Wario Ware

[quote name='Radioactive_Man']This game is f'ing Godly. I'm glad I got a Wii just for this game.[/QUOTE]

This man speaks the truth.

I knew this game was a winner when I heard:
IT's AH WIIIIIIIII WARIOOOOOOOOO!!!!!!!

When the games get fast not only are the games harder but changing the remote styles almost become like playing Bop-It while trying to controll a video game.

This Game is so freaking worth the 40 bucks I paid for it. I only hope that maybe nintendo will create something like Wario Ware: Wario Party for the wii.





Possible Spoiler:












And OMG the last Dancing game Fing owns.


EDIT: OMG IT HAS 301 !!!!!!! My Co-workers are going to shit a brick when they see this.
 
KingDox, since you seem to be far along, I have a question about the dancing game:

The first time you run into it (the ass-slapping one ;)), what the hell are you supposed to do on the 4th round where the other dancers point back? I simply can't get through that and hate having to play through 18 games to get back to it each time (I tried it 3 times).

Don't tell me it's another ass-slap - I keep trying to point the remote backwards like the other dancers do. Everything had been so intuitive and not too difficult up to that point. I just find this one odd (that I have no idea what I'm even supposed to do). If it is, it isn't with the same timing as the others, so that would make it kind of hard. The dancers all start marching, then all of a sudden they all turn around and point backwards. It just catches me off guard.
 
Beat single-player, and I've unlocked mostly everything. My girlfriend also pretty much beat it tonight.

I'm a little disappointed by the lack of depth, the Gamecube one seemed to have more (aka the first GBA game.)
 
I have a hard time beating some of the games because I'm laughing to damn much.

Quite possibly the best game I have ever played for any system in the past few years.
 
[quote name='io']KingDox, since you seem to be far along, I have a question about the dancing game:

The first time you run into it (the ass-slapping one ;)), what the hell are you supposed to do on the 4th round where the other dancers point back? I simply can't get through that and hate having to play through 18 games to get back to it each time (I tried it 3 times).

Don't tell me it's another ass-slap - I keep trying to point the remote backwards like the other dancers do. Everything had been so intuitive and not too difficult up to that point. I just find this one odd (that I have no idea what I'm even supposed to do). If it is, it isn't with the same timing as the others, so that would make it kind of hard. The dancers all start marching, then all of a sudden they all turn around and point backwards. It just catches me off guard.
[/quote]

Hey io... I dunno how helpful this'll be... but...
Are you doing *everything* the other dancers are doing with their arms? it's not just the points where they're lit up that you have to follow... you need to do *all* the arm movements. If they are pointing backwards, that means (AFAIK) that you messed up... they only point backwards in my game when I mess up, to boo me. As for the lighted moves - there's the slapping... then the arm out... then the side to side moves... then more slapping... then more side to side moves and the one arm goes out to end it

Did that help at all? :/ I think my butt is sore from my slapping myself to figure that much out :rofl:
 
^^^ That could very well be. There's a cue for the slapping though, so it seems counterintuitive to start following along with the other motions all of a sudden, but I'll give it a try ;).
 
[quote name='io']^^^ That could very well be. There's a cue for the slapping though, so it seems counterintuitive to start following along with the other motions all of a sudden, but I'll give it a try ;).[/quote]I was having the same problems. I mirrored almost everything they did and passed. As to how muhc you have to mimic, I'm not sure, but it worked. ;)

I love the goofy credits sequence. This game is fantastic and probably will stay in my collection to have random folks play when they come over. :)
 
Hilarious game! I love the explanations to each way that you hold the wii-mote. My gf, brother and I were laughing throughout each "Zen-wannabe" intro.

Some of the microgames got us to laugh too...

Great game... totally worth the $40
 
[quote name='chernggoh']Hilarious game! I love the explanations to each way that you hold the wii-mote. My gf, brother and I were laughing throughout each "Zen-wannabe" intro.

Some of the microgames got us to laugh too...

Great game... totally worth the $40[/quote]

I agree. I'm really enjoying it. It's a nice break from Zelda (which I LOVE, btw), that doesn't take a lot of concentration or require a large time commitment to get into.

I managed to snag one from BB yesterday afternoon...using a "free" $20 gift card we got way back on the day after Thanksgiving after doing a bunch of Xmas shopping. :)
 
Loving this game so far. 3 of us spent a few hours unlocking multiplayer last night and then 5 of us did the multiplayer for a while.

I think enough people have spoken about the single player experience, so here's our multiplayer experience (I'm doing this from memory, so I apologize if I call something by the wrong name or miss something):

First of all, there are 4 main modes that use the microgames, and then some minigames.

Minigames

Darts (2-4 players)
There is only one game mode: 301. If you've played the monkey ball version of darts, this is a real treat in comparison. You aim at the screen and throw - no button presses, no need to pull back and then release.

It's fun, but it gets old fairly quickly. Wish there were more games besides 301. I doubt anyone was expecting it to, but this will not replace a real dart board.

Nose Flying (don't remember the real name; 2 players)
You use 1 Wiimote and 1 Nunchuk in this game, with each player controlling one or the other. The object of the game is to either be the last one surviving or be the first to collect 3 pieces of fruit.

The game itself is similar to the paper airplaine microgame. Tilt downwards to go down, up to go up, and rotate (like a key) to turn. There is no speeding up or slowing down though.

The best part of this game is that you can smash into the other player and possibly force them to crash into a wall.

Bungee Buddies (2 players)
Again, this uses 1 Wiimote and 1 Nunchuck, each player controlling one of them. But this time you're working together. You're intructed to hold your peripheral at your hip and jump when necessary.

The game is played on a long, straight path. Along the path you'll find obstacles to jump over (holes and hurdles). Sometimes only one of the players must jump, while others times both must jump in unison. Each time you fail to jump, you get slowed down as you recover. If you do well, a piece of cake appears that you can jump and grab which will warp you further ahead.

The game ends after 60 seconds, and your score is the distance you were able to travel in that 60 seconds.

The game is fun, but after the first time we went through without hitting any snags, it lost its replay value. I feel like we 'beat' it. This game (for better or for worse) is also very tiring if you actually jump as intended. After the fourth time going through jumping, we found that flicking the remote upwards actually registered better and didn't leave us dead tired afterwards.

Microgames

I can't remember the names of these, but you should be able to figure it out.

Survival (2-12 players)
This is basically elimination, last man standing wins (or in this case, last man flying - players' Miis are shown in angel-form soaring in the clouds). Players take turns in a random order doing microgames. They start off easy and get progressively more difficult. Once you lose a game, you're out.

Not much to say on this one. If you enjoy the microgames, you'll like it. This is also the only way I saw to play with more than 5 people.

Rope (2-5 players)
Players do 4-5 rounds of microgames round robin style. Each time you beat a game, you earn points. Each round ups the ante. So, the first round is worth 10 points, 2nd round is worth 15, then 25, and so on.

After all of the rounds are complete, the players are placed on ropes hanging over crocodile infested water. The top players get 3 ropes, mid players get 2 ropes, and last players get 1 rope. Players then take turns choosing a random rope to cut (As an aside, sometimes we found the ropes were color coded - ie, some players had red ropes, some had blue. In this case, the random rope you're cutting isn't quite so random. I'm not sure what caused the color coded ropes, but we did find them more entertaining.). In this way, even if you do the worst at the microgames, you still have a chance of winning in the end.

This variation was a lot of fun, as it tended to even the odds a little bit. Those that weren't as good at the microgames still had a chance in the end.

Bomb (2-5 players)
In this game there is 1 loser, and the rest of the people are all considered winners. One player is randomly selected to go first and is given a microgame. If they lose the microgame, they also lose the main game. Upon successfully completing the game, they choose who goes next and which form they will use.

Each time a form is used, the next person to use it gets a more difficult game. For example, if the first player had the Elephant form, the next player to play an Elephant-form game will have a more difficult one.

Players keep choosing who goes next and with which form until somebody fails. Once one person fails, the game is over.

This mode also did a fairly good job of balancing novice and advanced players. When somebody chose a novice player, they could give them a fairly easy game, while still giving the challenging games to the advanced players. It would have been nice if this were elimination style though, or at least had the option of being so.

Balloon (2-5 players)
Those familiar to the GCN WarioWare will be familiar with this game in concept. The objective is to avoid being the player taking his or her turn when the balloon pops.

Players are put in a random order. At the beginning of a player's turn, they are asked to pump the balloon. You can do so as fast or slow as you like (or even not at all). Then the player plays microgames until they successfully beat one. While the player is playing microgames, other players pump up the balloon automatically.

When the balloon pops, the current player is declared the loser, and everyone else wins.

As I mentioned above, this was seen in similar fashion in the GCN game. However, in that version, players each had their own controller and could pump the balloon as fast as they wanted when it was not their turn. This added a level of franticness that feels missing from Smooth Moves.

Conclusion

The microgames in Smooth Moves are excellent, but it feels like the multiplayer doesn't reach the same level that I was expecting after playing WarioWare on the GCN.

I like the ability to play more than 4 players, but it would be nice if there were some 4-player games in which each player had his or her own Wiimote.

In any case, I can't complain too much, because everyone still had a blast. Definitely worth your money.
 
[quote name='daroga']I was having the same problems. I mirrored almost everything they did and passed. As to how muhc you have to mimic, I'm not sure, but it worked. ;)

I love the goofy credits sequence. This game is fantastic and probably will stay in my collection to have random folks play when they come over. :)[/QUOTE]

Well, I just watched my soon to be 7 year-old son beat the dance minigame. He had some trouble getting to it (winning the 18 games to get there) but had absolutely no trouble following along and winning it once he got there. :oops: Guess it was more intuituve than I thought - I must have been overthinking it! Yeah, that's it!

He did just tell me that the Nunchuk games "don't work", so I'll have to investigate those myself later.
 
hmm looks like i'll get this game for sure the reviews were kinda holding me back with negatives on replay value but i loved the 1st one and when i played touched i was addicted all over again
 
I agree, the multiplayer in this one isn't as fun as the Gamecube version.

Oh well, I'll keep it. I think I would of probably waited for it to drop in price, and should of bought Elebits for MSRP.
 
Such a great fucking game so far. The $10 coupon shall ease the lack of replayability although I like trying to beat my own high scores even if I haven't beaten the main game.
 
Picked it up with a 20 dollar GC I got from Target when I bought my Wii on launch date. :lol:

Won't play until tomorrow... i'm hoping it has more unlockables that I've heard, and flowers on the microgames.

I'm too lazy to read the thread right now.
 
It doesn't. The only flowers you can earn is by playing all of the microgames associated with a certain form. And there is no challenge in accomplishing that, unlike Touched!
 
[quote name='yukine']It doesn't. The only flowers you can earn is by playing all of the microgames associated with a certain form. And there is no challenge in accomplishing that, unlike Touched![/quote]

Why the fuck would they do that?

Still gonna love the game I'm sure, but that'll take a good few hours of play time away.

fuck
 
[quote name='Metal Boss']Paid the full retail, already played the game out, terribly terribly short, but it seems like the best use of the WII controls so far.[/QUOTE]


agreed. I hope it inspires 3rd party devs to make better games for the Wii
 
Probably the heart of the game is in the multi-player. THe single player was indeed short as hell, but I can tell this will make a great party game.
 
[quote name='musicnoteless']Probably the heart of the game is in the multi-player. THe single player was indeed short as hell, but I can tell this will make a great party game.[/QUOTE]

I can confirm this. It is an excellent party game. :)
 
[quote name='Blind the Thief']I can confirm this. It is an excellent party game. :)[/QUOTE]

I do wish that it supported multiple remotes though (at least as an option). It is impossible to use the strap they so frequently remind you about when you have to pass the remote back and forth so quickly ;).
 
Welp, I think I'm done with this. If anyone's looking to get it, it's on my TL. :)

Great game, just not something at this moment I can justify keeping.
 
Does that Sword Fight boss frustrate the hell out of anyone else. It seems like the form baton never works for me on that one. I get beat every time. Any hints?
 
[quote name='pete5883']Let me get this straight, you're not allowed to use more than 1 controller in most multiplayer modes?[/quote]


Yeah, I thought my second remote was broken for a minute when it wouldn't work in the game.
 
[quote name='munch']Does that Sword Fight boss frustrate the hell out of anyone else. It seems like the form baton never works for me on that one. I get beat every time. Any hints?[/quote]

You can predict where he's going to strike by watching his sword. I ignore the arrows (well, I have no need for them, so don't see them much) because if you're seeing them you're probably too late.

It frustrated me the first couple of times...then I experimented with it in the temple and realized I could easily predict where he was going to strike and have my sword already rotated into position.
 
[quote name='pilferk']You can predict where he's going to strike by watching his sword. I ignore the arrows (well, I have no need for them, so don't see them much) because if you're seeing them you're probably too late.

It frustrated me the first couple of times...then I experimented with it in the temple and realized I could easily predict where he was going to strike and have my sword already rotated into position.[/QUOTE]

It isn't where he's going to strike, but the fact that the remote isn't accurate in that game. It moves around a lot. In fact, it's the only game I really have trouble with.
 
[quote name='musicnoteless']Probably the heart of the game is in the multi-player. THe single player was indeed short as hell, but I can tell this will make a great party game.[/QUOTE]

That's actually what concerns me. At my age, everyone has kids and it's harder and harder to get people together to play. 'Game nights' are few and far between these days, so it's usually just me or somtimes my wife and/or son will play too.

I like WW and I'm sure I'll cave and get it, but I wish the single player mode was a bit longer from what I'm hearing.
 
[quote name='munch']Does that Sword Fight boss frustrate the hell out of anyone else. It seems like the form baton never works for me on that one. I get beat every time. Any hints?[/quote]

Hold the ... form baton vertically and just tilt it left and right. Don't actually swing it like a sword. Sort of like how the hands on a clock move. Try not to move the bottom of the wiimote.
 
[quote name='chernggoh']Hold the ... form baton vertically and just tilt it left and right. Don't actually swing it like a sword. Sort of like how the hands on a clock move. Try not to move the bottom of the wiimote.[/QUOTE]

I do that too. It's weird. No matter what I do it starts off to the left side, and it's hard as hell to get it to move to the right. I'm going to keep working on it.
 
I don't understand why short single player concerns people.

I beat both the original WarioWare and Touched! in 2, maybe 3 days, but have kept them ever since. I go back to both of them all the time. I consistently strive to get higher scores, and still haven't unlocked everything in Touched!

Does Smooth Moves have lots of unlockables?
 
[quote name='SilverPaw750']I don't understand why short single player concerns people.

I beat both the original WarioWare and Touched! in 2, maybe 3 days, but have kept them ever since. I go back to both of them all the time. I consistently strive to get higher scores, and still haven't unlocked everything in Touched!

Does Smooth Moves have lots of unlockables?[/QUOTE]

I think part of the problem is that you don't get the flower like you did in previous WarioWare games. I know I went through every microgame in the original to get the flowers.
 
[quote name='munch']I think part of the problem is that you don't get the flower like you did in previous WarioWare games. I know I went through every microgame in the original to get the flowers.[/QUOTE]

I always thought those were medals. :D
 
the dynamite multiplayer is fun. choosing what form ur opponent will get next.

but multiplayerwise i think u just need competitive ppl to play against. and ppl that do all the actions.

the "dancing" boss was fun. i can see a game coming out for the dancing gamers.
 
can somebody tell me how to beat the boss on the boot camp level where u jump and duck then ur supposed to shoot the big nose....

how the hell do I shoot him??? ive pressed every button and swung every which way. wtf am i doing wrong??? please help.
 
[quote name='KongaKing']Am I missing something, or do you have the beat the game before you unlock Multiplayer?[/quote]

Yes, beat the main story mode and it'll tell you that you've unlocked multiplayer mode.
 
[quote name='SilverPaw750']I don't understand why short single player concerns people.

I beat both the original WarioWare and Touched! in 2, maybe 3 days, but have kept them ever since. I go back to both of them all the time. I consistently strive to get higher scores, and still haven't unlocked everything in Touched!

Does Smooth Moves have lots of unlockables?[/QUOTE]

Unfortunately, NO. That is it's one flaw. The short single player does not have many unlockables or flowers to achieve once you beat it. Just about all you can do is beat high scores. It will also take a while to see every microgame - we still have lots in the Temple that are not showing yet even though we beat the game. So there's something, anyway ;).

By the way, the darts multiplayer minigame kicks all sorts of Super Monkey Ball ass. The darts in there were so damn touchy. I can actually aim the WarioWare darts and hit numbers I want (but triples and bullseyes are moderately challenging as they should be).

I just really wish you could use your own Wiimote when playing...
 
[quote name='SilverPaw750']
I beat both the original WarioWare and Touched! in 2, maybe 3 days, but have kept them ever since. I go back to both of them all the time. I consistently strive to get higher scores, and still haven't unlocked everything in Touched!
[/QUOTE]

See, but not everyone does that. After getting the flowers for every game, I never touched any of the 3 portables again.

Thus there's no way in hell I'd shell out more than $30 for a game that I may get 10 hours of play time out of.
 
[quote name='io']Unfortunately, NO. That is it's one flaw. The short single player does not have many unlockables or flowers to achieve once you beat it. Just about all you can do is beat high scores.[/QUOTE]

Wait, so it doesn't have the mode where you have to beat a certain score to get a flower on each game?

If that's the case then this just went off my buy list completely.
 
[quote name='dmaul1114']Wait, so it doesn't have the mode where you have to beat a certain score to get a flower on each game?

If that's the case then this just went off my buy list completely.[/quote]

That is correct. I would of probably waited until I could get it for $30.00, but since I got it for $40.00 I'm not going to complain too much.

It's still a blast to play, but I just think it's kind of sad that the DS WarioWare had more going for it than a console release. Hell, even the WarioWare for the Gamecube which is a port of the GBA game had more.
 
Damn that sucks. That would kill my play time considerably as I'd probably not play elevator mode much if you don't get the flowers or unlock anything.

Playing to just beat high scores went out of style with the Atari IMO. Too many good games out there that I could be playing and seeing new stuff to replay shit over and over to get high scores.

This is now a $20 or less purchase, if a purchase at all for me.
 
bread's done
Back
Top