Wii Shop Channel Thread - 12/29 StarTropics II, Maboshi's Arcade, Cue Sports: Pool

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[quote name='mykevermin']That settles it. Nintendo's been selecting VC releases by throwing darts at a wall covered with Excel spreadsheets of classic games.

And they lost one dart about two months ago, evidently.[/QUOTE]

:applause:

[quote name='Doomed']http://www.nintendowiifanboy.com/2008/03/21/rumor-screens-of-a-new-warios-woods/

Rumored new Wario's Woods Wii game. If it's real, most likely gonna be on Wii ware.[/QUOTE]
Please be real. :pray:
 
I hope Sonic & Knuckles gets released, I really liked that game. I really do wonder if they will somehow give you the option to play "Sonic 2 & Knuckles" and "Sonic 3 and Knuckles". Didn't Sonic 1 work with it too, and you just used Knuckles? I don't know about anyone else, but back in the day this *REALLY* impressed me. I could not get over how cool this was. I still think it's an awesome idea!

I would not be surprised if they SOLD us fuckin 'Sonic 2 & Knuckles' 'Sonic 3 & Knuckles'..etc. I would not be surprised if they even charged $8 for these, too :bomb:

Question about the Sonic Mega Collection: Can you play those '___and Knuckles" games on there?

On another note, I've been really wanting to play Yoshi's Island, too.
 
I saw the Sonic Collection for about $12 used in GS the other day. If I hadn't bought a couple of other games, I'd probably have grabbed it. Next time.
 
[quote name='lilboo']

Question about the Sonic Mega Collection: Can you play those '___and Knuckles" games on there?[/QUOTE]

If you're dying for a new "Player's Choice" copy of Sonic Mega Collection on GC, send me a PM. As of last week there was still one hanging around a local Hollywood video. 19.99 + tax and all that but the good news is that I accept gifted VC games as payment :)
 
I don't know what they're thinking. I used to think:

"OK, they have to release the good games sparingly because the ratio of good games to bad games is pretty small but they still have to release something good to keep people coming back to the VC store to see what's up. Kind of like keeping the pump primed."
(insert your own joke there)


As it is now, while I used to think on Mondays, "Hey, let's see what Nintendo released this week," now, normally, I don't even think about it. It happened to cross my mind so I looked here but generally speaking, I normally don't check or bother with it.

To be fair, it's the same thing with the PSN (PS3) store. I used to check but it's crap every week so I don't even think about it any longer unless I happen to come across a post with the subject in bold saying something like: OMG! XXXXXXX GAME RELEASED IN THE STORE!
(which doesn't happen).


It just kind of sucks because DL content seems like a good way to go with a lot of this stuff and I'm one of those guys who's more likely to buy one of the older VC games but I've kind of given up on it as it's just a stream of crap titles (both VC and PSN).
 
OK That tears it, i think i may have to pick up a Wii. I can make room for this system by selling off all of the snes and NES games on the bookshelves and that will justify it. ive never played or even heard of most of those import games and that is the straw that broke the camels back
 
[quote name='botticus']WiiWare has launched today in Japan. Celebrate![/QUOTE]

Awesome!

Now if only I had a place to put it. (That's what she said.)

Maybe Nintendo wants me to buy a second Wii purely for Wiiware uses.

....


....

....


....

Shit I bet that's exactly what they want.
 
Looks like the launch games are fairly small. Dr. Mario is 86 blocks, Ping Pong :)lol:) is 274 blocks. I'm guessing FFCC is bigger, though. How big are N64 games, don't think I've bought any of those yet.

FFCC has the dreaded red Wi-Fi logo, for costume/dungeon/race DLC (up to 300 points, press release for that stuff is pending).

Launch titles:

Okiraku Ping Pong Wii (500 points, 274 blocks)
Kotoba no Puzzle Mojipittan Wii (1,000 points, ?? blocks)
Saku Saku Animal Panic (1,000 points, ?? blocks)
Star Solider R (800 points, 141 blocks)
Final Fantasy Crystal Chronicles: My Life as a King (1,500 points, ?? blocks)
Tenshi Solitaire (500 points, ?? blocks)
Dr. Mario & Saikin Bokumetsu (1,000 points, 86 blocks)
Minna no Pokemon Bokujou (1,000 points, 121 blocks)
Lonpos (1,000 points, ?? blocks)
 
[quote name='lordwow']I saw the Sonic Collection for about $12 used in GS the other day. If I hadn't bought a couple of other games, I'd probably have grabbed it. Next time.[/quote]
Looks like you can get it about $10 shipped at half.com, and worth every penny. I would have downloaded at least six of these games (probably more) on the VC if I didn't have this, and it would have cost a lot more than $10.
http://product.half.ebay.com/Sonic-Mega-Collection_W0QQprZ9504QQtgZinfo
 
[quote name='botticus']Looks like the launch games are fairly small. Dr. Mario is 86 blocks, Ping Pong :)lol:) is 274 blocks. I'm guessing FFCC is bigger, though. How big are N64 games, don't think I've bought any of those yet.

FFCC has the dreaded red Wi-Fi logo, for costume/dungeon/race DLC (up to 300 points, press release for that stuff is pending).

Launch titles:

Okiraku Ping Pong Wii (500 points, 274 blocks)
Kotoba no Puzzle Mojipittan Wii (1,000 points, ?? blocks)
Saku Saku Animal Panic (1,000 points, ?? blocks)
Star Solider R (800 points, 141 blocks)
Final Fantasy Crystal Chronicles: My Life as a King (1,500 points, ?? blocks)
Tenshi Solitaire (500 points, ?? blocks)
Dr. Mario & Saikin Bokumetsu (1,000 points, 86 blocks)
Minna no Pokemon Bokujou (1,000 points, 121 blocks)
Lonpos (1,000 points, ?? blocks)[/quote]

Why do i have a grave feeling we wont be getting near that much for our release.
 
You know, if Nintendo doesn't announce a HDD at E3 this year, I'm beginning to think that this version of Wii might never get one and that we will have Wii 1.5 with new colors and more storage announced next year for the 5 year anniversary.
 
[quote name='soonersfan60']You know, if Nintendo doesn't announce a HDD at E3 this year, I'm beginning to think that this version of Wii might never get one and that we will have Wii 1.5 with new colors and more storage announced next year for the 5 year anniversary.[/QUOTE]

Ugh. I'm not going to try and buy a new Wii. You still can't find the Wii 1.0
 
Wow, reading GameLife's impressions has left me with a sense of total disinterest. They even turned Star Soldier into a semi-casual game - that's like an extra kick in the pants. No review yet for Ping Pong, Pokemon, Dr. Mario, or FFCC, but I'm not hopeful about any of 'em; even if FFCC is good, I won't be getting anything with such scummy and worthless microtransactions.
 
Yay, FFCC impressions!

http://wii.ign.com/articles/861/861745p1.html

On its own, the architecture skill isn't enough to build up your town. To actually use the skill, you need spirit power, which can only be found in the dungeons and caves surrounding your town. You don't actually go out into these dungeons, though, instead entrusting hired soldiers to do the dirty work. Hiring these soldiers and sending them out on quests takes cash, which you get through taxes collected from your residents. To get more residents, and thus more taxes for hiring soldiers, you need to build new homes and shops.
Once you've selected a set of quests, these get posted to message boards around town. Your first bit of activity after leaving the castle is usually to head to these message boards and assign the quests to individual soldiers. When determining which soldier goes on which quest, you need to consider the soldier's level, class and weapon set, as some dungeons may be impossible or difficult for some characters to clear.
While you're not in direct control of them, the game does keep you in touch with your soldiers throughout the day. You receive notices when your warriors arrive at their intended locations, when they begin engaging in a fight with a tough enemy, and when they reach their goal. It's actually quite satisfying to learn of an soldier's impending arrival back home following a quest, and waiting to greet them at the town entrance. This meeting is actually recorded in the soldier's report that you get to read at the end of the day.
As your soldiers are off fighting, you run around town interacting with your citizens and taking part in your building duties. Your big concerns with creating new structures is building up your town's population, keeping your townfolk happy and, keeping your adventurers well equipped. You start off with the ability to build nothing but houses, which takes care of your need for tax payer and adventurers. A bakery is added rather quickly to this, and seems to be used to keep your citizens happy One character whose house happened to be next to the bakery came up to our king and said how happy he was to be living next to a bakery.

Eventually, you learn how to build a weapons shop, which takes care of your need for weapons for your soldiers. However, even if you've built the weapon shop, you'll find it stocked with exactly zero items. To get some items, you have to hand over cash for weapons research.
And for those who get really into it, the game could expand even further. Square Enix has provided some provisional details at its website on upcoming downloads for the game. Examples of content include additional houses which, when combined with clearing a special dungeon, unlock new character classes for your soldiers. Also planned are clothing downloads for your king. Pricing is expected to range between 100 and 300 points.

It may take up just 200 blocks of space, but Crystal Chronicles doesn't seem like a marginalized experience in any way. The simulation portion has kept us hooked for our couple hours of play time, signaling a good start for Nintendo's new downloadable games initiative.

Sounds like a buy to me.
 
[quote name='soonersfan60']You know, if Nintendo doesn't announce a HDD at E3 this year, I'm beginning to think that this version of Wii might never get one and that we will have Wii 1.5 with new colors and more storage announced next year for the 5 year anniversary.[/quote]
They don't need a HDD, they just need to enable play off the SD card. WHich I know works.
2/4/8*GB cards aren't that much and are only getting cheaper.

*If it supports 8, that is.
 
[quote name='dallow']They don't need a HDD, they just need to enable play off the SD card. WHich I know works.
2/4/8*GB cards aren't that much and are only getting cheaper.

*If it supports 8, that is.[/quote]

Yeah, I'd much rather they go this route. Much easier and cheaper for everyone. And I really don't want another piece of hardware - the Wii is bad enough when it comes to extra accessories all over the place.
 
Exactly. I hate to say it, but providing that they 'unlock' the SD card slot, an HDD isn't even important. I mean, even just a 2gig card gives you something over 15000 blocks. I don't know about you, but unless they start releasing HUGE games, I don't think I'd need more than that.
 
Yeah, I suppose that'd be good enough. I can't remember how many blocks I have left but I do know that my "Must eventually buy on VC" list is something like 40 games long. The whole redownloading thing would be okay but I know that I would just wind up forgetting about my deleted games and never play them again.
 
Wii's SD card slot can't recognize higher capacities. Or, at the least, nothing is suggested above 2 gig.

And now for some positive news, from IGN's coverage of Dr. Mario Wiiware:
Your gaming buddies don't actually need a copy of the game, as Nintendo has implemented a download play feature for this game, which sends a limited versus-only copy to members of your Wii Friend List via Wi-Fi Connect 24.

Wow. That's some very, very progressive and forward thinking for Nintendo.
 
[quote name='Strell']Wow. That's some very, very progressive and forward thinking for Nintendo.[/quote]
I'll say. It's an especially huge shock considering that it's Nintendo! Have they made any other progressive moves with their online service? Actually, scratch that, I know they haven't - have they made any non-regressive moves? This is amazing.

Of course, this just means that we'll have something new to bitch about when it's inevitably taken out of the US release.
 
[quote name='Krymner']According to Joystiq, looks like Sega Master System games will be coming to US soon. Starting with Fantasy Zone and Wonder Boy, for 400pts each.[/quote]
The 400pt price amuses me. Wasn't the Master System equivalent to the NES?
 
[quote name='ChibiJosh']The 400pt price amuses me. Wasn't the Master System equivalent to the NES?[/QUOTE]

It's actually more powerful tech-wise, especially in the music department (as some games had amazing soundtracks back in those days).

I want to make a joke about how this means the SMS < NES, but it has some really great games that I'll be getting immediately. Fantasy Zone - as I've mentioned before - is a huge want. Such an adorable little game.

Finally. The USA gets something on the VC that's awesome. We've been cockslapped enough on that front already. Finally a small ace in our sleeves.
 
When I said equivalent, it was more "they're from the same generation" rather than they have the same technical capabilities. I just thought it was amusing that NES is 500 while Master System is [rumored to be] 400. It surprises me that Genesis isn't 700.

I will be picking up a few games for the Master's System, that's for sure.
 
Good news about the SMS. I realize we probably won't get it but the SMS version of Double Dragon would be awesome to have. It craps all over the NES port.

EDIT - In Japan the Megadrive/Genesis games are cheaper than the Super Famicom games.
 
[quote name='Krymner']According to Joystiq, looks like Sega Master System games will be coming to US soon. Starting with Fantasy Zone and Wonder Boy, for 400pts each.[/QUOTE]

I was really pleased to here this today. I actually owned, when I was younger and re-purchased a master system a few years ago. I love the system and it has a bunch of quality titles.

I will definetly pick up Fantasy Zone and Wonder Boy.

Wish List
Alex Kidd in Miracle World
Black Belt
Shinobi
Zillion
Zillion 2: the Tri Formation
Ghost House
Psycho Fox
Space Harrier
Wonderboy in Monsterland
Wonderboy in Monsterworld
Wonderboy: The Dragon's Trap
 
Yeah, SD cards are way cheap.

My 2GB (15,000+ blocks) one I bought for Brawl was just $12.99.


Very nice to see Master System games come over.
And cheaper than NES?
Score!, that's the correct price for them. I'd definitely grab a few of those.
 
I love the price on the SMS games! Five games for $20. Only $80 to get everything on my wish list. That I already own. That I could probably buy on ebay for less than that. Sometimes the VC depresses me. But I do like that they're only 400 points.

Alex Kidd & The Lost Stars
Alex Kidd In High-Tech World
California Games (I always liked SMS version better)
Choplifter
Cyborg Hunter
Double Dragon
Fantasy Zone 1 & 2
Gangster Town (even though there's no way they're going to add Wii remote support for this)
Ghostbusters (which is one of the worst games I have ever played, but I played it so much as a kid that I want to play it again)
Golvellius: Valley of Doom
Hang-On
Kenseiden
Outrun
Penguin Land
Phantasy Star (the best one)
Psycho Fox
Space Harrier
Spy vs Spy
Wonder Boy III (OK, I already downloaded this as TG16 Dragon's Curse, so may be I don't need it again)
 
[quote name='dallow']Yeah, SD cards are way cheap.

My 2GB (15,000+ blocks) one I bought for Brawl was just $12.99.


Very nice to see Master System games come over.
And cheaper than NES?
Score!, that's the correct price for them. I'd definitely grab a few of those.[/quote]


yep, I also bought one very cheap at Best Buy, but I think mine was only 1GB (more than enough space for what I need it for)

Is anybody else getting bored with the games that are coming out for VC? It's been weeks since I've seen one that has been mildly interesting (to me at least)...
 
Wow, lots of good news today :applause:
Ya know, I was reading an impression of the WiiWare releases via VC-Reviews.com, and this is what made me throw up a little:

The prickly issue of internal memory is likely to be brought to the forefront yet again; if you were to download all nine WiiWare games it would fill 1703 blocks of your Wii’s internal storage, and with around 1840 blocks of memory to play with in total, that doesn’t leave much space for anything else!

They launch 9 new games ontop of their 200+ virtual console games and we still do not have a space resolution. I just really don't know what to think anymore. If all of these WiiWare games were under 100 blocks, then that'd be ok. But they aren't and this is a problem.

Anyway, it's good that the Master System games will be 400 points. I know we don't have official pricing over here for C64 games..but there is no way in hell that they can charge $5 for C64 games now if they are going to charge $4 for Master System games!
 
[quote name='yukine']Yeah, hopefully Nintendo announces something at E3.

I doubt it though, seems like their solution is to "delete and redownload." :roll:[/QUOTE]

So you'd rather have a pay solution than a free one? Isn't this Cheap Ass Gamer? ;)

RD
 
[quote name='botticus']
Okiraku Ping Pong Wii (500 points, 274 blocks)
Kotoba no Puzzle Mojipittan Wii (1,000 points, 285 blocks)
Saku Saku Animal Panic (1,000 points, 302 blocks)
Star Solider R (800 points, 141 blocks)
Final Fantasy Crystal Chronicles: My Life as a King (1,500 points, 287 blocks)
Tenshi Solitaire (500 points, 91 blocks)
Dr. Mario & Saikin Bokumetsu (1,000 points, 86 blocks)
Minna no Pokemon Bokujou (1,000 points, 121 blocks)
Lonpos (1,000 points, 99 blocks)[/quote]Updated the last few I had missing - I think that's all accurate, let me know if someone sees something off.
 
WrestleCrap'sRD;4133111 said:
So you'd rather have a pay solution than a free one? Isn't this Cheap Ass Gamer? ;)

RD

Time is money my friend.

If we could just run software directly from the SD card, that'd be fine as a 2GB SD card is not only cheap but is plenty of room for Wiiware and VC downloads.

I wonder if it'd be possible to enable such a feature via a firmware update? I understand piracy is a concern but couldn't they tie the software to the internal hardware ID?
 
[quote name='yukine']Time is money my friend.

If we could just run software directly from the SD card, that'd be fine as a 2GB SD card is not only cheap but is plenty of room for Wiiware and VC downloads.

I wonder if it'd be possible to enable such a feature via a firmware update? I understand piracy is a concern but couldn't they tie the software to the internal hardware ID?[/quote]
While I'm sure it would be possible I'm pretty sure the reason Nintendo isn't doing it is because they don't want homebrew crowd to be able to execute programs off the SD card.
 
While I understand Nintendo's homebrew and piracy concerns, it really begs the question as to why the SD card slot was added in the first place.

I mean, if they really wanted people to be able to back up saves, wouldn't it have been smarter to incorporate some sort of proprietary memory system? Hell, just keep using the GC memory cards, since the slot is already there. Oh, but wait, 'there is no interaction between the GC components and the Wii'... yeah, not so much a secret anymore, Nintendo.

That's what baffles me about this. If you aren't going to 'unlock' it, what purpose does the SD card slot serve? Adding pictures? A place to warehouse stuff that you don't have room for on the console?

Neither reason seems to be a compelling one for adding the slot, so if they aren't going to use it for extra playable storage, what in the hell was the point on even spending the money to add it into the system?

Or, maybe the sync button was just getting lonely in the compartment all by itself. ;)



I know I've railed on this a few times already, but it really does irk me. I'm excited for the VC and the upcoming WiiWare, but I absolutely refuse to delete/re-download things. I had about 200 blocks before Brawl came out, so I assume that I likely have much less than that left now. Essentially, and I hope to god Nintendo realizes this, is that there are people like me out there who WANT to give them massive amounts of money to download stuff, but have REALLY cut back due to the storage issue. I haven't downloaded anything on the VC since Sin and Punishment and, looking through the lists, I guarantee that there are at 20 games since then that I would have gladly purchased if not for the lack of room.

Ok, shutting up now.
 
^My guess is that the SD slot was included mainly for the Photo Channel and for content like levels, videos and pictures in Super Smash Brothers so they wouldn't take up too much space in the Wii's system memory (of course over 100 blocks of the SSBB save is for extra content even if you have an SD card. They couldn't of let us choose our save size:roll:).
 
[quote name='botticus']Yay, FFCC impressions!

http://wii.ign.com/articles/861/861745p1.html

Sounds like a buy to me.[/QUOTE]

Same here - on the day WiiWare launches, I'm going to have to get FFCC and Dr. Mario. I'm interested in Bomberman too, especially if it's got online capabilities. :)

[quote name='007']Exactly. I hate to say it, but providing that they 'unlock' the SD card slot, an HDD isn't even important. I mean, even just a 2gig card gives you something over 15000 blocks. I don't know about you, but unless they start releasing HUGE games, I don't think I'd need more than that.[/QUOTE]

That "if" is the big problem...but given how quickly they're filling up the storage space the Wii shipped with, I can't imagine Nintendo's going to let this fester forever. Sooner or later they'll have to do something, and given that homebrew already exists through the Twilight Hack (and will almost definitely return again and again in new ways as necessary), they may as well open the SD card up some more since it hasn't stopped the homebrew/piracy crowd yet.
 
[quote name='tankexmortis']Holy fuck, you guys. Have you seen the screens of the new Alien Crush? It's the fucking coolest thing ever. Between that and Last Flight, I'm suddenly very hopeful for WiiWare's future.[/quote]

Wow. That looks really good. I'm impressed with the diversity in the WiiWare game selection.
 
And the Europeans got International Karate and Uridium, the first two C64 games. But they're 500 points. What the hell, Nintendo!? In what world do you live where a C64 game is worth more than a Master System game?

Not that I'm likely to ever buy a game from either system. But still.
 
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