Urban Dead - The Official Cheap Ass Survivor Thread

the hospitals in Locketteside are being EHB or whatever call it, in other words, fuckING THE NEWBS, so ye be warned.

me, i gots enough FAKS to cure AIDS.
 
[quote name='JolietJake']I think it needs to be a suburb with a mall, but yeah they are getting paranoid. Lockettside could work. I took zombie out at the nich, but there were still 12 left.[/quote]

Took out another one and Nich, down to 11.
 
Damn. I get killed by some zombies, I get revived and run away like a bitch, two cities south, park it in a hospital for a day, and then get killed again. :(

Oh well, maybe I'll see what life is like as a zombie for a little while :lol:

By the way, that weapon accuracy ratiing is fuxored. I used an axe which is 25% accuracy. I used 50ap and landed 4 hits.
 
[quote name='Maklershed']Damn. I get killed by some zombies, I get revived and run away like a bitch, two cities south, park it in a hospital for a day, and then get killed again. :(

Oh well, maybe I'll see what life is like as a zombie for a little while :lol:

By the way, that weapon accuracy ratiing is fuxored. I used an axe which is 25% accuracy. I used 50ap and landed 4 hits.[/QUOTE]

i definitely think the attacks should be more accurate - i mean, come on, i got a motherfuckin axe and i miss the motherfucker?
 
The accuracy ratings don't seem all that accurate to me, i think it's more of an estimation. That or kevan sucks at the math.
 
yeah the accuracy is way off. especially when it comes to attacks. but very rarely the inaccuracies can come to your advantage. i know a few times ive killed zombies with an axe and only missing once its just a crap shoot in the end. if it were more accurate maybe itd be easier to contain the zombie threat.
 
[quote name='The Crotch']How's the Paint going there, GMOOJ?
[/quote]


Pretty good. I've got my basic character outline drawn out and cleaned up. Next step is basic colors.
Any comments appreciated.
udcadposterze1.png
 
I've found about 10 of them in the last couple of days. Same for GPS'.

EDIT: If the generators in the mall are down, the attack is coming shortly. Everyone out of the mall now. And out of any strategic resources points, too. Most nondescript buildings in the suburb are likely okay for now, but we don't wanna be here for much longer, that's for damn sure.
 
[quote name='The Crotch']I've found about 10 of them in the last couple of days. Same for GPS'.[/quote]


EDIT: If the generators in the mall are down, the attack is coming shortly. Everyone out of the mall now. And out of any strategic resources points, too. Most nondescript buildings in the suburb are likely okay for now, but we don't wanna be here for much longer, that's for damn sure.
 
I used up my hits on the site for the day but am in a safe place so it will probably be o.k., does it reset at 7 pm EST?
RNG wasn't so kind as I only found 4 FAKs in around 15 searches.

cside: You were in the same place I was, if you move west careful of R.Cinema.
There were 3 zeds inside and 2 weak survivors, I killed 1 in passing but was running out of moves.

If anyone else is in the N.East corner of the burb that bldg. offers xp from fighting / healing.
 
I believe it resets around 5pm pst, so 8pm est.

edit: If we're meeting up somewhere tonight, at least wait until the building is scouted. While I was moving through the fairly empty buildings in our suburb, I spotted a few PKers that popped up on my list. Unfortunately I couldn't do anything but run.
 
i've got shopping/bargain hunting now aswell as free running, tomorrow should get me necrotech access, once I get that I'll begin farming more faks for barricading and then go for syringes to help. (I did get mah toolbox.)
 
Just looked at our situation. Most of the burb north of us is pretty much gone. And some are creeping into the N/NE part of our burb, I suggest we move southward.
 
The mall is going to be compromised very soon. The generators are gone. I bolted as soon as I saw the messages about the generators being down.

I'm going to hole up in a neighboring suburb in the most innocuous place I can find. I wish the whole mall would wise up and just get the hell out. An entire horde raiding an empty mall would be hilarious.
 
I'm in a building just below the mall and almost out of AP. I'm gonna try to make it south tonight. Mall is getting to dangerous.
 
I was in the cemetery south of St. Barnabas' church. There are 57 zeds sitting outside of the buildings in the 9 areas I can see.

As long as I can blend with other hordes, I'll keep moving south with my zombified human.

What happens when the zombies win (next week or so)?
 
[quote name='ArthurDigbySellers']
An entire horde raiding an empty mall would be hilarious.[/quote]Sadly, it seems as though every human must experience first-hand that traditional tactics no longer work. And really, I think a lot of them have to experience this repeatedly in order to learn their lessons.

[quote name='fatherofcaitlyn']I was in the cemetery south of St. Barnabas' church. There are 57 zeds sitting outside of the buildings in the 9 areas I can see.

As long as I can blend with other hordes, I'll keep moving south with my zombified human.

What happens when the zombies win (next week or so)?[/quote]Then I pretend I never played a human character, and that my zombie Subotei (who is currently besieging a NecroTech to the east of us) is the only guy I've ever played.
 
1: I recommend playing as a fireman.
2: If you do that, get construction and hand-to-hand combat ASAP.
3: Move far south. Anywhere north of the very bottom of the map is zombieland.
4: Look for buildings that are Very Strongly barricaded - those are the ones you want to enter. Anything in the Heavy range is too strong to go in to.
5: Never, ever sleep on the streets. This kinda goes with #4
6: Stick with the axe for a while. Once you get hand-to-hand combat, you'll be able to take a zombie a day with it. Don't use guns until you get some of the firearm skills.
7: Don't kill zombies at revive points. All cemeteries are considered revive points.
8: Add everyone on the Wiki to your contact list - allies in one colour, PKers in another.
9: Get the Firefox extensions, especially UDBrain.
10: Or play as a zombie. Us humans have been nerfed into oblivion.

I'll send you the IRC information over PM.
 
Why are combat revives considered bad form? They seem to me as reasonable as PKs.

And also, wouldn't killing undead at cemeteries be a way to take back some advantage? They're a safe haven for zombies, where humans don't have the equivalent. Sure there's the chance you get revived when you don't want to, but you find a building and jump.

I enjoy this game for the role-playing, but the design of it doesn't seem quite right.

EDIT:
Also, for Mr UnOriginal
Guides at the Urban Dead wiki (don't know if they're distinct from the wiki proper in your view--posted just in case they are
 
If i were fighting a zombie who was on at the time and fighting back, i wouldn't hesitate to stick the bastard and run if i had to. Whatever it takes to stay alive.
 
[quote name='Mr Unoriginal']Ok well I started up as a Fireman and I'm in Penny Heights. Should I try and head for Darvall Heights with the rest of the CAS or get XP where I am?[/QUOTE]
I have a similar question. I've got a macho fireman, Turk Hellman, just past lvl 3 right now. I just got him free running and I'm looking to add construction to make him useful. I've been listening in on this thread to figure when/where/how to join the good fight. Suppose I haven't read the OP. In any case, advise on where to be if the OP don't have it.
 
[quote name='dothog']Why are combat revives considered bad form? They seem to me as reasonable as PKs.

And also, wouldn't killing undead at cemeteries be a way to take back some advantage? They're a safe haven for zombies, where humans don't have the equivalent. Sure there's the chance you get revived when you don't want to, but you find a building and jump.

I enjoy this game for the role-playing, but the design of it doesn't seem quite right.

EDIT:
Also, for Mr UnOriginal
Guides at the Urban Dead wiki (don't know if they're distinct from the wiki proper in your view--posted just in case they are[/quote]

I think combat reviving is just as valid as any other tactic but there are disadvantages. One is that you could stick a rotter and waste the AP it took to find/manufacture a syringe and administer it. Another is that now you've created a human who can get skills like bodybuilding, or find a flak jacket, and then jump out a window and be a stronger zombie.

Right now, there are so many zeds that syringes should be saved for people who actually want to be humans again, IMO.
 
My CAS was miraculously healed, only to die from the infection thanks to a bunch of ransacked hospitals. fuck.

Joey Ryan, on the other hand, isn't doing too badly. Axes and FAK's aplenty.
 
As I've mentioned before, I can't use any IRC programs as I utilize a local gov. owned pc.
If the migration decision could be sent to me via pm later I'd appreciate it.

As to combat revives, my undead alt. was combat revived once.
Not really a big deal, I just tooled about using ap and slept in the street (sure death).
 
Damn. Missed the meeting.


On Combat Revives: I avoid 'em like the plaque plague. Do a Wiki search for the term "parachuting" for the most practical reason for this. Aside from that, it's just asking for a shotgun shell to the face or a crowbar to the 'cades. Then there's the matter of brain rotters, and using items that could have gone to help allies on an enemy. The Philosophe Knights' pro-survivor group swears that they are the best way to fight zombies - I swear those guys are insane.

On Killing at Cemeteries: Most zombies in cemeteries are actually humans looking for revives. According to the widely-adopted "Sacred Ground Policy", all cemeteries are considered revive points. However, some brain rotters (like my zombie alt) like to clog up the revive queue. Those guys are free to kill.

On Location: Like I said, I missed the meeting, but we are not in Darvall anymore - don't go to Darvall. Haven't been since it got taken over by zambahs a week or two ago. We're somewhere down in the far south.
 
Almost ready to be useful to the CAS. Up to level 4 and stocked up enough FAK's so I'll be able to get construction/necrotech soon. Haven't been able to catch any of the 'meetings' (are they on AIM or IRC?) so if anyone could, PM where the latest hiding spot will be.
 
IRC. Details will be sent to you shortly.

We generally don't talk about things like specific locations or the server/room of our IRC channel in the thread.
 
Thanks Crotch.

Does anyone know the % of using a DNA extractor on a zed? Wiki doesn't say but implies it's not automatic - is tagging zeds a good way for lowbies to get XP?
 
[quote name='Johnny Postman']
Does anyone know the % of using a DNA extractor on a zed? [/QUOTE]
My understanding is that it's 100% success every time. However, you don't get the XP if someone else has bagged that zombie within 24 hrs. before you.

EDIT: I think this is correct. Looked it up in the guides. So if someone else has extracted DNA within 24 hours of your attempt, you won't get the 4 XP for the extraction.
 
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