Unreal Tournament 3 - Gen. Discussion & Info

[quote name='Silent Assassin120']Oh and I will. ;) Day fucking one[/QUOTE]
I probably will, can't say for sure though since I've never really played UT :p
 
[quote name='whoknows']I probably will, can't say for sure though since I've never really played UT :p[/QUOTE]

Wow man you serious? Knowing you, you will love it, I played it to death on PC back in the HS days in Electronics. If it's as good as the other ones must have my friend.
 
The last UT I played was the one for PS2...and I hated it. But I'm going to give this game a shot, just for the multiplayer aspect alone. Plus I'd love to be involved in some PS3 vs PC matches. We gots to kick PC ass.
 
[quote name='H.Cornerstone']Me buying this game confirmed.[/quote]
QFMFT

Warhawk and Bioshock are the last games I'm getting until this one comes out, I have such a backlog of awesome games that I need to get to (Zelda:TP, Super Paper Mario, God of War, Shadow of the Colossus, Okami, Oblivion (360), R6 Vegas (360), Tomb Raider Legend (360), BioShock (NEXT TUESDAY :applause: ), Warhawk (when it comes)) that I'll be more than set until November 5.
 
[quote name='Silent Assassin120']Wow man you serious? Knowing you, you will love it, I played it to death on PC back in the HS days in Electronics. If it's as good as the other ones must have my friend.[/QUOTE]

Yeah, seriously, this is definitely my favorite multiplayer shooter series. It's ridiculously fast paced, but it doesn't feel out of control. When people ask why I don't like Halo, this is part of the answer.
 
Day one pickup from me for 2 reasons.

1.) It will be a nice change of pace from Halo 3

&

2.) I can frag Chac while he's on his wittle PC.
 
[quote name='seanr1221']Day one pickup from me for 2 reasons.

1.) It will be a nice change of pace from Halo 3

&

2.) I can frag Chac while he's on his wittle PC.[/QUOTE]

Being able to play against the PC players is a huge plus in my book. I wonder if there will be a way to tell a difference between the people playing on PS3/PC? Maybe like a little symbol next to their s/n in the lobby or something, one for PS3 and on for PC? That would be pretty cool, in any case I am looking forward to it. I'll start the clan up for that ha ha. ;)
 
This has been a day one pickup for me for two years now. I can't wait to play this game, and with the keyboard and mouse controls and the ability to play aganist people on the PC it should be a blast (I hope they confirm cross platform play in the upcoming weeks).
 
Some details on the Sixaxis support.

At Games Convention this afternoon Epic Games demonstrated Unreal Tournament III PS3's new SixAxis controls - and they look to work really well.

The death-dealing superweapon, The Redeemer is now controlled in camera mode by tilting the PS3 pad from side to side - which in our demonstration looked to work without a hitch. Similarly, hoverboard controls now work using the tilt capabilities of the PS3, twisting the pad to perform spins and tricks.

The console version itself is looking in great shape; the version we saw today was running at a solid 60fps and looked near-identical with the PC counterpart, which was also running side by side. Mouse and keyboard support is also confirmed, although Epic wouldn't say anything when we quized them about crossplatform play.

An Xbox 360 version is due out sometime next year, although Epic says it's currently concentrating on getting it out on PS3 and PC before Christmas.
 
[quote name='whoknows']Sounds awesome.

Sucks for people with only 360's though.[/QUOTE]

Na it doesn't because the PS3 actually gets a game before the 360 does. Instead of the other way around. I can't wait this and Haze baby fuck yes!
 
I really hope the 360 version will support a mouse and keyboard also. My computer won't be able to handle this game. I've been playing Unreal Tournament on the PC for years, so I don't think the switch to a controller will be easy for me.
 
[quote name='Sofa King Kool']I really hope the 360 version will support a mouse and keyboard also. My computer won't be able to handle this game. I've been playing Unreal Tournament on the PC for years, so I don't think the switch to a controller will be easy for me.[/quote]

Pretty sure it is a no go with the m/k on the 360 but I can't remember where I saw that.
 
New Hands-on Preview of PS3 version!!

Let me be frank here -- I'm not great at multiplayer first-person shooters. Be it on the PC using a keyboard and mouse, or a console with dual analog sticks, I'm strictly middle of the road when it comes to skills. But that's never stopped me from trying.

So when I had the opportunity to sit down and get some hands-on time with the PlayStation 3 version of Unreal Tournament III, I squealed with delight before putting on my "hard" game face. And even though I was certain there was no way it would end without someone crying, having the opportunity to sit down and play with Epic's Vice President Mark Rein and Midway's Adam Hanson just sweetened the deal.

Really, pity is the only way I can explain how I actually came out on top in a deathmatch against Rein, Hanson, and a handful of clever bots. Although I'm not sure it was necessary, they could have also cut me some slack in the hopes that I'd give the game a good write-up. But I'm too smart for that; their tricks don't work on me.

So I guess it's a good thing Epic have built another awesome multiplayer FPS, right? Right.
Let me state the obvious -- Unreal Tournament III is a gorgeous game. You've seen the screens and you've no doubt already played (or at least seen) a game that's powered by the Unreal Engine 3.0. So consider for a second the awkward silences each time (while in the middle of a fast paced UT-style deathmatch) Mark Rein stops and says, "Doesn't that look gorgeous? Look at that."

What do you want me to say, Mark? Your game looks amazing on the PlayStation 3, as expected. Running at 720p, the game looks sharp and crisp -- the details in the environment pop, and the backgrounds and architecture are distractingly jaw dropping. Each of the game's 14 plus weapons are intricately detailed in ways that most gamers won't even begin to wrap their heads around. We get it -- the Unreal Engine and the PlayStation 3 are like peanut butter and bananas.

But when I ask about why the game wouldn't run at the "true HD" resolution of 1080p, Rein seems justifiably annoyed at even having to talk about it, and it's hard not to see where he's coming from. When a game looks this good, who cares? He points out that Gears of War didn't run at true 1080p and is still, to this day, thought of as one of the best looking games of this generation.

Besides, as powerful as the PlayStation 3 is, there's going to be a trade-off somewhere: Do you want a higher resolution or smoother frame rates? As developers get more comfortable with the PS3 hardware and start really unlocking its full potential, Rein has no doubt we'll be able to have our cake and eat it, too. But right now, we'll just have to settle for a gorgeous game running at 720p. Oh, schucks.

While it's easy to look at UT III and write it off as looking like Epic's other Unreal Engine 3.0 title, there's much more going on here than what you've seen in Gears of War. The claustrophobic, dark, and mostly barren landscapes are replaced with busier, more varied environments. It's important to point out that while both games share a similar visual feel in many respects, UT III pushes Epic's engine harder than ever before, and it shows. The amount of on-screen action happening in this title easily doubles or triples the activity seen in Gears of War on the Xbox 360. But even some of the early, unoptimized levels shown were running and looking smooth.

The visual similarities to Gears of War can't be ignored, but because the team isn't tied down to the same kind of structured narrative, the multiplayer maps certainly show more variation. One map, "Deimos," takes place on a space station located on Mars' smallest moon. Another, "Suspense," is named for the large suspension bridge that runs across the Earth-like city terrain. Some maps even have environmental triggers that can effect gameplay. The capture the flag map, "Sandstorm," for instance, has a violent sand tornado that triggers at various points throughout the game, obscuring vision and effectively changing tactics.

The game will ship with a handful of maps, built for different game sizes and types, but the real news is that the PlayStation 3 version of the title will fully support user-created modifications and maps. While I didn't see the game's map editor (which will run on the PC only), the promise of full-featured support effectively closes a huge gap between console and PC first-person shooters for the first time. While the specifics of PlayStation Network content delivery hasn't yet been nailed down, Midway's Adam Hanson mentioned plans to be able to drop files onto a USB thumb drive for easy content transfer. Maps created on the PC will be playable on both the PC and PS3 versions of the title, but will just have to be rendered differently for each platform -- the possibilities for user-generated content are mind-blowing.
So it's obvious that the game is varied and gorgeous, but without someone like Rein stopping and making you look at a cascading waterfall, it might not even matter. The action in UT III is so frantic and mind numbingly fast, if you're taking a moment to marvel at the scenery, you're three seconds away from being on the business end of Flak Cannon shells ... and four seconds away from being a pile of highly detailed meat. And while the PS3 version of the title will have keyboard and mouse support to help keep up with the action, the game feels surprisingly tight when played with the SIXAXIS.

There's nothing necessarily special about how the controls are mapped out on the controller; this is typical console first-person shooter fare, with the triggers firing weapons, the analog sticks controlling movement, etc. Weapon are selected by real-time switching through the use of a "weapons wheel," where holding down the L2 button brings up a wheel that displays your arsenal. The right analog stick is used to select the weapon of your choice; the system is not unlike that seen in Insomniac's Resistance: Fall of Man, and quickly becomes second nature after a few rounds of play. Absent, but not missed, is any use of the SIXAXIS' motion control.

There's a lot riding on the PlayStation 3 version UT III, and Epic knows it. Since the Unreal Engine 3.0 veiling at the Sony press conference two years ago, expectations have only grown. The team is working feverishly to optimize the experience before shipping; a single screw-up on any front -- online, frame-rate, promised user-generated freedom -- could to put both Epic and Sony right between the crosshairs. While there are a handful of solid PS3 titles set to ship this year, UT III is certainly one timed-exclusive that could sway both shoppers and gamers this Holiday season.

Unfortunately, we'll have to wait until the "target" November ship date to see. But based on what I've seen, there's no doubt in my mind that Epic are set to pull out another winner.

"Look at how beautiful that is ... don't you love that?"

Yes, Mark, I do.

PleaseeeeEEEeeeee... Come out in November. P l e a s e? :)
 
I will wreck you guys once this gets released. I'm debating whether to play it on my PS3 or my PC.

I have a bluetooth kb/m setup for my PS3, but then again my PC has some kickass specs with my reliable kb and lovable razer copperhead :mrgreen:

Ahhh, what to do, what tooo dooooo
 
I think I may pull my pre-order now. A huge selling point for me was that there would always be a lot of people playing on the PC side. This is really disappointing :/
 
I wonder if they realize how many people are now left dissapointed...

Guess I'll be picking up the PC version after all, and all the PC fans are lovin' it lol
 
Yea this was a big disappointment. I will still be getting the PS3 version since I really want to play this and I my PC can't handle this, but I am really irked.
 
I think it is so lame when companies say they listened to their customers and do/don't do something to please them. Pleeeeease.

"The biggest challenge in doing cross platform play is syncronizing [sic] the builds such that the build on the PC is 100% compatible with the build on the PS3," said Rein. "Unfortunately (or fortunately) when you [develop] games on console you have a lengthy certification process to go through each time you release anything new."

They are basically saying that the game is going to need to be updated right out of the box.

I'm sure if they had a dedicated PS3 team working with them on the updates, Sony would accominate things to help speed up the patch review process. They say they don't want to make PC gamers wait for patches to be approved for the PS3, but really they don't want to take the time (or spend the money) to make this feature happen. That is what they should say, instead of sidestepping and saying "it is better for the PC players".
 
I think they're going to release that Patch.. they know what the fans want. that's why PS3 got keyboard support in the first place.

The most important thing..at this point is to get the game out on store shelves.
 
[quote name='NamPaehc']No PS3/PC connection now. Big maybe, but they might be able to add it later.[/quote]

Weaksauce. They did it with FF:XI and Phantasy Star. Now I dont know which to get. Even though they did say they would put in in a future update...they said the chances are slim.
 
Unreal Tournament is a PC game. I guess console owners don't comprehend the idea that Epic is favoring the PC crowd with UT3. Epic doesn't want the console versions to hold back the PC version with lengthy content and patch certification processes, etc. That's not to say I'm not dissappointed. However, Epic's reasons are 100% valid.
 
Oh well, I hope sometime in the future they add PC/PS3 support, but for now I still may get it, I'm undecided. Depends how many other games I want are out at the time.
 
Epic must have seen the certification problem from the start. Heck, they had the same problems with GoW and Microsoft. So for them to make such a big deal of something they probably knew wasn't going to happen is a bit baffling.
 
Terrible news. I'm hoping this doesn't kill UT3 among my friends, since several of them won't be able to run this on PC but have access to PS3s. I'm definitely still getting the PC version, but this is really disappointing.
 
[quote name='mrelusive']Epic must have seen the certification problem from the start. Heck, they had the same problems with GoW and Microsoft. So for them to make such a big deal of something they probably knew wasn't going to happen is a bit baffling.[/quote]

Yep. That is what is getting me. I still think that if they wanted to, they could figure out a way to make it happen.
 
[quote name='Vanigan']Apparently some people here aren't well versed in actual game development.[/quote]

Leave Epic alone man...
 
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