Uhm, if I can go ahead and put my two cents into this thread, then I'd greatly appreciate it.
First off, let me start out by saying that I do not own a Wii :gasp: (In fact, I own none of the 3 next-gen consoles :double gasp

; However, I should be getting one in the near future. From what I've seen so far that's been offered from the launch line-up, the graphics are alright, imo. Sure, some titles may look like they've been developed for the Gamecube and some probably don't, but from what I've seen of Zelda, Excite Truck, Red Steel, etc etc, they look alright. But I'm not about to try and start graphics type debate.
I think that for now, sure, the graphics may not be aww-inspiring and may not be so intensive as to make full-use (or to some, even half-use) of the Wii hardware's capabilites just yet, and it may stay that way for about a few months to maybe a year or some time. But, and I know some people might get aggrevated(sp?) at me bringing this up (because they heard so it many times that it might make their ears bleed),
the Wii was really never about graphics, plain and simple (okay, soak up the ear blood and come back.) Sure, the graphics are gonna improve, maybe over the next several months or so, but, from what I can make use of how Nintendo wanted to make their console even though I haven't played it, the Wii is about having a kind of fun that you've probably never had with a video game before.
Where I'm really trying to get to is the launch line-up from a different perspective. Now, some may argue that for several, or all launch games that they look bad, for some maybe even worse than what the Gamecube can offer; however (and I might stray a little off topic with this) I don't think that was the point for 95.5% of all the launch games and the developers that worked on them. I think what most developers were trying to do was to focus more on the "innovative" controller and basically test it out, see how it works, and see what it was capable of doing. I mean after all, the Wii-mote and Nunchuck is a
major strong point of the console that could ultimately make or break the Wii's success. To me, that's probably one of the reasons why some people might not agree with some of the ingame visuals, due to the devs focusing more on somehting that they had absolutely never experienced before, and focusing less on how much sweat a character may develop if they stand in a high intensity light source for
X amount of minutes:lol:.
Okay, so you might not have to flail your arms around like an idiot to swing a sword (hmm, old promotion videos of people playing with the Wii come to mind for some reason), but, I guess the point of the controller was to make it seem such like first-nature that it'd make you want to swing like an idiot that becuase you would have soo much fun with it and become soooo overtaken by how easy it is to do something in-game just by swinging the Wii-mote or holding it a certain way that you would become immersed into the game like you have never been before, and the best part about all of this is wondering what the developers could do next, and how else the developers can manipulate the Wii-mote and Nunchuck to make it do some more off-the-wall stuff.
But any ways(If you've read this far), I think that is what the Wii's launch titles were all about, making you get use to the controller, but that is also not to say the graphics are of some importance and will not improve over time. The way I see it so far:
Everyhting the Wii users are experiencing so far, from the graphics to the controls, is only a little taste of what is to come. This is all true as long as the developers do not suddenly lose interest in the Wii, much like they did with the Gamecube.
And by the way: No, I'm not a Nintendo/Microsoft/Sony fanboy. I'll admit that Nintendo had several shortcomings with the Gamecube, but I really think they got it in the pocket with the Wii.
My 2 cents, KthxBie.