some 1970's missile engagement
-Get rid of Siege Tank
-Get rid of Thor Strike Cannons, give it artillery/mortar like attack that has to be manually targeted, has cool down and also has to be stationary during and after firing. Valkyrie-like anti-air as well
-Allow barracks before supply to allow early aggression
-Raven Hunter Missile gains properties similar to BW plague-- It's still slow and has to track enemies but does damage over time and has more range
-Raven needs another spell if it loses auto turret, but I haven't thought that far ahead
-No more salvaging bunkers