[quote name='option.iv']Well, zed teamwork doesn't seem so critical. It's basically "gang rape these guys" right? Usually going for high priority buildings. For survivors, everyone is doing their own thing because it's not as simple as kill this or that. We need some kind of savior, maybe in the form of vehicles or massive/effective weapons, or some way to thwart or slow down the zed onslaught. It's almost time to lift our asses in the air to take it from behind full force.
BTW, did anyone want to check out of this museum? I really don't see anywhere else to run to. We are FUBAR.[/quote]
What survivors really need is something that puts a zed down for a longer period of time when they are killed. There is absolutely no benefit to wasting a ton of AP to kill a zed only to have them stand back up, fully healed, after using at most 6 AP.
I'm sure there are a couple ways to make the system more fair, but two things that come to my mind are:
1) Create another skill tier under Headshot that really puts a zed down for a long time. Something like "Brain Splatter." Make it cost a ton of XP to acquire, so only higher end characters can get it at first. I don't know exactly how it would work but either it would require a zed to use a shit ton of AP to stand back up or it would just incapacitate them for a period of time
2) Make it so zombies cannot stand back up on their own. Create a system similar to a survivor dying where someone else has to intervene for a zombie to stand back up. Maybe it requires another zombie to help the dead zombie back up for 10 AP (same AP spent as using a revivification syringe.)
As it currently stands, it is just a numbers game. Once there are enough zeds in the game, there is literally nothing we can do.