[quote name='Spades22']
By the way aren't pegasus knights faster than wyverns,[/quote]Yes.
[quote name='Spades22']crit more,[/quote]Yes.
[quote name='Spades22']and move further?[/quote]No.
[quote name='Spades22']I kinda forget why I disliked wyverns, but I've just always had better experience with pegasus knights. That is when they're levelled up...I mean they start out weak and fragile but once I levelled em up they became some of my best units due to their large movement and crit rates. They were like flying swordmasters. They might be weaker, but if you level them up from a low level they're invincible either way lol[/quote]Here are my thoughts on this.
First, I generally prefer guys who can take a hit to guys who can dodge. The reason for this is that it is easier to plan around someone who will consistently take, say, 4 points of damage against an enemy than it is to plan around someone who will sometimes take 0 damage and sometimes take 15 damage, even if they average out to be the same thing. So the whole "flying swordmaster" thing does not appeal to me.
Traditionally, both Wyverns and Pegasii have been weak Vs arrows and wind magic. Wyverns had high defense and low resistance, so wind was the big threat to them - and the opposite for Pegasus Knights. I found archers and ballistae to be far bigger threats than wind mages, so I obviously preferred Wyverns (who were actually damn good at assassinating ballista operators sometimes) there. In Radiant Dawn, Wyverns became even more resistant to arrows (good thing, because crossbows would have

ed them up), and switched their wind weakness for a lightning weakness - lightning being the
weakest magic in the game.
Let's see... oh! Another one - I prefer axes and lances to lances and swords. A lot more long-range options with axes than swords.
And finally... FE9/10's Jill. My single best party member in
both games. Madness. In FE9 especially, she would lay waste to whole armies with little to no support.