[quote name='foltzie']Come again? Subscription services are fine and for MMORPGs are expected, but if GameTap is any indication, they are niche at best for the PC world.
Considering reports that Valve runs Steam with almost a skeleton crew and has 25million active accounts, reports of something killing it are akin to someone billing the next MMORPG as the Warcraft Killer.[/QUOTE]
I never purchased anything from or subscribed to Gametap--I prefer to own my games...also never trade them in either, though, so maybe I'm in the minority in that regard...game rentals were a thing I used when I was young and couldn't afford games--now, I rather just buy them (and wait till its cheaper if its a game I'd like to play, but not buy for full price) so no gamefly for me either. Never really though Gametap had a large following for what I think you are implying--people don't like paying subscriptions...if I recall correctly, its one of the biggest issues people have with playing MMO's--paying to play....well that, and becoming addicted I suppose being the other
[quote name='Megazell']
Anyone that supports a company against their own self interest is a sheep. "Oh...It's NIKE...It has to be good...They never make a bad product."...."STEAM IS THE BEST...Forget the research and demo...if they say the game is gold....I am going to preorder..." - These are extremes but hopefully you get my point. In console terms they are called 'Fanboys.'
I only play their free games. Every month they pick a new game monthly to spotlight outside of 10 to 15 games in their free line up.
I know that most of their customers are from countries out side of the US from a PC Gamer article awhile back. Like STEAM they have a skeleton crew but seem to be doing well.
How would a subscription model for STEAM benefit consumers when most consumers wait for their deals to make purchases? If they went subscription they won't offer purchase deals outright since it would kill their subscribers.
Subscriptions only benefit the customers when it leads to new content in persistent game worlds on a regular basis, like MMORPGs. That's when it comes as an advantage to a consumer. There is a commitment by a company to give this type of content and more of it...so long as subscribers exist.
For Steam to go this route @ this stage in the game would alienate it's own customer base. You may support innovative business models, fullstop but they do not always lead to innovation.
NOW if a Developer/Publisher (not STEAM) wanted to offer subscription for their content (say their entire library of games from 199x to present and beyond....fully compatible with modern tech with dedicate servers for MP games) then you can have some working models for consumer benefits.
Would I go for it - Nah...There are too many ways to get commercial and non-commercials games free and legally to bother paying for anything (I'll donate though).
STEAM does not make games. They are nearly a portal to purchase them from.[/QUOTE]
My take on it, is that I doubt that any non-MMO's would go subscription based...and if they did, thinking maybe only really successful/hyped FPS's or possibly Blizzard games...but I agree, that would mean they would have to release reasonably major content to support it, or else people would stick with single-player play, or find an FPS that didn't require subscriptions...not to mention great games like counterstrike, team fortress 2 most likely will never charge for subscriptions, and they still remain popular, so I don't see any new games successfully implementing that when you have great non-subscription based games to play. Also, as far as "promising" MP support for older titles, I could only imagine (although no real experience/data to back this up) there are a lot of ghost town servers for games not really that old, so for the exception of something extremely popular, I doubt there would even be demand for that...heck, do people still actively play quake II? As far as Blizzard games, I think blizzard loyalists possibly would, but I doubt anyone would pay for Diablo III or Starcraft with that model...a lot of people already complain about the lack of updates for WoW and/or cancel/let subscriptions lapse once they plow through the solo-able content, and thats an MMO...can't possibly see how they could release enough content for Starcraft/RTS games to keep it interesting and not unbalanced.
I'm thinking though they could all start requiring logging in to play though, and while they wouldn't necessarily charge for that, the possibility of the dev/publisher going out of business or deciding to turn off "activation" servers and not removing the login requirement could be a problem.