Wario Ware

I'd probably sell it, and buy it back later. But where could I get more than $40.00+ for it besides eBay? I know Gamestop would rip me off.
 
Why in the world couldnt they had support for 4 remotes? It makes no sense. They could have had an option for 1 remote play only too. What a let down
 
[quote name='yukine']I'd probably sell it, and buy it back later. But where could I get more than $40.00+ for it besides eBay? I know Gamestop would rip me off.[/quote]

Gamerush - $30
Gamestop - $25
 
[quote name='screwkick']Gamerush - $30
Gamestop - $25[/quote]

That's ridiculous.

I'll just hang onto it, it's not so bad that I really want to sell it. I just would of rather bought many of the other games I've yet to play (Bully, Okami, what have you.)
 
[quote name='screwkick']Gamerush - $30
Gamestop - $25[/QUOTE]

That's hilarious because if you are lucky, your GR JUST got the game in today for sale (new). At my GR it would get $35 ($5 bonus is still running). Not bad, but not great either. I still need to pick up my GR copy and return that to the store where I paid a full $50 in cash for it.

Then if I want I could trade my used one into GR for the $35. Then it would be a $15 (in GR credit) rental. Will have to consider that, but the kids would kill me ;).
 
Played the first stage yesterday. While it's fun, the deviation from normal mechanics in terms of replaying the games bothers me.

Stick with what works, I say.
 
Whats with everyone wanting to sell it now? I've come back to it numerous times, i guess it's an aquired taste but it definitely seems like a good game to just pick up and play to waste some time.
 
[quote name='Metal Boss']Whats with everyone wanting to sell it now? I've come back to it numerous times, i guess it's an aquired taste but it definitely seems like a good game to just pick up and play to waste some time.[/QUOTE]

Oh, I'm not selling mine - just idle chitchat on my part. I'll keep it as the kids will go back to it over and over, and we can make some party nights out of it occasionally. But if there was a bigger Wii library at this point I'd probably consider selling it for real.
 
[quote name='io']Oh, I'm not selling mine - just idle chitchat on my part. I'll keep it as the kids will go back to it over and over, and we can make some party nights out of it occasionally. But if there was a bigger Wii library at this point I'd probably consider selling it for real.[/quote]
Yes, I'll keep it. As it'll be fun to play when company is over, but I'm pretty much done with the single player.
 
It sounds like I might hold off on this game. I am dying to play it but it sounds like it will be easy to find used/on sale later on. I would rather take the $50 and buy some cheap gamecube/DS games I am dying to play. Plus, I need to save for March- Mario Party, SSX, and Tiger woods are all looking to be Day 1 games for me to buy.
 
[quote name='hupp']It's a cool game, but you have to suffer through ds graphics on your wii.[/QUOTE]

Utterly false. The graphics are fine - I have no problem with those. Parts of it are intentionally "retro" and look crude, but that is the art style. There are plenty of other parts that do NOT look crude. The colors are vibrant, the art style is funky - there's nothing wrong with it visually whatsoever.
 
We got this yesterday at Best Buy using the GamePro coupon and Xmas credit. Had a blast playing it last night up til the second to last level, and I think my bf beat Story Mode today, so we've got multiplayer unlocked. I really loved the different ways to use the Wii. I think we had the most trouble with the elephant and waiter poses, but everything else was, indeed, smooth. We haven't tried the multiplayer games, but we've got some friends coming over tomorrow so we'll try it out soon. I'm really disappointed that there's no multi-wiimote games or flower modes... but oh well. We'll see how replayable this game really is soon enough.
[quote name='hupp']It's a cool game, but you have to suffer through ds graphics on your wii.[/QUOTE]You said this twice before the game came out, so I'm sure you don't still have the game, as you don't know what the fuck you are talking about.
 
Though I have not yet played it, I am a bit perplexed at the lukewarm reviews this game has been getting. I mean Warioware Twisted was great and this just seems like the same idea, but with even more innovation and funky games. So what exactly makes this game worse than other Warioware titles? Is it merely the lack of unlockable extras? Because it's not like the knick-knacks in Twisted were anything to write home about. I personally just played it to beat my own top score ala Tetris or Meteos. Or is there something else that they did to Smooth Moves that ruined the formula?
 
^^^^ No, that's pretty much it. If you didn't find the unlockables (or at least the idea of unlocking them) all that great in Twisted, then you will be OK with Smooth Moves. The main microgames themselves are fine. It has been a while since I played Twisted, so I can't remember if the number of microgames (that make up the main game that is) are comparable. It seems they are on roughly the same order though.

Smooth Moves also has a few fun unlockable MINIgames (which are much longer and move involved than the microgames). For example, Can Shoot, some block stacking game, the multiplayer darts, etc... I just wish there were more of these to unlock. If I'm not mistaken these are new to the series?? (I haven't played Touched so not sure if that has anything similar).

My kids play Twisted all the time though and spend half that time messing with the gadgets, and I don't even think we've unlocked half of them. So that factor is missing from Smooth Moves.
 
I played the game in its entirety last night with friends and some drinks. Passed the wiimote through single player and played a few rounds of the multi player games. This is a hard game to recommend for CAG's as the price is high for the play time. We enjoyed it to be fully worth the 40$ spent. Only thing that bothers me is I only use my Wii with company since I finished zelda:TP.
 
[quote name='Metal Boss']Whats with everyone wanting to sell it now? I've come back to it numerous times, i guess it's an aquired taste but it definitely seems like a good game to just pick up and play to waste some time.[/quote]

That's why I haven't bought it yet. I figure I'll be able to pick up a used copy within a week.

On another note, Game Informer gave it a 7.75. BUT they completely contradict themselves in the review. Someone explain how this is possible:

ENTERTAINMENT:Incredibly funny and exciting – for about an hourREPLAY:Moderately High


Maybe it's just me but how can something that is exciting for about an hour have moderately high replay value?
 
I took a look at the "temple" (where you can play any unlocked microgame) and even after beating the game and replaying a few levels we still had dozens of locked microgames. They just simply didn't come up yet when playing through the game. So we chose to replay a few levels and found lots of new ones. It might take 3-4 more hours of play just to unlock every single microgame. So there's definitely some useful replay in there.

I also played multiplayer with my kids. The best one is the bomb one, where you pick who gets to go next and then what form they have to use. My one issue with some of the multiplayer modes is that they end instantly the first time someone fails a game. The bomb one would be more fun if it allowed 3 losses or something (making it configurable would be best). I dunno, there is an "options" menu, but I've never checked it out, wander if something like that is in there?

The racing/rope cutting one allows losses but just doesn't last long (only 5 rounds I think). And the balloon pop one is even shorter. I guess I wish there were longer multiplayer modes in general (of course if everyone is really good at it, the survival and bomb modes can theoretically last forever).
 
[quote name='io']I took a look at the "temple" (where you can play any unlocked microgame) and even after beating the game and replaying a few levels we still had dozens of locked microgames. They just simply didn't come up yet when playing through the game. So we chose to replay a few levels and found lots of new ones. It might take 3-4 more hours of play just to unlock every single microgame. So there's definitely some useful replay in there.[/quote]

Yeah, I noticed that, too.

Finding every mini-game unlocks Pyoro.
 
[quote name='Snake2715']What is everyone talking about buying it for $40 for? Did I miss something?[/quote]

We all used the Best Buy $10.00 off a $39.99+ game.
 
I didn't realize when I went through the game with my friends the first time, that we weren't unlocking ALL the mini-games.

I am determined to unlock them all though. I have to say it's sort of frustrating to play 35+ mini-games only to NOT unlock the only mini-game you need for that level.

Overall though, the game is really fun. I can't do the Tiny Wario Boss Battle for the life of me.
 
with the tiny wario boss battle i had to replay it several times to find that you have to mimic the other polygon guys at all times. i kept failing for no reason and i realized that when they swing the form batton that i had to as well. maybe others picked up on that but i found it extremely frustrating.
 
[quote name='TheClassicObserver']with the tiny wario boss battle i had to replay it several times to find that you have to mimic the other polygon guys at all times. i kept failing for no reason and i realized that when they swing the form batton that i had to as well. maybe others picked up on that but i found it extremely frustrating.[/QUOTE]

Yeah, I mentioned this before. I couldn't do it either, but then my son (who is 6) had no problem with it the first time he tried it. Man, did that make me feel old :cry:.

To be fair, what is a bit confusing is that in the "ass slap" part you need to wait your turn, but then after that you have to do everything real time with the other dancers. So if you are thinking about it too much, the change in gameplay there can throw you off.
 
I just finished the game today during my lunch hour and I didn't have a problem with the dancers.

I do have a question about the Mii's you capture during the credits. Can you do anything with them? It counts how many you caught and displays them in a group at the end but I couldn't figure out if I could do anything else with them.
 
[quote name='io']Yeah, I mentioned this before. I couldn't do it either, but then my son (who is 6) had no problem with it the first time he tried it. Man, did that make me feel old :cry:.

To be fair, what is a bit confusing is that in the "ass slap" part you need to wait your turn, but then after that you have to do everything real time with the other dancers. So if you are thinking about it too much, the change in gameplay there can throw you off.[/quote]the other things you're supposed to wait your turn also. it probably just doesn't penalize you for starting early.
 
[quote name='yukine']We all used the Best Buy $10.00 off a $39.99+ game.[/QUOTE]

Thanks yukine I must ahve missed that I suppose it was in EGM or some such thing. I will have to look around and make a swap if the coupon is still good.
 
[quote name='io']Yeah, I mentioned this before. I couldn't do it either, but then my son (who is 6) had no problem with it the first time he tried it. Man, did that make me feel old :cry:.

To be fair, what is a bit confusing is that in the "ass slap" part you need to wait your turn, but then after that you have to do everything real time with the other dancers. So if you are thinking about it too much, the change in gameplay there can throw you off.[/QUOTE]
My wife and I had a good time with the dancers. I managed to be the first to beat it simply by going with the flow and mimicking exactly what I saw on the screen.

You're exactly right in that overthinking the dancers will just screw you up. Just do what they do and it'll work out. It was crazy fun.
 
[quote name='asianxcore']When the dancers all point backwards to you, are you supposed to mimic it?

It comes out of nowhere.[/quote]

When they point backwards at you, it means that you've already messed up. As others have said, you need to mimic their whole dance, not just the hip slapping or pointing into the air.
 
After beating this the first day I rented it and then playing it some after that with the kids (9yo,6yo) I got to say I am really glad I didnt buy it. We have it another few days and they havent wanted to play it again. This was the case after going through Raving Rabbits and Elabits too. But wow I just couldnt believe how short this game was. I think RR was longer even.
 
[quote name='BREVITY']After beating this the first day I rented it and then playing it some after that with the kids (9yo,6yo) I got to say I am really glad I didnt buy it. We have it another few days and they havent wanted to play it again. This was the case after going through Raving Rabbits and Elabits too. But wow I just couldnt believe how short this game was. I think RR was longer even.[/quote]

The first run of single-player is short. But after you beat that, you can go back and play those levels and the stages will keep going; it won't stop you at level 10, 15, etc.

Also, there are more, new mini-games after that second-run. Keep playing, and you'll find them.

Also, multi-player mode never "ends."

This game is as "long" as any other previous Warioware game. I have to assume that the people complaining about this are those who are new to the series and didn't know what they'd be getting.
 
vegan's got it. if you quit playing a level after you beat the boss, you miss about 1/3 to 1/2 of the minigames. additionally you never see the lv2 and lv3 versions of them which are pretty funny.

also, don't forget to check the bulletin board, it gets updated every now and then. i didn't check it until after i beat the game, and found out about the LEGENDARY P. that's what you get when you unlock all the minigames. i don't know yet if you get anything for unlocking all the form cards.

LEGENDARY P spoilers:
PYORO S!! It's a "shooter" kind of like the old twin bee games. you're a flying penguin or something and attack with your tongue. the enemies come in groups, and if you kill them all with one tongue attack, you get an apple for extra points. when you get enough points, a group of flashing enemies will appear. if you kill THEM with one attack, you get a special powerup, either a red, yellow, or blue apple. also, depending on your score, the enemies that come out and the boss behavior are different. i haven't explored further yet to see how that affects the later stages of the game.

also, the staff credits is a minigame where you try to drop the staff into holes. the highest score you can get it 147, i think.

also the last elephant stage to be unlocked is "thrilling."
you play without knowing what form to use. pretty funny
 
here's the city looks like after you unlock (i think) everything. it's kind of cool that the camera picks up the infrared from the sensor bar.

IMG_8656.jpg
 
Thanks, ya I am missing a few of those. I went back and played some of the same lvls now and found some changes to the games and a few new ones.
 
Wow, so there is actually something for every spot. I thought there were only 3 minigames to unlock - looks like you have 6 there. We still have lots to do then, excellent... I'm not quite sure I know what the Elephant things are, seems like I have none?? I dunno, maybe one is there, I'll have to look (and we have beaten the game in normal mode).

Also, what are the 2 on top? (The rabbit and the thing next to it). When did those get unlocked. I assume the one at the bottom right is the one you get for unlocking all the microgames. I'm only referring to the 2x3 section of minigames at the left side by the way.

As for the dancers, asianxcore, you had the same problem I did. I was waiting for when they pointed at me to do what they wanted. This is what I meant by overthinking it. It took 2 tries (of playing through 18 microgames to get there) before I realized that wasn't how it worked :rofl:. My 6 year-old son then just started copying the moves of the other dancers ASAP (you don't need to wait your turn) and got through it no problem. He didn't even copy them very well, just made the same general movements and it seemed to be fine with it.
 
[quote name='io']My 6 year-old son then just started copying the moves of the other dancers ASAP (you don't need to wait your turn) and got through it no problem. He didn't even copy them very well, just made the same general movements and it seemed to be fine with it.[/QUOTE]
You don't need to wait your turn? I did not know that.
 
[quote name='dothog']You don't need to wait your turn? I did not know that.[/QUOTE]

On the "ass slap" you do, but not on the dance moves. My son just started doing them as soon as the first one started and it worked. Again, overthinking was my downfall (I was waiting till the last possible moment then they'd point at me :lol:).
 
[quote name='io']On the "ass slap" you do, but not on the dance moves. My son just started doing them as soon as the first one started and it worked. Again, overthinking was my downfall (I was waiting till the last possible moment then they'd point at me :lol:).[/QUOTE]
You don't need the quotes to protect you--be proud! You slapped your own ass in a come hither manner like a meth-addled whore.

There aren't enough games out there with ass slapping. I know that the Madden series could use a few ass slaps. That would be the '08 update: "Madden 2008, Now with Ass Slaps!"
 
the elephant things are like the old pig/bear mixes. you get them when you beat the miniwario stage, so i think you should have at least the first one. they use a mix of microgames from every stage (and every form).

the rabbit minigame is unlocked by playing orbulon's level. it's a game you play with remote+nunchuk. it's a little like simon says. basically you raise and lower flags. (red flag up! white flag down! red flag not up! either down!) it gets pretty hard when they start giving you commands like "not white up!"

the game next to it is a first-person balloon fight game. it's more complex than the microgame version in 9volt's stage, since you flap with both arms and are able to control left and right. it's a remake of the "balloon trip" mode of the old balloon fight complete with collecting balloons. you get that one for playing dr crygor's level i think.


[quote name='io']Wow, so there is actually something for every spot. I thought there were only 3 minigames to unlock - looks like you have 6 there. We still have lots to do then, excellent... I'm not quite sure I know what the Elephant things are, seems like I have none?? I dunno, maybe one is there, I'll have to look (and we have beaten the game in normal mode).

Also, what are the 2 on top? (The rabbit and the thing next to it). When did those get unlocked. I assume the one at the bottom right is the one you get for unlocking all the microgames. I'm only referring to the 2x3 section of minigames at the left side by the way.

As for the dancers, asianxcore, you had the same problem I did. I was waiting for when they pointed at me to do what they wanted. This is what I meant by overthinking it. It took 2 tries (of playing through 18 microgames to get there) before I realized that wasn't how it worked :rofl:. My 6 year-old son then just started copying the moves of the other dancers ASAP (you don't need to wait your turn) and got through it no problem. He didn't even copy them very well, just made the same general movements and it seemed to be fine with it.[/quote]
 
[quote name='cleaver']Stupid question: is there French and Spanish on the back of all US boxes?[/quote]I think Nintendo's doing that. Zelda has the same, I'm guessing Excite Truck does. Third party games do not, that I've seen.
 
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