Unreal Tournament 3 - Gen. Discussion & Info

I was actually defending Epic, because people here who have no development experience are criticizing them for making this decision when really, it's a good decision.

The UT games always got a ton of patches that corrected issues and added more content within the first year.
 
[quote name='Vanigan']I was actually defending Epic, because people here who have no development experience are criticizing them for making this decision when really, it's a good decision.

The UT games always got a ton of patches that corrected issues and added more content within the first year.[/quote]

Here is the quote so we can make sure we know 100% what was said:

http://www.beyondunreal.com/content/articles/203_1.php#q43EpicFan: Can you confirm that there will be online multi-player cross platform play between the PS3 and PC?
[Epic]IctusBrucks: Matt, Mark?
MarkRein[Epic]: There will not be cross platform play at launch
MarkRein[Epic]: Allow me to elaborate on this one...
* MarkRein[Epic] is getting a can of soda
MarkRein[Epic]: The biggest challenge in doing cross platform play is syncronizing the builds such that the build on the PC is 100% compatible with the build on the PS3. Unfortunately (or fortunately) when you games on console you have a lengthy certification process to go through each time you release anything new... We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that would not be in the best interests of our very loyal PC user base because we would constantly be holding on to updates to wait until they passed cert on the console platform
MarkRein[Epic] Our PC fanbase is of ultimate importance to us.They are our bread and butter.We can't let them down or compromise their experience in any way to accomodate cross platform play.
MarkRein[Epic]: This doesn't completely rule out adding this feature at some point in the future after the game has settled down and we've been through a few
MarkRein[Epic]: So there you have it.

From what they say, it makes sense- on the surface. If you look back and see, some of us here are questioning WHY they even mentioned this as a feature in the first place knowing AHEAD of time that patches needed to be processed first.
 
The PS3/PC cross-platform MP was probably one of the biggest selling points for me.

I'll probably wait until they get the patch out and pick up the game.
 
[quote name='asianxcore']The PS3/PC cross-platform MP was probably one of the biggest selling points for me.

I'll probably wait until they get the patch out and pick up the game.[/quote]
Same here.
 
The cross platform play wasn't a huge deal for me, it was cool, but even with that I wasn't completely sold on the game and I'm still not.

If you guys need a selling point for the PS3 version (over the 360 version at least) keep in mind that the PS3 version is at least coming out this year.
 
[quote name='whoknows']The cross platform play wasn't a huge deal for me, it was cool, but even with that I wasn't completely sold on the game and I'm still not.

If you guys need a selling point for the PS3 version (over the 360 version at least) keep in mind that the PS3 version is at least coming out this year.[/quote]

I would have mentioned the mods working for the PS3 1st, but yeh that is one also.
 
Midway Provides Financial Update
Tuesday October 2, 4:07 pm ET

CHICAGO--(BUSINESS WIRE)--Midway Games Inc. (NYSE:MWY - News) today announced revised estimates for the Company's third quarter ended September 30, 2007, and fiscal year ending December 31, 2007. The changes are primarily to reflect Midway's decision to release Stranglehold for the PLAYSTATION® 3 computer entertainment system in the fourth quarter rather than the third quarter, the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008, and lower expected sales of BlackSite: Area 51 primarily due to the adverse impact of the split shipment between the Xbox 360 and the PLAYSTATION 3 system, with the European version of BlackSite: Area 51 for the PLAYSTATION 3 system shifting into the first quarter of 2008.

The Company now expects third quarter revenue of approximately $39 million, as compared to the Company's previous estimate of approximately $50 million, and a net loss of $0.33 per basic and diluted share, compared to the Company's previous estimate of a net loss of approximately $0.23 per basic and diluted share. On a non-GAAP basis, the Company now expects a loss of approximately $0.27 per basic and diluted share, compared to the Company's prior estimate of $0.17 per basic and diluted share. A reconciliation of non-GAAP to GAAP guidance is provided in a table at the end of this press release.

For the year ending December 31, 2007, the Company now expects full year revenue of approximately $170 million, as compared to the Company's previous estimate of approximately $225 million, and a net loss of $0.85 per basic and diluted share, compared to the Company's previous estimate of a net loss of approximately $0.44 per basic and diluted share. On a non-GAAP basis, the Company now expects a loss of approximately $0.66 per basic and diluted share, compared to the Company's prior estimate of $0.27 per basic and diluted share. A reconciliation of non-GAAP to GAAP guidance is provided in a table at the end of this press release.

David F. Zucker, president and chief executive officer, commented, "While we regret that these delays will cause us to lose some valuable holiday sales in the near term as well as shift revenue for some of these titles out of 2007 and into 2008, we remain confident that our technology strategy and product plan position us to grow both revenue and market share as we move into the heart of this console cycle. Looking ahead to 2008, with our core technology platform now in place, we expect to release a number of titles, including already announced console versions of Unreal Tournament 3, a next generation installment of our NBA Ballers franchise, Wheelman, and TNA iMPACT! the video game. We also expect to release several as-yet unannounced titles such as next generation versions of our hit franchises Blitz and Mortal Kombat, and two exciting new ambitious open world games. We intend to give more details on our 2008 release schedule in the near future."

CONFERENCE CALL

Midway Games Inc. will host a brief conference call and simultaneous webcast open to the general public at 5:30 P.M. EDT today, Tuesday, October 2, 2007, to discuss this press release. The conference call number is (866) 202-3109 or (617) 213-8844 (international callers). The passcode for the call is 72320098. Please call ten minutes in advance to ensure that you are connected prior to the presentation. Interested parties may also access the live call on the Internet at www.investor.midway.com or at www.earnings.com. Please log-on fifteen minutes in advance to ensure that you are connected prior to the call's initiation. Following its completion, a replay of the call can be accessed until October 9th by dialing (888) 286-8010 or (617) 801-6888 (international callers). The passcode for the replay is 48147564. Additionally, a replay of the call will be available for twelve months on the Internet via www.investor.midway.com.

NON-GAAP FINANCIAL MEASURES

Midway has included non-GAAP financial measures in its 2007 outlook. Midway does not intend for the presentation of the non-GAAP financial measures to be isolated from, a substitute for, or superior to the information that has been presented in accordance with GAAP. In addition, information used in the non-GAAP financial measures may be presented differently from non-GAAP financial measures used by other companies. The non-GAAP financial measures used by Midway include non-GAAP basic and diluted loss per share.

Midway considers the non-GAAP financial measures used herein, when used together with the corresponding GAAP measures, to be helpful in providing meaningful additional information regarding its performance by excluding specific items that may not be indicative of Midway's core business or projected operating results. These non-GAAP financial measures exclude the following items:

Stock Option Expense. Midway adopted SFAS No. 123R, "Share-Based Payment" beginning January 1, 2006, in which it began to recognize as an expense the fair value of its stock options. A non-GAAP measurement that excludes stock option expense identifies this component of compensation expense that does not require cash outlay.

Non-cash convertible debt interest expense. In accordance with GAAP, Midway is required to record discounts on its convertible senior notes as a result of decreases in the conversion prices of these notes. These amounts are amortized as interest expense through the first date on which the holders may redeem the notes. There is no cash outlay associated with this interest expense. A non-GAAP measurement that excludes the convertible debt non-cash interest expense allows for a more direct comparison to prior periods, and also distinguishes this interest expense from the remainder of the interest expense, which requires (or required) a cash outlay by Midway.

Deferred tax expense related to goodwill. Midway recognizes deferred tax expense related to increases in the difference between the book basis and tax basis of goodwill. Goodwill is not amortized for book purposes but is amortized for tax purposes. This increase in the book to tax basis difference causes an increase in the related deferred tax liability balance that cannot be offset against deferred tax assets. Given the nature of this deferred tax expense, a non-GAAP measurement that excludes this expense is deemed appropriate.

In the future, Midway may consider whether other significant items should be excluded when arriving at non-GAAP measures of financial performance.

MIDWAY GAMES INC.
Reconciliation of Guidance EPS - GAAP versus Non-GAAP
(unaudited)

Three Months Ended Full year Ending
September 30, 2007 December 31, 2007
----------------------- -----------------------
Current Prior Current Prior
Guidance Guidance Guidance Guidance
----------------------- -----------------------

Basic and diluted loss
per share of common
stock $ (0.33) $(0.23) $ (0.85) $(0.44)

Deferred tax expense
related to goodwill
and stock option
expense (1) 0.01 0.01 0.03 0.04
Convertible debt
non-cash interest
expense 0.05 0.05 0.16 (2) 0.13

--------- ---------- ---------- ----------
Non-GAAP basic and
diluted loss per share
of common stock $ (0.27) $(0.17) $ (0.66) $(0.27)
========= ========== ========== ==========

(1) Excludes stock option costs capitalized as product development
costs.

(2) Increase attributable to additional debt discount recorded in
August 2007 when the conversion price of the 7.125% convertible
senior notes decreased from $8.80 to $6.60 per share of common
stock.

ABOUT MIDWAY

Midway Games Inc. (NYSE:MWY - News), headquartered in Chicago, Illinois, with offices throughout the world, is a leading developer and publisher of interactive entertainment software for major video game systems and personal computers. More information about Midway and its products can be found at www.midway.com.

FORWARD-LOOKING STATEMENTS

This press release contains "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995 concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information that involves risks and uncertainties. The Company's actual results could differ materially from those anticipated in the forward-looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the current console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1. Business - Risk Factors" in the Company's Annual Report on Form 10-K for the year ended December 31, 2006, and in more recent filings made by the Company with the Securities and Exchange Commission. Each forward-looking statement, including, without limitation, financial guidance, speaks only as of the date on which it is made, and Midway undertakes no obligation to update any forward-looking statement to reflect events or circumstances after the date on which it is made or to reflect the occurrence of anticipated or unanticipated events or circumstances, except as required by law.


Contact:

Midway Games Inc.
Geoffrey Mogilner, 773-961-2222
[email protected]
Posted at PSU. Midway/Epic is going to lose tons of sales over this.

I'm not going to even consider this game anymore.
 
[quote name='Inf^Shini']
Nothing better happened to Uncharted![/QUOTE]The chances of me getting a girlfiend (very low) are much higher than Naughty Dog delaying a game until the next year. From what I heard, the game is finished, just going through final testing.
 
[quote name='Inf^Shini']wow, another pushed back release. I didn't see that coming :roll:

Nothing better happened to Uncharted![/quote]

Balls man. Just..I mean, wtf? Is every single game released for PS3 going to have a delay of some sorts?
:bomb:
 
[quote name='The Mana Knight']Posted at PSU. Midway/Epic is going to lose tons of sales over this.

I'm not going to even consider this game anymore.[/QUOTE]

Assuming that Midway uses the same fiscal year as most corporations, Fiscal 2008 starts on October 2007, so the first quarter of fiscal 2008 goes from 10/1/07-12/31/07, so we're still looking at this calender year, hopefully.
 
[quote name='Silent Assassin120']Thats it Sony is finished.[/QUOTE]

No, no, no. You got it wrong.

It's over, Sony is finished.

There's ya go.
 
[quote name='Halo05']No, no, no. You got it wrong.

It's over, Sony is finished.

There's ya go.[/quote]

Oh, you are so right man. Thank you for correcting me I will post it right next time. :lol:
 
[quote name='help1']What exactly does that mean for 360 owners? Does our launch get pushed back too?[/QUOTE]
The 360 release was delayed into 2008 a long time ago.
 
this is so lame. sony really needs to step. next thing you know it's actually going to be released the same day as the 360. they need to secure this as the only console version if they really wanted to get serious. however, won't happen
 
I saw it mentioned that this was for the stock holders to prep them just in case it does slip and it MIGHT still make it for the end of the year... But looking back at what this company has said MIGHT happen with this title doesn't make me feel confident they will be ready at all.
 
Wow, pushing it to q1 '08 puts it in contention with MGS4 and GTA4 ... not a good place to be IMO. I'll be picking this one up used thank you.
 
Jeez, the PS3 keeps losing good games from this year's schedule. Kinda sucks for people hoping to have a decent multiplayer game to play sometime soon.
 
[quote name='Chacrana']Jeez, the PS3 keeps losing good games from this year's schedule. Kinda sucks for people hoping to have a decent multiplayer game to play sometime soon.[/quote]


Yeah really, it's pretty sad that a launch game is still the best multi player FPS game a system has with all this time it's been out. I mean Resistance is a good game but wow you couldn't have something else come out to compete with it online wise for a FPS game? If someone disagrees with me please post a better FPS game that has came out on the PS3 since Resistance. No multi platform games, a FPS that has came out on the PS3 that is better then Resistance. Don't say R6 Vegas either because that games online is better on the PC/360 then it is on the PS3. The Darkness online feels like it was thrown together at the last minute. Anyway you can't mention those two anyway since they are multi platform. :razz:

I'm waiting...
 
[quote name='Chacrana']Jeez, the PS3 keeps losing good games from this year's schedule. Kinda sucks for people hoping to have a decent multiplayer game to play sometime soon.[/QUOTE]Oh well, I hate just about every FPS that's not Resistance, so I could careless. I mostly prefer single player games.

What games has it lost this year?? UT3, and ???? As long as I get my Ratchet, Folklore, Uncharted, SingStar, Time Crisis 4 (although I might wait on it), and a few multi-platform games (like Guitar Hero III), I'm happy. :)

Remember last year, 360 had Forza 2, Fuzion Frenzy 2, DDR Universe, and other games delayed to 08 (which is why the 360 was a disaster for me last year with not a single exclusive game I liked, but this year it has improved).
[quote name='Silent Assassin120']Yeah really, it's pretty sad that a launch game is still the best multi player FPS game a system has with all this time it's been out. I mean Resistance is a good game but wow you couldn't have something else come out to compete with it online wise for a FPS game? If someone disagrees with me please post a better FPS game that has came out on the PS3 since Resistance. No multi platform games, a FPS that has came out on the PS3 that is better then Resistance. Don't say R6 Vegas either because that games online is better on the PC/360 then it is on the PS3. The Darkness online feels like it was thrown together at the last minute. Anyway you can't mention those two anyway since they are multi platform. :razz:

I'm waiting...[/QUOTE]Let me tell you one think, PLAYSTATION is NEVER about the FPS genre. N64 killed PS1 in FPS (I barely remember one good multi-player FPS on PS1). Xbox crushed PS1 in mult-player FPS (other than Killzone, what other multi-player FPS was there??). Basically, if you come to expect multiplayer FPS games on a PlayStation platform, you're on the wrong console. That's one of the big reasons as to why I'm such a big PlayStation fan, because it's far from being FPS oriented (usually more platform, RPGs, fighters, etc.).

Warhawk is good enough IMO (not first person, but I'm glad it's third person).

As for Rainbow Six Vegas, it isn't all that much better on 360 (online wise).
 
[quote name='Silent Assassin120']Yeah really, it's pretty sad that a launch game is still the best multi player FPS game a system has with all this time it's been out. I mean Resistance is a good game but wow you couldn't have something else come out to compete with it online wise for a FPS game? If someone disagrees with me please post a better FPS game that has came out on the PS3 since Resistance. No multi platform games, a FPS that has came out on the PS3 that is better then Resistance. Don't say R6 Vegas either because that games online is better on the PC/360 then it is on the PS3. The Darkness online feels like it was thrown together at the last minute. Anyway you can't mention those two anyway since they are multi platform. :razz:

I'm waiting...[/quote]

You could say that for any system really... Haze in November last I checked, so unless something changes that'll be here soon to help fill void for a bit.
 
[quote name='NamPaehc']You could say that for any system really... Haze in November last I checked, so unless something changes that'll be here soon to help fill void for a bit.[/QUOTE]I'm getting a tad worried about Haze since I haven't heard much about a confirmed release. But regardless, it is PS3 exclusive now.

If Socom Confrontation comes out, that will be another (although it's more third person).
 
[quote name='The Mana Knight']As for Rainbow Six Vegas, it isn't all that much better on 360 (online wise).[/QUOTE]

The PC version is significantly better though.

But anyway, I don't typically like FPSes either since they usually boil down to bland, generic corridor shooters, but UT3 is one of the few that looks like it's got some real potential. If an FPS is good, I love that shit, but it's usually not the case.
 
[quote name='Chacrana']The PC version is significantly better though.

But anyway, I don't typically like FPSes either since they usually boil down to bland, generic corridor shooters, but UT3 is one of the few that looks like it's got some real potential. If an FPS is good, I love that shit, but it's usually not the case.[/QUOTE]That I do believe, since FPS are designed for PC afterall.

This news doesn't surprise me at all, and here's why:
-Epic is a very small company. MS wanted a demo to Gears (kind of like how Sony kind of wanted a demo to UT3), but they cannot make a demo and game at the same time. If they can't even do that, then they can't even develop on two platforms at the same time (unless they are very similar, like PC and Xbox/360).

-When was the last time Epic made a console game that wasn't on Xbox??? Epic just knows about developing on a PC type architecture, so oh course they'll struggle with the PS3. I guarantee if they were making a PS2 game last gen, they'd run into problems.

The only way Epic would have been able to get the game done is if they didn't bother about a PC version right now.
 
Hmm... I would blame it more on the legal stuff swirling around them right now and the fact that just had a pretty good year... If they may end up paying someone, why not drag the big money sellers into next fiscal year to keep things looking strong.
 
[quote name='The Mana Knight']As for Rainbow Six Vegas, it isn't all that much better on 360 (online wise).[/quote]
I've gotta disagree with that statement, I though R6:Vegas was an exceptional online experience and I played the living shit out of it. Unfortunately since I was granted the RROD I sold my 360 copy of Vegas towards Resistance (which I ended up taking back for Oblivion). Never got around to playing the MP of Resistance, I may pick it up again if it ever drops to an acceptable price point.
 
[quote name='NamPaehc']Hmm... I would blame it more on the legal stuff swirling around them right now and the fact that just had a pretty good year... If they may end up paying someone, why not drag the big money sellers into next fiscal year to keep things looking strong.[/QUOTE]That could be part of it too. Never thought about that actually.
 
[quote name='The Mana Knight']Epic is a very small company.[/quote]Wrong. Epic is not a small developer. The problem (or lack thereof) is that Epic is a very good developer that doesn't put out shitty games, which is a problem of most Western developers. They probably felt that the PS3 version would not be polished enough in time (due to being a bitch of a system to develop for), and the PC version would sacrifice some quality to get the PS3 version out this Fall. Neither would be acceptable to Epic, guaranteed.
When was the last time Epic made a console game that wasn't on Xbox???
Unreal Tournament on PS2 in 2000 and on Dreamcast in 2001.
The only way Epic would have been able to get the game done is if they didn't bother about a PC version right now.
Correct. But UT3 has been a PC game first from the beginning, so that would've happened. Making a game for PC is not a "bother" for Epic. They have always been a PC developer first and foremost.
 
[quote name='lanzarlaluna']Wrong. Epic is not a small developer. The problem (or lack thereof) is that Epic is a very good developer that doesn't put out shitty games, which is a problem of most Western developers. They probably felt that the PS3 version would not be polished enough in time (due to being a bitch of a system to develop for), and the PC version would sacrifice some quality to get the PS3 version out this Fall. Neither would be acceptable to Epic, guaranteed.[/quote] Then explain this:
Those still on the fence and waiting for a demo of Unreal Tournament 3 are unfortunately out of luck. Mark Rein has stated that there will be no PS3 demo before the game's release. If you have a decent PC, however, then you're in luck. The reason given is that Epic isn't a big enough company to work on a game and a demo at the same time.

Rein said it was the same when Microsoft asked Epic for a Gears of War demo. "What we told Microsoft last year - they wanted a demo for Gears of War and we said 'you've got a choice - you can have the demo this year or the game this year'." We know which we'd rather have. The game is a no-brainer for us anyway, we'll be picking this up as soon as it's available.
http://www.ps3fanboy.com/2007/08/28/no-ps3-demo-for-unreal-tournament-3/

Unreal Tournament on PS2 in 2000 and on Dreamcast in 2001.
UT on PS2 was very bad due to the different architecture. I could have sworn the game was outsourced, but I'd have to see.
 
PC specs:

Minimum System Requirements
• Windows XP SP2 or Windows Vista
• 2.0+ GHZ Single Core Processor
• 512 Mbytes of System RAM
• NVIDIA 6200+ or ATI Radeon 9600+ Video Card
• 8 GB of Free Hard Drive Space

Recommended System Requirements
• 2.4+ GHZ Dual Core Processor
• 1 GBytes of System RAM
• NVIDIA 7800GTX+ or ATI x1300+ Video Card
• 8 GB of Free Hard Drive Space​




My system barely makes the minimum so I would have been picking up the PS3 version for sure. Now... I I'm not sure I won't already be upgraded come next year and get the PC version anyway.

 
[quote name='lanzarlaluna']I guess 70+ employees is small then.[/quote]

When you are working on UT3 for PC and PS3, Gears of war for PC, and working on making the Unreal Engine, yes, I say that's a small team. IIRC 60 people worked on God of War, JUST God of War.
 
TNK stay with me on this one. I never said I got a PS3 for FPS games so where you pulled that out from god only knows. I was saying that they have made 0 yes 0 FPS games since Resistance for only the PS3. Also that is was sad that a launch game is the only FPS game that has came out for it that is decent. It may not be a FPS system but that still shouldn't stop them from making them, or attmepting another one by now. Hell even the multi platform games are better on the 360. Quit being a god damn fan-boy and read what I write instead of calling Sony for a reply. Good lord man how I never saw your fanboyism from the start has really shocked me.
 
[quote name='Furashu']so is it or isnt it getting delayed for ps3, jeeeeeeeeeeeeeez lol i hope it doesnt[/quote]

Prepare to be disappointed.
 
[quote name='Silent Assassin120']TMK stay with me on this one. I never said I got a PS3 for FPS games so where you pulled that out from god only knows. I was saying that they have made 0 yes 0 FPS games since Resistance for only the PS3.[/quote]Now answer this question, just how many first person shooters has Sony themselves published over the years (and Sony is one of the bigger publishers too). Killzone, Resistance, and I can't even think of something else (and this is someone who follows Sony's first party games big time). Sony is making Killzone 2 themselves. Two FPS is plenty of have in development, because Sony doesn't spend most all their resources developing games in the same genres like MS. How often do third parties themselves make exclusive FPS on a PlayStation console outside of MoH being exclusive on PS1?? On PS2 there was Tribes 2, Half-Life, and Dues EX, but all were terrible PC ports and 2 of them had sequels which didn't even come to PS2 (went Xbox exclusive. The only reason they came to PS2 was because of it being first to the market). It just doesn't happen, especially last generation. Most third parties who make FPS (who are usually PC developers, like Valva, Epic, id, etc.), will usually bring their FPS to Xbox/360 due to similar architecture. Also, FPS definitely sell on Xbox/360 and that's why it will continue to get most everyone.

Also that is was sad that a launch game is the only FPS game that has came out for it that is decent.
And yet it took Sony 4 years to release Killzone on the original PS2, which is definitely not as good as Resistance. Other FPS before that were mostly multi-platform and better on Dreamcast or Xbox, due to both of them being more PC oriented.

It may not be a FPS system but that still shouldn't stop them from making them, or attmepting another one by now.
Sony is making Killzone 2 and Free Radical is bringing Haze. However, don't ever expect a PlayStation to get many exclusive FPS games unless Sony throws out tons of money, and SCEA just won't moneyhat for games. They have two of their own FPS franchises which is plenty. And why should they make more FPS?? They have plenty of other action games coming which aren't FPS, from Socom, probably a Syphon Filter, etc. Sony just won't pile all their resources into creating maybe 2 FPS a year. They have better things to create than try to crank out a few FPS. Heck, we're lucky to even have Resistance since Insomniac tends to make only platformers (ever since Disruptor, their first FPS). Sony does tend to make more third person action games instead.

Hell even the multi platform games are better on the 360.
If you're talking about FPS which were designed for the PC platform in general, oh course, because the 360 and PC are basically the exact same architecture. I guarantee Half-Life 2 Orange will be better on 360. Last gen, what FPS other than Black maybe (because Criterion tends to highly prefer PlayStation platforms making them the lead all the time), basically every FPS was better on Xbox and not just because of graphics (because most devs were PC and just did a sloppy job bring it to PS2). N64 was better than PS1 in FPS for the most part. These days won't ever make the PS3 their lead platform for an FPS (you have to make the PS3 the lead platform for best results, just ask the Sega Rally Revo, Burnout Paradise, etc. devs). As for other games, early on there were porting issues on PS3, due to the platform being new (Unreal Engine games are still not optimized to run on the PS3 platform yet, just like before Gears came out on 360, Unreal Engine games had issues). DiRT actually happens to be better on PS3, GRAW2 come ridiculously close, and so on. It's mostly just EA left who can't do a port right, but that doesn't surprise me because it took them a while last gen to do an Xbox port right (SSX games on the original Xbox usually ran a bit poor for an example, or EA used a poor control setup with the Xbox controller). Sorry I'm ragging on you so much, but all I'm trying to say is, if you suddenly expect exclusive FPS games on a PlayStation platform not made by Sony (or even run better on PS3), it will never happen unless Criterion makes Black 2 and Free Radical's developed games (Free Radical and Sony are close, so it wouldn't surprise me if they make the PS3 version better). Sony themselves will only make 1-2 of their own FPS (by two different devs, at most), so that's all that can be expected. This is kind of like expecting Xbox 360 to have several JRPGs in the future (when Xbox was by far the worst platform for that genre). PlayStation tends to be Racers, third person action (usually with swords), JRPGs, music/dance, platformers, etc.

IMO, people should be very fortunate PS3 is getting UT3 first on a console, because even myself never expected it to happen (PS2 got a crappy port of UT last gen which was inferior to the DC version. Unreal 2, UC1 and 2 all came to Xbox only on a console).

Quit being a god damn fan-boy and read what I write instead of calling Sony for a reply. Good lord man how I never saw your fanboyism from the start has really shocked me.
I guess you haven't read all my posts.;)
[quote name='Silent Assassin120']Prepare to be disappointed.[/QUOTE]Wait for Epic on the final word, because Midway told investors about the delay just in case it does happen. UT3 could be out by the Holiday season, we never know.
 
[quote name='The Mana Knight']Now answer this question, just how many first person shooters has Sony themselves published over the years (and Sony is one of the bigger publishers too).
.[/quote]

Socom series...I loved the first game, i think that is the most amount of time I have ever spent in an online game
 
If there is a small delay to make sure the maps are completely similar to the ones coming out on the PC then I have no problem with it. It means that the chance of cross platform play still exists, which is definately a good thing. I don't mind waiting an extra month or so for the game to be right.

That being said, I really hope this comes out this year. If it doesn't I will be skipping all console versions and putting all my money into a new PC for that version.
 
[quote name='NamPaehc']PC specs:
Minimum System Requirements
• Windows XP SP2 or Windows Vista
• 2.0+ GHZ Single Core Processor
• 512 Mbytes of System RAM
• NVIDIA 6200+ or ATI Radeon 9600+ Video Card
• 8 GB of Free Hard Drive Space

Recommended System Requirements
• 2.4+ GHZ Dual Core Processor
• 1 GBytes of System RAM
• NVIDIA 7800GTX+ or ATI x1300+ Video Card
• 8 GB of Free Hard Drive Space
My system barely makes the minimum so I would have been picking up the PS3 version for sure. Now... I I'm not sure I won't already be upgraded come next year and get the PC version anyway.
[/indent][/quote]
Mwaa haa haa, mine passes with flying colors except for the CPU, mine's only at 2.0 GHz, I'll do some OC'ing first then I guess upgrade :whistle2:k

But if I do that, I'mma have to change my mobo...uggghhhh. Well, I'm just glad the prices for CPU's have considerably lowered :D
 
bread's done
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