The Official Fire Emblem: Radiant Dawn Thread - 11/5/07 - NP: 9.5; IGN: 8.0; 1up: 9.0

[quote name='The Crotch']Yeah, but you see, here's the thing... you enjoy getting your ass kicked. It's like Contra, only with number crunching instead of twitch reflexes. The Battle Save is a godsend, and isn't annoying to use in the least.[/QUOTE]

For me though I wouldn't enjoy that. I hate hard games (with very, VERY few exceptions). Can't stand Contra, unless I've got unlimited lives or something.

I don't like most tactical RPGs because of that.

I'm still on the fence. Wouldn't consider it if not for this deal and how much I enjoyed the last one.

I *LOVE* that this just supports the classic controller. I was scared it was going to pointlessly use the pointer, which would have wrecked it as far as I'm concerned. I hope more/most Wii games start using the classic pad.
 
[quote name='io']Cna anyone explain away the crappy GameInformer review for me? I haven't played the game (though I have it sitting here) and I certainly don't put much stock in GameInformer reviews, but they *really* bagged on it. The "official" score was a 7, but the "Second Opinion" was just a 5.5. And text for the '7' review was overall fairly negative. Also, the rest of their scores seem overinflated (Manhunt 2 at 7.75 for example) so that is pretty low for them. The subtitle for the review is the oh-so-clever "Not So Radiant".

And maybe I have this all wrong, but they claim it was originally RELEASED as a Gamecube title in Japan. This isn't right, is it? There's no doubt it may have been originally intended for the GC like Zelda TP/SPM/etc but it wasn't actually released for the GC (in Japan), was it?[/quote]
They made up that stuff about the gamecube. GI is full of crap.
 
[quote name='io']Cna anyone explain away the crappy GameInformer review for me? I haven't played the game (though I have it sitting here) and I certainly don't put much stock in GameInformer reviews, but they *really* bagged on it. The "official" score was a 7, but the "Second Opinion" was just a 5.5. And text for the '7' review was overall fairly negative. Also, the rest of their scores seem overinflated (Manhunt 2 at 7.75 for example) so that is pretty low for them. The subtitle for the review is the oh-so-clever "Not So Radiant".

And maybe I have this all wrong, but they claim it was originally RELEASED as a Gamecube title in Japan. This isn't right, is it? There's no doubt it may have been originally intended for the GC like Zelda TP/SPM/etc but it wasn't actually released for the GC (in Japan), was it?[/quote]

Well, like was mentioned before, that Gamecube part is just factually wrong. No doubt it wouldn't be a shocker, but it isn't the case. Some of their points are also just incredibly stupid. He mentioned that he 'wasn't a fan' of getting a game over when certain characters die in battle. Well, obviously they're gonna do that. Good luck on continuing that story in Chapter 4 if they'd allowed Ike to die in Chapter 3, ya know? How can that even be a valid complaint - no shit critical story characters can't die. Others can. Hell, sometimes they don't even game over - they just pull out of the battle on rare occassions if it works within the story, so that's a bit of help as far as the difficulty curve. And I swear to god I'm gonna lose my mind the next time I see a review complaining about the lack of Wiimote controls or the 'Gamecube-level graphics". Holy lord, seriously? What do people go into Strat-RPGs looking for? Methinks some people are missing the whole point. Well, shit, I used to love playing Chess, but the lack of bumpmapping on my third pawn was a turn off. And they didn't develop the Rook's backstory as well as I'd like. And the whole thing needed more bloom. Sheesh.

And as far as that Second Opinion was concerned, it just seemed to me like the guy sucked or at the very least didn't plan out his battles. I haven't had one bit of trouble in battles where I actually thought out my moves turns in advance...sure, if I just go into each turn trying to kill as many soliders as possible and cross my fingers that they don't kill anyone on their go-around...yea, I'm sure you could come to the conclusion that, 'there's no strategy, just experimenting until something works.' But I think the level of strategy you get out of it is directly related to how much you put into it. I mean, you can make Metal Gear Solid 3 play out like a Rambo flick - that doesn't mean it isn't about stealth, it just means you played it differently. You can brute your way through Radiant Dawn without thinking beyond simple experimentation on a turn-by-turn basis and still save all your characters, but personally I'd say that's a stupid way to play it.

Honestly, I've got very little to complain about Radiant Dawn personally. Yea, some battles are rediculously overwhelming. And I'll certainly agree that my proficiency in swearing is at an all time high thanks to the game. But you know, I love a tough as nails game. And hell, this game really isn't even that tough. The first time I played FFTactics and was a lvl 40 archer going into the Velius battle - see, that was teeth gnashing. There isn't anything that just blindsides you in this game...even if you have a poorly developed group (like my Sothe group where I never once used a point of Bonus EXP in fear of 'wasting' it...stuuupid) you can still come out of a battle flawlessly. The two worst things you can say about the game are a) Sucks that Mass Effect and Mario Galaxy are coming out now too...not to mention a dozen other great games...and b) it's too epic. I had to take a couple of days off from playing it the past week because I just couldn't do it any more. Too many 'kill X many people that are stupidly overwhelming and your allies are braindead morons' missions. I love em, but I can't stomach a dozen of them and their sort in a two day period. Just take a break if it gets to be too much and come back to it a few days later. Complaining that a game is too epic - that's the problem? Haha, if only more games had that flaw...

Actually, and I'm sure this is absolutely a personal thing, but this and Trauma Center: Second Opinion are my two favorite Wii games so far. I think this is better than Twilight Princess, Prime 3, Paper Mario...the whole lot. Probably not better than Mario Galaxy, but I haven't had much time with that one yet. It's just a fantastic as hell strat-rpg.
 
[quote name='The Crotch']I haven't tried the easy mode, so I can't really comment there.[/QUOTE]

I'm playing easy mode right now (to view all the character endings with two exclusive 2 cycle character, I won't even bother with hard or maniac mode since there is no proper incentive to play them besides barraging rights) and it is ridiculously easy. This mode seem like tutorial to Fire Emblem beginners- less enemies or reinforcements, more bonus experience, enemies are less aggressive and experience is doubled. That's crazy especially when combined with paragon skill which doubles the experience gained. Most of my characters are tier 3 class before chapter 4 even started.
 
My only compliant about Fire Emblem is spending about an hour on one stage only to have one of your better charcters die:bomb: towards the end. Besides that, this games rocks.
 
Chiming In:

1. Gameplay vids on GT settle the deal for me - I MUST HAVE THIS GAME.

2. ...fuckING LOST MY WALLET. I'd be fucking playing this game if it wasn't for that shit.

3. Strell is going to let me borrow Metroid Prime 3 until my money situation (wife and her job) gets settled (i.e. wife will get a job). Until then - no cash to spare, BUT IF I HAD MY WALLET I WOULD GET B2G1F at TRU WITH MY $25 GC (which is also in my effin' wallet).


God damn, I'm pissed.
 
So I finally beat part 1 of this game and I must that thus far I hate Micah and her group. They are all so weak with the exception of Edward. And that last stage took me over 5 hours, I feel so stupid because I always miss one little opening and the enemy slips in and kills one of my units with one hit.
 
Yeah but what I got from the message boards was that if I used my pre-promotes I would be screwing myself over for later chapters. So I took the punishment of trying to level up the little characters. Which made my Edward really good, especially with a couple speedwings and a brave sword. The man slaughters people.

And I totally killed Aran on accident, I couldn't figure out how to recruit him, and he chose to attack when he should of retreated. Poor dead bastard. Sucks if he was good, but I got the impression that he was the second worst character behind Meg, who lets face it should be wearing a sign that says kill me.

And yeah part 2 is so much better. Man the chapter with the mounted units was fun, I destoryed that army with 6 people. It truly emphasised the story point that they were amatuers.
 
I beat this game again on easy and I have to say it's too freaking easy compared to normal mode. What the hell, do they have baby you in final few stages? As if the double experience wasn't enough; they lower the stats on several enemies, reduce area of attack on several enemies
lower dragon attack from 3 aoe to 2 aoe
, remove annoying enemies, reduce reinforcements and give you 5 bonus stats on all attributes.


When I was lurking in Fire Emblem message boards, I found interesting nugget of information. Japanese version is much easier then American counterpart. Their normal mode is American easy mode and their hard mode is American normal mode. Generally, Rpg's are easier in America to increase popularity among main stream gamers such more experience after battles to reduce the redundancy for impatient Americans and easier bosses. But this case it's different, the localization team realize this game will appeal to hardcore fire emblem fans, so they swap difficulty settings. If you following gaming culture of both countries, they are nothing alike. Japanese games tend to lean towards on easier difficulty because they don't like challenges and play in casual pace so they can enjoy their games. In American, we enjoy harder difficulty then Japanese because it boost our ego or get a sense of pride. A good example, is achievement system in Xbox 360.
 
I'm in the middle of chapter 3 and
switching back to Miciah's group after having Ike's group being so uber was sudden.
.

Oh and Crotch, calling you that feels weird. And my name often is hard to spell at first, and thanks about the sig.
 
Stupid job has kept me from playing more then I would like too. Im currently on the third part of Part3 and probably won't be able to play until friday:bomb: . And yeah Crotch, friendly AI do indeed suck.
 
Thanks again for the feedback guys. I think you've convinced me. I'll probably wait for it to drop in price, or have some kind of deal, but it does sounds good. (Wish they'd left the difficulty alone though.)
 
[quote name='The Crotch']
EDIT: Also, you should play some Starcraft with us some time. It's like Metroid, only I get to kick Strell's ass.[/quote]
If you haven't figured it out, I'm good friends with Strell IN PERSON, and would probably never come here if it wasn't for him sending me these awesome bits of anti-Nintendo hate...

I also should disclose that StarCraft is my favorite RTS of all time. I have not played it competitively since 2002. That makes for a five year gap... I know of you and your dark Protoss ways... They were by far my most favorite race in the game, since I prefer tons of micromanagement on few units rather than a kaleidoscope that is managing the Zerg. Terrans? They're just too damn "plain" for my tastes - too much like that Command & Conquer nonsense...


I'm certain that I'll love Radiant Dawn because everything about it seems to be focused towards the very audience that's been salivating over it. Every review outlet seems to be going for "universal" acceptance, which is really a bullshit way to review things. You don't review a romantic comedy and rate it down for not having enough explosions. That's what GameSpot does. It complains that Fire Emblem Radiant Dawn is FIRE EMBLEM RADIANT DAWN.

Really, I thought this genre was killed by rather daft titles. A friend of mine has that PSP game that came out for the PSP so I don't even know what the fuck it's called, because it's for PSP and one thing that I do not have is a PSP. In any case, I picked up his game, and he said that I could play the missions as long as I didn't save. I picked it up mid-way through and beaten four missions without as little as breaking a sweat.

That's exactly what I hate about these "new" games. Sorry, but I treat strategic planning from a puzzle point of view - something that renders me less capable of enjoying the "speed building" aspect of StarCraft and C&C titles. Strategic chess-like calculation of what you give and what you get - that's what I'm all about. Your last few posts, The Crotch - they are mustard.

For some reason that condiment's mention in SNATCH has forever associated it with "hardcore." They should have said Tobasco. They should have said Wasabi. They should have said ATOMIC fuck PEPPER. But they didn't. So, mustard it is. Proper.
 
Wow. This game is amazing.

Shows you reviewers don't know what they are playing.

This game compliments PoR very well, I would not recommend playing RD first.
Just got to part 3, can't wait to see what's going to happen next.
 
[quote name='Calamityuponthee']Wow. This game is amazing.

Shows you reviewers don't know what they are playing.

This game compliments PoR very well, I would not recommend playing RD first.
Just got to part 3, can't wait to see what's going to happen next.[/QUOTE]

I'm in about the same spot as you (1 character dead and gone) and I'm loving every minute of it. It's as hard as a rock but there's nothing wrong with that.
 
[quote name='natureboy46']I'm in about the same spot as you (1 character dead and gone) and I'm loving every minute of it. It's as hard as a rock but there's nothing wrong with that.[/QUOTE]

The battle save feature is a godsend.

I've died 3 times so far, and none of them were because the enemy was cheap. It was bad planning on my part.

Some characters are just not front line fighters, you can't expose them.

I hate using mages myself, I usually level one up that has decent defense. I seriously hate characters dieing in one hit, so I stick to fighters.
 
You people and your awesome games.

Until the 3rd week of December, I don't even get a weekend. I'm planning on going through both PoR and RD back to back over the holidays, however.

AND Metroid.
AND 100% Mario
AND 100% Z&W.
 
[quote name='The Crotch']3: Colbert - if you're going through all that, then that fucker Strell had damn well better get cracking on Grim Fandango.[/quote]
Man, don't even tell me about that shit. Strell has a lot on his plate as is, but he has been ignoring a lot of shit. I mean A LOT OF SHIT. For example, Psychonauts. Guess which one of my good friends did NOT beat that game?

Bascially, I'm going to bug his ass until he at the very least goes through Sam & Max: Season One (my DVD may be borrowed, since I feel that you'll invest in the game immediately upon experience of the 4th / 5th episodes, and 6th. and 3rd is awesome... and the first one is bad ass, i like that season), Grim Fandango, and Psychonauts. I bet he still haven't played Monkey Island 3, though that is hardly a "must" - just a "very fucking good" one.

With all due respect, I'm playing Metroid Prime 3 only because of him. So... uh, don't take any of it to heart, Strell. The Crotch and I are giving you the best gaming recommendation of all time, and you're just fucking failing it.

Much love!

__MC.


EDIT: I've just re-read my post, and just in case you didn't get what I meant by the rhetorical question above, I'm going to clear it up. Strell. Strell did not beat fuckin' Psychonauts. I'd buy it for him on XBOX LIVE MARKETPLACE for xmas (would be my 12th time buying that fucking game) if he only had an XBOX.
 
[quote name='The Crotch']1: Who died for you two?
2: Part 3 is awesome. The difficulty drops a bit at first, but it's just so much fun.
3: Colbert - if you're going through all that, then that fucker Strell had damn well better get cracking on Grim Fandango.[/QUOTE]

Was the start of scene 2, was carrying someone on my back and got jacked.. was a Pelagius knight or whatever.

I just died again.. first time I got fucking pissed at this game. Was on part 3, when control goes back to Sothe and Michaiah... had 2 animals left and they killed Sothe. fuck.

That sucks though, I built up Ike and his mercenaries and then they take them away from me back to this shitty squad. Hope it only lasts an act or two.
 
Beat it last night.

The time spent with Ike was my favorite. Sothe was alright, I like what they did to his character but I wonder if they planned to make a nobody like that in PoR?

My favorite moment, hands down was the Black Knight - Ike confrontation. Once the blue shield came, you knew shit was going down.

The whole Sephiran (SP?) thing was really well done also. What I didn't like were the senators, pretty shitty villains. I knew they weren't the end all be all, just wish they had a chosen a different approach.

I really didn't have much trouble in chapter 4, only had to restart once. I owned the last boss in a timely fashion.

This game consumed my life from Wednesday - Saturday. I craved it more then any game this year. My total time was 35 hours. Best $50 I spent in a LONG time.


Translation - Game is awesome.
 
That is a goddamn lie!

I bought MI3 practically on launch and still have the oversized, non-standard box to prove it.

AND beat it. You get into some kind of crazy carnival at the end. With a roller coaster. And no I am NOT confusing it with MI2's "there's candy in my BRAIN and it is EATING MY BRAIN ALIVE" ending.

MC needs to beat Metroid Prime 3, Phoenix Wright 2 AND 3, and Hotel Dusk before he gets a say in nuthin'.

And two of those damn games are mine! SHIT. Three of them might be.

And I started GF long ago, but had to put up with troves of bullshit to get it to run to begin with, because my stupid PC has Hyperthreading because the pentium 4 sucks. So after spending several hours just getting it to RUN, I then finally had to reformat my entire computer, losing the saves. No to mention that whenever I run games on it, the fans go into overdrive, which makes it LOUD and HOT in the computer room. It's bad enough playing Starcraft in there.
 
[quote name='The Crotch']As someone who loves cavalry and armour knights, I have the following to say:

fuck desert levels!

That is all.[/QUOTE]

Who are your favorite characters to use?

My ideal 10 -

Haar- This character is a god, not to mention he can fly.
Ike-Once 20/20 he's great. Not the best avoid in the world, but he has great stats all around.
Nephanee- Most versatile unit in the game. Can tank, give damage, do it all. Movement isn't the best but she can't be perfect.
Tibarn- What can you say? He's the Hawk King. He owns at level 40, he can deal massive damage and crits.
Naesala- My favorite unit in the game. Nothing can touch him, and he has a cool personality/look.
Geoffrey- Not the best paladin out of them, but he's an all around good character. I always used him in PoR so that's probably why I like him so much.
Shinon- Best archer in the game. Give him Double Bow and watch him deadeye people one after another.
Caneighis- Can't say much about this guy, other then he probably deals the most damage out of any laguz/beorc in the entire game. Shame you dont get to use him much.
Elinicia-Wow, what can you say about her. She dodges a lot, and can heal like no other.
Sothe-Only because I have to use him, he's not to bad 20/20. Thieves are essential unfortunately.

My favorite unit I can't control? Black Knight/Zelgius. Every time he comes on the screen, with his badass music it sends a shiver down my spine. You can get him as a playable character on your second play through. However, I can't see myself replaying this game in the next year. WAY to long. And that's not a bad thing, when a game is this good.

Honestly, after thinking about it, I'd give this game a solid 9.2

Right up there with Mass Effect for my game of the year.
 
Generally, I like any character associated with the Greil Mercenaries. If I were to make a top ten, however...

1:Ike. My Ike is fucking awesome.
2: Jill. She was my best character last time, and she still kicks ass.
3: Haar. No longer being vulnerable to arrows just makes wyverns that much more awesome. It's a shame they turned them into generic dragons, though.
4: Elincia. Holy fucking hell, how did she get so good?
5: Caineghis. 'Cause he's fucking Caineghis.
6: Tibarn. As far as I'm concerned, you can never have too many flying units.
7: Shinon. That +1 range when he hits third tier is fantastic. I've been in love with this guy ever since he took out multiple enemies attacking up-hill in the third part.
8: Gatrie. Armour knights should not be so god damn fast!
9: Oscar. I've been very disappointed with how my cavalry's turned out this time around, but he's solid.
10: The Black Knight? Or is that cheating. I mean, you do get to control him a bit... No? Fine. If Tanith still had the Reinforcement ability, I'd go with her. Gotta love those meat shields. My Boyd's done surprisingly well, as he never amounted to much in FE9. I guess I'll go with him. It's either him or Soren, who would be very helpful when it comes to fighting certain enemies, but is just too damn fragile.

EDIT: I'd like to point out that I use weaker characters simply because I like them. Lethe, for example. I know I'm hurting myself in the long run by using her instead of, say, Nephenee (though I've never had any luck getting my Nephenee anything greater than "decent").

Also, re: replaying. I started replaying FE9 immediately after I beat it. However, this game seems a fair bit longer than that one, so I dunno.
 
[quote name='The Crotch']Generally, I like any character associated with the Greil Mercenaries. If I were to make a top ten, however...

1:Ike. My Ike is fucking awesome.
2: Jill. She was my best character last time, and she still kicks ass.
3: Haar. No longer being vulnerable to arrows just makes wyverns that much more awesome. It's a shame they turned them into generic dragons, though.
4: Elincia. Holy fucking hell, how did she get so good?
5: Caineghis. 'Cause he's fucking Caineghis.
6: Tibarn. As far as I'm concerned, you can never have too many flying units.
7: Shinon. That +1 range when he hits third tier is fantastic. I've been in love with this guy ever since he took out multiple enemies attacking up-hill in the third part.
8: Gatrie. Armour knights should not be so god damn fast!
9: Oscar. I've been very disappointed with how my cavalry's turned out this time around, but he's solid.
10: The Black Knight? Or is that cheating. I mean, you do get to control him a bit... No? Fine. If Tanith still had the Reinforcement ability, I'd go with her. Gotta love those meat shields. My Boyd's done surprisingly well, as he never amounted to much in FE9. I guess I'll go with him. It's either him or Soren, who would be very helpful when it comes to fighting certain enemies, but is just too damn fragile.
[/QUOTE]

I personally don't like Oscar, he's fairly slow and doesn't deal enough damage for me.

Gatrie is great also, got him to 20/20 by the end. He fits his purpose, can tank and does decent damage.

Boyd is fucking terrible. I never understand why people like him, or liked him in PoR. He has insane damage, but guess what? He dies in two fucking hits. Even upgraded he can't tank worth a shit. I'd have to load him up on defense to even THINK about using him.

Flying units are great, but I only like certain ones. If birds weren't vunerable to arrows, they would be unstoppable. My level 40 Tibarn almost died to a Crossbow once, scared the shit out of me. Think he had 4 hp left.

Honestly, Haar is just a powerhouse. He never came close to dieing, ever. Just got to make sure you get him no where near lightning magic.

My haar had the most kills, was 300 or something at the end of the game.

Did you hate the ending sequence, where it told you where everyone went.. I like that stuff, but can't you speed the text up a bit? I don't care where Meg went, she sucks. haha
 
My top 10

Haar- Great mobility, not weak against archers and great stun skills. He always get top 3 in kills by end of the game. Some reason his skills always activate 75% of time. I won't bring him in final tower, his magic resistance is horrible.
Eddie-Great swordsman and very resourceful on Micaiah missions

Noyce- Another character I like just for Micaiah mission. Some strange reason his skills activate frequently. He got top 5 in kills on both play through.

Shinon- Not only he does insane damage, he acts more like a front line unit with his high invasion. I use him as tank to help level up under-leveled characters, enemies love attacking a character that can't strike back.

Caineghis/ Tibarn- A very easy choice on final 5 missions.
Soren- He's a offensive powerhouse and much better alternative user for healing due to larger health stats.
Lehran- Great healer for last boss
Ike/Titania- Great overall stats with great starting stats. Can rake up the kills wih relative ease.
 
Deep into chapter 3 of the game, and I have one thing to say:
If you used Haar to pull Jill off the Dawn Brigade, the Dawn Brigade is just gimped. It doesn't help that I missed both Meg and Aran by trying to speed through the early levels, so that I'm starting 3-12 three units down. Zihark isn't even all that good, and he got stat bonuses from my FE9 save! Thank God I boss abused the Chapter 1 end-boss, or the Dawn Brigade would be completely out-leveled.

I am really enjoying the game thusfar, but I do still have some gripes:

1) Laguz transformation / status bar: what's the point of having to build the bar up to full if they just revert after a few hits?
2) FE10 Tier 2 characters = FE7-9 Tier 1 characters. Single weapon paladins = cry. Only one sage can use staffs (Michiah), Mist loses her horse, etc.
3) Couldn't they have turned Soren into a Druid...so you'd actually get all parts of the magic triangle? (He's already dressed like one, after all.)
4) New support system: why try to fix something that wasn't broken?
 
First of all...
I'm assuming you can get Haar to recruit Jill on the river level? I never tried. I just rescued Janaff and Ulki and stayed the fuck back. I did, however, manage to recruit Jill later on in that chapter. But yes, the Dawn Brigade sucks.

1: Different Laguz revert at different rates. Lethe, for example, loses 4-ish points to her bar every attack. Skrimir loses only 1 or 2. Besides this, transformation-bar-building items are far more common in Radiant Dawn for a reason.
2: You're not gonna like third-tier Paladins that much, I think...
3: There were the same complaints in FE9. I really don't get why they don't throw a Druid onto the Dawn Brigade or something.
4: Try to fix? How about totally fucking break?
 
[quote name='The Crotch']First of all...
I'm assuming you can get Haar to recruit Jill on the river level? I never tried. I just rescued Janaff and Ulki and stayed the fuck back. I did, however, manage to recruit Jill later on in that chapter. But yes, the Dawn Brigade sucks.

1: Different Laguz revert at different rates. Lethe, for example, loses 4-ish points to her bar every attack. Skrimir loses only 1 or 2. Besides this, transformation-bar-building items are far more common in Radiant Dawn for a reason.
2: You're not gonna like third-tier Paladins that much, I think...
3: There were the same complaints in FE9. I really don't get why they don't throw a Druid onto the Dawn Brigade or something.
4: Try to fix? How about totally fucking break?[/QUOTE]

...and I thought 3-12 was bad...
3-13 is a freaking nightmare with only 10 characters. Funny enough, things were going well until one of the computer-controlled characters (the one who starts out on the edge of the cliff in the center area) pulled himself back...since he had taken a hit in the previous round. Mind you, I killed the enemy that attacked him, and no one could possibly touch him that turn. I was amazed that Laura - who had been standing right next to him as a just-promoted Bishop - survived getting attacked when the Laguz poured through the idiot-created gap. Leonardo wasn't so lucky. :( Edward died a turn later trying to clean up the problem.

I finished the fight, and now I'm faced with the question of whether to restart the level, or just say goodbye to 2 characters who weren't going to be part of my Chapter 4 team? From now on....Jill stays with the Dawn Brigade!

The paladin thing really struck me, as I powered through FE9 just before playing 10 (I needed non-easy transfer data). The game is supposed to pick up where it left off....but they're obviously not the same. I have one third-tier Pally (Titania), and will probably have another (Geoffrey, who gets a minor bump from my FE9 transfer), but I don't see a need to raise up other Paladins; I'd rather have non-nerfed Wyvern & Pegasus knights.

Since I bought the strat guide for the maps (after I found out that I missed Aran and Meg), I happen to know that two characters are recruitable late into your second playthrough who can actually use dark magic.
Sephiran and Pelleas
But yeah, I did have the same complaint my first time through FE9. (It would've actually given me a reason to use someone like Tormod.)
 
Actually, Tormod wasn't all that bad. You just got him too late. I prefered him to the other, non-Soren mages in FE9.

Also, for anyone who's finished the game. Teleporting reinforcements: oppressive, or soul crushing?
 
I picked this game up a couple of weeks ago (CC + $10 off coupon) but didn't start it until yesterday because I was replaying FE9 on normal to transfer the save.

And wow, the difficulty in the beginning is a slap in the face. I don't know what I would do without the battle save feature.

But I really can't see a lot of the complaints that some of the reviews have given. It appears that there have been quite a few improvements over FE9, and it makes a nice complement to the game.
 
[quote name='hero101']Should I even start this game already? I'm in chapter 7 in the Fire Emblem: POR:bomb:[/QUOTE]

You really aren't that far along in POR, and the story of Radiant Dawn really builds upon POR. Sure, you could start Radiant Dawn but you're really going to missing a lot of references to POR.
 
Finished early this morning....wow, this was a long game!

My top 7:
Gatrie (69 Wins)
Mia (70)
Nolan (73)
Tibarn (79)
Jill (85)
Ike (86)
Shinon (99) - also my first Tier 3 promotion

Biggest disappointment:
In Endgame (5), Sanaki - Level 20, thanks to the decision to enchant a long-range spellbook + Paragon - got taken out by Ashera in one turn. Never even had a chance...

I was disappointed by the 3rd tier characters (as I mentioned before); the only character that improved (relatively) over the FE7-9 templates was Archer class.
Warriors don't get a second weapon-type, Paladins aren't given a choice in their second weapon-type. (Class changes were the one thing that I think FE 8 did right; the last two games have been a step backward, IMO.) Coming straight after a FE9 playthrough, it was a pain to watch the characters become less versatile than they were at the end of the war.

Not sure how I felt about splitting the party into thirds; I didn't like having to devote that kind of time to people who deserved their spot on the back of the bench, but at the same time, nearly everyone in my end group wound up level maxed by the end of the fighting....so I guess all those '80 enemy' battles accomplished something.

The Dawn Brigade missions just felt like I was spinning my wheels, since I didn't want to use anyone other than Sothe, Michiah, and Illyana (thanks to the FE9 transfer).
Had I known that I'd have to use the team again, I never would have recruited Jill away.
Yes, I'm still regretting that decision.

Thing that really scared me: I nearly ran out of healing items before the end of the game! (I actually used the Hammerene on a Physic staff.) I'm glad the last two parts didn't take that long.
 
Maybe I missed something, but is it just me or is the forge a complete waste of time this time around?

I just started part 4 and I have never been at a point to where it actually seemed useful. Not to mention that I could seem to afford it half the game, but that only 2 materials were available. Oh, and coins never seemed to do anything for me. I used the forge like crazy in FE9, but I have yet to forge a weapon as anything I've obtained via the storyline/bought from store was better.
 
I've read this entire thread and I'm still a bit confused about one thing - which characters transfer over from your save? I'm asking because I'm thinking about replaying PoR and might gear towards characters that transfer to the future story to get more of their backstory in PoR...

Thanks!
 
All your characters will get bonus stats if they reach a certain level. Remember to play the difficult on hard or greater, otherwise they won't transfer when playing on easy. If you want different ending for certain characters, get some support conversations to A on Fire Emblem on POR.

Special Endings endings
[quote name='Iv20swd (gamefaqs)']Paired endings are as followed.

Leanne and Naesala
Sothe and Michaiah

Others require A support in PoR. They are as follows

Ike and Soren
Ike and Ranulf
Elincia and Geoffrey
Lucia and Bastian
Astrid and Makalov
Jill and Haar
Meg and Zihark (Brom and Zihark A support in path of radiance)[/quote]

Stats Transfering
[quote name='Iv20swd(gamefaqs)']Q] How do the stat transfer from PoR work?

Note: This is all from Serenes Forest. Make sure to thank Aveyn_Knight whenever you see him.

If a character reached the stat cap for their final class and at their final level (20), in FE9, they will receive a fixed bonus to that stat in FE10.
The bonus is +5 for HP and +2 for Strength, Magic, Skill, Speed, Luck, Defence and Resistance.
Danved receives the bonus for any stat that Devdan capped at his final level (20).
Calill receives an additional bonus, on top of her own, for any stat that Largo capped at his final level (20).
An exception is Sothe:
If Sothe reached Level 20 in FE9, his FE9 stats will be transferred directly to FE10
If a FE9 stat is lower than a default FE10 stat, the FE9 stat will take precedence.
Since the Resistance cap is lower in FE10, if his Resistance was 16 to 20 in FE9 it will become 15 in FE10
If a weapon type, in FE9, reaches a rank from C to S, there will be a Weapon EXP bonus to that weapon type in FE10.
The bonus is 40 for C, 80 for B, 120 for A and 160 for S.
If the final weapon rank in FE9 exceeds the FE10 weapon rank cap, it will be set to the FE10 weapon rank cap.
Support conversations, unlocked in FE9, can be viewed in a support library once FE10 has been cleared at least once. It seems only support conversations unlocked in a transferred file can be viewed, and only after that file has been cleared (in FE10).

A-level Supports obtained in FE9 become bond supports (with a bonus of +5 Critical and Dodge).

Certain A-level Supports in FE9 may have effects on the story (the most noticeable change is with the Ike and Soren support)

Any Coins collected in FE9 will appear in Ike's convoy at the beginning of Part 3.

Also, should a character die in PoR, it will have no bearing on the gameplay of RD. It would be as if you never used the character in the first place.[/quote]
 
[quote name='Wlogan31']I've read this entire thread and I'm still a bit confused about one thing - which characters transfer over from your save? I'm asking because I'm thinking about replaying PoR and might gear towards characters that transfer to the future story to get more of their backstory in PoR...

Thanks![/QUOTE]

You might want to consider leveling up 1 (or more) of
Sothe, Illyana, Zihark, Jill, and (to a lesser extent) Tauroneo, Muarim, and Tormod
. These characters are available in Chapter 1...when you're stuck with the under-leveled Dawn Brigade.
 
I have techinical difficulties, and this thread gets to the second page? Boo!

A few more things I would like to add: first off, the end bosses cheat like fuck. This is rather perplexing given that the final boss is called
the Goddess of Order
.

Also, someone questioned my use of Boyd earlier - he's good. He's really good. I didn't like him in PoR, but he hit his defense cap easily this time around, and his HP was the best of any beorc. He was instrumental in finishing a great number of bosses later on. I gave him an awesome customized silver axe - the "Warbringer" (a million points if you get the referrence).

No, I definitely do not consider the forge to be useless this go around. But you definitely have less money, so you have to be careful. Coins give minor boosts to the weapons. I agree that you get silver stuff way too late. Having forged weapons is very important later on because
you get to choose ten-ish weapons the make unbreakable. And make sure you buff a couple of long-range spellbooks when you get to do that. You'll thank me about four turns in to the subsequent battle
.

Another paired ending that does not depend on PoR data:
Mist and Boyd

Finally, re: running out of healing items...
Thank fucking god for Hammerne, Restore, and that heal-all staff. I would have been fucking boned without those.

Oh, and going from my notoriously shoddy memory, I believe my top five units were - from five to one - Micaiha, Haar, Mia, Ike, and Jill. I was so happy to see my favourite unit take the top spot yet again.
 
[quote name='The Crotch']No, I definitely do not consider the forge to be useless this go around. But you definitely have less money, so you have to be careful. Coins give minor boosts to the weapons. I agree that you get silver stuff way too late. Having forged weapons is very important later on because
you get to choose ten-ish weapons the make unbreakable. And make sure you buff a couple of long-range spellbooks when you get to do that. You'll thank me about four turns in to the subsequent battle
.[/QUOTE]

That's another thing, coins never work for me. I actually ran a test and reset the game 30 times. Always got the vine card when forging a weapon. So at least as far as I am in the game, screw forging. Besides, I can still buy weapons in the armory that have higher MT than anything I can forge.
 
Eiether the cards that you get are heavily limited when you're not doing silver weapons, or it uses the same Random Number Generator as combat. If you save in battle, attack someone, miss, reload, and try again, you'll get the exact same result. You can reload and try that exact attack a million times, and you'll still miss. Just save the forge for when silver becomes an option, 'cause it's very much worth it. And save your Hammerne for the last boss.

What's the vine card? I never got that.
 
Great game so far!

Just curious... Do all of you guys register your products at Nintendo.com? I am asking because I traded to get this game, but the CAG already registered the code and so I am looking for someone who doesn't care to maybe PM the code to me so that my son can get the screen savers and other stuff. (If not, I will post this in the "Request" forum.) Thanks.
 
[quote name='The Crotch']Eiether the cards that you get are heavily limited when you're not doing silver weapons, or it uses the same Random Number Generator as combat. If you save in battle, attack someone, miss, reload, and try again, you'll get the exact same result. You can reload and try that exact attack a million times, and you'll still miss. Just save the forge for when silver becomes an option, 'cause it's very much worth it. And save your Hammerne for the last boss.

What's the vine card? I never got that.[/QUOTE]

Are you sure that's the case? I know I've had a character die with a save right before the movement, and it sometimes varies. I would be really surprised if the random number seed was something that wasn't a variable.

And yes, I've only tried doing this when forging silver weapons, as I couldn't afford it earlier on in the game. I just thought it was odd that with every single time I've forged I've always gotten a vine card (which adds no bonuses to your weapons). I just finished 4-3 so I guess I'll try it again when the forge comes available again to see what happens.
 
Just started playing this after spending eight hours on the final mission for Path of Radiance (got to the final level, realized that I wasted too much bonus experience to to get more than a handful of 20/20 characters in the traditional manner. Microed 3k BExp and maxed a lvl 1 Elincia, lvl 3 Ilyana, and seven others to lvl 20 for a total of 13. Never doing that again). Currently on 1-3, and liking it so far.

[quote name='BlueLobstah']Are you sure that's the case? I know I've had a character die with a save right before the movement, and it sometimes varies. I would be really surprised if the random number seed was something that wasn't a variable.[/quote]
I know that's how the GBA Fire Emblem games treated battle saves, as I used it a couple times when my team was in a sticky situation and needed a couple lucky hits to survive. Not so sure about Radiant Dawn, as I haven't used the Battle Save yet.

Edit: Actually, did the GBA games have permanent battle saves, or did they only have soft saves (like PoR)? It's been so long since I played either of them.
 
soft saves for the gba ones, and btw do your chars HAVE to be lvl 20 for the bonus stat transfer to take effect? or just have their stats higher than the Wii counterparts?
 
[quote name='BlueLobstah']That's another thing, coins never work for me. I actually ran a test and reset the game 30 times. Always got the vine card when forging a weapon. So at least as far as I am in the game, screw forging. Besides, I can still buy weapons in the armory that have higher MT than anything I can forge.[/quote] The second you get the coin the RNG determines which card the coin is. So resetting won't help.

[quote name='BlueLobstah']Are you sure that's the case? I know I've had a character die with a save right before the movement, and it sometimes varies. I would be really surprised if the random number seed was something that wasn't a variable. [/quote] The arrows use RNG seed up, so that's why that happens sometimes.
 
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