[quote name='Ruahrc']Sure if you have a game like COD or Fallout 3 that either have a lot of content or a lot of replayability, but for a lot of other games with short campaigns and uninspiring multiplayer modes, you don't want to advertise too explicitly to the player how little time they have gotten out of your game.
I don't think the developers of the latest Transformers game would like to make it blatantly clear that the game you paid $60 for only lasted you 5 hours. Sure a player may psychologically feel a game was too short after they played it, but when they can go into a menu and definitively check that yeah, they only put in 8 hours and 15 minutes, it confirms their suspicions.[/QUOTE]
Don't forget that far too many modern games put in collect-a-thons to try and pad the total hours of game experience for those who like going on an Easter egg hunt to feel like they're getting more value for their gaming dollar.
See: GTA series(which peaked with San Andreas last gen with horseshoes, tags and hidden packages I believe), LA Noire, Uncharted series and so on.
One thing that really irks the
outta me to no end though is paid DLC, especially paid DLC that's released the same day as a game comes out. Worse than that are the DLC packs that're actually on your game disc but need a 'code' to be unlocked, a code which costs real money over and above the price you paid for the game.
If I'm paying $60 for a game, I want the full game experience and not to be nickeled and dimed to get the full game unlocked.