Hey there everybody! Wanted to let you know that we hit Beta on Sunday, September 16th! That’s a huge milestone and it means we’re one step closer to finishing Uncharted. The team really pulled together to help achieve this deadline and we couldn’t be more excited about the progress we’ve made. Finally, most everything is in the game and we are just chasing down the last bugs and making a few minor balancing tweaks here and there.
We’ve had our last major focus test week last week too, and we received the data we need to make sure that the gameplay is finely tuned for our final release. This is a process that we take very seriously here at Naughty Dog and something we’ve been doing since the Crash Bandicoot days. We test the game over the course of a week and track a huge number of statistics from the types of weapons used, the amount of time spent in each area, and the number of times the players died. We then use this data to smooth out the difficulty and fix any puzzles or layouts that are too tricky to figure out. This will be the fourth time we do a full focus test like this and we are actually going to squeeze a final mini test in right before we Gold Master to make sure a bug didn’t creep in to mess up our tuning.
It’s also at this stage that a bunch of people in the office who have been so busy making the game, finally get a chance to sit down and play it. A lot of people have been so heads down that they are discovering areas in the game they’d never seen before. And because the cinematics are usually some of the last elements that go in, most people haven’t really seen the story unfold in its entirety. Our own Naughty Dogs make great gameplay testers too!
So we have a little less than 4 weeks to go now, but our bug count is actually shrinking instead of growing. There are going to be a lot of late nights ahead of us, but we’re finally seeing the light at the end of the tunnel. And as a sign that we’re almost launching, the official game website has gone up - Uncharted: Drake’s Fortune.
Also, we partnered with GameSpot to give you a sneak peak behind the scenes of our game. Check it out here and here.
Yes, we will be creating a downloadable demo for the PSN. We don’t have a final date on when it will be up, but it will be before our release date.
In regards to the UK release date, I believe its December 7th. We’re doing simultaneous localization in 13 languages (most, if not all, of which will be in the US version) and should be released in all territories within 3 weeks of each other.
As for multiplayer, we opted to stick to making the most compelling single player game possible this time. But there is a lot of game there and some pretty good replay value with multiple difficulty levels, hidden treasures, medal points, and some really cool unlockables.
It will play in 1080p but it’s software scaled to help out those with 1080i sets, so if you have a 1080p TV you’ll still want to play it in 720p (which it will default to).
And yes, our game runs at 30FPS.
@Deviation
You don’t have to worry… if your PS3 is set to support 720p, Uncharted will select that mode over 1080i (we thought of that issue). If you really want to play it in 1080 instead of 720p (not recommended if you set supports 720p), you can switch off 720p in the XMB.
I played the first 3 chapters (Beta October Build which arrived yesterday), and I think the game is brilliant control wise and the animation is pretty much fantastic.
By 'animation' I mean, that Drake has different jumps, catches, going through doors, wall splat, for every single situation there is in the game.
I played it on a Debug station at work on a tiny 15" Crappy TV, I couldn't tell the graphical power of the game, all I can say is that the environment is huge with very little loading times.
After playing 3 chapters, I decided to turn the game off and wait for the (final) release of the game as I want to play this relaxed at home on decent TV.
Elena's new model is better IMO (I also played a demo build back in July) although one can hardly notice any major differences, her hair is more natural now compared the old one-chunk-hair she had before.
Any questions, don't bother to ask...
- Puzzles aren't as hard as God of War/Ico, I would call it more exploring and getting to know how or which way would be best to pass through, other than puzzles.
- The first three chapters didn't involve much shooting, except for the first part. So from what I played it does have more platforming/exploring/puzzles than shooting. I would classify this as an adventure game not a shooter game
- Its gonna be a brilliant game, Day 1 Purchase for me. It has a naughty dog feel to it if you know what I mean. Story got me intrigued too and the dubbing is great. Oh... and shadows are very smooth compared to other PS3 games I played.