Tatsunoko vs. Capcom Confirmed for Wii

Someone inform me what "Tatsunoko" is.

Is this seen as the spiritual Marvel vs. Capcom ...erm, 3?

/google+wikis

Whoa. I get to play as Casshan? Hell yes.
 
Don't get too excited if you're not keen on importing. IIRC its one of those situations like Jump Superstars where the licensing would be a problem stateside.
 
I saw something about this in EGM and was curious. Even if I have no idea who most of the characters are, it would be fun to have something like this on the US Wii. Brawl is pretty much the closest thing available and I found that completely dull.
 
I might get a lot of flack for this, but I don't understand why Capcom would make this game Wii exclusive. There hasn't been a successful pro-competitive fighter port to a Nintendo console in pretty much forever and, what's worse, this title is definitely niche. If they're smart, they'll release another controller specifically for fighting games.
 
[quote name='CouRageouS']Don't get too excited if you're not keen on importing. IIRC its one of those situations like Jump Superstars where the licensing would be a problem stateside.[/QUOTE]

Capcom USA is working on bringing it to US

http://www.kombo.com/article.php?artid=11630

The situtation is probably not as bad as JUS as Capcom only had to work with a handful of company while JUS would have to work with a more people to get the licenses.
 
[quote name='FloodsAreUponUS']Why....the Wii?

There better be a ps3/360 version or I am not going to care at all.[/quote]

1) Because the Wii has the largest install base in Japan.
2) Because the arcade hardware is supposedly similar to Wii tech so it is easy to port
3) Because the game was made for a Japanese audience and see #1

Capcom just said that it is doing away with single platform releases. If this game does well for Wii, I would suspect we'll see a PS3 version.

Assuming that the game ever makes it stateside, which with all of the licensing issues may not be likely, then maybe you will see a 360 release as well.

It makes sense for Capcom to do this considering this is a Japan-only game at the moment.
 
[quote name='ArthurDigbySellers']1) Because the Wii has the largest install base in Japan.
2) Because the arcade hardware is supposedly similar to Wii tech so it is easy to port
3) Because the game was made for a Japanese audience and see #1[/quote]
Don't forget "4) Because Tatsunoko is a very family-friendly cartoon company in Japan, and that jives with the Wii market perfectly."

I'm not sure if people should hold out hopes for a PS3 version, though -- unless you want Capcom to take the 480p graphics and just blow them up. Maybe if they reskinned the game as "Marvel vs. Capcom" for a US release, though...

--R.J.
 
[quote name='62t']Capcom USA is working on bringing it to US

http://www.kombo.com/article.php?artid=11630

The situtation is probably not as bad as JUS as Capcom only had to work with a handful of company while JUS would have to work with a more people to get the licenses.[/QUOTE]
Interesting but its still one of those vague "maaaaybe" answers. The Tatsunoko characters wouldn't even be recognized or important stateside anyway. An easy solution would be to make it an all Capcom VS fighter on the same engine engine and just add more Capcom characters for losing the Tatsunoko side.
 
[quote name='CouRageouS']An easy solution would be to make it an all Capcom VS fighter on the same engine engine and just add more Capcom characters for losing the Tatsunoko side.[/QUOTE]
I like the way you think! They've got a big enough stable of characters to fit every need (Darkstalkers would be especially convenient for the goofier ones, IMO), and they wouldn't need to worry about any licensing issues.

--R.J.
 
[quote name='CouRageouS']Interesting but its still one of those vague "maaaaybe" answers. The Tatsunoko characters wouldn't even be recognized or important stateside anyway. An easy solution would be to make it an all Capcom VS fighter on the same engine engine and just add more Capcom characters for losing the Tatsunoko side.[/quote]

Yeah, not many people are going to know the cartoons over here (I only know of a couple of them), but the character designs are really cool. At least this should be relatively easy to import and play using the Homebrew Channel.
 
[quote name='ArthurDigbySellers']At least this should be relatively easy to import and play using the Homebrew Channel.[/quote]
How so? Doesn't that only allow you to run programs? Or does it also let you play import discs? I've never imported anything before, but something like this might be fun to try if it doesn't make it to the US.
 
[quote name='wii skiier']How so? Doesn't that only allow you to run programs? Or does it also let you play import discs? I've never imported anything before, but something like this might be fun to try if it doesn't make it to the US.[/quote]

You can use the Homebrew Channel and Gecko OS to run legitimate imports on your Wii.
 
[quote name='ArthurDigbySellers']You can use the Homebrew Channel and Gecko OS to run legitimate imports on your Wii.[/quote]
Interesting - thank you for the info!
 
sweet! i love 2d capcom fighters. on question, i cannot remember for the life of me if the wii is region locked? i know the ps3 is not!
 
I'm going to probably buy this game day 1 since marvel vs. capcom 2 was awsome for the dreamcast.... Like strell said a couple of posts back, I bet it's the spiritual successor.

Also 1up's footage, the game looks amazing and sexy.. the gameplay makes want to travel to japan right now and play this game and street fighter 4... there's needs to cheap ass gamer flight's to japan... cheapy d needs to be informed of this...
 
[quote name='62t']wii is region lock without using any hack[/quote]

Ugh. Is there any way to free up your Wii without manipulating the hardware/voiding the warranty? One of the reasons I want to keep a Wii is because of Tatsunoko vs. Capcom.
 
I would much prefer on PS3, but if I you can use GCN controllers, hopefully a competent converter will let me play with a pad that has a usable D-pad. No way in hell I'm not playing this, regardless.
 
Has anyone noticed this article?

http://blog.wired.com/games/2008/10/hands-on-tatsun.html

Chris Kohler from what he played basically says the game is only three buttons. But that can't be right because the hori stick has six buttons and i don't see capcom dumming it down that much. He also played it almost two months ago. So, maybe a beta or build that wasn't done.

http://www.play-asia.com/paOS-13-71-113-49-en-70-33u5.html

Any thoughts?

I'm going with it being three control schemes. simple, three buttons and the standard six button layout.
 
[quote name='rocky435']Has anyone noticed this article?

http://blog.wired.com/games/2008/10/hands-on-tatsun.html

Chris Kohler from what he played basically says the game is only three buttons. But that can't be right because the hori stick has six buttons and i don't see capcom dumming it down that much. He also played it almost two months ago. So, maybe a beta or build that wasn't done.

http://www.play-asia.com/paOS-13-71-113-49-en-70-33u5.html

Any thoughts?

I'm going with it being three control schemes. simple, three buttons and the standard six button layout.[/QUOTE]

Only 4 buttons. Low, Medium, High, and switch partner
http://www.kobayan.jp/location_test/images/tatsucap/tatsucap-01l.jpg

The hori stick is design so that it will work for games in the future as well as VC games. In MvC2 they cut it down from 6 buttons to 4 buttons, not shocking to see them cut one more
 
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I was torn between importing this or not, but I think I'll end up just waiting to see if it will be permanently exclusive and if it will be Japan only.
 
[quote name='62t']Only 4 buttons. Low, Medium, High, and switch partner
http://www.kobayan.jp/location_test/images/tatsucap/tatsucap-01l.jpg
[/QUOTE]

Interesting.

Capcom had someone talking about how SFIV probably won't get ported because "how do we do it when the standard controller setup is the Wiimote/chuk combo?"

Which I must admit - the dood has a valid point. Virtual controller/Gamecube compatibility don't matter - if the game needs 6 buttons and the majority userbase doesn't have the a ability to do that, then you've got a problem. And frankly I could understand Capcom's reasoning for choosing to ignore porting at that point - they'd have to already rework the game as-is, and the fear of low sales due to controller option being poor is significant.

Nintendo - with their gobs of money - could (and probably should) step in and let them release a game+wireless controller combo as the standard package, and only charge $50 for it by subsidizing it. Then you could get a nice six button controller with a cool design to play a great fighting game. 'Course, this would be seen as "another peripheral," which I admit is a problem in and of itself.

Oh well. It's not like SFIV Wii would have a better online presence than the counterparts, *and* would have gimped graphics.

Also, this scored a 32/40 in the latest Famitsu. I dunno how well 2D fighters average in terms of scoring, so someone would have to tell me if this is good or bad. Averaged out, it's 8s across the board, which I guess is better than an average game score, but someone will have to tell me what the deal is.
 
[quote name='Strell']Capcom had someone talking about how SFIV probably won't get ported because "how do we do it when the standard controller setup is the Wiimote/chuk combo?"[/quote]i still remain on the other side of the fense. I say go ahead and make up some sucky motion controls for the Wii and then let me play with the classic/NGC controller. similar to the Brawl situation. (obviously Brawl is a bit simpler in terms of control input but I maintain the analogy applies)
 
[quote name='Wolfkin']i still remain on the other side of the fense. I say go ahead and make up some sucky motion controls for the Wii and then let me play with the classic/NGC controller. similar to the Brawl situation. (obviously Brawl is a bit simpler in terms of control input but I maintain the analogy applies)[/QUOTE]


[quote name='62t']Only 4 buttons. Low, Medium, High, and switch partner[/QUOTE]

Eh ... still.
 
btw the control is similar to JoJo's Bizarre Adventure, which uses 3 attack buttons and a partner (stand)

if you wonder what score other fighting game got from Famitsu, Guilty Gear XX Accent Core PS2 got 8/7/8/7
 
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