The Steam Deals + Cards Thread V9 | Torchlight II Weekend

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Psydero

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Welcome to the Steam Deal Thread V9! I'm your new host, Psydero.
You can find link to past threads at the bottom of this post. Read post #2 of this thread for Steam FAQs and more.

Steam Sales on Steam

$6.79
 

  $14.99




Steam Sales Elsewhere on CAG - Updated 11/2


Indie Bundle Threads - Updated 8/26

Free Stuff - Needs Updating

There are quite a few free and free2play games and mods on steam. You can find a full list here. Note that free games are not permanently attached to your Steam account like actual purchases would be. You'll need to manually download a game again from the website if you uninstall it.

Past Special Sales
Visit www.steamgamesales.com to check previous sale prices on Steam games. We do keep track of some older sales here though:

Past CAG Steam Deal Threads

 
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Not sure if someone mentioned this already but it appears they may be patching GFWL out of Arkham Asylum and Arkham City GOTY editions. This guy has been watching those two games plus Bioshock 2. http://www.neogaf.com/forum/showthread.php?t=619976 Unfortunately my Arkham City is not the GOTY edition. :(
This is great news. And if more devs/pubs go this route I may be buying a bunch of new games this Winter sale.

 
Not sure if someone mentioned this already but it appears they may be patching GFWL out of Arkham Asylum and Arkham City GOTY editions. This guy has been watching those two games plus Bioshock 2. http://www.neogaf.com/forum/showthread.php?t=619976 Unfortunately my Arkham City is not the GOTY edition. :(



That's how they crown their premium buyers (pre-orders and early ones) once again (first was the DLC fiasco. Why can't I buy them anymore? Why GOTY as another entry?). I'll wait until Origins GOTY and then at $5 or less...
 
Can anyone recommend the older XCom games, or are they not worth it?
The original and its sequel (Terror From The Deep) are considered classics. Many who played the original think they are superior to Enemy Unknown, which I don't necessarily disagree with. Personally, I think there are tradeoffs with both, and while I think they are different games, they are all worth playing.

The rest of the games in the pack are various levels of crap, tho there are some who liked Apocalypse. Personally, it was a big disappointment at the time.

 
So I went digging through the backlog for a short, fun game after GTA V and found The Cave. It's Double Fine at it's classic hilarity. Basically you explore a talking cave with 3 of the 7 characters at a time. The Cave taunts you when you die, but death has no penalties, you just respawn near the puzzle. Each character has an area with puzzles based on who they are. The knight has a castle with a dragon, the hillbilly has a carnival with games/puzzles etc. It is an easy game, but anyone who likes the visuals and writing of Double Fine should definitely think about playing this when you need a light game to break things up.

 
The original and its sequel (Terror From The Deep) are considered classics. Many who played the original think they are superior to Enemy Unknown, which I don't necessarily disagree with. Personally, I think there are tradeoffs with both, and while I think they are different games, they are all worth playing.

The rest of the games in the pack are various levels of crap, tho there are some who liked Apocalypse. Personally, it was a big disappointment at the time.



I liked apocalypse :)
 
So I went digging through the backlog for a short, fun game after GTA V and found The Cave. It's Double Fine at it's classic hilarity. Basically you explore a talking cave with 3 of the 7 characters at a time. The Cave taunts you when you die, but death has no penalties, you just respawn near the puzzle. Each character has an area with puzzles based on who they are. The knight has a castle with a dragon, the hillbilly has a carnival with games/puzzles etc. It is an easy game, but anyone who likes the visuals and writing of Double Fine should definitely think about playing this when you need a light game to break things up.


I enjoyed The Cave a lot, but became pretty annoyed at having to play it five times minimum to see the different endings :joystick:
 
I enjoyed The Cave a lot, but became pretty annoyed at having to play it five times minimum to see the different endings :joystick:
I really liked The Cave too, but if you set yourself to see all possible endings you'll likely get bored with all the repetition. I gave up after three or four playthroughs. Still, a very worthy game.

 
I really liked The Cave too, but if you set yourself to see all possible endings you'll likely get bored with all the repetition. I gave up after three or four playthroughs. Still, a very worthy game.
So, would it be worth 3 playthroughs, just to see everyone's special area? That was my original plan, until I became sidetracked by Mark of the Ninja.

 
I really liked The Cave too, but if you set yourself to see all possible endings you'll likely get bored with all the repetition. I gave up after three or four playthroughs. Still, a very worthy game.
With games like this w/multiple endings I wait to replay it later, like w/fallout new vegas I'm going to make different choices next time I play it, sometime next year maybe. If it's a game I don't like enough to replay I just youtube it. No use going through all the trouble replaying the game, but that doesn't mean I wouldn't like to see the different endings.

 
Voted without hesitation! I can't understand how Valve decides which titles go through Greenlight. It's freakin' Treasure, man!
Money. Seriously, the devs for WarZ probably gave Gaben a truckload of money to get that piece of shit game in Steam and on the front page. My assumption is, no money, hit the Greenlight process. And for a 10yo game, why would the publisher pay money to Valve, when they can just wait out the Greenlight process and still make plenty of money.

 
So, would it be worth 3 playthroughs, just to see everyone's special area? That was my original plan, until I became sidetracked by Mark of the Ninja.
I thought it was fun seeing each person's area, yeah, new writing, new puzzles, etc.. But it doesn't stop replaying other characters parts from feeling like '...but I already did this one.'

 
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So, would it be worth 3 playthroughs, just to see everyone's special area? That was my original plan, until I became sidetracked by Mark of the Ninja.
I played through it three times and thought it was worth it. It's pretty easy to breeze through the parts you've already played so it doesn't take to much time to replay the parts you've already seen. Each of the characters areas are pretty great, though I wish they'd made it so the number of characters matched up with the amount you play with so you didn't have to replay them as well (7 characters, but you can only take 3, so the final run you have to repeat two areas. 6/9 characters would have been a better choice I think).

With games like this w/multiple endings I wait to replay it later, like w/fallout new vegas I'm going to make different choices next time I play it, sometime next year maybe. If it's a game I don't like enough to replay I just youtube it. No use going through all the trouble replaying the game, but that doesn't mean I wouldn't like to see the different endings.
Normally I do this too, but subsequent playthroughs of The Cave only take 2-4 hours so I was just going to bang out each character. Then I found out there are good and bad endings and just said to heck with it...I might play it again sometime, but not for a while.

 
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I played through The Cave once, and I was unimpressed by it enough that I didn't find it worth playing through it again to see everyone's story.

 
Some new old games on Steam this morning. . .  Jack Orlando and Enclave. I wonder whether we'll get Steam keys from Bundlestars and Groupees respectively.
 
Also I saw no one mentioned the Fables game being available for pre-order. I'm not big on pre-orders, but I hope Telltale has sorted out the issue with The Walking Dead where it loses your save file every time you update with a new episode.
 
borderlands daily daily deal incoming. really what the point of xcom being daily deal if it going to be 75% off the whole weekend? could have use dailly for something else 2k ccan suck my ass

 
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Why do you have to do it five times?

I thought it just required three?
There are seven characters each with a good and bad ending, so one the first two playthroughs you get one ending for each character, then the third get the first ending for the final character along with the other ending for the other two you bring, then finish off the other five endings in your next two playthroughs.

 
Booo, no DLC on sale. I want my sexy Learned Siren.
gearbox 2k no wnats anyone money lol

really what the point of xcom being daily deal if it going to be 75% off the whole weekend? could have use dailly for something else 2k ccan suck my ass. that also is it me or xcom still 75% offf because that useless dailly deal cmon 2k u drunk?

 
Voted YES as fast as I could find the button! It's crazy that Treasure has to go through the Greenlight process. :whee:

Hey, Greenlight is all about egalitarianism. Treasure and teams composed of uninspired, ringtone slobs are EQUAL.

8-[

Booo, no DLC on sale. I want my sexy Learned Siren.

Please, Neuro, I have a bad heart.

And black lungs but who's counting? Me. I have 2.

Surgeon Simulator any good? It looks pretty interesting in a humorous way.

It has aliens now, just like a real American ER. The authenticity is staggering.

Since this is a doctor sim and all, you get to fuck with people until you amass a fortune. And then you fuck with people afterward merely because you're a bad person.

edit: 10+ edits. I am sharp.

 
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Not sure if someone mentioned this already but it appears they may be patching GFWL out of Arkham Asylum and Arkham City GOTY editions. This guy has been watching those two games plus Bioshock 2. http://www.neogaf.com/forum/showthread.php?t=619976 Unfortunately my Arkham City is not the GOTY edition. :(
Well, everyone who had Bioshock 2 got upgraded with the DLC. Maybe the same thing will happen with the Batman games.

I picked up Virtua Tennis for $2.40 from GMG in the summer sale. If anyone wants to play a match or two, hit me up.

 
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Why did Gamefly start acting cool recently??

GFDOCT20 = 20% PROMO (prices below include code)

$43.98 Assassin's Creed Collection:

Assassin's Creed Director's Cut

Assassin's Creed II Deluxe Edition

Assassin's Creed III

Assassin's Creed Revelations

Assassin's Creed: Brotherhood

$23.19 Tome Reader/Womb Raider Collection:

  • Tomb Raider (1996)
  • Tomb Raider II
  • Tomb Raider III
  • Tomb Raider: The Last Revelation
  • Tomb Raider: Chronicles
  • Tomb Raider: The Angel of Darkness
  • Tomb Raider: Legend
  • Tomb Raider: Anniversary
  • Tomb Raider: Underworld
  • Tomb Raider (2012)
 
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For those that don't check their activity feed...

[customspoiler=Steam Machines - Prototype Details]

Hello from the Steam hardware bunker.

Thanks for joining the Steam Universe community group. As we get closer to shipping the prototype Steam Machines and controllers we talked about last week, we're going to be posting info here about what we're up to, and give you some insight into the work we’ve done to get to this point.

As we talked about last week, the Steam Machines available for sale next year will be made by a variety of companies. Some of those companies will be capable of meeting the demands of lots of Steam users very quickly, some will be more specialized and lower volume. The hardware specs of each of those machines will differ, in many cases substantially, from our prototype.

Valve didn't set out to create our own prototype hardware just for the sake of going it alone - we wanted to accomplish some specific design goals that in the past others weren't yet tackling. One of them was to combine high-end power with a living-room-friendly form factor. Another was to help us test living-room scenarios on a box that's as open as possible.

So for our own first prototype Steam Machine ( the one we're shipping to 300 Steam users ), we've chosen to build something special. The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts. It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to. Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that. (We'll also share the source CAD files for our enclosure, in case people want to replicate it as well.)

And to be clear, this design is not meant to serve the needs of all of the tens of millions of Steam users. It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase - those who want plenty of performance in a high-end living room package. Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.

Here are the specifications for Valve's 300 prototypes.

The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high

As a hardware platform, the Steam ecosystem will change over time, so any upgrades will be at each user's discretion. In the future we'll talk about how Steam will help customers understand the differences between machines, hardware strengths and weaknesses, and upgrade decisions.

We aren't quite ready to post a picture of our prototype - just because they're not finished enough. Before they ship we'll let you know what the prototype looks like. And we expect people to redesign the machine, too. Both from a technical perspective, deciding on different components, and from an industrial design perspective, changing the enclosure in interesting ways.

So high-powered SteamOS living room machines are nice, and fun to play with, and will make many Steam customers happy. But there are a lot of other Steam customers who already have perfectly great gaming hardware at home in the form of a powerful PC. The prototype we're talking about here is not meant to replace that. Many of those users would like to have a way to bridge the gap into the living room without giving up their existing hardware and without spending lots of money. We think that's a great goal, and we're working on ways to use our in-home streaming technology to accomplish it - we'll talk more about that in the future.

Stay tuned for some closer looks at the Steam Controller.
[/customspoiler]
 
:bouncy:
 
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For those that don't check their activity feed...

[customspoiler=Steam Machines - Prototype Details]

Hello from the Steam hardware bunker.

Thanks for joining the Steam Universe community group. As we get closer to shipping the prototype Steam Machines and controllers we talked about last week, we're going to be posting info here about what we're up to, and give you some insight into the work we’ve done to get to this point.

As we talked about last week, the Steam Machines available for sale next year will be made by a variety of companies. Some of those companies will be capable of meeting the demands of lots of Steam users very quickly, some will be more specialized and lower volume. The hardware specs of each of those machines will differ, in many cases substantially, from our prototype.

Valve didn't set out to create our own prototype hardware just for the sake of going it alone - we wanted to accomplish some specific design goals that in the past others weren't yet tackling. One of them was to combine high-end power with a living-room-friendly form factor. Another was to help us test living-room scenarios on a box that's as open as possible.

So for our own first prototype Steam Machine ( the one we're shipping to 300 Steam users ), we've chosen to build something special. The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts. It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to. Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that. (We'll also share the source CAD files for our enclosure, in case people want to replicate it as well.)

And to be clear, this design is not meant to serve the needs of all of the tens of millions of Steam users. It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase - those who want plenty of performance in a high-end living room package. Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.

Here are the specifications for Valve's 300 prototypes.

The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high

As a hardware platform, the Steam ecosystem will change over time, so any upgrades will be at each user's discretion. In the future we'll talk about how Steam will help customers understand the differences between machines, hardware strengths and weaknesses, and upgrade decisions.

We aren't quite ready to post a picture of our prototype - just because they're not finished enough. Before they ship we'll let you know what the prototype looks like. And we expect people to redesign the machine, too. Both from a technical perspective, deciding on different components, and from an industrial design perspective, changing the enclosure in interesting ways.

So high-powered SteamOS living room machines are nice, and fun to play with, and will make many Steam customers happy. But there are a lot of other Steam customers who already have perfectly great gaming hardware at home in the form of a powerful PC. The prototype we're talking about here is not meant to replace that. Many of those users would like to have a way to bridge the gap into the living room without giving up their existing hardware and without spending lots of money. We think that's a great goal, and we're working on ways to use our in-home streaming technology to accomplish it - we'll talk more about that in the future.

Stay tuned for some closer looks at the Steam Controller.
[/customspoiler]

:bouncy:
They've certainly stated their plans more clearly, which is probably something they should have done from the outset. I think this will help more people realize that the Steam Machine is meant as a console alternative and not as a replacement for everyone's current PC.

This is clearly a shot across the bow of Sony and Microsoft stating "We've got a machine for the living room that will always allow you to carry over your library from one generation to the next. We've got services that are free and friendly to the consumer. We have awesome sales and reasonably priced games. We don't necessarily need you."

 
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So I went digging through the backlog for a short, fun game after GTA V and found The Cave. It's Double Fine at it's classic hilarity. Basically you explore a talking cave with 3 of the 7 characters at a time. The Cave taunts you when you die, but death has no penalties, you just respawn near the puzzle. Each character has an area with puzzles based on who they are. The knight has a castle with a dragon, the hillbilly has a carnival with games/puzzles etc. It is an easy game, but anyone who likes the visuals and writing of Double Fine should definitely think about playing this when you need a light game to break things up.
I caved and move this on top of the backlog. Thanks for the recommendation.

 
For those that don't check their activity feed...

[customspoiler=Steam Machines - Prototype Details]

Hello from the Steam hardware bunker.

Thanks for joining the Steam Universe community group. As we get closer to shipping the prototype Steam Machines and controllers we talked about last week, we're going to be posting info here about what we're up to, and give you some insight into the work we’ve done to get to this point.

As we talked about last week, the Steam Machines available for sale next year will be made by a variety of companies. Some of those companies will be capable of meeting the demands of lots of Steam users very quickly, some will be more specialized and lower volume. The hardware specs of each of those machines will differ, in many cases substantially, from our prototype.

Valve didn't set out to create our own prototype hardware just for the sake of going it alone - we wanted to accomplish some specific design goals that in the past others weren't yet tackling. One of them was to combine high-end power with a living-room-friendly form factor. Another was to help us test living-room scenarios on a box that's as open as possible.

So for our own first prototype Steam Machine ( the one we're shipping to 300 Steam users ), we've chosen to build something special. The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts. It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to. Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that. (We'll also share the source CAD files for our enclosure, in case people want to replicate it as well.)

And to be clear, this design is not meant to serve the needs of all of the tens of millions of Steam users. It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase - those who want plenty of performance in a high-end living room package. Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.

Here are the specifications for Valve's 300 prototypes.

The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high

As a hardware platform, the Steam ecosystem will change over time, so any upgrades will be at each user's discretion. In the future we'll talk about how Steam will help customers understand the differences between machines, hardware strengths and weaknesses, and upgrade decisions.

We aren't quite ready to post a picture of our prototype - just because they're not finished enough. Before they ship we'll let you know what the prototype looks like. And we expect people to redesign the machine, too. Both from a technical perspective, deciding on different components, and from an industrial design perspective, changing the enclosure in interesting ways.

So high-powered SteamOS living room machines are nice, and fun to play with, and will make many Steam customers happy. But there are a lot of other Steam customers who already have perfectly great gaming hardware at home in the form of a powerful PC. The prototype we're talking about here is not meant to replace that. Many of those users would like to have a way to bridge the gap into the living room without giving up their existing hardware and without spending lots of money. We think that's a great goal, and we're working on ways to use our in-home streaming technology to accomplish it - we'll talk more about that in the future.

Stay tuned for some closer looks at the Steam Controller.
[/customspoiler]

:bouncy:

I'm feeling more and more emasculated as the specs and requirements of the future are gradually revealed.

3:52 PM EDT: My penis is soft.

 
I'm feeling more and more emasculated as the specs and requirements of the future are gradually revealed.

3:52 PM EDT: My penis is soft.


Um.....THIS :whistle2:$

TMI__Too_much_Information_by_nerdcandy4u.png


 
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Well, everyone who had Bioshock 2 got upgraded with the DLC. Maybe the same thing will happen with the Batman games.

I picked up Virtua Tennis for $2.40 from GMG in the summer sale. If anyone wants to play a match or two, hit me up.
Yeah I was thinking that if we're really lucky that maybe they would upgrade regular owners to the GOTY editions of each game. I have GOTY of Asylum but I have regular for City and paid for a lot of the DLC also.

You can power a high end gaming rig with 450w?

 
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They've certainly stated their plans more clearly, which is probably something they should have done from the outset. I think this will help more people realize that the Steam Machine is meant as a console alternative and not as a replacement for everyone's current PC.

This is clearly a shot across the bow of Sony and Microsoft stating "We've got a machine for the living room that will always allow you to carry over your library from one generation to the next. We've got services that are free and friendly to the consumer. We have awesome sales and reasonably priced games. We don't necessarily need you."
I wonder how much these will be. That"s some beast hardware in there.

 
High end CPU/GPU typically have a v2 released a while after, same power, less energy consumed. Pick a quality PSU, the right components, never overclock, you can easily have an awesome rig with reasonable power requirements.
That's cool, I have a 650w currently and kind of thought I might have to upgrade it next time I upgrade my video card.

 
Before anyone gets too excited I'm sure they're shipping the ones with Titans and 780's to the media (they said a good portion of the 300 were going to preselected people with the rest being in that open lottery).  As far as the specs go you'll still be able to play nextgen games at 'recommended' specs for the next two or three years with a 760 or equivalent.  That said, if you play at massive resolutions and need ultra fidelity then... yeah... you'll have to fork over $500+ for a GPU.

 
Before anyone gets too excited I'm sure they're shipping the ones with Titans and 780's to the media (they said a good portion of the 300 were going to preselected people with the rest being in that open lottery). As far as the specs go you'll still be able to play nextgen games at 'recommended' specs for the next two or three years with a 760 or equivalent. That said, if you play at massive resolutions and need ultra fidelity then... yeah... you'll have to fork over $500+ for a GPU.



I play on a 17" 1280x1024 screen :b
 
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