Killagamer
CAGiversary!
I am here watching my brother play BlackOps story mode, I see they tell him to press X
in a scene where the guy needs to get out of sinking a helicopter, the motion you see is an arm like janking a door to the right a few times.
I am wondering why developers choose a button for something like that?
Why not use the Analog stick and tell gamers to press right a few times?, I see that as a more accurate and adds more immersion to the situation.
I have seem this in plenty of other games but it finally clicked right now, why do they tell you press X?, even on games like God Of War when you are pulling up a door or opening those boxes, they tell you keep pressing a button. Why not use the Analog stick? and do the lifting motion?.
Have you ever played a game where one of these QTE segments or just regular situations is done with the Analog stick?, where you think it makes sense or be more immersive then using the buttons?. I am now probably going to notice it more then ever before, heck I just noticed it again in Blackops.
They told him "Help me move this box blocking the way", guess how you would help......."HOLD X" and the scene showed the guy pushing the box to the left, clearly you could of use the stick here, push the stick left a few times. I don't get it man why developers don't take this approach?.
in a scene where the guy needs to get out of sinking a helicopter, the motion you see is an arm like janking a door to the right a few times.
I am wondering why developers choose a button for something like that?
Why not use the Analog stick and tell gamers to press right a few times?, I see that as a more accurate and adds more immersion to the situation.
I have seem this in plenty of other games but it finally clicked right now, why do they tell you press X?, even on games like God Of War when you are pulling up a door or opening those boxes, they tell you keep pressing a button. Why not use the Analog stick? and do the lifting motion?.
Have you ever played a game where one of these QTE segments or just regular situations is done with the Analog stick?, where you think it makes sense or be more immersive then using the buttons?. I am now probably going to notice it more then ever before, heck I just noticed it again in Blackops.
They told him "Help me move this box blocking the way", guess how you would help......."HOLD X" and the scene showed the guy pushing the box to the left, clearly you could of use the stick here, push the stick left a few times. I don't get it man why developers don't take this approach?.
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