The Official Fire Emblem: Radiant Dawn Thread - 11/5/07 - NP: 9.5; IGN: 8.0; 1up: 9.0

I'm currently playing through Sacred Stones (my first FE game) and loving it so far, despite the fact that I just spent days trying to finish off chapter 10 in Ephram's path because a character kept dying every time. An exercise in frustration I tell you.

After I finish this, I think I'll go on and open up Path of Radicance.
 
[quote name='Spades22']
By the way aren't pegasus knights faster than wyverns,[/quote]Yes.
[quote name='Spades22']crit more,[/quote]Yes.
[quote name='Spades22']and move further?[/quote]No.
[quote name='Spades22']I kinda forget why I disliked wyverns, but I've just always had better experience with pegasus knights. That is when they're levelled up...I mean they start out weak and fragile but once I levelled em up they became some of my best units due to their large movement and crit rates. They were like flying swordmasters. They might be weaker, but if you level them up from a low level they're invincible either way lol[/quote]Here are my thoughts on this.

First, I generally prefer guys who can take a hit to guys who can dodge. The reason for this is that it is easier to plan around someone who will consistently take, say, 4 points of damage against an enemy than it is to plan around someone who will sometimes take 0 damage and sometimes take 15 damage, even if they average out to be the same thing. So the whole "flying swordmaster" thing does not appeal to me.

Traditionally, both Wyverns and Pegasii have been weak Vs arrows and wind magic. Wyverns had high defense and low resistance, so wind was the big threat to them - and the opposite for Pegasus Knights. I found archers and ballistae to be far bigger threats than wind mages, so I obviously preferred Wyverns (who were actually damn good at assassinating ballista operators sometimes) there. In Radiant Dawn, Wyverns became even more resistant to arrows (good thing, because crossbows would have fucked them up), and switched their wind weakness for a lightning weakness - lightning being the weakest magic in the game.

Let's see... oh! Another one - I prefer axes and lances to lances and swords. A lot more long-range options with axes than swords.

And finally... FE9/10's Jill. My single best party member in both games. Madness. In FE9 especially, she would lay waste to whole armies with little to no support.
 
[quote name='Spades22']All this FE talk is making me hungry for another FE... I think a DS FE would be pretty sweet if they made one.[/quote]you mean like this?

http://serenesforest.net/fe1ds/

Edit: RD is so hard, and i consider myself to be pretty decent at FE, i'm only at
Endgame Part1 and VERY tempted to just use the BK and rape on through
btw does bonus exp and the equipment in your caravan carry over?
 
[quote name='maigoyume']
RD is so hard, and i consider myself to be pretty decent at FE[/quote]The next part is significantly easier.

[quote name='maigoyume']i'm only at
Endgame Part1 and VERY tempted to just use the BK and rape on through
[/quote]I used him a bit there. I was absolutely not going to let those thieves get away!

[quote name='maigoyume']btw does bonus exp and the equipment in your caravan carry over?[/quote]Bonus EXP yes, equipment no.
 
i'm assuming after i finish that level it gives me a chance to assign the skills i got in that level then, since it doesn't carry over (or were you referring to just weapons?)

Edit: is it just me or does the game feel slower in general compared to PoR, might be just my imagination
 
When you beat Part 1, you will switch parties. The Dawn Brigade will keep their items, but you will not get to use them until you play as them again.

The game probably feels slower because the fights are much larger in scale.
 
thanks for the clarification, looks like i'm sending in teh
BK

perhaps, but everything feels slower in general, even attacking for some reason, oh well nothing i can do about it
 
Oh, another reason for it to be slower (and this is one of my bigger complaints): In PoR, you could hold down the "B" button to move your cursor around the map faster. In RD, there's only one speed.

EDIT:
One thief should hop down the wall and get that nearby chest - if you're quick, you should be able to trap him in there. Then fight/Black Knight your way up while the other thief robs the top half of the map. If he can't get down to the doors in the middle of the map, he can't escape, so just have Sothe take his items from him.
 
Wait, wait, wait... three? I thought there were two. Either way, you should
make liberal use of the Black Knight early on. Let the regular guys kill what they can, but the Knight is more-or-less necessary for catching the thieves. You don't have to kill the thieves. You just have to make sure that they can't escape and that Sothe can reach them.
 
See where they came in? They try to get down to that level to escape, as I recall. Last time I went through, I blocked them off with an unarmed Jill in the area where there are two treasure chests along the east wall. It's fairly far north, but they're the southeasternmost chests. Try that.
 
[quote name='The Crotch']


And finally... FE9/10's Jill. My single best party member in both games. Madness. In FE9 especially, she would lay waste to whole armies with little to no support.[/quote]

Actually now I remember that I did use Jill in PoR and she was quite good. I still prefer pegasus knights myself just cause I prefer to play the "quick kill take no damage" game...I find the speedy characters can take a hit as well and with a bunch of mages all with heal there isn't much danger in them dying so long as you watch the enemies ranges.
But ya I think with wyverns another reason I've never used them as much is because you seem to get most of them later in the game and at higher levels. I like to level my guys from as low a level as possible so I probably never even bothered with them in the GBA ones.


BUT The MAIN reason I posted was to say how sweet that FE DS game looks....MARTH? SWEEEET! Theres like no info on it though...so it will be released in like 3 years or what? This is the only DS game I'd pick up right away...I mean I still don't even have phantom hourglass and Wind Waker was my favorite GC game and is still one of my favorites....the DS just has little appeal to me :(
 
I don't even have a DS, and I can absolutely guarantee that, so long as it does not suck, I will buy a DS specifically for this. Hope they buff Marth, though - he kinda sucked back in the day.

Also, my Jill had more than enough speed to dodge whatever she had to dodge. She hit her cap on virtually every single stat. She's not great against the final boss of Radiant Dawn, though - you're better off with your other Wyvern there.

Except they turned the wyverns into dragons in RD for some reason...
 
While I will be admitting that I might be the worst OP ever... just got this game last week, but redeemed myself by putting a dozen hours into it over the weekend and blowing through the first 9 chapters.

Follow-up question to the above conversation: what should I be concerned about losing in the transitions between the four parts of the game? I'm particularly concerned about skill/stat items. Weapons and shop items I won't worry about.

Awesome game, wish I had worked this into my purchase schedule far sooner, but the $30 saved can go places.
 
[quote name='Spades22']Actually now I remember that I did use Jill in PoR and she was quite good. I still prefer pegasus knights myself just cause I prefer to play the "quick kill take no damage" game...I find the speedy characters can take a hit as well and with a bunch of mages all with heal there isn't much danger in them dying so long as you watch the enemies ranges.

BUT The MAIN reason I posted was to say how sweet that FE DS game looks....MARTH? SWEEEET! Theres like no info on it though...so it will be released in like 3 years or what? This is the only DS game I'd pick up right away...I mean I still don't even have phantom hourglass and Wind Waker was my favorite GC game and is still one of my favorites....the DS just has little appeal to me :([/quote]

In PoR Jill, Mia and the girl in blue armor (javelin user) are my three weakest characters. I'm a huge Pegasus knight fan too, though. I absolutely love RD. I'm sad I didnt buy this at launch to help support such an awesome game :) I bought it this last week and blew through multiple chapters. Im thinking about going to buy Sacred Stones to complete my US collection of FE.

Anyway, I can't wait for a DS version of Fire Emblem with Marth ^_^
 
It's cool, Botticus. You've bumped the thread, and kept Ike in your signature the whole time.

And I'm not entirely sure what you mean by that question. So long as you don't leave any items with
The Black Knight, Tormod & Co., Nailah, or Rafael,
you should have access to them as soon as you return to playing as the Dawn Brigade. In part two, if you want to transfer items over to Ike's group, you can leave them with
Haar, Nephenee, or Brom. I think. Definitely Haar, at least. From the Dawn Brigade,
Tormod & Co.
will eventually show up, but they take for-fucking-ever. A real shame, as it makes them nearly unusable.

I think that answers your question, no?
 
Last edited by a moderator:
[quote name='The Crotch']It's cool, Botticus. You've bumped the thread, and kept Ike in your signature the whole time.

And I'm not entirely sure what you mean by that question. So long as you don't leave any items with
The Black Knight, Tormod & Co., Nailah, or Rafael,
you should have access to them as soon as you return to playing as the Dawn Brigade. In part two, if you want to transfer items over to Ike's group, you can leave them with
Haar, Nephenee, or Brom. I think. Definitely Haar, at least. From the Dawn Brigade,
Tormod & Co.
will eventually show up, but they take for-fucking-ever. A real shame, as it makes them nearly unusable.
[/spoiler]

I think that answers your question, no?[/quote]Yeah, I think that covers it. Wasn't exactly sure how the characters related between parts, so I just wanted to make sure it wasn't easy to lose items.
 
[quote name='maigoyume']I still prefer PoR to RD, it seems to flow more smoothly and the writing is better IMO[/quote]
Mai, you reminded me that I should beat PoR. I think I'm still in chapter 14 or something.
I must get revenge for IKE's dad.
I think I'm still fighting those stupid crows.
 
Last edited by a moderator:
The main advantage PoR has over RD is in the support conversation department. RD's absolutely sucked. Maybe there were more of those "Info" things between fights to compensate; I dunno. Neither game really blew me away with the ending, either.

Plot-wise, RD fixes up all the holes PoR left, but again, fucking weak ending.

Oh, and my memory might be fuzzy, but I think PoR called its wyverns "wyverns". The hell did they have to go and make them dragons? There are already fucking dragons in this game - a whole country of 'em! Do you think Nasir's gonna be all that happy to see Haar riding around on Cousin Jeffrey?
 
Nasir, I don't have any extra BEXP to toss to Ena. This playthrough I'm maxing as many stats as possible (random mode). Everyone seems to be coming along nicely except for 2-3 chars, but BEXP will fix them later on.
 
Nasir > Ena many times, but they're both mediocre anyway.

And on an RD > PoR note, RD's far better animated. No double-jointed horses!
 
Oh, that reminds me: what is up with the supports now? Can you only nurture one relationship? I know if I change one of the supports, I can't change it back immediately, but it pops up again later - if I restore an erased support, does it put you back at whatever level you were at, or does it start from C again?
 
I picked it up during the Toy's R Us sale last week. Probably a bad idea since it'll probably be way too hard for me. I'm going to start it...as soon as I get the living room TV back from it's Olympic duty :D
 
[quote name='botticus']Oh, that reminds me: what is up with the supports now? Can you only nurture one relationship? I know if I change one of the supports, I can't change it back immediately, but it pops up again later - if I restore an erased support, does it put you back at whatever level you were at, or does it start from C again?[/QUOTE]


Units can now support anyone, and you can only have one support at a time. If you change a character's support, I believe it is reset back to C.
 
[quote name='The Crotch']
And on an RD > PoR note, RD's far better animated. No double-jointed horses![/quote]Both games had equally bad voice acting, though I prefer PoR more since I had less of it to hear ;)

RD definitely wins in the animation department (more of EVERYTHING) but I had to turn animations off after the first chapter because it was SLOOOW.

First they pull out their weapons, then rush the guy, then if they level up they do the whole "trip out, flip whatever" moves and level up. Oh yea, and it slows down as the opponent dies.
 
[quote name='BlueLobstah']Units can now support anyone, and you can only have one support at a time. If you change a character's support, I believe it is reset back to C.[/quote]
But no limits on the number of times you change supports or anything? Just have to wait until you've fought with them x number of times?
 
[quote name='botticus']But no limits on the number of times you change supports or anything? Just have to wait until you've fought with them x number of times?[/QUOTE]


If I recall correctly, yes you can change more than once. I didn't really see the point in doing so for myself, considering it took a while to build up the conversations but it might be good to do so if you initialized a support between characters that did not complement each other.
 
[quote name='BlueLobstah']If I recall correctly, yes you can change more than once. I didn't really see the point in doing so for myself, considering it took a while to build up the conversations but it might be good to do so if you initialized a support between characters that did not complement each other.[/quote]
I had initially just set it up based on how I figured the characters would interact, then happened to see some FAQ saying you should match up affinities for greatest benefits. So I did that as well as possible, but certainly as new characters show up, there might be some reason to change.

Thanks!
 
On supports: I think the characters have to stand beside each-other in RD.
On voice acting: They got rid of the Black Knight's voice filter thingy! How dare they? Though the only wholly objectionable voice in there was Mist's. Rolf and Mia's kinda get on my nerves at times, though.
On animations: I loved the whole "pull out their weapon" things. When some puny swordmaster attacks my lion, I want to see my lion give a roar - a sort of a "you are so fucking fucked" type thing. If you don't want to watch the guy's kill/level-up celebration, just hit "A". On the down side, having beast Laguz or flying units attack armour knights is an exercise in frustration. Watching those armour knights waddle up is just god damn annoying.
 
Psh, Meg cracks me up when she goes to battle. Not quite as intimidating as her dear old dad.

And re: supports, they don't have to be next to each other, but within a few spaces, not sure exactly how far. I just know I've had someone at least two spaces away activate a support.
 
This game is so good. Blew through 32 hours in the last 7 days, including 12 hours over a 24 hour span this weekend. Just about to hit the third endgame. Lots of conflicting emotions in Part 3. I'm glad they didn't gimp Brom or Nephenee, they remain my favorite characters.
 
Man, I guess I should play this some time. I hate it when I pay full price and then don't play something and it goes on clearance. I gotta remember to stop paying full price :bomb: (even though it's in cheap credit).

But I really do want to play this, I'm just swamped with other games. I need to hire someone to play stuff for me.
 
I let someone stay dead for the first time ever in an FE game. :whistle2:( Didn't really see a feasible way to play the final chapter without losing him, so ah well. Almost thought they ditched the unit records, but hooray! I successfully got Brom and Nephenee the #2 and #1 spots, respectively.

Such an awesome game.
 
Which character?

And with the exception of a few characters per map, you can usually just leave the guy off the roster if they're only gonna get in your way (Fiona, Meg, etc.)...
 
[quote name='The Crotch']Which character?

And with the exception of a few characters per map, you can usually just leave the guy off the roster if they're only gonna get in your way (Fiona, Meg, etc.)...[/quote]
Haar got ganged up on by four bad guys, and then an AoE attack. I'm sure there are ways around it, but on the last chapter, not much reason to worry other than avoiding seeing "Dead" in the recap.

I happened to make Meg downright useful. Hell, I made pretty much everyone useful by the end, even when they started out terrible like Malakov and Astrid.
 
I'm 24 hours into it, and still enjoying it. It's NOWHERE near as hard as the reviews made it out to be-at least not on Easy. And believe me, I quit games ALL THE TIME because I get stuck in them-probably quit and sell as many games as I can complete, if not more.

This sequal still has a nice level of complexity to it for me. I don't care what their favorite colors are, or when they were born, or... Sword beats Axe! Box beats flying! Good enough for me! :)
 
[quote name='maigoyume']QFT, hes pretty beefy[/quote]
Unfortunately not against magic, and wind in particular. Starting from less than full health, followed by 5 magic attacks spells death.
 
[quote name='botticus']Unfortunately not against magic, and wind in particular. Starting from less than full health, followed by 5 magic attacks spells death.[/quote]Wasn't thunder the new weakness vs dracoknights? I could be mistaken though. And OUCH.
 
Yeah, it's lightning, not wind. I almost lost my Haar when the last boss paralyzed him, but I managed a series of way-too-elaborate moves to keep him alive.
 
bread's done
Back
Top