The Legend of Zelda™: Skyward Sword

[quote name='KingBroly']You know they're going to re-release some games in HD on Wii U. Everyone's doing it. Besides, I believe the games are made in 720p and downscaled anyway. At least most Wii games from Nintendo are.

So for an HD Collection of Zelda I expect Twilight Princess and Skyward Sword. Maybe Wind Waker. For Mario, Galaxy 1 and 2. And then to finish it off, the Prime Trilogy in HD :hot:[/QUOTE]

While that certainly is becoming the trend, especially for Sony, those systems don't currently support backwards compatibility. Given that the Wii U will be fully compatible with all Wii games and they already said that Wii games won't be enhanced in any way, I doubt they'd do HD collections.

Gamecube games, though... that's another story, since the Wii U will NOT be BC with them. An HD Wind Waker would make a lot of people happy.

On a related note, I really don't understand Nintendo's lack of interest/willingness to upgrade visuals when doing backwards compatibility. The 3DS could easily make DS games a little prettier, and the Wii U could up most Wii games to a nicer resolution, too.
 
Finished the 2nd dungeon tonight. Dungeons and bosses are very good so far.

Played a little bit past that, got some chests in the sky and played through the mine and stopped at the start of the desert.

Having the same issue as in TP of finding tons of rupees I can't carry (can carry 800 currently) and not much to spend them on.
 
Upgrading stuff will help. It's not required, but it's a huge help in the long run. Not to mention Beetle's Shop. You'll go through a lot of Rupees quickly in some circumstances. Also, you can just buy Wallet Upgrades and it'll add +300.

I'm still in pre-Dungeon 7 territory atm, 36/37 hours in. Really enjoying it, but I feel that I'm nearing the end of it.
 
[quote name='dmaul1114']Finished the 2nd dungeon tonight. Dungeons and bosses are very good so far.

Played a little bit past that, got some chests in the sky and played through the mine and stopped at the start of the desert.

Having the same issue as in TP of finding tons of rupees I can't carry (can carry 800 currently) and not much to spend them on.[/QUOTE]
I'm at about the same place as you.

For the 2nd dungeon boss, did it seem fairly random as to when you could hit his weak spot? As in it would frequently be just out of reach or moving around when you tried to hit it.

I just now thought to try using the slingshot on the eye to stun it or something, wonder if that would have worked.
 
[quote name='dmaul1114']Finished the 2nd dungeon tonight. Dungeons and bosses are very good so far.

Played a little bit past that, got some chests in the sky and played through the mine and stopped at the start of the desert.

Having the same issue as in TP of finding tons of rupees I can't carry (can carry 800 currently) and not much to spend them on.[/QUOTE]
Really? I can carry 1400 and I've only finished the first dungeon. I strongly recommend doing the
find Kukiel
sidequest.
 
[quote name='pete5883']Really? I can carry 1400 and I've only finished the first dungeon. I strongly recommend doing the
find Kukiel
sidequest.[/QUOTE]

I know where you got the Medium Wallet at, but how did you buy all the other upgrades after the first dungeon? I guess I only checked back after every dungeon and didn't hit 1400 until after the third dungeon. I figured they only unlocked after each dungeon or whatever. Meh, not a big deal either way.


Regardless, I don't stay maxed out on Rupees because there's always something I can buy.
 
[quote name='pete5883']Really? I can carry 1400 and I've only finished the first dungeon. I strongly recommend doing the
find Kukiel
sidequest.[/QUOTE]

I did that sidequest and bought the one +300 from Beedle for the 800 total. Just went back up there and bought another one for 1,100 total now. Forgot about Beedle's shop when I was playing last night!

Wish I'd thought of it then as I'd found a couple of 300 rupee chests on islands in the sky after the 2nd dungeon and couldn't carry them as my wallet was full. Haven't bought a lot of upgrades from the shop in the Bazaar as I'm still needing some components. But plenty of stuff to buy in Beedle's shop.
 
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This game is kind of annoying so far... I'm about 3 hours in and nothing has really happened and there is way too much reading involved for a game that was released in 2011. I don't mind the dialogue but after playing games like Mass Effect this is just awful. It is also taking WAY too long to get to the first dungeon and the graphics are really jaggy (but the art style is great). I don't know - maybe I'm finally over just blindly loving everything Nintendo puts out. I think I will love this game once it gets going but so far it is just OK.

Also, this game confirms for me that motion controls really need some better technology to be worth while. When they work it is really cool and I must admit to smiling a little when I got to use the sword for the first time but they don't work 100% of the time and ultimately take away from the experience - at least to me.
 
Hang in there. The first few hours are slow but it gets much better from the first dungeon on.

Still lots of dialogue, and jaggy graphics of course. But the gameplay is top notch, IMO, once the game gets going.
 
So I beat the game this morning. Took 39 hours or so. I didn't save because it said it'd overwrite it for
Hero Mode.
I copied it so I could go back and get all of the other Side Quests done.

It's a really good game. I think the final 3 hours are amazing. I think the final boss is great. I think the final dungeon is insane. I think the soundtrack is awesome. Is it the best Zelda game though? Well, it does a lot of things really well, and some of the lower points are better than their 3D counterparts, but some high points are done worse. I haven't come to a conclusion on that yet, but it's definitely a close one between this and Majora's Mask for me.
 
Made it to the 3rd dungeon. 2nd dungeon boss was a lot of fun, but I think it would have made a lot more sense to switch the 1st and 2nd bosses - the 1st one was kind of difficult for that place in the game, but the 2nd boss wasn't difficult at all.

[quote name='Javery']This game is kind of annoying so far... I'm about 3 hours in and nothing has really happened and there is way too much reading involved for a game that was released in 2011. I don't mind the dialogue but after playing games like Mass Effect this is just awful. It is also taking WAY too long to get to the first dungeon and the graphics are really jaggy (but the art style is great). I don't know - maybe I'm finally over just blindly loving everything Nintendo puts out. I think I will love this game once it gets going but so far it is just OK.

Also, this game confirms for me that motion controls really need some better technology to be worth while. When they work it is really cool and I must admit to smiling a little when I got to use the sword for the first time but they don't work 100% of the time and ultimately take away from the experience - at least to me.[/QUOTE]

Don't worry, it picks up. I find that's a problem with any Japanese game these days, taking forever to establish the plot and setting. I still think Twilight Princess had a worse starting-up phase, chasing sheep and running errands.

I said before, I think some of the guided tutorial stuff is actually necessary in this game because it differs so much from previous Zelda games in it's mechanics, but it could have been about 20 minutes shorter, and yes, the dialogue is heavy, especially with characters that you don't interact much with later. I haven't seen Zelda's father or Groose since leaving Skyloft so I don't know why they spent so much time with them in the beginning.

As far as motion control, there are a few things that annoy me, namely rolling bombs, because it misreads my movements sometimes. The sword play has a steeper learning curve than you'd expect, but it DOES work well and makes the combat more interactive than it would be otherwise - I can't imagine having all the sword moves and blocking mechanics with enemies on a standard controller and it not being too complicated.
 
I thought the first boss was super easy. Just shield bash him when he charges to stun him and hack away.

I guess maybe if you didn't have a shield or hadn't gone back to the master of arms to learn how to use the shield after getting it and didn't know how to shield bash it could have been hard.

The only things I don't like (other than the graphics issues) are the stamina gauge and the adventure pouch. Stamina gauge just seems lame and leads to having to wait around for a few seconds here and there. Pouch just annoys me as I hate managing limited inventory and always liked that you could just carry everything in past Zelda games.

Oh, and the shield damage is pretty lame too. I get the point of it as it forces you to be careful with the shield bashing as it gets damaged if you miss time it. Still one more thing to worry about managing and takes a bit away from the simplicity of past Zelda games.

But those are all pretty minor nitpicks.
 
[quote name='dmaul1114']I thought the first boss was super easy. Just shield bash him when he charges to stun him and hack away.

I guess maybe if you didn't have a shield or hadn't gone back to the master of arms to learn how to use the shield after getting it and didn't know how to shield bash it could have been hard.

The only things I don't like (other than the graphics issues) are the stamina gauge and the adventure pouch. Stamina gauge just seems lame and leads to having to wait around for a few seconds here and there. Pouch just annoys me as I hate managing limited inventory and always liked that you could just carry everything in past Zelda games.

Oh, and the shield damage is pretty lame too. I get the point of it as it forces you to be careful with the shield bashing as it gets damaged if you miss time it. Still one more thing to worry about managing and takes a bit away from the simplicity of past Zelda games.

But those are all pretty minor nitpicks.[/QUOTE]

The 2nd part of the fight where he dashes wasn't a problem at all. But the first part where he catches your sword took me awhile to get right.

I think the stamina gauge is a great addition. It never feels stifling or restrictive, and makes you plan a bit more, especially in combat since you can't just spam your most powerful sword attacks. The inventory system is a little obnoxious but so far I haven't had to swap out much very often, so I don't care.

I DO agree the shields are way too fragile. I went through 3 wooden shields and I find myself not using the shield in combat because I don't want it to break or to have to go and fix it.
 
Holy shit...so someone please confirm if this is true: NEW GAME PLUS? In a fucking Zelda game? It's been sitting in the Fry's box since it arrived yesterday but...if this is true I'm gonna fire it up ASAP....

What do you keep btw? Everything?
 
[quote name='IRHari']Holy shit...so someone please confirm if this is true: NEW GAME PLUS? In a fucking Zelda game? It's been sitting in the Fry's box since it arrived yesterday but...if this is true I'm gonna fire it up ASAP....

What do you keep btw? Everything?[/QUOTE]
Upside-down Triforce up in this bitch?
 
It's already better than Twilight Princess in my opinion. I just wish the Sky world had more islands in it. It's a really barren overworld. The swordplay is pretty decent and the graphics are awesome (even through composite on my 1080p tv).

My major gripe is with the endless hand-holding, tutorials and lack of open exploration. The older Zelda games let you wonder and grow curious, this game just points you forward and doesn't allow you to stray from the path.
 
[quote name='IRHari']Holy shit...so someone please confirm if this is true: NEW GAME PLUS? In a fucking Zelda game? It's been sitting in the Fry's box since it arrived yesterday but...if this is true I'm gonna fire it up ASAP....

What do you keep btw? Everything?[/QUOTE]

There is NG+...but it overwrites your current save file and starts up after beating the game. It's sorta like Metroid Prime 3 in that regard. You keep all of your Collectibles/Bugs when you go into "Hero Mode" as well. I'm guessing it's for Rupee purposes. Otherwise, 6 hearts through the entire game, enemies do double damage, no fairies, heart drops only from enemies at a ridiculously low rate, you can skip cutscenes and some NPC's will recognize you for your greatness.

I think the Hand Holding is a problem. For all of the obvious things they teach you, there are 4-5 that will allow anyone to breeze through the game that they don't, Shield Bashing included since, if you know your timing, is absolutely broken. It's also necessary to beat certain situations.

I think the Stamina Gauge needed to upgrade over time ala MGS2's Grip Gauge or at the very least make a one-time potion to double its' time. Most areas in the game seem to be based around the Stamina Gauge being nearly depleted in certain places.

The Adventure Pouch...some things didn't really need to be put in there. I get the Monster Hunter influence, but some things just didn't belong.
 
[quote name='KingBroly']I think the Stamina Gauge needed to upgrade over time ala MGS2's Grip Gauge or at the very least make a one-time potion to double its' time. Most areas in the game seem to be based around the Stamina Gauge being nearly depleted in certain places.

The Adventure Pouch...some things didn't really need to be put in there. I get the Monster Hunter influence, but some things just didn't belong.[/QUOTE]

Yes to both.

The only thing that truly bothers me with the pouch is placing the upgraded bomb/slingshot/etc pouches in there. If you already have a bomb bag, then WHY DOES THE EXTRA ONE GO IN THE POUCH?!

11644186.jpg
 
[quote name='johnnypark']Yes to both.

The only thing that truly bothers me with the pouch is placing the upgraded bomb/slingshot/etc pouches in there. If you already have a bomb bag, then WHY DOES THE EXTRA ONE GO IN THE POUCH?!

11644186.jpg
[/QUOTE]
Suddenly, wave of Ultima Underworld nostalgia.

A map case inside a bag inside a box inside a backpack. fuck yeah.
 
'You want to sell that? How many: 1, 5, all or none? I won't let you choose the number individually even though you have 48 Jelly Blobs but really need 41 of them for Item Upgrades.'

I still think it's the best Zelda ever though. They just need to upgrade the Zelda engine or build a new one to prevent stuff like that.
 
Just finished up the game today and starting hero mode soon, so far this has overtaken Wind Waker as my favorite Zelda game, and I really loved how the intro was shorter than twilight princesses. Although this game has me wanting to replay all the zelda games.
 
[quote name='Draekon']I know where you got the Medium Wallet at, but how did you buy all the other upgrades after the first dungeon? I guess I only checked back after every dungeon and didn't hit 1400 until after the third dungeon. I figured they only unlocked after each dungeon or whatever. Meh, not a big deal either way.


Regardless, I don't stay maxed out on Rupees because there's always something I can buy.[/QUOTE]
Just leave Beedle's and come back.
 
Buying and Upgrading things is actually a pseudo-requirement in this game with the Adventure Pouch and Shields. I also want to express my ever-loving hatred for Tumbleweed. I need 4 more of them to upgrade to the best
Bow
in the game. I also need to buy another Metal Shield so I can upgrade it since my last one broke.

As for
Boss Rush Mode
here's my advice:
Start with the hardest boss you can think of and go from there.
Oh, and get a few Potions while you're at it.
 
Yeah, the
bow
is the only thing I don't have upgraded to maximum. Tumbleweed is pretty easy for me to grab, but I just don't enjoy having to farm for it. My upgraded metal shield also just broke but I think I'll go back 15 minutes just so I don't have to buy/upgrade another.



[quote name='pete5883']Just leave Beedle's and come back.[/QUOTE]

A bit too easy... regardless, I bought everything he had already.
 
I'm missing one of the Purple Side Quest items. Anyone know where it is? It sort of looks like a
Mailbox
 
That's the same one I'm missing, so unfortunately no.

Guess it's time for me to go finish off this last area before I'm at the end of the game. Then maybe speak with everybody and try and get some crystals.
 
I thought I was making good progress, but I'm on the hunt for the 1st flame and man, the game seems to be dragging. Every time you reach your destination, there's another problem you have to solve. I just want to get to the next dungeon!
 
So I just started this game and am enjoying it so far... much better start than the last 3 Zelda games (but well below Wind Waker). I had forgot how bad Wii games look on an HDTV, even upscaled to 720p but the colors and art style are rival to Wind Waker (characters look really creepy though).

My only real gripe is the camera and movement. Link feels really stiff and not being able to freely rotate the camera while moving really sucks. I keep fucking up the simpliest jumps/rolls but that might be because I haven't played a game with the nunchuk/remote in a long time (since... 2007 or 08?).
 
So it sounds like since treasures carry over to Hero Mode...it's better to farm all the treasure you can before you start Hero Mode? That way you can upgrade your stuff ASAP without having to farm it again in Hero Mode?
 
i don't understand the love wind waker gets. did people really enjoy sailing around for hours? that has to be the most tedious of the series.

even the flying in skyward gets boring and you don't even do it that much. that sailing and craning for triforce pieces man oh man.
 
Here's what I'll say about
Boss Rush Mode
when you finally unlock it:
Stop at either 8, where you get the Shield, and 4, where you get a Piece of Heart. Prizes DO NOT STACK. I'm pretty pissed about that.
 
[quote name='crystalklear64']i don't understand the love wind waker gets. did people really enjoy sailing around for hours? that has to be the most tedious of the series.

even the flying in skyward gets boring and you don't even do it that much. that sailing and craning for triforce pieces man oh man.[/QUOTE]

[quote name='The Crotch']I... really didn't find there was that much sailing. Even exploring damn near everything there was to explore.[/QUOTE]

I didn't think there was that much sailing either... the only tedious/boring part in regards to sailing was near the end when you had to collect the 20 shards, and even that only took 15-20 minutes.

I fucking hate flying in this game though. But I love the music. And my arms are tired.
 
[quote name='Vinny']So I just started this game and am enjoying it so far... much better start than the last 3 Zelda games (but well below Wind Waker). I had forgot how bad Wii games look on an HDTV, even upscaled to 720p but the colors and art style are rival to Wind Waker (characters look really creepy though).

My only real gripe is the camera and movement. Link feels really stiff and not being able to freely rotate the camera while moving really sucks. I keep fucking up the simpliest jumps/rolls but that might be because I haven't played a game with the nunchuk/remote in a long time (since... 2007 or 08?).[/QUOTE]
What this guy said. :applause:
 
[quote name='johnnypark']I thought I was making good progress, but I'm on the hunt for the 1st flame and man, the game seems to be dragging. Every time you reach your destination, there's another problem you have to solve. I just want to get to the next dungeon![/QUOTE]

I just finished that part and saved at the start of the 4th dungeon.

Definitely a long stretch between the third and fourth dungeons, but it was mostly enjoyable so I have no gripes.

[quote name='Vinny']So I just started this game and am enjoying it so far... much better start than the last 3 Zelda games (but well below Wind Waker). I had forgot how bad Wii games look on an HDTV, even upscaled to 720p but the colors and art style are rival to Wind Waker (characters look really creepy though).

My only real gripe is the camera and movement. Link feels really stiff and not being able to freely rotate the camera while moving really sucks. I keep fucking up the simpliest jumps/rolls but that might be because I haven't played a game with the nunchuk/remote in a long time (since... 2007 or 08?).[/QUOTE]

Agree with all that. First Wii game I've played (other than a bit of NSMB at friends) since 2008. Definitely looks awful on my HDTV in terms of jaggies, the horizontal lines etc. But the art design is great.

Camera definitely sucks and I'm often wishing I had a second analog stick to control it! Only other gripes, as mentioned before, are the shield repairs and inventory pouch as it adds needless tedious crap to the game.

[quote name='crystalklear64']i don't understand the love wind waker gets. did people really enjoy sailing around for hours? that has to be the most tedious of the series.

even the flying in skyward gets boring and you don't even do it that much. that sailing and craning for triforce pieces man oh man.[/QUOTE]

Agreed. I liked Wind Waker ok, but it's still toward the bottom of my rankings of console Zelda games as the sailing got old. Flying in this game isn't as bad as the sky world is relatively small. But it still gets old when having to go clear across the map for a treasure chest etc.

But again, all minor nitpicks as I'm absolutely loving the game thus far! :D
 
[quote name='crystalklear64']i don't understand the love wind waker gets. did people really enjoy sailing around for hours? that has to be the most tedious of the series.

even the flying in skyward gets boring and you don't even do it that much. that sailing and craning for triforce pieces man oh man.[/QUOTE]
Sailing wasn't that bad to me, although sometime I wish there had been a fast travel option. I personally like it because it is the closest we got to the original three games in terms of having a large world to explore if one chooses to go off of the beaten path. OOT, MM, TP, were all really toned down in terms of scope compared to the originals in this regard. WW seemed like a return to form of sorts for me.

However to an impatient person I can see why the sailing would have been really tedious and dislike, as too the flying in SS.
[quote name='dmaul1114']
Agree with all that. First Wii game I've played (other than a bit of NSMB at friends) since 2008. Definitely looks awful on my HDTV in terms of jaggies, the horizontal lines etc. But the art design is great.[/QUOTE]


Think this is bad, try playing ps1 classics on an hdtv.
 
[quote name='cindersphere']Sailing wasn't that bad to me, although sometime I wish there had been a fast travel option.[/QUOTE]
...

Aside from the fast travel option that already existed?
 
You had to earn Fast Travel in Wind Waker though. It wasn't just given to you like in Ocarina of Time or Twilight Princess. Majora's Mask was kind of the oddball in the series in terms of fast travel before Skyward Sword, which really doesn't have fast travel.

Okay, I finally managed to
get the Hyrulian Shield and the Piece of Heart from Boss Rush Mode. There's a Silent Realm Rush Mode too, but I don't know if it gives me a Piece of Heart as well. I kind of want to try it to see if there is one.
I'm missing 4 Pieces of Heart I think:
Roller Coaster in the Lanaryu Sand Sea, Fun Fun Island, Silent Realm Rush (Just a guess) and Bug Island Expert (Again, a guess). This will get me 20 Pieces of Heart with the 2 Heart Medals I already have.

EDIT: 2 of these Mini-Games are atrocious. One is brutally hard in order to get a Piece of Heart and the other is inconsistent as hell. I got one of them. Can you guess which one? 3 Pieces of Heart to go including the 1 terrible mini-game, and one of them I'm unsure as to its' location. Probably in a terrible mini-game.
 
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Is there a source for the collectors edition guide other than GameStop? Walmart seems to be out of stock and amazon doesn't even list it at all (nor the regular edition guide).
 
I went ahead and finished the game but didn't do a post-credits save. I'll probably finish up the rest at some point (maybe in February). The game is good, but does have a fair amount of faults and I liked some of the new things (upgrades and stamina). Thinking about doing a write-up/review on it, but I'm not sure I'll bother. Especially since it'd be more of a 'What I wish this was' rant with some pros mixed in. I'd probably rate it an 8, about the same I'd give Twilight Princess.


Before I finished I ended up with
62 or so Gratitude Crystals, the Hylian Shield, 5 bottles and only missing 3 hearts. Never came across that lunchbox/cage looking item, but I assume it has something to do with
Beedle because of a scene I had encountered previously when I slept in his bed to 'Sleep until Night'.


As for the final boss fight
it was pretty badass I think. Though once you find out the secret to winning it's far too easy. Especially with a Hylian Shield that can't be destroyed.
 
[quote name='cindersphere']
However to an impatient person I can see why the sailing would have been really tedious and dislike, as too the flying in SS.
[/quote]

Yeah, I'm just not big on exploration and even less on long travel time two and from places in games.

Spoiled by WRPGs that have great map marker systems with compasses to point you in the right direction and quick travel pretty much to (or at least near) anywhere after you've been to places on map.


Think this is bad, try playing ps1 classics on an hdtv.

No doubt. 3D games looked terrible during that generation, much less now and on HDTVs we didn't have back then!

[quote name='Javery']4:10 in and I FINALLY got to the first dungeon. Jeez. I can finish the original Zelda in less time and maybe twice.[/QUOTE]

I think it was around 6 hours to get to the first dungeon in Twilight Princess. That had a much longer tutorial section in the opening village.
 
[quote name='dmaul1114']I just finished that part and saved at the start of the 4th dungeon.

Definitely a long stretch between the third and fourth dungeons, but it was mostly enjoyable so I have no gripes.

Agree with all that. First Wii game I've played (other than a bit of NSMB at friends) since 2008. Definitely looks awful on my HDTV in terms of jaggies, the horizontal lines etc. But the art design is great.
[/QUOTE]

Any time you have to go back to a previous dungeon, I get annoyed. A little back-tracking is to be expected but they had 5 years to make this game - give me some new locations.

Just made it to the boss of the first flame dungeon. Had my first death due to problems with the controls. You have to switch between
the whip and the sword rather quickly, and I thought I switched over. Instead I whipped the weak spot on the boss, did no damage,
and then he killed me. I don't remember the last time I was this pissed off at a game. Control issues have been minor and I have mostly positive things to say about them, but since the sword is usually unsheathed by flicking the remote, it becomes reflexive. Having another item out that you have to put away first throws me off in the heat of battle, especially when I thought I already hit 'B'. Ugh.

[quote name='dmaul1114']Yeah, I'm just not big on exploration and even less on long travel time two and from places in games.

Spoiled by WRPGs that have great map marker systems with compasses to point you in the right direction and quick travel pretty much to (or at least near) anywhere after you've been to places on map.

I think it was around 6 hours to get to the first dungeon in Twilight Princess. That had a much longer tutorial section in the opening village.[/QUOTE]

Yeah, Japanese developers could learn a few things from WRPGs in terms of streamlining the experience. Xenoblade did that nicely, actually, although I realize most people probably haven't played it. It's a shame it didn't come out stateside.

Re: TP... the worst part was it was longer and wasn't even anything new if you'd play any Zelda game in the past 10 years.
 
[quote name='johnnypark']Any time you have to go back to a previous dungeon, I get annoyed. A little back-tracking is to be expected but they had 5 years to make this game - give me some new locations.
[/QUOTE]

Yeah, that was the only part I didn't care much for in terms of the in between dungeons 3 and 4. Back tracking on the map to go to know areas is fine, but I don't really care for having to go back through earlier dungeons.
 
[quote name='dmaul1114']I think it was around 6 hours to get to the first dungeon in Twilight Princess. That had a much longer tutorial section in the opening village.[/QUOTE]

Wow really? I must have blocked that out! I do remember wanting to break my wiimote because I couldn't catch a fish.

I guess Zelda is like having a kid - the overall experience is awesome and you forget about all of the hellish moments so when it's time for the next one you have no reservations about doing it all over again.
 
Definitely true. All the 3D Zelda's have a lot of annoying stuff in them that keeps me from giving them 10/10 scores.

Great games generally, but lots of little frustrating flaws like slow starts, crappy camera's, too much walking/sailing, repetitive fetch quest sidequests, sometimes boring between dungeon sequences etc.

But the good parts are SO good it vastly outweighs that stuff and still end up being 8.0 to 9.0 out of 10 games for me!
 
How is the Collector's Edition guide? Debating on picking it up or not for $30. Would much rather find the regular guide for around $15.
 
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