So, they're kind of loose with their definition of a role playing game is, aren't they?
So many First Person Shooters with RPG elements in that list.
Or action games with a progression system which has you level your character.
Lists are always subjective - I might consider something a RPG that you don't; I might prefer a game over something else you love; and the list goes of different opinions goes on and on.
Sometimes, I have trouble even figuring what certain games are. Games like Deus Ex series for me have always felt like Shooter/RPG hybrids, since they do involve talking; branching decisions/choices; and things of that sort.
Then, there's the Mass Effect series. Mass Effect 1 feels more like RPG/Shooters with more emphasis on stats being decent to dictate the how gunplay, combat + decisions turn-out. Mass Effect 2 pulls a reversal and be more like Shooter/RPG with more emphasis on combat, less emphasis on stats - but still have decision-making. And then ME3 puts back in more RPG elements and totally blurs the line on if it's a RPG/Shooter or a Shooter/RPG; just flip a coin on that one.
Diablo series + Dark Souls are different ARPG's, but both are ARPG's to me. They're more about the action, to me - it's just the RPG stuff underpins how the combat goes. Diablo feels more point-and-click style, while Dark Souls feels more direct (controlling your swing, attack, action, dodge, roll, every moment, etc). They feel like they have way more like a focus on the actual action + combat - which are often dictated by your level, stats, gear, skills, and loot. Your decisions here really matter in how you shape your character for combat, not for branching dialogue situations on how this will effect the game-world and/or those inhabiting it. Those games don't really do branching decisions in the typical branching dialogue decision-making sense that RPG's from BioWare, Obsidian, or CD Projekt RED do.