[quote name='pochaccoheaven']you got bored because you've already walked the line. the gimmicks implemented at first becomes interesting but it becomes boring and cliched after awhile as others copy and implement the same ideas.
look at all the zelda clones, from zelda a link to the past to ocarina of time, all the concepts and ideas were fresh when they were introduced by nintendo. but now, all the games that use their ideas are boring because it's been done before that everything becomes obvious and boring.[/QUOTE]
That may be it or part of it. I've seen so many storise (just in general, not even just in games) that I'm super jaded about a lot of stuff. And with RPGs, its such a time sync, and when I go "oh geez, now I have to go get the mirror fragment to trigger the quest for the frog leg to get the park bench, to get the key to the forbidden house"...it just starts feeling like...I mean just give it all to me linearly, don't make me hunt around for the next trigger point.
Thing is I can play very average FPS...like Haze, Turning Point, Dark Void, Terminator? I liked all those fine-would give them 3/5 on the Netflix scale. Maybe because they're short and you don't have to hunt around, you just go go go. Maybe because the stories are better IMO than most JRPGs...I don't know, but I can stomache a middling FPS just fine, but not a JRPG...so I don't know what's up with that.
Weird that I've gotten so much LESS patient as I've aged :lol:. Instant gratification, damn it!
[quote name='JEKKI']I still needa play this game too:
http://www.youtube.com/watch?v=OkaTiBHPiw8[/QUOTE]
Yes! That's not real is it? That guy did some serious work. I'd totally play that, except you know what's pathetic? I'D STILL be worried it's too annoying! Like to be funny, just enter a new area in a more or less linear path, and have some idiotic guy just run up and give you his quest and shoot you out the village again-do it funny, don't make me search for the trigger point. (Ugh, I have zero patience for point and click adventure games either as you might have guessed...save for Riven, at least back in the day.)
[quote name='pochaccoheaven']i also find it that you have to put time into the game, which becomes boring. games today are based on how much you put time into it. i find that you got tired of having to put so much time into a game. i have played final fantasy 7 and never fully finished the game because it takes forever.[/QUOTE]
Sakaguchi's games I can do, but yeah, whereas a long game used to seem like a bonus for me, now I feel like "oooooh" when I start one. Most of the time most of the game feels like filler-I'd rather get in get out and have it all be fresh...which conveniently is how a lot of game design is now. It's super rare a long game can keep me enthralled the whole time anymore.
I think I can still do Sakaguchi...Blue Dragon and Lost Odyssey still worked for me as of a few years back. Mass Effect (or Bioshock or Dead Space, or...) I could keep going if that game was 4x longer, so long as every single bit is as fast paced and important seeming as the stuff that's in there. As soon as I start having to deliver the waffle iron pin to the shopkeep for the deck of cards to give the security guard to get in to the apparment with the secret note, which the singer in the bar wants, in trade for a toe nail clipper that I have to give to the ambasador, so he'll give me a pass to the sewer system, where I get the telephone cable, which I need to...
AAAAAAARGH! Just let me

ing swing my big-ass sword at the bad guy's head! :lol: