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http://www.startribune.com/459/story/1088760.html
By Victor Godinez, Dallas Morning News
"Gamers need fewer consoles. One would be sufficient.
I'd like to see Sony, Nintendo and Microsoft create a video game industry forum, adopt a common hardware standard and then license the technology to any company that wants to build a game machine.
Think about it. In any other segment of the entertainment and consumer electronics industries, having two formats (much less three) is considered idiotic and counterproductive for everyone.
When it was Betamax vs. VHS, everyone knew only one videotape format could survive, and it turned out to be VHS. When compact discs were flourishing, the Super Audio CD and DVD-Audio formats were guaranteed nonstarters.
DVD movie discs ruled for a decade, and now we're entering into the HD-DVD vs. Blu-ray format war that will almost certainly end with one specification becoming the dominant next-gen disc format for high-definition movies. The other format will be roadkill.
So why do we have three incompatible, competing video game consoles? It's bad for the industry and bad for gamers.
Well, let's start at the top.
When Microsoft, Sony or Nintendo wants to release a new game console, it first has to spend five to six years and hundreds of millions, if not billions, of dollars designing the systems.
Then, the software developers have to spend years and millions of dollars learning how to program games for three platforms that often have dramatically different hardware designs but relatively similar capabilities.
Finally, many gamers with limited budgets have to pick which console they're going to buy, forsaking the other systems' exclusive games.
If I can afford only a Nintendo Wii, for example, I'll never play "Halo 3" or "Metal Gear Solid 4."
Imagine, instead, that an industry forum met every five or six years to hammer out a new console platform, and then each hardware company was free to build its consoles based on those standard specifications. That's kind of like the TV industry and the DVD-player industry and others do.
So if you really wanted, say, the Sony-branded console, it would be available, but you could still buy all the cool Nintendo games you love and play them on your Sony machine.
Or if you wanted to support the designers at Nintendo, you could buy their console but still play a little "Gears of War" when the fancy struck.
Game developers, for their part, would make more money, since all their games would be available for the biggest possible audience, and they would have to develop for only a single format. And the hardware makers would be able to pool their resources and keep their costs down by spreading the design expenses.
Heck, gamers might even find that games and game consoles become cheaper.
I'm not holding my breath."
Does anyone honestly think it cost Nintendo a BILLION dollars to design the Wii?
By Victor Godinez, Dallas Morning News
"Gamers need fewer consoles. One would be sufficient.
I'd like to see Sony, Nintendo and Microsoft create a video game industry forum, adopt a common hardware standard and then license the technology to any company that wants to build a game machine.
Think about it. In any other segment of the entertainment and consumer electronics industries, having two formats (much less three) is considered idiotic and counterproductive for everyone.
When it was Betamax vs. VHS, everyone knew only one videotape format could survive, and it turned out to be VHS. When compact discs were flourishing, the Super Audio CD and DVD-Audio formats were guaranteed nonstarters.
DVD movie discs ruled for a decade, and now we're entering into the HD-DVD vs. Blu-ray format war that will almost certainly end with one specification becoming the dominant next-gen disc format for high-definition movies. The other format will be roadkill.
So why do we have three incompatible, competing video game consoles? It's bad for the industry and bad for gamers.
Well, let's start at the top.
When Microsoft, Sony or Nintendo wants to release a new game console, it first has to spend five to six years and hundreds of millions, if not billions, of dollars designing the systems.
Then, the software developers have to spend years and millions of dollars learning how to program games for three platforms that often have dramatically different hardware designs but relatively similar capabilities.
Finally, many gamers with limited budgets have to pick which console they're going to buy, forsaking the other systems' exclusive games.
If I can afford only a Nintendo Wii, for example, I'll never play "Halo 3" or "Metal Gear Solid 4."
Imagine, instead, that an industry forum met every five or six years to hammer out a new console platform, and then each hardware company was free to build its consoles based on those standard specifications. That's kind of like the TV industry and the DVD-player industry and others do.
So if you really wanted, say, the Sony-branded console, it would be available, but you could still buy all the cool Nintendo games you love and play them on your Sony machine.
Or if you wanted to support the designers at Nintendo, you could buy their console but still play a little "Gears of War" when the fancy struck.
Game developers, for their part, would make more money, since all their games would be available for the biggest possible audience, and they would have to develop for only a single format. And the hardware makers would be able to pool their resources and keep their costs down by spreading the design expenses.
Heck, gamers might even find that games and game consoles become cheaper.
I'm not holding my breath."
Does anyone honestly think it cost Nintendo a BILLION dollars to design the Wii?