I'm not crazy about it, but it's better than Infinite Undiscovery.
On normal bosses are too hard and on easy everything only hits me for 1 damage. Normal plays like hard on most other games. The regular monsters are right on, but the bosses are ridiculous. The wolf would hit me for like 250 with barrier on at level 17. Without the barrier, my casters died in two hits. The howl attack is stupid over powered. It hits you even if you're behind him. Blocking is a joke and all of the evasions rarely work and I just wind up standing their blocking instead of jumping away.
Maybe I'm playing the game wrong, but the AI is
ing retarded. For a boss fight, I turned off all Estelle's magic except the def buff and healing. Out the gate, she runs up to the big wolf to melee it and dies in like two attacks. Bosses don't react to damage, so they plow through your attacks and rape you because when you get hit you go down hard. The boss can easily hit for 50% HP but instead of healing me when I'm at 49% HP, dumbass Estelle just tries to melee. Star Ocean on the PS1 had better party control.
What really pisses me off is that when I knock an enemy down, no attacks hurt them. The wolf punch knocks enemies on their ass, but then 80% of your attacks and magic miss. So the only way to keep bosses from raping you is to knock them down, but when they're knocked down, you really can't hurt them, so you're just putting off the game over screen until you run out of mana.
AND WHY THE
CAN'T I SKIP CUTSCENES? How does this feature still evade designers? You have the save point next to the boss fight so we don't have to dick around, but then you still put in a 5 minute cutscene that can't be skipped? For
's sake. I like that you can pause the cutscenes, but on the pause menu, I should be able to hit a button to skip the cutscene I've already sat through 12 times because the
ing bosses are Ninja Gaiden obnoxious.
[quote name='Moxio']
now I want to play Tales of Symphonia again.