Uncharted: Drake's Fortune - OUT NOW - Trophy Patch Released!

[quote name='Thomas96']I think people don't want to get their hopes up. The last big PS3 releases, have been somewhat of a let down. Folklore, 7.0; Heavenly Sword - for being short [although imo its a great game], but almost every release [especially the exclusives] have a shroud of negativity surronding it. So I think that people don't want to get hyped about this game, just to be let down. Reviewers have never really said anything bad about the game.. but as soon as it get released, 6.5, 7.0, 7.9, type scores. {I hope not!}

me.. I can't help but wish a little bit that this was a tomb raider game, but overall I'm glad its something new and not another tomb raider game. I got a feeling that this might be the AAA title that flew under everyone's radar.[/QUOTE]Actually, Folklore has pretty much surprised people, getting some 8's and 9's even. Many expected Folklore to get 6's and maybe a few 7's, since motion controls usually aren't liked by reviewers and such. I'm pleasantly surprised with how the game did. The only game that did bad review wise was Lair, but I expected it for a long time (only because when SCEA is very quiet about a game, not showing it at E3 and Gamer's Day, that usually doesn't mean good. Since they've been quiet over SOCOM Confrontation, it probably won't be good).
[quote name='shrike4242']I know Lair and Heavenly Sword have made me a bit skittish about pre-ordering any PS3 game. I know Lair was supposed to be one of the AAA titles, and we all know how that went down. Same for HS, though it's length is the reason I'm waiting on picking it up.[/QUOTE]I seriously don't know how people thought Lair would be AAA. Sony themselves kind of kept the game quiet after the Consumer Electronic Show, not showing updates at any press conference (it was just a game tucked in deep within their booths). At E3, SCEA went on about Uncharted, Ratchet & Clank Future, Heavenly Sword, Folklore, Warhawk, etc. and made zero mention of Lair. It was like a trailer just all of a sudden appeared on PSN without SCEA themselves showing it to everyone (making a big deal out of it). It seemed to be strictly the press and retail stores hyping Lair, where other than the Official PS Blog, it seemed like SCEA cared the least about the game. I've been a PS fan since 1995, and I've learned over those years that if SCEA doesn't publicly show a game at E3 or other events (that isn't an RPG), it's probably pretty bad. If Lair was a big game to them, it would have been apart of the press conference.
 
It looked AAA in terms of graphics and scope, just didn't play that well. It was overhyped in the beginning but that first impression stuck.
 
[quote name='The Mana Knight']I seriously don't know how people thought Lair would be AAA. Sony themselves kind of kept the game quiet after the Consumer Electronic Show, not showing updates at any press conference (it was just a game tucked in deep within their booths). At E3, SCEA went on about Uncharted, Ratchet & Clank Future, Heavenly Sword, Folklore, Warhawk, etc. and made zero mention of Lair. It was like a trailer just all of a sudden appeared on PSN without SCEA themselves showing it to everyone (making a big deal out of it). It seemed to be strictly the press and retail stores hyping Lair, where other than the Official PS Blog, it seemed like SCEA cared the least about the game. I've been a PS fan since 1995, and I've learned over those years that if SCEA doesn't publicly show a game at E3 or other events (that isn't an RPG), it's probably pretty bad. If Lair was a big game to them, it would have been apart of the press conference.[/quote]Lair started out as the appearance of an AAA title when it was shown a while back. Then, it seemed to drop off the radar, like you said, and it was the above games that were the showpieces of the system.

Had Sony tossed a demo out there for it, it might've been worse, might've been better. I know that HS's length has me as waiting on purchasing it until it drops in price some, especially when some people put it in the "weekend rental to beat it" class. If Uncharted & R&C: ToD have some length to them, then I'll pick them up close to release, otherwise, they'll be into 2008 before purchasing. Folklore, I need to play some more of the demo before I make my decision on it.
 
[quote name='shrike4242']Lair started out as the appearance of an AAA title when it was shown a while back. Then, it seemed to drop off the radar, like you said, and it was the above games that were the showpieces of the system.

Had Sony tossed a demo out there for it, it might've been worse, might've been better. I know that HS's length has me as waiting on purchasing it until it drops in price some, especially when some people put it in the "weekend rental to beat it" class. If Uncharted & R&C: ToD have some length to them, then I'll pick them up close to release, otherwise, they'll be into 2008 before purchasing. Folklore, I need to play some more of the demo before I make my decision on it.[/quote]

Honestly, I wouldn't be too worried about pre-ordering a Naughty Dog or Insomniac game. These are two of the best developers around and have never really made a bad game, even going back to the PSX days , and they both put out a new game every year for the most part. unlike Ninja Theory, Game Republic and Factor 5 who aren't really considered top developers, but Folklore and Heavenly Sword were both still two games that got very solid review scores. And while Lair got critically panned. most people I talked to who own the game don't think it's that bad, they would probably rate it a 7.0-7.5
 
[quote name='The Mana Knight']
I seriously don't know how people thought Lair would be AAA. Sony themselves kind of kept the game quiet after the Consumer Electronic Show, not showing updates at any press conference (it was just a game tucked in deep within their booths). At E3, SCEA went on about Uncharted, Ratchet & Clank Future, Heavenly Sword, Folklore, Warhawk, etc. and made zero mention of Lair. It was like a trailer just all of a sudden appeared on PSN without SCEA themselves showing it to everyone (making a big deal out of it). It seemed to be strictly the press and retail stores hyping Lair, where other than the Official PS Blog, it seemed like SCEA cared the least about the game. I've been a PS fan since 1995, and I've learned over those years that if SCEA doesn't publicly show a game at E3 or other events (that isn't an RPG), it's probably pretty bad. If Lair was a big game to them, it would have been apart of the press conference.[/QUOTE]


If sony knew long before launch that Lair wasn't going to be a good title, then they should have not let the game be released. If you're going to put all that time and money into an IP, especially a big budget title. You might as well hold it and try to fix most of what's wrong.
 
[quote name='dallow']Heavenly Sword is a disaster?
News to me.

Very positive reviews, and good sales.

Only weakness is the length of the game, but almost no other complaints about it.[/quote]

It's a disaster because people were talking about how " it would be a killer ap for the system", "it will be like God of War" etc etc. However the game came out and what they got was a decent, entertaining but short game. It wasn't the AAA Devil May Cry/God of War/Ninja Gaiden that people were hoping for which dissapointed a lot of people.

(And before someone tries to flame me, I thought Heavenly Sword was pretty fun and enjoyable but it won't go down in history for being as good as the above mentioned titles).
 
[quote name='shrike4242']Had Sony tossed a demo out there for it, it might've been worse, might've been better. [/QUOTE]The reason there's no Lair demo has nothing to do with Sony. Factor 5 even said themselves they just didn't have time to release a demo before release (in a PS Blog entry), and it may come after. They had a choice to get the game done or make a demo, and since they already delayed the game too many times, no demo came. Due to its performance, I think SCEA wants to just forget about it.
[quote name='Thomas96']If sony knew long before launch that Lair wasn't going to be a good title, then they should have not let the game be released. If you're going to put all that time and money into an IP, especially a big budget title. You might as well hold it and try to fix most of what's wrong.[/QUOTE]Working on the game more would just cause the game to get delayed more (Sony was already mad at Factor 5 for delaying the game since it was intended to be a March-June release) and they would have had to pour even more money into Factor 5 to continue development. It was either end development or continue to lose money. And it appears they aren't even going to bother with a demo anymore (which was suppose to be done after release), and that somewhat tells me SCEA wants Factor 5 out of their face maybe.

If SCEA just canceled Lair, that would have been $20+ million down the drain.

A lot of it comes down to, if a game was really big to your company (meaning great), you'd definitely want to show it off at an event in public. And if you don't mention it (when it's almost ready), that almost seems like you really don't care about it.
 
[quote name='H.Cornerstone']Honestly, I wouldn't be too worried about pre-ordering a Naughty Dog or Insomniac game. These are two of the best developers around and have never really made a bad game, even going back to the PSX days , and they both put out a new game every year for the most part. unlike Ninja Theory, Game Republic and Factor 5 who aren't really considered top developers, but Folklore and Heavenly Sword were both still two games that got very solid review scores. And while Lair got critically panned. most people I talked to who own the game don't think it's that bad, they would probably rate it a 7.0-7.5[/quote]

Factor 5 is considered by a lot of people to be a good developer when it comes to flight arcade games. All the Rogue Squadron games they worked on were well liked by gamers and by critics.
 
[quote name='robin2099']Factor 5 is considered by a lot of people to be a good developer when it comes to flight arcade games. All the Rogue Squadron games they worked on were well liked by gamers and by critics.[/quote]

Yeah they were well liked, but they were never AAA games like Ratchet and Clank or Jak, or God of War, that was more of my point. And if you look at their Game rankings, as they continued on in the Rogue Squadron series they got worse and worse ratings.
 
[quote name='The Mana Knight']Yeah, I hope so too. I'm definitely excited for the game. I also heard Naughty Dog may definitely make this a series.[/quote]

http://arstechnica.com/journals/thu...-naughty-dog-co-president-christophe-balestra

Naughty Dog is a studio built on successful franchises. What are the plans for Uncharted? Is this a one-off title?
Crash was a franchise, Jak & Daxter was a franchise and yes of course Uncharted will be a franchise. It takes a lot of effort to create a universe like Uncharted and there is so much more we want to do. It would be a waste if we didn’t have a sequel to make it even better than the first one.



They plan on making it a series. :)
 
To an extent, that's good news if Uncharted is received well; however, I'd like them to make a platformer too. Crash was great on PS1, and Jak was great on PS2. I'm more so into platformers than action games though.
 
[quote name='H.Cornerstone']http://arstechnica.com/journals/thu...-naughty-dog-co-president-christophe-balestra

Naughty Dog is a studio built on successful franchises. What are the plans for Uncharted? Is this a one-off title?
Crash was a franchise, Jak & Daxter was a franchise and yes of course Uncharted will be a franchise. It takes a lot of effort to create a universe like Uncharted and there is so much more we want to do. It would be a waste if we didn’t have a sequel to make it even better than the first one.



They plan on making it a series. :)[/QUOTE]

Awesome news. Uncharted looks so so good. As for getting games next month Uncharted is the first game I'll get just to make sure I get it.
 
[quote name='H.Cornerstone']http://blog.us.playstation.com/2007/10/31/happy-halloween-from-naughty-dog-new-uncharted-trailer/

Awesome new Trailer for Uncharted. I hope it's in the store on Thursday so I Can watch it in HD.[/quote]
http://blog.us.playstation.com/2007/10/31/happy-halloween-from-naughty-dog-new-uncharted-trailer/#comment-27754

People have been asking when they’ll be able to see the trailer in HD on the PSN… Good news - I just found out that it will be available for download tomorrow!

I hope that music will be in the game, because it kicks ass.
 
[quote name='FriskyTanuki']I hope that music will be in the game, because it kicks ass.[/quote]

That trailer was awesome, and Massive Attack rules.
 
If you haven't listened yet, EGM Live starts off with a good interview with the lead gameplay designer for Uncharted, which has some good info in it:

-Uncharted will have it's own achievements system called the Medals system, which may be able to rollover into the trophy system when Home launches.
-There's also treasure pieces around the levels that will unlock stuff alongside the achievements.
-Once you beat Uncharted and maybe with the help of the unlockable stuff, you'll unlock new characters to play with.
-No load times, pop-in in the game.
-The game will likely take around 10 hours, give or take a few hours depending on your skill and how much exploration you do.
-Supports 1080i, Dual Shock 3.
-Sixaxis is used for grenade aiming, though you can just use sticks if you want.
-The whole game doesn't take place in the jungles. *We've seen some in trailers (ships, flooded caves/tombs/temples)*
-One indoor area resembles Goonies meet Indiana Jones.
-Elaine's change in hair color was the result of a new hair shader.
-The composer for Joss Whedon's Firefly is the composer for Uncharted. The music can change depending on what's going on in the game.
-There may be some supernatural forces at work, showing its influence from Indiana Jones.
-On Jak and Daxter on PS3: "Wouldn't that be cool?"
 
Nice. This game is a launch buy for me. I was thinking. In "older" PS3 games, when Home comes out, would they be possibly able to read your memory on your system and give you achievements based on that? Or is that impossible?
 
[quote name='Blackout542']Nice. This game is a launch buy for me. I was thinking. In "older" PS3 games, when Home comes out, would they be possibly able to read your memory on your system and give you achievements based on that? Or is that impossible?[/quote]

That is a good question.

I think... that they said that the developers had to put the code into the game and they couldn't go back and add trophies if they didn't plan ahead. It is really fuzzy, I used to know the answer (I think) back when I was paying attention to Home better.

Maybe they can at least do basic rewards for having certain save files on your system. Not quite the same though.
 
I'm not sure if I should play the Demo of Uncharted. Or wait for the full game...

AND Im not sure if I should wait to play it after I play Assassins Creed. I want the beautiful character animation to have a big impact. Im weird.
 
If you want more info on the demo, I managed to find that IGN has an in-depth interview about it.

IGN: What can you tell us about what's in the demo?

Evan Wells:
There have been some rumors floating around the internet about the demo being the first four levels of the game. I think this might have been started since the preview code that we sent out to journalists in Europe contained most of the first four chapters. In fact the demo will be the first ¿ of the 4th chapter… which is still quite a sizeable demo. It came in at around 1.2GB of data and I imagine will be about 20 minutes of gameplay. We tried to pick a place in the game that gives a nice overview of the varied elements that we've included in Uncharted. It starts off with a bit of setup with the story and then lets you get warmed up with some traversal, and then throws you into several sequences of combat. We've left the selectable difficulty in there too so you can try it out in any of the three modes.

IGN: Any plans for downloadable content in the future?

Wells:
We aren't planning any downloadable content for Uncharted, but we are planning to take advantage of whatever kind of integration into Home that's possible.

IGN: We've seen a lot of the jungle. Can players expect to adventure beyond(!) the leafy island in the full game?

Wells:
There is absolutely much more to Uncharted than just the jungle look. If you watch the latest trailer we just released on the PlayStation Blog on Halloween you can see the large variety in environments that the game contains. Nate will be exploring temples, catacombs, monasteries, churches, and libraries to name a few.

IGN: What's next for the team? Will Jak fans get see a take on the franchise on the PS3?

Wells:
We're all very excited about the technology, engine, and development environment that we've created during the production of Uncharted. Believe it or not, even though the push to the end of this project took a huge effort, everybody is already champing at the bit to get started on what's next. We're doing a lot of post mortems to identify what worked and what could be improved across all departments so that we can achieve even more with our next project. As for Jak and Daxter, there are still a lot of people here who would love to work on the franchise again, especially using all of the cool tech that was developed for Uncharted. However, exactly when you might see that is still anybody's guess.
 
I like Jak and Daxter a lot but I like "realistic" flavor of this game a lot more. Not sure I'd want to take a step back if they do the cartoony style again.
 
[quote name='DarkNessBear']Errr... I think I will play it...

But, I dont want it to ruin the final game or AC!

T_T[/quote]

You can wait and I'm sure someone will tell you if it is spoilerific or not. :)
 
I can't decide if the AI is very good or inept. They hid well, aimed in the right spots, threw grenades when frustrated, and were fairly challenging. They even chased me down at one point when I had run away to miraculously recover from my bullet wounds, a la Gears of War.

At another point, though, I crouched underneath a small pillar, stood up, and plugged 2 of the 3 guys. The third moved round a bit to avoid being hit, but stayed in the same general area.

Do I like the game? You bet. My only visual complaint was the water effects when walking in the river. Very PS2 looking, although "wet Drake" was kinda surprising.

It's fun gameplay, and if it isn't a day one buy, it will be on my Christmas list. I may see what I have to trade in, as I'm not prone to spending money on myself this time of year.

I'm a little sour on the "miraculously heal from bullet wounds" sort of thing, though it's all fiction, I suppose. What's the alternative? Random health packs strewn about a pacific island? It's a catch-22 in that design spot, I'll grant them that. Nobody seemed to hate Gears of War either, I suppose. Or Halo.

I can't help but think it might have a somewhat fun online multiplayer mode based on the gameplay. I have no idea if they're doing that, or if this is a solely solo game. Sure seems to be the latter.

My only complaint about the demo is the lack of narrative. Flying, plane crash, shooting. It's important, and nice, to expose gamers to the gameplay before buying. It's also important, though, to grasp people in the narrative and make them want to buy the damned thing to find out what happens. Being told to press L2 to glimpse at some Blair Witch on Voodoo looking stuff is NOT narrative, IMO.

Overall, it's a very good game, and I'm looking forward to playing more of it. It's not perfect, of course. But, hey, perhaps I'm just not the kind of naive gamer to say "ZOMG! GTA/Mario/Metroid/Zelda/Halo/GoW is a perfect 10 that can't be improved upon at all!"
 
Actually, about the AI. They deliberately made it so the AI wouldn't be too effective, such as flanking you every time. Playtesters found it not really too difficult, but more annoying than anything.
 
[quote name='mykevermin']
I'm a little sour on the "miraculously heal from bullet wounds" sort of thing, though it's all fiction, I suppose. What's the alternative? Random health packs strewn about a pacific island? It's a catch-22 in that design spot, I'll grant them that. [/QUOTE]
Clancy Style.
 
[quote name='mykevermin']I can't decide if the AI is very good or inept. They hid well, aimed in the right spots, threw grenades when frustrated, and were fairly challenging. They even chased me down at one point when I had run away to miraculously recover from my bullet wounds, a la Gears of War.

At another point, though, I crouched underneath a small pillar, stood up, and plugged 2 of the 3 guys. The third moved round a bit to avoid being hit, but stayed in the same general area.

Do I like the game? You bet. My only visual complaint was the water effects when walking in the river. Very PS2 looking, although "wet Drake" was kinda surprising.

It's fun gameplay, and if it isn't a day one buy, it will be on my Christmas list. I may see what I have to trade in, as I'm not prone to spending money on myself this time of year.

I'm a little sour on the "miraculously heal from bullet wounds" sort of thing, though it's all fiction, I suppose. What's the alternative? Random health packs strewn about a pacific island? It's a catch-22 in that design spot, I'll grant them that. Nobody seemed to hate Gears of War either, I suppose. Or Halo.

I can't help but think it might have a somewhat fun online multiplayer mode based on the gameplay. I have no idea if they're doing that, or if this is a solely solo game. Sure seems to be the latter.

My only complaint about the demo is the lack of narrative. Flying, plane crash, shooting. It's important, and nice, to expose gamers to the gameplay before buying. It's also important, though, to grasp people in the narrative and make them want to buy the damned thing to find out what happens. Being told to press L2 to glimpse at some Blair Witch on Voodoo looking stuff is NOT narrative, IMO.

Overall, it's a very good game, and I'm looking forward to playing more of it. It's not perfect, of course. But, hey, perhaps I'm just not the kind of naive gamer to say "ZOMG! GTA/Mario/Metroid/Zelda/Halo/GoW is a perfect 10 that can't be improved upon at all!"[/quote]
It is a single-player only game, which I'd say is for the same reason that Ratchet doesn't have it, to be able to make the single-player as good as possible. I could see co-op being possible, but multiplayer probably wuold be as appealing as single-player would be.

As for the health bar thing, they wanted to minimize the clutter on the screen, so they decided that it was best to make it so that the color fades out when you're low on health and need to rest to regain health. Maybe they could've taken the MGS3 approach and force you to heal your wounds, but that wouldn't make sense to force that during a gunfight.

The demo isn't the beginning of the game, probably a few hours in, so you'll get all the narrative you want at the beginning of the game. The L2 thing is the hint as to where you should be going if you're a bit lost.
 
Oh God, the demo was soo worth the wait.

I feel like I should run out at pre-order this right now just to make sure I have it paid off. Laziness prevails though.

This is probably the best looking game I've seen so far. Looks like this will be my GOTY unless Assassins Creed amazes me more.

EDIT: One thing I didn't like was the sixaxis controls...anyone know if you'll be able to turn them off in the real game?
 
anyone else having trouble accessing the psn? i cant seem to access it. "a connection to the server could not be established"

i really wanna get the dl going for uncharted TT
 
[quote name='janizzzle']anyone else having trouble accessing the psn? i cant seem to access it. "a connection to the server could not be established"

i really wanna get the dl going for uncharted TT[/QUOTE]

I had the same problem. unfortunately
 
[quote name='whoknows']EDIT: One thing I didn't like was the sixaxis controls...anyone know if you'll be able to turn them off in the real game?[/quote]
Yes.
 
Yeah, it's like Gears except the main character doesn't control like a tank, you aren't fighting aliens (thank God), the environments are actually interesting and everything isn't shiny.

Oh yeah, and the single player will actually be good too I bet
 
[quote name='whoknows']Yeah, it's like Gears except the main character doesn't control like a tank, you aren't fighting aliens (thank God), the environments are actually interesting and everything isn't shiny.

Oh yeah, and the single player will actually be good too I bet[/quote]
So I take it your not a fan of Gears? ;)

I was surprised, the game was actually very challenging, the only thing I don't like is that the directional damage isn't that great and they don't reward your for aiming before shooting.

And, I am glad I am not the only one who thought Gears of War was overrated because of it's graphics.
 
[quote name='H.Cornerstone']So I take it your not a fan of Gears? ;)

I was surprised, the game was actually very challenging, the only thing I don't like is that the directional damage isn't that great and they don't reward your for aiming before shooting.

And, I am glad I am not the only one who thought Gears of War was overrated because of it's graphics.[/QUOTE]
Multiplayer with Gears is great, everything else...nah.


I tried so hard to like gears. I kept forcing myself to play it. Didn't work :p
 
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