The Mana Knight
CAGiversary!
- Feedback
- 41 (100%)
[quote name='dallow']I think Sony withdrew this too quickly.
There's no problems with the FW. Whatever minority complained about it must have been very vocal.[/QUOTE]I think the problem was with the network itself (since it was believe the download size people got was smaller than what the firmware actually was), where people's downloads weren't completing. And when they tried to install it, the completed firmware wasn't there, hence the bricking. I think it was an issue that didn't happen until later on in the day on Wednesday. Like all firmware updates, there may be tiny issues, but overall, 2.4 is fine. Sony went ahead and pulled the firmware down to make sure there wasn't a problem, but overall, I think it was something in the network.
[quote name='daphatty']Not overblown. Just thinking for myself.
I spoke with some of my Sony friends during GDC and they confirmed that Sony Japan shot themselves in the foot by allocating most of the PS3s RAM for games which left very little for the XMB. That's why an in-game XMB has taken so long. The engineers have had to optimize the code because they have very little memory to work with. It also explains why this release is so limited.[/QUOTE]It's all true DaPhatty.
Someone over a Game Trailers, put it all into perspective (and he's pretty much right for the most part):
From 2007:
http://www.ps3fanboy.com/2007/05/14/new-playstation-3-sdk-released-os-memory-footprint-lessened/
The original OS:
http://www.joystiq.com/2006/04/12/rumor-new-specs-on-the-ps3-os/
And more recently GAF had something.
I'm posting this because I've been trying to tell everyone this all along. I knew very well about the PS3 OS needing a lot of RAM to function early on, which is why Sony could not implement the in-game XMB at launch like they may have wanted to. Every update they had wasn't just to add features, but to reduce it. If anyone notices, firmware updates have gotten quicker partially because of the reduced file size.
Some people want to view the web in-game, but I doubt that will happen because there may only be 40MB of available RAM to view a webpage, and most of us are viewing webpages with at least 512MB of RAM. Basically, a web browser is useless with lack of RAM.
There's no problems with the FW. Whatever minority complained about it must have been very vocal.[/QUOTE]I think the problem was with the network itself (since it was believe the download size people got was smaller than what the firmware actually was), where people's downloads weren't completing. And when they tried to install it, the completed firmware wasn't there, hence the bricking. I think it was an issue that didn't happen until later on in the day on Wednesday. Like all firmware updates, there may be tiny issues, but overall, 2.4 is fine. Sony went ahead and pulled the firmware down to make sure there wasn't a problem, but overall, I think it was something in the network.
[quote name='daphatty']Not overblown. Just thinking for myself.
I spoke with some of my Sony friends during GDC and they confirmed that Sony Japan shot themselves in the foot by allocating most of the PS3s RAM for games which left very little for the XMB. That's why an in-game XMB has taken so long. The engineers have had to optimize the code because they have very little memory to work with. It also explains why this release is so limited.[/QUOTE]It's all true DaPhatty.
Someone over a Game Trailers, put it all into perspective (and he's pretty much right for the most part):
LinkHave you ever wondered why firmware 2.40 has no in-game voice messaging, cross game invites, and an in-game-xmb feature for PS2 games / bluray discs?
Its all has to do with the size of the OS. I've said this before, and this went largely ignored, but read this if you are a real PS3 fan.
When the PS3 first launched, the OS took up 96 mb of ram. This was an absolute developmental nightmare. Why? When you take 256 (since PS3 ram is split into two) and subtract 96 mb of ram - you come up with 160 available.
Since than Sony has made some monumental achievements. Sony has been doing as much as they can to reduce the footprint of the OS WHILE adding features. This is no easy task.
So how much ram is used by the OS today? Rumored to be 40mb and most hints are pointing to 32mb of ram.
Since launch, Sony has been able to reduce the footprint that much. If you guys haven't noticed, PS3 multiplatform games have looked considerably better, and first party titles have shined in a way they haven't before. Its all about of the RAM and the OS using it up.
So when you guys request these features- Sony is busily working trying to reduce the size of the OS and add what you want. This is NOT easy.
What you can look forward to in the future is this:
I predict in the next large update they will remove many of the elements of the XMB that prove to be useless during IN-Game. There is no good reason Folding at Home, the Internet Browser, and User change settings are available in the XMB In game. I expect a more streamlined and gutted XMB. This will help remove clutter and fix lockups.
(*In Sony's defense, to balance the memory usage in the past, developer's were asked to use Cell. However, we all saw how that went when devs claimed it was too hard and decided to port over Fight Night, Orange Box, and countless other shitty ports which literally took zero advantage of the Cell. Send all hate mail to EA.)
(** Ram isn't the ONLY thing. Cell optimization goes a long way in ensuring better graphics, technical coding, etc.)
From 2007:
http://www.ps3fanboy.com/2007/05/14/new-playstation-3-sdk-released-os-memory-footprint-lessened/
The original OS:
http://www.joystiq.com/2006/04/12/rumor-new-specs-on-the-ps3-os/
And more recently GAF had something.
I'm posting this because I've been trying to tell everyone this all along. I knew very well about the PS3 OS needing a lot of RAM to function early on, which is why Sony could not implement the in-game XMB at launch like they may have wanted to. Every update they had wasn't just to add features, but to reduce it. If anyone notices, firmware updates have gotten quicker partially because of the reduced file size.
Some people want to view the web in-game, but I doubt that will happen because there may only be 40MB of available RAM to view a webpage, and most of us are viewing webpages with at least 512MB of RAM. Basically, a web browser is useless with lack of RAM.
Last edited by a moderator: