The Legend of Zelda: Twilight Princess (GameCube) $37.99 @ CC.com

[quote name='SlaughterX']Actually from what I heard the Wii version doesn't support the GC controller.[/QUOTE]



It doesnt, but the controls the same.
 
[quote name='hhhdx4']It doesnt, but the controls the same.[/quote]

Yeah, last I heard the GC controller supported motion-sensitivity...

I'm joking, but seriously, the controls couldn't be more different (I'm picking up the GC edition because I really don't want a Wii at the moment).
 
[quote name='Deathmonkey']640x480 is a 4x3 aspect ratio ... which is the resolution that the Wii outputs the game at over component cables. So it is not widescreen, it is 4x3 streched to make it look widescreen.[/quote]

okay, i get what you're saying, and in that sense, yes, the image is being "stretched". but it is widescreen, in that the image, when stretched is proportionally correct, and in games (when done correctly), you're seeing more of the game world in widescreen than in 4x3.
 
[quote name='allyourblood']okay, i get what you're saying, and in that sense, yes, the image is being "stretched". but it is widescreen, in that the image, when stretched is proportionally correct, and in games (when done correctly), you're seeing more of the game world in widescreen than in 4x3.[/QUOTE]
Hold on a second, there's no stretching going on. widescreen 480p is 852x480 - there are more pixels horizontally.
 
[quote name='Deathmonkey']640x480 is a 4x3 aspect ratio ... which is the resolution that the Wii outputs the game at over component cables. So it is not widescreen, it is 4x3 streched to make it look widescreen.[/QUOTE]
The Wii can output 852x480 over component, which is 16x9, therefore widescreen.
 
[quote name='SlaughterX']Actually from what I heard the Wii version doesn't support the GC controller.

Also 640x480 can still have true widescreen ratios. Are you trying to say every single widescreen DVD isn't actually WS?[/QUOTE]

Could be wrong, but I think most widescreen DVDs are not 640x480.
 
[quote name='nwaugh']Hold on a second, there's no stretching going on. widescreen 480p is 852x480 - there are more pixels horizontally.[/quote]

i don't think that's the case, as my tv resolves it as a 480p signal, and doesn't display it in widescreen by default. if it were 852x480, my tv would switch to full screen format.
 
[quote name='nwaugh']The Wii can output 852x480 over component, which is 16x9, therefore widescreen.[/QUOTE]

The Wii can output a 480p signal ... which at its best is 720x480 (http://en.wikipedia.org/wiki/480p)

I remember hearing somewhere (trying to track it down) how Zelda is output in 640x480 and is then streched. Which for the most part makes sense because the GC never really had anamorphic widescreen support and Zelda:TP 99.9% a GC game.

Nintendo can easily say that the game is "widescreen" by outputting in 640x480 and then stretching it, but it is by no means proper widescreen.
 
Thanks OP.

I preordered earlier in the day. I think I could have made it to my CC by 5 no prob, but now I don't have to worry about the hassle and the possibility of somehow coming home empty handed. Just needed this for Xmas anyway and it should get here in time, so I'm happy to just have gotten in on the price. Much appreciated.
 
[quote name='thorbahn3']Jeez this is like when Greedo shot first...

Just buy whatever version you want and stop bitching.[/quote]

Han shot first IMO :lol:
 
[quote name='Deathmonkey']The Wii can output a 480p signal ... which at its best is 720x480 (http://en.wikipedia.org/wiki/480p)

I remember hearing somewhere (trying to track it down) how Zelda is output in 640x480 and is then streched. Which for the most part makes sense because the GC never really had anamorphic widescreen support and Zelda:TP 99.9% a GC game.

Nintendo can easily say that the game is "widescreen" by outputting in 640x480 and then stretching it, but it is by no means proper widescreen.[/QUOTE]

The game is not stretched. I'm sure we all know what a stretched image looks like. Zelda on Wii is not stretched. Go read some reviews on the game or something.

The cube version does not have wide screen because Nintendo wants you to buy the Wii version.

And we all know how TP plays with the GCN controller. Have any of you played WW? The controls will be the same, minus some special sword skills new to TP, and one less button to map items too. (The Z button is set to talk to Midna I believe)
 
[quote name='ToadKirby']The game is not stretched. I'm sure we all know what a stretched image looks like. Zelda on Wii is not stretched. Go read some reviews on the game or something.

The cube version does not have wide screen because Nintendo wants you to buy the Wii version.

And we all know how TP plays with the GCN controller. Have any of you played WW? The controls will be the same, minus some special sword skills new to TP, and one less button to map items too. (The Z button is set to talk to Midna I believe)[/quote]

what he means is, the Gamecube is displaying a 640x480 (4x3) image, which by itself looks "smushed" (everything is too tall and thin). you set your display to "full mode" (or whatever it's called on your particular set), and your display takes that "smushed" picture and pulls it to the edges of the screen, filling the display with a proportionally correct image: everyone is the proper shape and size and you see a widescreen image.
 
[quote name='allyourblood']most WS DVDs are 480i, aren't they?[/QUOTE]

Interlaced or progressive I'm not real sure, but the resolution of the vast majority of WS DVDs I believe is at least 720 x 480. Again, I could be wrong, but I'm pretty sure it's not 640x480.
 
maybe that's right. here's an entry in wikipedia (for whatever that's worth): "Though many resolutions and formats are supported, most consumer DVD-Video disks utilize either 4:3 or 16:9 aspect ratio MPEG-2 video, stored at a resolution of 720x480 (NTSC) or 720x576 (PAL)"

i'll be able to tell for sure what the wii is doing if i hook it up to my other TV and set it to 1:1 mode. if no one does it before me, i'll report back.
 
[quote name='allyourblood']what he means is, the Gamecube is displaying a 640x480 (4x3) image, which by itself looks "smushed" (everything is too tall and thin). you set your display to "full mode" (or whatever it's called on your particular set), and your display takes that "smushed" picture and pulls it to the edges of the screen, filling the display with a proportionally correct image: everyone is the proper shape and size and you see a widescreen image.[/quote]

Judging from this video the GCN image doesn't look smushed. Only downside that I can really see is that the screen is too cluttered now.

I'm still getting the GCN version however. I really want to play and see the difference between the two versions.
 
[quote name='panzerjedi']Judging from this video the GCN image doesn't look smushed. Only downside that I can really see is that the screen is too cluttered now.

I'm still getting the GCN version however. I really want to play and see the difference between the two versions.[/quote]

oops. i was referring to the Wii version but accidentally typed "Gamecube". when i mentioned smushing, i was referring specifically to the display before the set is put into "full mode". TP on my Wii does this before i set my TV to stretch the image to fill the whole screen. then it looks normal, and widescreen.
 
The screen shots shown on this thread do no prove the game is really widescreen as boths creens are from the wii. notice the item selection with midna on the up selection on the d pad. We need gamecube screen shots compared to a wii version. not wii's 4:3 mode to widescreen mode.

as for the stretching argument, Link and the characters in the most definitely do not look stretched and fat. he looks tall in the right figure and none deformed/fat in widescreen.

My guess is, the game really displays widescreen non stretched. cause link does not look zoomed in as a large size in the game. if you can manage to play the game cube version or look in gamecube videos online, and then compare the distance from his head to the top most art of the screen. and then look at the wii version's widescreen and see if it's identical in distance, then it's real widescreen. if the distance is shorter on the wii's output, then it's cropped and nintendo cheated on the aspect ratio.
 
[quote name='Alucard400']The screen shots shown on this thread do no prove the game is really widescreen as boths creens are from the wii. notice the item selection with midna on the up selection on the d pad. We need gamecube screen shots compared to a wii version. not wii's 4:3 mode to widescreen mode.

as for the stretching argument, Link and the characters in the most definitely do not look stretched and fat. he looks tall in the right figure and none deformed/fat in widescreen.

My guess is, the game really displays widescreen non stretched. cause link does not look zoomed in as a large size in the game. if you can manage to play the game cube version or look in gamecube videos online, and then compare the distance from his head to the top most art of the screen. and then look at the wii version's widescreen and see if it's identical in distance, then it's real widescreen. if the distance is shorter on the wii's output, then it's cropped and nintendo cheated on the aspect ratio.[/quote]
we know that it's real widescreen, because if it weren't, there'd be no reason for the fullscreen version on the Wii to differ from the fullscreen GC version. think about it:

we know (i took photos) that the Wii widescreen version shows more on the left and right sides of the screen than the fullscreen, but the top and bottom match perfectly, meaning nothing is cropped. that's obvious. if the Wii were cropped on the top and bottom of the frame (when compared to the GC), that would mean the fullscreen version is zoomed. i think it's safe to say that Nintendo did not do this, because zooming the Wii version would result in a significant loss of overall field of view.

by the way, the shots i took were not supposed to be from the Gamecube. i compared the Wii's two modes for a separate discussion.
 
Holy moly you guys are clueless. Zelda on Wii is not true widescreen. It takes the SAME information for a 4:3 display, then processes it to become thinner. Once this happens, your tv's stretch mode will then bring it back to proper aspect. You dont gain any additional information, its just stretched out to look normal in a 16:9 aspect ratio. This is commonly done with projector setups and 2.35:1 aspect ratio films with anamorphic lenses. A true 16:9 game will have more information on screen, such as Gears of War on xbox 360. playing gears on a 4:3 TV will lose information on both sides of the game, zelda wont. Zelda on wii is not true widescreen, just has an option of letting your tv stretch it properly through software tricks. Thats all.

Thanks OP for this post, i will be at CC to get one myself.
 
[quote name='blitz6speed']playing gears on a 4:3 TV will lose information on both sides of the game, zelda wont. Zelda on wii is not true widescreen, just has an option of letting your tv stretch it properly through software tricks. Thats all.

Thanks OP for this post, i will be at CC to get one myself.[/quote]

you're wrong. play Zelda:TP in 4:3 on Wii. now play it in 16:9. you may not be gaining any additional pixels, but you are absolutely gaining added information, or field of view (meaning you can see more of the game world) when playing in widescreen (16x9). it's a fact. i've taken photos and they show it, clearly.
 
[quote name='Tom Ato']... but the Wiimote really adds nothing to the game.[/QUOTE]

Yeah ok keep telling yourself that when you're trying to aim the bow on horseback ... think back to say ocarina of time on horseback at Shooting Gallery located in Kakariko Village. I'm not saying it this great polished Wii game. I'm just saying the Wii remote does add something, like the ability to aim with ease. Pull trigger, point ... release.
 
[quote name='blitz6speed']Holy moly you guys are clueless. Zelda on Wii is not true widescreen. It takes the SAME information for a 4:3 display, then processes it to become thinner. Once this happens, your tv's stretch mode will then bring it back to proper aspect. You dont gain any additional information, its just stretched out to look normal in a 16:9 aspect ratio. This is commonly done with projector setups and 2.35:1 aspect ratio films with anamorphic lenses. A true 16:9 game will have more information on screen, such as Gears of War on xbox 360. playing gears on a 4:3 TV will lose information on both sides of the game, zelda wont. Zelda on wii is not true widescreen, just has an option of letting your tv stretch it properly through software tricks. Thats all.

Thanks OP for this post, i will be at CC to get one myself.[/QUOTE]

the Wii has 2 settings standard (4:3) and widescreen (16:9)
http://www.nintendo.com/consumer/systems/wii/en_na/settingsScreen.jsp

that being said if your Wii is in widescreen then so is Twilight Princess, and likewise if your Wii is in standard then so is Twilight Princess. I can only display mine on a standard (4:3) tv but even so if I change my setting to widescreen I do get that extra information it just squishes it on my tv ... so Link looks really tall and skinny but I do see more of the environments.

Standard ... on Standard TV


Widescreen ... on Standard TV


There ... now if you still debate there's no "extra" ... well you know:dunce:
 
[quote name='hollowfreak']Yeah ok keep telling yourself that when you're trying to aim the bow on horseback ... think back to say ocarina of time on horseback at Shooting Gallery located in Kakariko Village. I'm not saying it this great polished Wii game. I'm just saying the Wii remote does add something, like the ability to aim with ease. Pull trigger, point ... release.[/quote]
yeah that part was hard but with enough practice you got better at it hell i got a perfect score on that part. i have to agreee with the other guy the wiimote in a zelda game ( traditional zelda game ) like the gc tp ver makes alot fo what took skill and practice in the game too easy. maybe later on we will see a fully realized ex of what a game turly developed with the wiimote in mind can accomplish but to me aiming the bow and arrow with that thing just makes it way too easy.

the wiimote stuff for tp was tacked on along with widescreen so they could get more people to buy a wii and wii tp. we all know thats the truth but in the end whats it matter if you like wii tp nothing one person will say is gonna change your mind and if someone else like the gc tp nothing a wii version fan will change your mind.
 
[quote name='CoffeeEdge']Get there that extra minute earlier. You snooze, you lose. ;)



Because you've played both versions, right?[/quote]No , But the Wii Remote is just better and you'll see why when you play the game to the end with it. I really don't want to spoil how it makes it better , but I promise it does.
 
Who cares which version is slightly better, you are playing the same game. Each version has its plus and minuses that would appeal to different people. And why the hell would you purposely want a game with crappy controls. I am gonna get TP on the GC but damn those bow and arrow controls are horrible. They are clunky and broken. Sure, it improves your skill at the game but for what?
 
I'm sure there are subtle differences in gameplay between the two versions, but IMHO, the pure version is the Gamecube iteration -- simply because the title was built from the ground-up on Gamecube and designed with that controller in mind. I'm not disssing the Wii version, but I think we're all kidding ourselves if you believe TP was supposed to be a Wii game -- it just wasn't. There is a great Gamepro interview with Aojima where he talks about how TP was delayed after it was already done on the Gamecube, and that they spent a year just tweaking controls for a Wii version.

What is particularly interesting is how he says the Gamecube version has the SAME graphical presentation as the Wii version -- meaning there is no enhancement visually on Wii ... he simply says the game should be considered maxing out the GCN hardware but scratching the surface of Wii hardware.

Very interesting. I can't wait to play this one. I'll prob. pony up dollars to buy a Wii eventually, but I can't justify dropping $250 for a new console just to play this one game (and yes, this is the only one I want to play on Wii at the moment).
 
[quote name='Deathmonkey']The Wii can output a 480p signal ... which at its best is 720x480 (http://en.wikipedia.org/wiki/480p)

I remember hearing somewhere (trying to track it down) how Zelda is output in 640x480 and is then streched. Which for the most part makes sense because the GC never really had anamorphic widescreen support and Zelda:TP 99.9% a GC game.

Nintendo can easily say that the game is "widescreen" by outputting in 640x480 and then stretching it, but it is by no means proper widescreen.[/QUOTE]

My bad, I suppose I was very wrong. Thanks for the info.
 
i think i'm the black sheep here, as i play TP on my Wii with the pointer (whatever it's called) turned off. i can't play with Navi flying around the screen the whole time, if that's who that's supposed to be, so i have to live with the more difficult controls. that means i have to use the joystick to aim with the bow. it's not that tough, but it's not as fun either.

i really wish nintendo had set up the motion control to only appear on screen when you switch to an appropriate weapon/item. i don't mind having to find my cursor in the heat of battle, if it means not having to view it when i really don't need it.
 
There's already someone on Amazon Marketplace trying to sell this for $200. :roll: Sad thing is if there is a shortage, they may actually get that much for it.
 
[quote name='ananag112']http://www.1up.com/do/newsStory?cId=3155801

Hmm..this could get hard to find in the future. I may be forced to pick this up.[/QUOTE]

I don't think the game is going to be that hard to find. Now, will you be able to find it easily well after 12/13? Probably not, but seriously, how many Gamecube games are going to be re-published from here on out anyways outside the obvious player's choice titles (and even a good number of those will prob. not see reprint).

If you want TP on GCN, you'll be able to find it. I don't see many ppl willing to fork over more than the MSRP for a title that's essentially plugged the "lesser" of the two out there.

Then again, there are, sadly, many, many, many stupid ppl in this country.
 
Anyone pick this up yet? Looks like BB is already selling this, might be able to PM it there if CC isn't selling it already.
 
ive been checkign alot of stores locally where im at. gamecrazy has them in but its all allotted to preorders so unless you preorder you wont be able to get it so im assuming all game stores will be this way.

walmart and target said they wont know until noon if they will have it in or not and its first come first served. i havent been able to get in contact with the best buy here either so i dunno .
 
i said i went to BESTBUY. not circuit city. most of the time bestbuy have it when the store opens. i live near bestbuy, so i use CC ad to pricematch it.
 
Is this 5pm thing a normal Circuit City policy? Do they usually stick to it?

I was planning on heading there a little before 5 to make sure I get a copy. Should I expect a line and go a little early?

Edit: Some people at GAF report that CC will not sell until 5pm, as listed in the ad. And quantities seem to be 10-20 per store. Perhaps I will go about 4pm and bring my DS for the wait.
 
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