Tactics Ogre: Let Us Cling Together psp

There's a difference between falling in battle and losing hearts though. The counter needs to hit 0 three times, not their HP falls to 0 three times. Wasn't sure if that was clear. And yeah, if you finish the battle before the counter hits 0, you're fine.

Tarot cards can appear in bags, but those won't boost your stats like the ones on that actually appear on the field (and you pick them up). Loot bags are RNG based, but some enemies can drop rare loot and it's a bitch when another enemy goes to that spot and steals it. That part isn't random. The AI is programmed to take loot bags as a priority (not over attacking in melee, etc... but yeah it has a preference to steal stuff).
 
Well thanks again for your help PrinnyOtaku! I appreciate it. Unfortunately I'm stuck already...barely got anywhere.

I sooooo wish they'd make games in this genre that are like 50x easier, like they used to :(

Oh well, guess the next one I'll be trying is Disgaia or however you spell it (since I just bought he PSP release of it too).
 
Try to level up and learn some skills, recruit the enemies with good equipment and take it before you dismiss them.

Try Jeanne d'arc or Final Fantasy Tactics before disgaea. or better yet some old school style jrpg Lunar Silver Star Harmony or Persona 3 portable.
 
I couldn't do Jeanne d'arc or Final Fantasy Tactics either :( Last game in the genre I could play was the Gamecube Fire Emblem (not the Wii one and especially not the DS one though).

It sucks too because I LOVE the genre, but they're all way too hard for me to play now :(

Thanks for the suggestions though! :) I'm a big fan of Lunar from the SegaCD days, and bought the PS1 remake and even the PSP reremake! :D

Been thinking of trying a Persona, and maybe I will if 4 comes to the PSP...I actually bought Persona 1, and lost it...it's the only game I've never lost, and it HAS to be in my home somewhere...probably stuck it somewhere special because of the fancy packaging.

Heck, I just found Stargate: Atlantis season 2 ON MY REFRIGERATOR where I put it years ago, so anything's possible :lol:
 
I'm on Chapter 4 now and it's blowing my mind. I made a Bad Decision and ended up reloading my save file. I'd been trying to avoid doing that but I couldn't live with myself this time. :whistle2:#

The choices and branching story paths are completely amazing and I wish more games did it this well. It's kind of funny comparing this 15-year-old game to more contemporary branching/morality systems like Mass Effect and Bioshock (lol), because the decisions in Tactics Ogre are consistently more compelling and carry far more weight.

Later on (I'm assuming when you finish the game) you get a tarot that lets you go back and revisit all the unfollowed story paths, right? Or are you limited to replaying the path you chose?

Wolfpup, did you play far enough to get the Chariot tarot? It lets you undo something like 50 turns of a battle, so it might help ease you through the learning curve.
 
You can play any path with the WORLD tarot, but there set "plot anchors" you can return to, which basically amounts to replaying more battles than you may want but you can redo anything.

The story in TO is compelling, but the translation still sucks and it's outdated in the sense that you really don't have a good idea about what your choices are gonna result in. Bad decision I'm assuming is
Catiua?
Idk... some choices in the game end up working the opposite way you'd assume. Good or bad design? Preference, I guess.
 
[quote name='metaly']
Wolfpup, did you play far enough to get the Chariot tarot? It lets you undo something like 50 turns of a battle, so it might help ease you through the learning curve.[/QUOTE]

Yeah, but it didn't help me (cool idea though). I got wiped out several times trying to fight this necromancer guy just a few missions in. MAYBE it would have been a super tough fight but doable, except he keeps summoning new guys, and I couldn't deal with them all, nor make a run for him to take him out.
 
[quote name='PrinnyOtaku']You can play any path with the WORLD tarot, but there set "plot anchors" you can return to, which basically amounts to replaying more battles than you may want but you can redo anything.

The story in TO is compelling, but the translation still sucks and it's outdated in the sense that you really don't have a good idea about what your choices are gonna result in. Bad decision I'm assuming is
Catiua?
Idk... some choices in the game end up working the opposite way you'd assume. Good or bad design? Preference, I guess.[/QUOTE]

Not to be devil's advocate, I've found the translation has been incredible and a high point of the game. :) Alexander O. Smith (I'm assuming this is him again) has a real talent for writing all this period fantasy dialogue. The exchange between that giant dark knight (I forget his name) and
Gildas
, if you bring him along, is just one razor-sharp insult after another and it's so badass and hysterical. I love going through the Warren Report as well.

You're right that the dialogue choices never spell out what exactly will happen. But that's closer to how it would play out in reality; you wouldn't know for sure what would be the outcome of saying one thing over another, and the ambiguity makes it feel much more natural, as well as adds a nice layer of suspense before you hit the button. I also like that the options are less "do this action vs. this" but more two interpretations of Denam's character. It's never "oh, I think I'll go the paragon route," but instead you start to analyze what effects your decision might have.

So yeah, I'm loving it myself but I could definitely see how you could find it frustrating for the same reasons. And like I said... I thought I was making the smart decision at that one part (Yes, you guessed correctly.) and it didn't play out how I expected, and damn if I didn't gloss over the entire next scene because I was half kicking myself and half in shock. :cold:

[quote name='Wolfpup']Yeah, but it didn't help me (cool idea though). I got wiped out several times trying to fight this necromancer guy just a few missions in. MAYBE it would have been a super tough fight but doable, except he keeps summoning new guys, and I couldn't deal with them all, nor make a run for him to take him out.[/QUOTE]

Oh well, sorry to hear it didn't work out. I'm not sure what I did to get over the first few hours of "this is impossible!" but eventually something just clicked. Still, the AI in this can be pretty ruthless. It's kind of an obstacle when you're starting out, or trying to level up a new class.
 
The translation is amazing, but no I don't think the plot is very strong. Every battle is with an immediately introduced character and you learn a quick personal issue of their's before you kill them. Denam feels like a shell of a character, Vyce almost instantaneously switched his personality in the first chapter, and they've introduced way too many factions and names to make this meaningful.

Luckily the dialogue is so fantastic it makes it all amusing.
 
[quote name='Wolfpup']Yeah, but it didn't help me (cool idea though). I got wiped out several times trying to fight this necromancer guy just a few missions in. MAYBE it would have been a super tough fight but doable, except he keeps summoning new guys, and I couldn't deal with them all, nor make a run for him to take him out.[/QUOTE]

I think you can skip the Necromancer battle. He's supposed to be much tougher than everything else you fight. The way to win this game is to ROFLstomp over everything with Canopus. How? Use his crossbow finishers which gain more power, the more TP you have. I think even at that point you can kill the Necro dude by himself (which is all you need to do) with just one finisher. But yeah, you need to be leveled up quite a bit for that battle. I think there's a guide on Gamefaqs which details what point you can kill him.
 
[quote name='Wolfpup']Yeah, but it didn't help me (cool idea though). I got wiped out several times trying to fight this necromancer guy just a few missions in. MAYBE it would have been a super tough fight but doable, except he keeps summoning new guys, and I couldn't deal with them all, nor make a run for him to take him out.[/QUOTE]
I got whooped in that battle too. It's optional. Come back a little later in the chapter if you like, but otherwise you can skip it.
 
The translation is just a personal taste, I didn't like FFXII's translation either so it's to be expected. Smart, witty and period-appropriate dialogue is fine but it's soooooo heavy.

Vyce's personality solely depends on whether you take Law or Chaotic. It's very odd that way, he does a complete 180 just cause he can :/

@Wolfpup, there were two options there, fight Nybeth or retreat/regroup. You should go the other route until you're Lv. 5/6, or when you have Exorcism on your priest(s). Essentially all you need to do is wait at the bottom of the fortress for the undead to march towards you, snipe the casters w/ archers and Canopus as they come then send Canopus solo and just hit Nybeth twice.
 
[quote name='pete5883']I got whooped in that battle too. It's optional. Come back a little later in the chapter if you like, but otherwise you can skip it.[/QUOTE]

[quote name='PrinnyOtaku']The translation is just a personal taste, I didn't like FFXII's translation either so it's to be expected. Smart, witty and period-appropriate dialogue is fine but it's soooooo heavy.

Vyce's personality solely depends on whether you take Law or Chaotic. It's very odd that way, he does a complete 180 just cause he can :/

@Wolfpup, there were two options there, fight Nybeth or retreat/regroup. You should go the other route until you're Lv. 5/6, or when you have Exorcism on your priest(s). Essentially all you need to do is wait at the bottom of the fortress for the undead to march towards you, snipe the casters w/ archers and Canopus as they come then send Canopus solo and just hit Nybeth twice.[/QUOTE]

Huh, I didn't know the battle was optional-it seemed like the only place to go.

I did go back in to it with one of those scrolls you learn spells from to get Exorcism, but still got creamed.

Couldn't figure out why my wizard guy couldn't seem to learn the spells from those scrolls either...I THINK one time it even said he'd learned this fireball spell, but still didn't have it.

With Exorcism and attempting to just hang back at the bottom, I did do a bit better at first...it was hard, but I felt like I was winning, but then he just summoned more guys, and at some point they just overwhelmed me :(
 
There are requirements for the spells before you can use it. Just press left or right + square until you see those icons like the wizard (warrior, knights). If he can learn it, it's gonna show a circle or an X and a level underneath it showing when he can learn it.

Level your knights enough to learn healing spells. Level your archer to gain tremendous shot, similar to warrior's mighty attack. Use bow over crossbow.

Have your knight, canopus, denam, another knight/warrior attack Nybeth.

I think it's better to have 2 knights with healing spells for you. Have most of your character atleast learn field alchemy 1, incase of emergency, they can heal themselves if they are heavily damage.

Also try to stick to one weapon and use it until you learn their finishing moves. You learn them when the weapon you are using levels up. But you must equip the specific skill like the axe skill, the sword skill etc. in order for you to learn the finishing moves. Really helpful.

The key to srpg is, HAVE a healer since it's important. Have a strong offensive character pair with another balance character (balance offense and defense attack). Love your archer. They are pretty useful and deadly. And let the enemy come to you and not you.

I really hate Vyce, since he's suicidal. Have him equip a bow. I equip him with a sword and a crossbow.

Tip: level up during your downtime, like when you are watching tv, stuck shopping with your girlfriend/parents. Just grind alittle bit to unlock nore skills like Strength and counter attack atleast.
 
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[quote name='PrinnyOtaku']The translation is just a personal taste, I didn't like FFXII's translation either so it's to be expected. Smart, witty and period-appropriate dialogue is fine but it's soooooo heavy.[/QUOTE]

I agree. It's okay to a point, but when you get to a scene and the character screams out "Foul knave!" instead of "You son of a bitch!" or "You bastard!" it sounds more comedic than not. Except in this game they go even further and make it "O foulest of the knavery-art wielding bullion brands!" Just an example, but you get what I mean. :p
 
[quote name='anbu-black-ops']There are requirements for the spells before you can use it. Just press left or right + square until you see those icons like the wizard (warrior, knights). If he can learn it, it's gonna show a circle or an X and a level underneath it showing when he can learn it.

Level your knights enough to learn healing spells. Level your archer to gain tremendous shot, similar to warrior's mighty attack. Use bow over crossbow.

Have your knight, canopus, denam, another knight/warrior attack Nybeth.

I think it's better to have 2 knights with healing spells for you. Have most of your character atleast learn field alchemy 1, incase of emergency, they can heal themselves if they are heavily damage.

Also try to stick to one weapon and use it until you learn their finishing moves. You learn them when the weapon you are using levels up. But you must equip the specific skill like the axe skill, the sword skill etc. in order for you to learn the finishing moves. Really helpful.

The key to srpg is, HAVE a healer since it's important. Have a strong offensive character pair with another balance character (balance offense and defense attack). Love your archer. They are pretty useful and deadly. And let the enemy come to you and not you.

I really hate Vyce, since he's suicidal. Have him equip a bow. I equip him with a sword and a crossbow.

Tip: level up during your downtime, like when you are watching tv, stuck shopping with your girlfriend/parents. Just grind alittle bit to unlock nore skills like Strength and counter attack atleast.[/QUOTE]

Thanks for this. I was having some trouble at that part, but I will just grind some more.
 
[quote name='DarkSageRK']I agree. It's okay to a point, but when you get to a scene and the character screams out "Foul knave!" instead of "You son of a bitch!" or "You bastard!" it sounds more comedic than not. Except in this game they go even further and make it "O foulest of the knavery-art wielding bullion brands!" Just an example, but you get what I mean. :p[/QUOTE]

FFXII is nowhere near that level, but I guess TO Is a bit more extreme.
 
FFXII's atmosphere was nowhere as serious either, lol. Goddamn Vaan >.<

To add to the spells thing... you can't just use a Scroll of "Fireball" in battle and then just be able to cast it from then on. You need to equip that character with the Fire Magic skill in the menu beforehand, or after. Same with Exorcism scrolls, if you use them in battle with a class that's not a Priest, you can't cast that spell. You need a Priest with Divine Magic.

These systems seem really simple to me, but I guess to people who aren't used to SPRGs it may be a little archaic. Once you get a hang of it though, it is very rewarding.

More stuff:

Try using a 1-handed cudgel and a "Lobber" with your priest(s) when you can buy one and give them Field Alchemy I/II/III... skill. That way you can throw healing items, etc... in battle using the "Ranged Attack" action. Amazing for those times when you don't have MP or want a big heal.

Bows can shoot outside of their indicated range. It induces an accuracy penalty, but you should have Trueflight on your archers anyways. Equip the skill "Trajectory" to see where you can fire outside of range (like when you have a elevation advantage over the enemies).

Vyce as a Ranger is brutal. His defense is a bit lacking but you can stack him with Fortify and Spell Resistance if needed. He deals as much damage as my archers/Canopus with Double Attack, and his Move range is ridiculous with Swiftfoot. I like melee classes a bit since they can actually use Counterattack effectively, and when it's rank IV it really does make a difference. Parry -> 100% damage counterattack :) I Boon of Swiftness him pretty much 100% of the time.
 
Finally finished this today eeeeeeeeee. The Hanging Gardens sequence was abysmal game design but the final battles were pretty brilliant. I played around with the World tarot for a bit and I'd like to get into the sidequests and endgame stuff, but I think I need a little break. Also I'm getting the Monster Hunter itch again.

Overall, it was a terrific game and I feel like there's still a ton of it I haven't seen, even excluding sidequests and the alternate story paths. There are so many classes, spells, and weapons I never bothered with. I could see this becoming a disastrous timesink.

They should make another one of these.
 
Man, I don't know if I'm digging the class leveling system. For a game that offers so many classes to play around with, it's such a pain to implement a new one to your party. Grinding is time consuming and pretty boring, but almost completely necessary if you want to try out new classes. They obviously level quicker at such low levels but it can still take a bit before they are anywhere near useful in a real fight.

Currently running 2 archers, berserker Denam, 2 mages, a cleric, a knight, a dragoon, and 2 valkyries (just because i like to keep it interesting).

Archers can basically end a battle whenever I decide it gets too tough.

--

Also, where can I get some Draconic magic?
 
You buy them from Deneb and a few other shops (Palace of the Dead mainly).

The game pretty much forces you to stack multiples of the same class, and thinking about it in retrospect, that's pretty dumb. They should really be encouraging experimentation.

Valkyries are absolutely garbage in endgame btw, you should really swap those to another class ASAP.
 
The leveling thing is probably what I liked least about the game. It just didn't feel like it was worth the time to level up new classes during the storyline. Now that I've finished the story, leveling classes is the main thing I'm working on but it still takes forever.
 
[quote name='PrinnyOtaku']You buy them from Deneb and a few other shops (Palace of the Dead mainly).

The game pretty much forces you to stack multiples of the same class, and thinking about it in retrospect, that's pretty dumb. They should really be encouraging experimentation.

Valkyries are absolutely garbage in endgame btw, you should really swap those to another class ASAP.[/QUOTE]

lol like i said, i like to keep it interesting ;)

they have good survivability with the HP infusion, and I feel like they can be used for anything on the spot. i will probably swap them soon though.
 
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[quote name='panzerfaust']Man, I don't know if I'm digging the class leveling system. For a game that offers so many classes to play around with, it's such a pain to implement a new one to your party. Grinding is time consuming and pretty boring, but almost completely necessary if you want to try out new classes. They obviously level quicker at such low levels but it can still take a bit before they are anywhere near useful in a real fight.

Currently running 2 archers, berserker Denam, 2 mages, a cleric, a knight, a dragoon, and 2 valkyries (just because i like to keep it interesting).

Archers can basically end a battle whenever I decide it gets too tough.

--

Also, where can I get some Draconic magic?[/QUOTE]

Agreed on archers. If I played through the game again I would make a party of nothing but Archers and Ninjas with just 1 or 2 clerics tossed in to haste and for the rare heal.
 
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