UFC Undisputed 3: CAGFC - Iiit's Tiiime! CAGFC41: KNOCKOUT! (Fights due by 8/18!)

[quote name='Matt Young']I don't think you can buy $10 worth of points on Amazon, but you can get a $20 card and use that credit toward that.[/QUOTE]

Cool, thanks. I was planning on buying a $20 card. Does anyone know if video game credit can be used to purchase the codes or does it have to be the physical card?
 
Why is GSP/Hardy "Ultimate Rivals"? That fight was poor and they're not really "rivals". On a related note, Florian/Gomi being "Ultimate Submission"? KenFlo whooped him for a couple rounds then subbed him, nothing near as eventful of the other "Ultimate Submission" fights.
 
[quote name='Thekrakrabbit']On a related note, Florian/Gomi being "Ultimate Submission"? KenFlo whooped him for a couple rounds then subbed him, nothing near as eventful of the other "Ultimate Submission" fights.[/QUOTE]

I don't care. I was at this event, so I'm pumped that this fight is being included! lol :)
 
[quote name='Thekrakrabbit']Why is GSP/Hardy "Ultimate Rivals"? That fight was poor and they're not really "rivals". On a related note, Florian/Gomi being "Ultimate Submission"? KenFlo whooped him for a couple rounds then subbed him, nothing near as eventful of the other "Ultimate Submission" fights.[/QUOTE]
wasn't it because they were coaches on that show?
 
Well, by my count we have about 7-8 people who have expressed interest so far. That's not a tremendous number, but hopefully it will grow once the game is out.

The decision we are facing though is how to set things up. In 2009, we kinda let people just choose their weight classes...and some of them only had 2 members for the first few weeks. Ultimately, it worked, and we had a great experience with rivalries in all 5 weight classes and a nice variety of fighters. But we also had closer to 15-20 people starting out.

In 2010, we had less interest, and ended up just voting on one weight class for everyone to start out in. As things progressed, people were allowed to sign up a second fighter in a different weight class. I'm kinda getting the feeling that we might need to go a similar route this year, especially considering there are now 7 weight classes...which would spread us even thinner.

All of this is also assuming that people want to use created fighters. This has always been MY preference, as it gives you an identity that you can carry through the duration of the league. However, with the new options for balanced fighters, I suppose we could do a "draft" of actual fighters and wouldn't have to worry about one person getting Jon Jones and another getting Tito Ortiz because their skills would be balanced.

That would still limit us in terms of number of fighters in a division though...and the problem all other leagues have, people dropping and leaving popular fighters open while longtime members are stuck with "crappier" fighters. I don't want to deal with the headache of "Ooh! I want to switch to Anderson Silva!" At least with created fighters, if somebody dropped/got booted, it wouldn't be a big deal. I still think I would prefer created fighters, but I'm definitely more open to real fighters than in years past.

This one is definitely open for discussion though, so feel free to start weighing in (ba dum ching!) and we'll see what kind of shape this thing takes.
 
I'm interested in joining. I should be able to convince a co-worker to join also, but I can't guarantee his activity.
 
[quote name='Fearia']I'm interested in joining. I should be able to convince a co-worker to join also, but I can't guarantee his activity.[/QUOTE]

Awesome. The more we get, the more fun it will be for everyone.

Honestly, this was another big selling point for using created fighters. It's much more low pressure. If a person misses their fight, they get a loss, it hurts their overall ranking, and their title contention. If it happens too often, they get suspended, but are free to rejoin when they let everyone know what was going on. But ultimately, it's a created fighter, so nobody cares.

But if the person who drafted GSP is missing all their fights, it might be a little more discouraging for other members who would have picked GSP had they had a better draft pick. Just stuff for everyone to think about when deciding what they want.
 
I think created fighters is the way to go. So skills in online tournaments are normalized? I did not know this. So a person with a created fighter with more XP will not have an advantage against a lower XP fighter in this tournament?
 
[quote name='CAGLeagueSports']Well, by my count we have about 7-8 people who have expressed interest so far. That's not a tremendous number, but hopefully it will grow once the game is out.

The decision we are facing though is how to set things up. In 2009, we kinda let people just choose their weight classes...and some of them only had 2 members for the first few weeks. Ultimately, it worked, and we had a great experience with rivalries in all 5 weight classes and a nice variety of fighters. But we also had closer to 15-20 people starting out.

In 2010, we had less interest, and ended up just voting on one weight class for everyone to start out in. As things progressed, people were allowed to sign up a second fighter in a different weight class. I'm kinda getting the feeling that we might need to go a similar route this year, especially considering there are now 7 weight classes...which would spread us even thinner.

All of this is also assuming that people want to use created fighters. This has always been MY preference, as it gives you an identity that you can carry through the duration of the league. However, with the new options for balanced fighters, I suppose we could do a "draft" of actual fighters and wouldn't have to worry about one person getting Jon Jones and another getting Tito Ortiz because their skills would be balanced.

That would still limit us in terms of number of fighters in a division though...and the problem all other leagues have, people dropping and leaving popular fighters open while longtime members are stuck with "crappier" fighters. I don't want to deal with the headache of "Ooh! I want to switch to Anderson Silva!" At least with created fighters, if somebody dropped/got booted, it wouldn't be a big deal. I still think I would prefer created fighters, but I'm definitely more open to real fighters than in years past.

This one is definitely open for discussion though, so feel free to start weighing in (ba dum ching!) and we'll see what kind of shape this thing takes.[/QUOTE]

I'd say stick with created fights primarily, but maybe if enough interest is there the real guys could be our secondary fighters or something. One weight class is probably good to start and maybe 3 at most when things really get going. Should try to pick the three that might allow the most diverse style of play.

Also, I liked how you did the cards before and I think that should continue, but I think fight nights would also be good too. Times where we could get together and whoever is online together could fight each other. Maybe these wouldn't include title fights or something, but I think it would be a good way to get a community going.
 
This might be the first UFC game I actually own. Probably won't have it the day it comes out, but interested in more info on the league.
 
Whatever yall want to decide on is fine by me.

Im stoked because I will be getting this at midnight. The Gamestop right by my house wasen't doing a midnight release but theres another one like 10 min. away that was so I just switched it over to there.
 
[quote name='Ultimate Matt X']I'd say stick with created fights primarily, but maybe if enough interest is there the real guys could be our secondary fighters or something. One weight class is probably good to start and maybe 3 at most when things really get going. Should try to pick the three that might allow the most diverse style of play.

Also, I liked how you did the cards before and I think that should continue, but I think fight nights would also be good too. Times where we could get together and whoever is online together could fight each other. Maybe these wouldn't include title fights or something, but I think it would be a good way to get a community going.[/QUOTE]

Ehh...mixing real fighters with created ones might be confusing...but with the whole "balanced" skill set, it's definitely something we could explore. At worst, separate tournaments could be set up.

As for Fight Nights, I like the idea of actually holding a card on a set night (do we know if there's a spectator mode? I need to read more reviews. I know EA MMA had one), but as for like any round robin style of tournament, I wouldn't want that to count toward overall records or rankings...especially since the fights don't take long and you could easily knock out 10-15 in a given night. It could definitely be used as a great training tool though, and would really promote a "fight camp" kind of atmosphere.
 
I really like the responses I'm seeing about created fighters. To me, that's where CAGFC really shines. I've seen some people online who only like using real fighters, but in my opinion, the created fighters added so much personality to the league. We had fighters from E.Honda to Lincoln Burrows to the gay, black, Swede with the pink tights and blonde hair, Gail Pennyfeather. Considering this year's game will feature porn staches and fighter walk outs, not using created fighters would almost feel wrong, haha.
 
They included pink attire and hair last eyar so I got to upgrade Gail Pennyfeather. Looks like there will be more options this time around.
 
I'll eventually buy Undisputed 3. I wish I had more free time so I could partake in the CAG league. Neat idea, gents.
 
[quote name='Chase']I'll eventually buy Undisputed 3. I wish I had more free time so I could partake in the CAG league. Neat idea, gents.[/QUOTE]

You should definitely get in on this, Chase. CAGFC is one of the most fun leagues I've ever been a part of. I've always loved it because of how easy it was to run. Cards are drawn up week to week, so there are no set schedules that have to be stuck to for months and months. Not to mention, fighters can come and go as they please and it won't cripple the league. Basically, you get out of it as much as you want to put in, without needing to be committed for any set length of time. It's very laid back in that regard.
 
Ok, now that we've officially decided to give this thing a shot (and it looks like we're leaning toward CAFs again), why don't we start voting on a weight class to start with. Keep in mind, I think it should be a definite for us to use the "authentic" stamina setting, as I don't want to see any button mashing or spamming of any techniques. That alone would make me reluctant to go with Heavyweight (and in 2010, I think we did WW and HW).

My personal preference would be either Light Heavyweight or Lightweight. To me, those are two of the most exciting divisions in the UFC, and I think give some nice versatility. Really, we could even plan to do both of them, in the way that everybody starts out with one fighter, and once they demonstrate that they don't have an issue getting their fights done on time, they're allowed to add a second fighter in a new weight class. That's how we did it in the past and it worked pretty well.

One other issue is whether or not we use balanced fighters. Strategically, I like the idea of being able to craft your fighter and your skillset to the type of fighter that YOU want to make. However, given past experiences (and just the general trend with online gaming), I just don't know if that's even possible without leaving room for some kind of glitch or exploit (100+ fighters, 30 striking/99 sub fighters with unstoppable takedowns, etc).

For the sake of CAGFC and guaranteeing that things are fair, I think balanced fighters might be the way to go. Probably not as glamorous (I think balanced fighters have all skills set at 90), but at least you'd have peace of mind knowing you're not being cheated.

So, feel free to voice your opinions on these topics and maybe vote for your top 2 weight classes, and we'll see what we come up with.

EDIT - Haha, as I'm typing this, UPS knocks on my door with my game! Sweet! :)
 
I agree that we should use balanced fighters. As for the weight classes, we have 7 to choose from. I know Nate and I went with our real weights (welterweight) in 2010. My real life weight class now would be on the upper end of lightweight or maybe a small welterweight as I am hovering around 155 pounds. I was also the final CAGFC 2010 Welterweight Champion of the Wooooooooooooooorrrrrrrrrrrlllld.
 
[quote name='Matt Young']I agree that we should use balanced fighters. As for the weight classes, we have 7 to choose from. I know Nate and I went with our real weights (welterweight) in 2010. My real life weight class now would be on the upper end of lightweight or maybe a small welterweight as I am hovering around 155 pounds. I was also the final CAGFC 2010 Welterweight Champion of the Wooooooooooooooorrrrrrrrrrrlllld.[/QUOTE]

Yeah, if I used my real weight again, I'd be back at middleweight. While my wife was pregnant, I ate for two as well, lol. But actually, I don't think I'm going to use my actual self as a fighter this year. I want to have a bit more fun with it.

Also (and not everyone will get this), I vote for making a Fight Camp called "Jew Claw". It has a nice ring to it doesn't it? What a way to strike fear into your opponent's heart...unless, of course, they have gypsy tears, lol. :)
 
Didn't plan on buying this, but somehow it jumped off the shelf, across the scanner, jump kicked my wallet and followed me home. I'm in.
 
Played through the guided tutorial to learn the new moves and get reaquainted with the old ones.

New Gameplay Tweaks I LOVE.

Simulation stamina
Submission blocking
Transition interrupts
Checking leg kicks
Knee strike intercept on takedowns
Encouraging you to use a jab since they CANNOT be counter grappled but CAN interrupt power strikes
Ground sways

And finally, the new submission system. I have to disagree with JaytheGamefan's review of it. Yes, aesthetically, it's distracting and pulls you out of the action a bit. But it's a solid solution to a huge problem that was the previous submission system. I would much rather a game developer have their priorities as 1. Get it to play right. 2. Get it to look good. Changing to this type of submission system is a step in the right direction of making a better MMA game. They can worry about making it look prettier for UFC Undisputed 4. I also think it makes submission switching more tangible, as now you'll actually be able to see your sub attempt slipping away, and know that you need to try something else if you don't want to lose it.
 
[quote name='staticz']So if you use CAF but balance the stats is the only difference looks?[/QUOTE]

Basically, yes. And I know that probably sounds lame. But you have no idea the amount of exploits that were present in previous games with people using CAFs. At one point, it was possible to create a fighter with a 105 rating. The results were just absurd. We had to institute ratings caps and all kinds of other things just to have something that resembled a fair experience...and even then people were basically operating on the honor system.

If I had any confidence at all in there being no exploits, I would love to allow people to craft their own fighters. But in online gaming, I feel like you can never underestimate the lengths people will go to to cheat. I'm sure we'll find out in the next few days if there are any huge exploits though. So, everybody just keep an ear to the ground, and who knows, maybe we'll actually be able to let people adjust their own stats.
 
I'm down with created fighters and would say heavyweight is my preference, but light heavyweight is fine too.

n8rockerasu,

Not including tournament results into records sounds okay, but what about moving the CAGFC more towards it being less about records and more about fight nights and tournaments? I know this is probably a no and I probably agree with that for now, but if demand slows down and we need to spur activity I think being more event and tournament focused wouldn't hurt to keep interest up.

If you wouldn't mind maybe I could help with the social end of things in that regard. Setting these kind of things up, even if they don't reflect win-loss record. We could think of them as exhibitions and maybe every now and then it could at least help generate a title shot or something.
 
Oh crap, completely forgot this was coming out today. I'm in. Just gotta get the game first >_>
My vote would be for CAF, dont really care about weight class
 
Loving the game...though the online STILL isn't perfect. I've played about 20 matches...give or take and in about 5 of them the match randomly disconnected...usually in the first minute into round one. Somtimes a little later. A bit of lag on a couple of the other fights as well. I love the simulation stamina settings...it really makes you have to plan out your attacks then just doing rock em sock robots. The only thing I hate is the submission system. Going to try to get more familiar with it and give it a chance, but as of now, I cant stand it.
 
Also, did anyone who liked the Facebook page to get Alistair Overeem get the code emailed to them? Still haven't got mine yet.
 
[quote name='shotgunshine']Also, did anyone who liked the Facebook page to get Alistair Overeem get the code emailed to them? Still haven't got mine yet.[/QUOTE]

Lots of people are having the same problem.

I bet they end up making Ubereem available to everyone.
 
UFC's got a deal going now where if you go to the Valentine's Day link on their Facebook page, you can get 3 months of free access to the UFC.tv premium site.
 
[quote name='Crono139']Got my Ubereem code. :D[/QUOTE]



Just checked my email after seeing this message and I got mine as well.:cool:
 
[quote name='emeraldgsl']I have an Alastair Overeem PS3 code if anyone wants to trade their 360 one for it. THQ sent me the wrong one.[/QUOTE]


I have an extra code if you haven't gotten one yet...just let me know and i'll pm it to you.
 
I like CAF and As for weight class I like Welterweight, Light Heavy, or Middleweight. I have the game sitting next to me on the couch but I'm way to burnt out from exams earlier today.
 
Wow, just looking at a rough count of the people who have expressed interest, we would have at least 13 members already. If everybody actually joins, maybe we could do multiple weight classes to start out. Everybody just continue posting their top 2 weight classes. I'm curious to see if we can start bigger than I originally anticipated.
 
Going to say it again...I LOVE the new submission system. To me, it's a great representation of what actually goes on when trying to lock in a sub. "You go this way. I go this way. You tweak more. I roll back the other way." It's crazy that you almost get a sense of how "tight" something is based on how slow your bar moves/how big your opponent's bar is. I've escaped numerous subs so far just by being very strategic with my movements. So much more tangible than the old system of "Ok...I guess I didn't spin fast enough...or my stamina was too low...or his submission skills were too high...?"

Also, one observation, playing with Heavyweights on simulation stamina is freaking brutal! I played Overeem vs Brock a bunch of times, and it's like the entire fight is in slow motion because it's so easy to rock each other, but then they gas so fast neither can finish. Then, you're both huffing and puffing the rest of the fight. It did make for some very exciting fights in terms of who could gut it out (this was one of the fights I escaped numerous sub attempts in), but it was a little too sluggish for my liking. I tend to think the lower weight classes are more exciting anyway, so I'd probably stay away from Heavyweight this year.
 
[quote name='shotgunshine']Also, did anyone who liked the Facebook page to get Alistair Overeem get the code emailed to them? Still haven't got mine yet.[/QUOTE]

Hm I just got an email with a code for a free box of steroids, I think I got Overeems email by mistake.
 
[quote name='n8rockerasu'] I tend to think the lower weight classes are more exciting anyway, so I'd probably stay away from Heavyweight this year.[/QUOTE]

But... Gail Pennyfeather!

I haven't gotten to play much, so I haven't tried the realistic stamina. I'm not sure I'm going to like it even though it's a nice option to include for realism.

How are you guys getting the Overeem codes- just through Facebook?All I got from Amazon was the Ultimate Knockout Artist pack.
 
I cannot for the life of me figure how to use my CAF in the game. I created myself in the welterweight class, saved and everything. When I go into Exhibition, I don't see my CAF. I've also checkd the other wight classes just in case.

Can anyone help? Thanks.
 
[quote name='Matt Young']But... Gail Pennyfeather!

I haven't gotten to play much, so I haven't tried the realistic stamina. I'm not sure I'm going to like it even though it's a nice option to include for realism.

How are you guys getting the Overeem codes- just through Facebook?All I got from Amazon was the Ultimate Knockout Artist pack.[/QUOTE]

Haha, yeah, I know. Simulation stamina is rough, but really it's a smarter way to play. It's just with the heavyweights, they're so damn volatile. They're crushing people's skulls one second and panting like Fatty McGee's the next second. Maybe you could say Pennyfeather wanted to look svelte for his boyfriend and cut to 205, lol.

And yeah, the free Overeem code was through Facebook. That promo is over now though. He's also available to purchase individually, or by buying the Season Pass.

[quote name='emeraldgsl']I cannot for the life of me figure how to use my CAF in the game. I created myself in the welterweight class, saved and everything. When I go into Exhibition, I don't see my CAF. I've also checkd the other wight classes just in case.

Can anyone help? Thanks.[/QUOTE]

I haven't created a CAF yet, but it looks like this year's game sorts the fighters by "location". If you press left/right on the d-pad during fighter select, it basically scrolls through UFC/Pride/DLC. Maybe you CAF is stored on the DLC page...or maybe even its own page after that.
 
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