The sick of Winter, what’s up Update
In our neck of the woods Winter continues to make itself comfortable. This week in particular has been nothing but snow, snow, and more snow. Weekly updates are the goal, but not every update can be super flashy.
So let’s do a bit of a progress report. Some highlights:
- We are still in alpha.
- Combat is working as intended, testing continues.
- Story Scenes are working as intended, testing and integration of dialogue text continues.
- HUD/GUI designs are coming together well.
- Nearly all Churble animations are complete and most have tested successfully in Unity.
- Puffs and elementals will be the next animation libraries to be integrated and tested.
- Voice actors are locked in.
- Dedicated writer is on staff cranking out materials for future episodes of the game.
- Backur created content has all been designed, though a few still need to modeled/textured
So why is this all taking so long?
Well it’s big. and our team is small. Making a game in 3D requires so much more work than a 2D game. Designs are made, models built, rigs built, tested, tweaked, and attached, UV’s laid out, textures painted, shaders built, skins bound, and animations created frame by frame, tested, tweaked, and on and on. Our heroes are non standard bipeds so using a prefab animation system wouldn’t work, everything is made “from scratch.” And this isn’t a 3D platformer or brawler, it’s an RPG. The combat has numbers, crunching, everywhere. It’s massive and we are at the core a dozen crazy people doing our damndest to make this happen. Thankfully we all of you we don’t feel so alone!
Some sort of time frame?
We will be hitting up one or more conventions this summer, and our intention is to be in beta or beyond by that point. Beyond would be spectacular. We are not looking at Steam's Early Access system, but Royal Guard backurs will essentially be enjoying that benefit once play testing (beyond our dev team) begins. While we understand excitement and frustration regarding delays, there are infinity amazing games and experiences to enjoy while you wait, and often, waiting is worth it.
Engine News:
For those keeping track, we are working in Unity 4, and Unity 5 was released this past week. Currently we do not have plans to switch over to Unity 5 despite it’s awe inspiring, mind blowing greatness, but for those of you working on your own projects or hoping to start, it’s definitely a cool engine to jump into. Or.. you could look into Unreal 4 which is now Free (in a share your profits sort of way). Anyways! Enough update for one Friday. We’ll sign off with this lovely art from J8d
http://j8d.deviantart.com/